Forum Thread
New Click Interface/SCE
Forum-Index → Bug Reports → Resolved → New Click Interface/SCEI figured it was just lagging and that the SCE would update properly so I made sure to quit a few seconds early (did by exactly 2seconds) and was at 1053 interactions for the list. Checked the SCE score and I was still only at 1053... ?
This happened repeatedly while clicking. I would click sometimes up to I would say around 15 or 20 eggs and it would only count 1. Not sure why it would happen like this but it was honestly pretty frustrating because I figured the SCE page would read properly and it very much so stayed the same as the interaction page.
I would have screen capped but was trying to do the event. If it happens again next hour I will 100% make sure to save a screen shot. Not really sure how I would even go about that though? Because when I click something and it doesn't show my interactions it just goes to a new pokemon or egg with no header or indication to what I have done. :|
Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!
Edit: I could be mistaken about the online userlist since no one else came across the bug in that list.
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When on newest adoptions clicklist it counted 3-5 interactions as 1 during SCE only.
However, with them hatching super fast, they might be hatched and released. Clicking that ghost egg, on the other hand, won't count.
Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!
I believe that it's the same egg / pokemon at the same time or tyhat you've done it before but it still loads in the click list. - I don't know if that's it. Where the pokemon loads twice in the same / different clicklist.
This happens only for eggs. So, your clicklist will load given number of eggs/pokemon if egg hatched in the meanwhile, click won't count, no need to be released.
I know when I click my own party, I often wait to click my eggs when they need one interaction until hatching, I start clicklist and I can see that sometimes counter doesn't change (stays on 0 or repeats 1 and such). Even though I "interacted" with the egg, I can interact again with the same now hatched pokemon.
It's like when you click on a single egg, you open it's page and if it hatched in the meanwhile it will show an error after warming it.
EDIT: Probably for released pokemon too, for eggs is at least easy to check what is going on.
This time I mainly mass-clicked users so I did not get any eggs.
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It's "pretty" simple to fix.
There are 2 fields of interest here: method and berry
Currently:
when interacting with a pkmn
method: "train", berry: "whatever berry it was you could have fed it"
when feeding a pkmn
method: "feed", berry: "whatever berry you fed it"
when warming an egg
method: "warm", berry: "whatever berry you couldn't even feed but it still sends it for some reason?"
How it could work:
when interacting with a pkmn
no method field, no berry field > check if pkmn (yes) > normal training
when feeding a pkmn
no method field, berry: "whatever berry you fed it"
when warming an egg
no method field, no berry field > check if pkmn (no) > warming
Without the method field, interactions for both pokemon and eggs are the same so there won't be any lost interactions this way