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Forum Thread

New Click Interface/SCE

Forum-Index Bug Reports Resolved New Click Interface/SCE
FrozenSun
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Trainerlevel: 42

Forum Posts: 95
Posted: Sat, 23/12/2017 08:19 (7 Years ago)
So while doing the last SCE I noticed that I would click 5 or so eggs and there would be no header telling me what I got or how many interactions I was at. So say I was at 800 total interactions for that list, I would then click like a maniac anywhere from 2-10 eggs, (normally about 5) and then when the header would finally show up again it would only go up to 801.

I figured it was just lagging and that the SCE would update properly so I made sure to quit a few seconds early (did by exactly 2seconds) and was at 1053 interactions for the list. Checked the SCE score and I was still only at 1053... ?
This happened repeatedly while clicking. I would click sometimes up to I would say around 15 or 20 eggs and it would only count 1. Not sure why it would happen like this but it was honestly pretty frustrating because I figured the SCE page would read properly and it very much so stayed the same as the interaction page.

I would have screen capped but was trying to do the event. If it happens again next hour I will 100% make sure to save a screen shot. Not really sure how I would even go about that though? Because when I click something and it doesn't show my interactions it just goes to a new pokemon or egg with no header or indication to what I have done. :|
and the sun also shines upon the wicked.,

CatLady
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Posted: Sat, 23/12/2017 09:28 (7 Years ago)
Could you say which clicklist this happened with?
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-Ken-
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Trainerlevel: 37

Forum Posts: 372
Posted: Sat, 23/12/2017 14:45 (6 Years ago)
I have faced the same problem in both, 'Newest adoptions' and 'Online userlist' clicklists


Edit: I could be mistaken about the online userlist since no one else came across the bug in that list.

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DragonSumedh
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Trainerlevel: 97

Forum Posts: 1,642
Posted: Sat, 23/12/2017 14:47 (6 Years ago)
Yeah I faced that problem too.
When on newest adoptions clicklist it counted 3-5 interactions as 1 during SCE only.


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Castalia
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Trainerlevel: 64

Forum Posts: 1,207
Posted: Sat, 23/12/2017 14:53 (6 Years ago)
I think if you use the Newest Adoptions Clicklist it will do that...I think because when eggs hatch they don't count for a click or something? And eggs would hatch very, very fast in the SCE...

EDIT: What CatLady said ;v
CatLady
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Trainerlevel: 104

Forum Posts: 8,624
Posted: Sat, 23/12/2017 17:53 (6 Years ago)
Even if they hatched, they'll count for a click, with XP given to the pokémon that hatched.

However, with them hatching super fast, they might be hatched and released. Clicking that ghost egg, on the other hand, won't count.
Credits for avatar to ~Cookie~

Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!
Shyrenia666
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Trainerlevel: 109

Forum Posts: 426
Posted: Sat, 23/12/2017 18:21 (6 Years ago)
Happened to me on random click list and friends storage box as well
KirishimaEijiro
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Trainerlevel: 115

Forum Posts: 1,139
Posted: Sat, 23/12/2017 20:54 (6 Years ago)
I find that sometimes if I interact both on my phone and my PC that fi i'm doing 2 at a time then I will get one with no header / it'll won't count.

I believe that it's the same egg / pokemon at the same time or tyhat you've done it before but it still loads in the click list. - I don't know if that's it. Where the pokemon loads twice in the same / different clicklist.


Gottesbob
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Trainerlevel: 84

Forum Posts: 102
Posted: Sat, 23/12/2017 23:29 (6 Years ago)
well, the problem with online userlist and newest adoptions isn´t a new thing, it always has been this way that interactions you do just don´t count, so it might not be the update causing this
SilverLugia456
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Trainerlevel: 66

Forum Posts: 189
Posted: Sun, 24/12/2017 16:59 (6 Years ago)
I can vouch for this because I saw I was able to complete like 2,500 interactions for my SCE but when I looked at the total that the event itself recorded it only was able to register about 1,600 interactions. So the event for some reason can't keep up with how fast members are interacting.

Arseny
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Trainerlevel: 87

Forum Posts: 526
Posted: Tue, 26/12/2017 19:38 (6 Years ago)
Not sure if CatLady answered this well, but from my experience I know it is same like before update.

This happens only for eggs. So, your clicklist will load given number of eggs/pokemon if egg hatched in the meanwhile, click won't count, no need to be released.
I know when I click my own party, I often wait to click my eggs when they need one interaction until hatching, I start clicklist and I can see that sometimes counter doesn't change (stays on 0 or repeats 1 and such). Even though I "interacted" with the egg, I can interact again with the same now hatched pokemon.

It's like when you click on a single egg, you open it's page and if it hatched in the meanwhile it will show an error after warming it.

EDIT: Probably for released pokemon too, for eggs is at least easy to check what is going on.
Voski
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Posted: Mon, 01/01/2018 13:06 (6 Years ago)
I can confirm that this problem still happens for me on phone :00



Suvichan
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Trainerlevel: 36

Forum Posts: 570
Posted: Mon, 01/01/2018 13:19 (6 Years ago)
It happened with me during the last SCE (Not the recent one), but in the random clicklist. I reported it and a user said that it happens because so many users interact at a time so if the egg hatches, the egg doesn't count.

This time I mainly mass-clicked users so I did not get any eggs.

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Nishinoya
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Trainerlevel: 41

Forum Posts: 646
Posted: Mon, 01/01/2018 13:28 (6 Years ago)
I saw this happening when I clicked my friendlist storage boxes sometimes as well, so it's not only egg related.
PandaBennington
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Trainerlevel: 87

Forum Posts: 440
Posted: Sat, 24/02/2018 18:23 (6 Years ago)
STILL HAPPENING!

You'd think this would have been fixed before he decided to do another event that involves clicking useless pokemon. XD

CatLady Edit - Seriously? There's no need for so many exclamation marks or for bolding everything.
Arseny
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Trainerlevel: 87

Forum Posts: 526
Posted: Sat, 24/02/2018 18:56 (6 Years ago)
The best solution is not using clicklists that contain eggs.

I'm not Riako, but I think solution for this might be impossible.
My assumption is that every possible solution will have a big downside for the server's speed.
SwampFall
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Trainerlevel: 59

Forum Posts: 601
Posted: Mon, 26/02/2018 08:26 (6 Years ago)
This post is mainly directed to Riako, so others might not make any sense of this.

It's "pretty" simple to fix.

There are 2 fields of interest here: method and berry

Currently:
when interacting with a pkmn
method: "train", berry: "whatever berry it was you could have fed it"
when feeding a pkmn
method: "feed", berry: "whatever berry you fed it"
when warming an egg
method: "warm", berry: "whatever berry you couldn't even feed but it still sends it for some reason?"

How it could work:
when interacting with a pkmn
no method field, no berry field > check if pkmn (yes) > normal training
when feeding a pkmn
no method field, berry: "whatever berry you fed it"
when warming an egg
no method field, no berry field > check if pkmn (no) > warming

Without the method field, interactions for both pokemon and eggs are the same so there won't be any lost interactions this way
Riako
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Trainerlevel: 70

Forum Posts: 2,786
Posted: Mon, 26/02/2018 09:49 (6 Years ago)
Fixed!
When you "warm" a hatched Pokémon it now counts as "training".

Note that interacting with a released Pokémon will still fail (and there's no solution for that. But the odds for this happening are much lower than warming a hatched Pokémon).