Forum Thread
Avarice (Interest Check)
Forum-Index → Roleplay → RP Sign-up → Avarice (Interest Check)This story begins, as most do. On one side of the land, it’s paradise on Earth, on the other, it’s hell.

Arcadia, an exclusive enclave perched
atop a lush, rolling hill overlooking a glittering metropolis. This
is a world of unapologetic opulence, where wealth is not just
displayed but flaunted with an air of superiority. Every detail is
meticulously curated to exude extravagance, from the manicured
gardens to the towering mansions that seem to compete for the title
of most ostentatious. The air is perfumed with the scent of rare
flowers imported from distant corners of the world—jasmine from
India, roses from Bulgaria, and orchids from the Amazon. The
streets are paved with polished cobblestones that shimmer faintly
under the golden glow of vintage-style streetlamps. Towering oak
trees, their leaves perfectly trimmed, line the boulevards, casting
dappled shadows on the ground. In the distance, a private golf
course stretches out, its emerald greens immaculate and
undisturbed, save for the occasional golf cart gliding silently by.
A crystal-clear lake sits at the center of the community, its
surface reflecting the grandeur of the surrounding estates. Swans
glide gracefully across the water, their feathers as white as the
marble statues that dot the landscape. The faint sound of a string
quartet playing wafts through the air, emanating from a gazebo
where a private event is underway. The mansions of Arcadia- and
yes, all residences are mansions, are architectural marvels, each
one more grandiose than the last. French châteaus with gilded
balconies stand beside modernist glass fortresses that seem to defy
gravity. One home boasts a facade of imported Italian marble, while
another features a rooftop helipad and a cascading waterfall that
flows into an infinity pool. Every residence is a statement, a
declaration of the owner's wealth and taste—or lack thereof.
And the residents? Their lives, a carefully choreographed performance of wealth and exclusivity. They glide through their days in designer attire—women in branded gowns and branded scarves, men in bespoke suits with luxury watches glinting on their wrists. Their conversations are a delicate dance of name-dropping and subtle one-upmanship. At the local café, a group of socialites sips on rare teas served in bone china cups, their laughter tinkling like the chime of a silver bell. They discuss their recent trips to private islands and their children’s achievements at elite boarding schools. Nearby, a tech mogul holds court, regaling his audience with tales of his latest venture—a space tourism company that promises to take the ultra-wealthy to the edge of the atmosphere. The children of Arcadia are no less polished, their lives a whirlwind of equestrian lessons, violin recitals, and exclusive summer camps in the Swiss Alps. They speak multiple languages fluently and carry themselves with a confidence that borders on arrogance.
And above all, an unspoken hierarchy, a silent understanding of who belongs and who doesn’t. Outsiders are tolerated, and barely so, if, and only if they serve a purpose—delivering a package, tending to the gardens, or catering to a gala. The residents move through their world with an air of entitlement, their every need anticipated and met by an army of staff who remain invisible, like ghosts in the background.
This is a place where time seems to stand still, where the worries of the outside world are kept at bay by high walls and even higher bank balances. It is a gilded cage, a paradise for those who can afford it, and a symbol of the stark divide between the haves and the have-nots. A place ruled by men wearing masks, glided with gold and adorned with jewels. Where a select group of individuals rule with absolute control.
And then there is Eden. A former sanctuary, reduced to a crumbling neighborhood, a world of despair, where the air is thick with the acrid smell of decay and the weight of broken dreams. It is the antithesis of opulence—a place where poverty is pervasive, and survival is a daily struggle. The streets are littered with debris, the buildings are hollow shells of their former selves, and the people are trapped in a cycle of debt, crime, and violence. The streets are cracked and potholed, filled with stagnant puddles of water that never seem to dry. Graffiti covers every available surface—angry, jagged letters that tell stories of frustration and rebellion. Abandoned cars line the sidewalks, their windows smashed and tires stolen. The occasional flicker of a broken streetlamp casts eerie shadows, but most of the neighborhood is cloaked in darkness. The few trees that remain are skeletal, their branches stripped bare by pollution and neglect. Trash piles up in corners, attracting rats and stray dogs that scavenge for scraps. In the distance, the skeletal remains of an old factory loom like a ghost, its broken windows staring out like empty eye sockets. The sound of sirens is a constant backdrop, mingling with the occasional burst of shouting or the sharp crack of gunfire.
The buildings in Eden are a patchwork of decay and desperation. Once-proud row houses now sag under the weight of neglect, their facades crumbling and their roofs caving in. Many are boarded up, their windows covered with plywood that has been graffitied or torn away. Others are barely standing, held together by duct tape and prayers. Laundry hangs limply from makeshift clotheslines, the fabric gray and threadbare. In the heart of the neighborhood, a dilapidated apartment building stands as a symbol of Eden’s decline. The elevator hasn’t worked in years, and the stairwells reek of urine and mildew. Families cram into tiny, roach-infested units, their walls paper-thin and their floors uneven. Water leaks from broken pipes, and the electricity flickers on and off without warning. For many, this is the only shelter they can afford—a far cry from the mansions of Arcadia. Lottery cards are common trash, discarded hopes of the people desperate to win it big, to win big bucks, and win it quick.
The people of Eden are worn down by life, their faces etched with lines of worry and exhaustion. Payday lenders and pawnshops line the streets, owned by those in Arcadia preying on the desperate with exorbitant interest rates and empty promises. Hard work isn’t an option for the people here. They want to make it big, and they want to do it quick. Many have turned to crime as a means of survival, their moral compasses eroded by necessity. Violence is a fact of life here. Gangs control the streets, their territories marked by cryptic symbols spray-painted on walls. Drug deals go down in broad daylight, and the sound of gunfire is as common as the chirping of crickets in the night. Children grow up too fast, their innocence stolen by the harsh realities of their environment. They play in the shadows of abandoned buildings, their laughter tinged with a hardness that belies their age.
Eden is a place of palpable tension, where every interaction carries an undercurrent of fear or mistrust. Neighbors eye each other warily, unsure of who can be trusted. The police are rarely seen, and when they do show up, it’s often too late. The few community centers that remain are underfunded and overrun, their walls plastered with flyers for support groups and addiction counseling.
And the residents? Their lives, a carefully choreographed performance of wealth and exclusivity. They glide through their days in designer attire—women in branded gowns and branded scarves, men in bespoke suits with luxury watches glinting on their wrists. Their conversations are a delicate dance of name-dropping and subtle one-upmanship. At the local café, a group of socialites sips on rare teas served in bone china cups, their laughter tinkling like the chime of a silver bell. They discuss their recent trips to private islands and their children’s achievements at elite boarding schools. Nearby, a tech mogul holds court, regaling his audience with tales of his latest venture—a space tourism company that promises to take the ultra-wealthy to the edge of the atmosphere. The children of Arcadia are no less polished, their lives a whirlwind of equestrian lessons, violin recitals, and exclusive summer camps in the Swiss Alps. They speak multiple languages fluently and carry themselves with a confidence that borders on arrogance.
And above all, an unspoken hierarchy, a silent understanding of who belongs and who doesn’t. Outsiders are tolerated, and barely so, if, and only if they serve a purpose—delivering a package, tending to the gardens, or catering to a gala. The residents move through their world with an air of entitlement, their every need anticipated and met by an army of staff who remain invisible, like ghosts in the background.
This is a place where time seems to stand still, where the worries of the outside world are kept at bay by high walls and even higher bank balances. It is a gilded cage, a paradise for those who can afford it, and a symbol of the stark divide between the haves and the have-nots. A place ruled by men wearing masks, glided with gold and adorned with jewels. Where a select group of individuals rule with absolute control.
And then there is Eden. A former sanctuary, reduced to a crumbling neighborhood, a world of despair, where the air is thick with the acrid smell of decay and the weight of broken dreams. It is the antithesis of opulence—a place where poverty is pervasive, and survival is a daily struggle. The streets are littered with debris, the buildings are hollow shells of their former selves, and the people are trapped in a cycle of debt, crime, and violence. The streets are cracked and potholed, filled with stagnant puddles of water that never seem to dry. Graffiti covers every available surface—angry, jagged letters that tell stories of frustration and rebellion. Abandoned cars line the sidewalks, their windows smashed and tires stolen. The occasional flicker of a broken streetlamp casts eerie shadows, but most of the neighborhood is cloaked in darkness. The few trees that remain are skeletal, their branches stripped bare by pollution and neglect. Trash piles up in corners, attracting rats and stray dogs that scavenge for scraps. In the distance, the skeletal remains of an old factory loom like a ghost, its broken windows staring out like empty eye sockets. The sound of sirens is a constant backdrop, mingling with the occasional burst of shouting or the sharp crack of gunfire.
The buildings in Eden are a patchwork of decay and desperation. Once-proud row houses now sag under the weight of neglect, their facades crumbling and their roofs caving in. Many are boarded up, their windows covered with plywood that has been graffitied or torn away. Others are barely standing, held together by duct tape and prayers. Laundry hangs limply from makeshift clotheslines, the fabric gray and threadbare. In the heart of the neighborhood, a dilapidated apartment building stands as a symbol of Eden’s decline. The elevator hasn’t worked in years, and the stairwells reek of urine and mildew. Families cram into tiny, roach-infested units, their walls paper-thin and their floors uneven. Water leaks from broken pipes, and the electricity flickers on and off without warning. For many, this is the only shelter they can afford—a far cry from the mansions of Arcadia. Lottery cards are common trash, discarded hopes of the people desperate to win it big, to win big bucks, and win it quick.
The people of Eden are worn down by life, their faces etched with lines of worry and exhaustion. Payday lenders and pawnshops line the streets, owned by those in Arcadia preying on the desperate with exorbitant interest rates and empty promises. Hard work isn’t an option for the people here. They want to make it big, and they want to do it quick. Many have turned to crime as a means of survival, their moral compasses eroded by necessity. Violence is a fact of life here. Gangs control the streets, their territories marked by cryptic symbols spray-painted on walls. Drug deals go down in broad daylight, and the sound of gunfire is as common as the chirping of crickets in the night. Children grow up too fast, their innocence stolen by the harsh realities of their environment. They play in the shadows of abandoned buildings, their laughter tinged with a hardness that belies their age.
Eden is a place of palpable tension, where every interaction carries an undercurrent of fear or mistrust. Neighbors eye each other warily, unsure of who can be trusted. The police are rarely seen, and when they do show up, it’s often too late. The few community centers that remain are underfunded and overrun, their walls plastered with flyers for support groups and addiction counseling.
For most, Eden is a prison—a place where hope is a luxury they can’t afford. It’s a stark contrast to the gilded excess of Arcadia, a reminder of the divide between them.
But one thing remains constant. The greed of the people. For Arcadia, its the greed to have total control, to be the writers of fate. To play gods and puppeteers. For Eden, its the greed of wanting wealth. An understandable greed, if not for the less than savory lengths they’d go to achieve it. And the higher ups of Arcadia know this very well. So, a set of games were designed, the game a carefully orchestrated masterpiece designed for the unravelling of humanity. To show that humans, in their basest instincts, are greed-driven creatures with no benevolence left to spare. A game offered to both the rich and to the poor, promising everything they could desire. The rich are blackmailed, and the poor are given empty promises. And one way or another, they are weaved into the games for pure entertainment.
And you? You’re one of them playing these games. Perhaps you can see past the greed- both your own and that of others, and find the little hope for humanity. Or perhaps you’re ready to risk it all, to emerge triumphant, the sole winner of whatever glamorous prize awaits. Well, the choice is yours. Pick a side. And try not to die.
This roleplay draws inspiration from the following series:

Hunger Games, Squid Games, Arcane.
Basically, I binged watched all three (my mid term project oh no)
and went- whoa capitalism.