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Searching for: Posts from andrea~.
Posted: Sat, 29/03/2025 03:37 (12 Days ago)
hihi~ just an update- I’ve got the plot fleshed out relatively well in my docs. sign ups will be opening soon!

by soon I mean hopefully within like….uh, two weeks? but I’ll get it out I swear

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Posted: Wed, 19/03/2025 03:06 (22 Days ago)
Somi was wearing a black turtleneck with no sleeves, as well as black finger gloves. Her jeans were baggy and ripped; a navy blue color, and draped with chains and charms of whatnot. She wore a set of small rectangular sunglasses, which were, you guessed it, in different shades of black. Silver necklaces adorned her neck, and her hands were decked out in thin silver rings of all sorts. She wore black ankle boots, her hair up in messy space buns. Was she cold? Uh, freezing. But was she fashionable? Yes. And after all, beauty is pain. She steps into the cottage a long while after the other two gentlemen, alongside August and Dominic. They had been a little later than the two men, and their arrival had been mostly quiet and unseen. Her lips are rosy and her cheeks are flushed from the cold, but Somi remains cheery as ever- well, while trying to be respectful, naturally.

She slips off her boots and takes the slippers provided, slipping them on. Once the adrenaline of the cold has worn off, a new tingling sensation filled the air, and Somi shivered in excitement. Oh, so much pain, raw and delicious mourning that simply begged to be consumed. She’d have much preferred physical pain, but who was she to complain? Besides, Old Man told her she couldn’t just devour the pain of everyone around her. She held it in, her fists clenching slightly. Somi focuses on the pain, and detects the five staff members in the basement. She hums, making a mental note of it. Perhaps they weren’t meant to interview them yet, Somi thought to herself, as Balam invited them to another room beneath the staircase


outfit



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Posted: Mon, 17/03/2025 13:19 (23 Days ago)
thanks for the interest! all reserves have been noted and I will bump the thread when I open sign-ups~

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Posted: Mon, 10/03/2025 10:08 (1 Month ago)
Greed is an interesting thing. It is not something tangible. Avarice hoards itself poor; charity gives itself rich. We're all born brave, trusting and greedy, and most of us remain greedy. There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed. It is a ravenous beast that gnaws away at you, leaving you forever unsatisfied. And yes. It can happen to even the best of us.

This story begins, as most do. On one side of the land, it’s paradise on Earth, on the other, it’s hell.

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Arcadia, an exclusive enclave perched atop a lush, rolling hill overlooking a glittering metropolis. This is a world of unapologetic opulence, where wealth is not just displayed but flaunted with an air of superiority. Every detail is meticulously curated to exude extravagance, from the manicured gardens to the towering mansions that seem to compete for the title of most ostentatious. The air is perfumed with the scent of rare flowers imported from distant corners of the world—jasmine from India, roses from Bulgaria, and orchids from the Amazon. The streets are paved with polished cobblestones that shimmer faintly under the golden glow of vintage-style streetlamps. Towering oak trees, their leaves perfectly trimmed, line the boulevards, casting dappled shadows on the ground. In the distance, a private golf course stretches out, its emerald greens immaculate and undisturbed, save for the occasional golf cart gliding silently by. A crystal-clear lake sits at the center of the community, its surface reflecting the grandeur of the surrounding estates. Swans glide gracefully across the water, their feathers as white as the marble statues that dot the landscape. The faint sound of a string quartet playing wafts through the air, emanating from a gazebo where a private event is underway. The mansions of Arcadia- and yes, all residences are mansions, are architectural marvels, each one more grandiose than the last. French châteaus with gilded balconies stand beside modernist glass fortresses that seem to defy gravity. One home boasts a facade of imported Italian marble, while another features a rooftop helipad and a cascading waterfall that flows into an infinity pool. Every residence is a statement, a declaration of the owner's wealth and taste—or lack thereof.

And the residents? Their lives, a carefully choreographed performance of wealth and exclusivity. They glide through their days in designer attire—women in branded gowns and branded scarves, men in bespoke suits with luxury watches glinting on their wrists. Their conversations are a delicate dance of name-dropping and subtle one-upmanship. At the local café, a group of socialites sips on rare teas served in bone china cups, their laughter tinkling like the chime of a silver bell. They discuss their recent trips to private islands and their children’s achievements at elite boarding schools. Nearby, a tech mogul holds court, regaling his audience with tales of his latest venture—a space tourism company that promises to take the ultra-wealthy to the edge of the atmosphere. The children of Arcadia are no less polished, their lives a whirlwind of equestrian lessons, violin recitals, and exclusive summer camps in the Swiss Alps. They speak multiple languages fluently and carry themselves with a confidence that borders on arrogance.

And above all, an unspoken hierarchy, a silent understanding of who belongs and who doesn’t. Outsiders are tolerated, and barely so, if, and only if they serve a purpose—delivering a package, tending to the gardens, or catering to a gala. The residents move through their world with an air of entitlement, their every need anticipated and met by an army of staff who remain invisible, like ghosts in the background.

This is a place where time seems to stand still, where the worries of the outside world are kept at bay by high walls and even higher bank balances. It is a gilded cage, a paradise for those who can afford it, and a symbol of the stark divide between the haves and the have-nots. A place ruled by men wearing masks, glided with gold and adorned with jewels. Where a select group of individuals rule with absolute control.


And then there is Eden. A former sanctuary, reduced to a crumbling neighborhood, a world of despair, where the air is thick with the acrid smell of decay and the weight of broken dreams. It is the antithesis of opulence—a place where poverty is pervasive, and survival is a daily struggle. The streets are littered with debris, the buildings are hollow shells of their former selves, and the people are trapped in a cycle of debt, crime, and violence. The streets are cracked and potholed, filled with stagnant puddles of water that never seem to dry. Graffiti covers every available surface—angry, jagged letters that tell stories of frustration and rebellion. Abandoned cars line the sidewalks, their windows smashed and tires stolen. The occasional flicker of a broken streetlamp casts eerie shadows, but most of the neighborhood is cloaked in darkness. The few trees that remain are skeletal, their branches stripped bare by pollution and neglect. Trash piles up in corners, attracting rats and stray dogs that scavenge for scraps. In the distance, the skeletal remains of an old factory loom like a ghost, its broken windows staring out like empty eye sockets. The sound of sirens is a constant backdrop, mingling with the occasional burst of shouting or the sharp crack of gunfire.

The buildings in Eden are a patchwork of decay and desperation. Once-proud row houses now sag under the weight of neglect, their facades crumbling and their roofs caving in. Many are boarded up, their windows covered with plywood that has been graffitied or torn away. Others are barely standing, held together by duct tape and prayers. Laundry hangs limply from makeshift clotheslines, the fabric gray and threadbare. In the heart of the neighborhood, a dilapidated apartment building stands as a symbol of Eden’s decline. The elevator hasn’t worked in years, and the stairwells reek of urine and mildew. Families cram into tiny, roach-infested units, their walls paper-thin and their floors uneven. Water leaks from broken pipes, and the electricity flickers on and off without warning. For many, this is the only shelter they can afford—a far cry from the mansions of Arcadia. Lottery cards are common trash, discarded hopes of the people desperate to win it big, to win big bucks, and win it quick.

The people of Eden are worn down by life, their faces etched with lines of worry and exhaustion. Payday lenders and pawnshops line the streets, owned by those in Arcadia preying on the desperate with exorbitant interest rates and empty promises. Hard work isn’t an option for the people here. They want to make it big, and they want to do it quick. Many have turned to crime as a means of survival, their moral compasses eroded by necessity. Violence is a fact of life here. Gangs control the streets, their territories marked by cryptic symbols spray-painted on walls. Drug deals go down in broad daylight, and the sound of gunfire is as common as the chirping of crickets in the night. Children grow up too fast, their innocence stolen by the harsh realities of their environment. They play in the shadows of abandoned buildings, their laughter tinged with a hardness that belies their age.

Eden is a place of palpable tension, where every interaction carries an undercurrent of fear or mistrust. Neighbors eye each other warily, unsure of who can be trusted. The police are rarely seen, and when they do show up, it’s often too late. The few community centers that remain are underfunded and overrun, their walls plastered with flyers for support groups and addiction counseling.


For most, Eden is a prison—a place where hope is a luxury they can’t afford. It’s a stark contrast to the gilded excess of Arcadia, a reminder of the divide between them.


But one thing remains constant. The greed of the people. For Arcadia, its the greed to have total control, to be the writers of fate. To play gods and puppeteers. For Eden, its the greed of wanting wealth. An understandable greed, if not for the less than savory lengths they’d go to achieve it. And the higher ups of Arcadia know this very well. So, a set of games were designed, the game a carefully orchestrated masterpiece designed for the unravelling of humanity. To show that humans, in their basest instincts, are greed-driven creatures with no benevolence left to spare. A game offered to both the rich and to the poor, promising everything they could desire. The rich are blackmailed, and the poor are given empty promises. And one way or another, they are weaved into the games for pure entertainment.

And you? You’re one of them playing these games. Perhaps you can see past the greed- both your own and that of others, and find the little hope for humanity. Or perhaps you’re ready to risk it all, to emerge triumphant, the sole winner of whatever glamorous prize awaits. Well, the choice is yours. Pick a side. And try not to die.

andrea’s quick guide:
- Arcadia focuses more on powers, while Eden is like a jack of all trades, having been built for survival. Powers in Arcadia are typically more for show and flair, but generally Arcadians would triumph in power and Edenlings in their diverse abilities.


Form:
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Name:
Age:
Side (Arcadia/Eden):
Powers (your magic! eg: water manipulation):
Abilities (Physical Capabilities eg: agility, pickpocketing etc):
Motivation (why did your character join the games?):
Deepest Fear:
Personality (personality type is encouraged but not necessary, please be thorough here, no one liners):
Appearance (this can be brief; it’s just so others can identify your character):





This roleplay draws inspiration from the following series:
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Hunger Games, Squid Games, Arcane. Basically, I binged watched all three (my mid term project oh no) and went- whoa capitalism.


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Posted: Sun, 02/03/2025 23:29 (1 Month ago)
"Why am I here again?"

Username: andrea~

Character Name: Lee So-Mi | 이소미
Gender & Pronouns: Female | She/Her
Age: 200 (looks 20 though. that skincare routine’s working wonders)
Species:
Zannie
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Description
A species that feeds off of the pain of others and is therefore on the Dangerous Unnaturals List created by INHUP. The pain of children nourishes them more. If a zannie does not eat for a longer period of time, they start to feel the pain they last consumed themselves. Over time this pain gets worse if they still don't eat until eventually something internally gives out from shock or stress. The condition is hereditary through recessive genes. There seems to be a concentration of zannies in Southeast Asia. Zannies can also consume emotional pain instead of physical pain but the effect is significantly less. It depends on how the person feeling the pain feels the severity. Therefore, the exact same wound inflicted on two different people can lead to different amounts of pain. Another ability zannies have is finding out how many people are in their immediate vicinity and where since everyone is in at least some pain at any moment.

How to recognize
Usually shivers ecstatically down the spine when they feel the pain of others and eat it.

thank @Daiko “The Illusion of Choice”

Power:
I See You
Consuming pain greatly enhances Somi’s senses, making her hyper-aware of everything around her. If she consumes pain in great amounts, Somi can see into the future, from a minimum of three possible scenarios to ten.
Appearance:



Personality: ENTP | Type 7
Known for their chaotic energy, quick wit, and love of intellectual challenges. They are often sarcastic, overthinkers, and can display flashes of brilliance, though they may struggle with consistency. They thrive on creativity, making them energetic and unpredictable. energetic, spontaneous, and can be chaotic in their pursuit of new experiences. They might overthink when trying to avoid boredom, and their sarcasm can be a defense mechanism. Their "intermittent genius" nature stems from their ability to think outside the box.

Unique Point: To catch a killer, you must think like a killer. Somi is unabashedly creative in her thinking, and her unconventional approach is a good fit for one of two things. The psych ward, or a criminal case.
Other:
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“So I’m not allowed to have fun?”
“No, I said you can’t bash their knees in.”
“So you’re saying I should starve?”
“… there are other ways to sustain yourself”
“So no causing physical pain?”
“Yes, that would be correct”
“Emotional?”
“Somi- no”
“Awh please? Pretty pretty please?”
“No.”
“You’re no fun”
“Might I remind you that you are there to solve a crime, not commit one”
“But—”
“No”
“C’est la vie”

Pal Pad Group: y


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Posted: Thu, 27/02/2025 23:26 (1 Month ago)
:counting: 1- 2- 3- 4- ohemgee ME EME ME ME ME PLEASE

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Posted: Fri, 17/01/2025 12:40 (2 Months ago)

“Who will remember the dead and dying?”


Anne Marie
”annie”




23 | Female | demiromantic asexual

[ Appearance ]

Anne has long, smooth, and wavy blonde hair that frames her face beautifully. She has piercing blue eyes are striking and draw immediate attention, complemented by long lashes. Her skin is flawless, with a fair and radiant complexion. Anne has delicate facial features, including a well-defined nose and soft pink lips that add a natural charm. Her overall expression exudes elegance and warmth, giving her a refined yet approachable look.

[ Personality ]


ENTJ | TeNi | 3w4 | Chaotic Neutral | C-S-D (Melancholy-Phlegmatic-Choleric)
She is an individualist and an extreme overachiever. Anne strives to be the best, a perfectionist in almost every way. She is a logic-driven, with a slight tendency to be manipulative. Witty and sarcastic, you can expect snarky comebacks from her. Her humor tends to deviate towards the morbid side, but she means no harm. Anne is, however, bullheaded. Having achieved perfection, excelled in everything she picked up, she is determined to maintain this facade, no matter the cost. She is prideful, strongly believing that her success is her effort alone. Insulting her never ends in anything good, as you will find yourself on the receiving end of snappy remarks and cold glares. Anne has, put simply, a silver tongue. Though unable to empathise, she has studied the human nature long enough to be able to put up a front. You’d never be able to tell if she was genuine, or just acting for the sake of it. If you do, however, get close enough to become a friend, Annie is loyal and kind, and will do just about anything for you. (though she’d never admit it, if a friend were to be feeling down, they’d find gifts on their doorstep daily, Annie will deny all allegations made). She is someone who offers advice, thought sometimes it may be a little blunt or harsh. She means well, though, and genuinely wants the best for her friends.


[ About: Annie 💕 ]

[ Home Region: ]
Hoenn
[ Hometown: ]
Ever-Grande City
[ Chosen Legendary: ]
Calyrex
[ Blessing Description: ]
Shadowflame Crown (Shadow Rider Blessing)
This blessing taps into Calyrex’s spectral, speed-driven nature, offering unmatched swiftness and a connection to the ethereal world. When Anne uses the blessing, her speed and reflexes are heightened to supernatural levels, making her nearly untouchable in both movement and thought. Shadows seem to cling to Anne’s form, and she is able to phase partially into the spectral plane, avoiding attacks or reaching places otherwise impossible. Her thoughts and actions become razor-sharp, cutting through confusion and hesitation like a blade.

As the blessing wanes, Anne becomes unmoored from reality. For every moment that is spent using the blessing, she experiences vivid hallucinations where the world is overrun with shadows, blurring the line between what is real and what is an illusion. The longer she uses the blessing, the more these hallucinations intensify, leaving her paranoid and unable to trust her senses until they gradually fade.

---

Frostbound Crown (Ice Rider Blessing)
This blessing channels Calyrex’s control over frost and unwavering resolve. When used, Anne’s body exudes a biting cold, freezing the air around her and forming a layer of shimmering frost armor that protects her from harm. Her presence alone chills the battlefield, slowing down her enemies and disrupting their focus, while her movements carry the deliberate power of a glacier, unstoppable and implacable. One kick could cause a Pokemon to faint- or severely injure a human

As warmth flees the body, Anne’s physical vitality is sapped. For every minute spent under the blessing’s effects, she suffers a growing numbness that lingers long after the blessing ends. If overused, the frost spreads into her veins, leaving one with frostbite-like symptoms and rendering her immobile until her body can recover.

---

Crown of Balance (Unified Blessing)
This rare blessing channels both of Calyrex’s forms, granting Anne unparalleled power at the cost of great personal strain. Her intellect is sharpened to divine levels, allowing her to foresee movements and outcomes with eerie precision. Simultaneously, her body becomes an ethereal powerhouse, blending the swiftness of Shadow Rider with the resilience of Ice Rider. Vegetation blooms and wilts at her feet in equal measure, symbolizing the delicate balance of life and decay.

Using this blessing demands absolute balance, and any misstep brings disastrous consequences. If used for too long, her body and mind will become torn between the two extremes. She feels both searing heat and bitter cold coursing through her, thoughts fracturing as if caught in an endless tug-of-war. The longer she uses the blessing, the more disoriented and fragile she becomes, to the point where even basic motor skills and coherent speech are affected.

[ Pokémon Team: ]

Held item: Banettite | Ability: Prankster
Nature: Lonely
Knock-off | Will-O-Wisp | Shadow Claw | Destiny Bond
Anne found this Banette rustling around in the alley bins. Naturally, her first response was to take it home and take care of it, in hopes of finding the original trainer and returning their Pokemon in good health. Said trainer never appeared, however, and the Banette became attached to its new owner. Anne cuddled Banette to sleep every night, when she was younger.

Held item: Focus Sash | Ability: Magic Bounce
Nature: Quiet
Confusion | Psychic | Dazzling Gleam | Trick Room
Anne found Hatenna one foggy day, spotting the little “party hat” on its head rustling about in the snow. Perhaps it was fate, but the little Hatenna ran towards Anne, rather than in the opposite direction, and the two have been each other’s companion ever since.

Held item: Razor Claw | Ability: Queenly Majesty
Nature: Sassy
Magical Leaf | Grass Knot | Draining Kiss | Energy Ball
Tsareena wasn’t actually Anne’s Pokemon. When in high school, a boy in her class found Steenee too “girly”, refusing to give it much attention or care. Anne treated it well on his behalf, and in return, Anne got a new Pokemon, and that unnamed boy got a Trop Kick to the face.

Held item: Choice Scarf | Ability: Flash Fire
Nature: Lonely
Nasty Plot | Flamethrower | Dark Pulse | Snarl
Like Banette, Anne found this Houndoom foraging for scraps near food stalls, injured and scrawny looking. It didn’t trust easily, but Anne came to visit daily with warm meals and soft words, and the abandoned Houndoom eventually learnt to trust again. Houndoom is fiercely protective of Anne, yet also a secret sucker for affection.

Held item: Life Orb | Ability: Natural Cure
Nature: Adamant
Dragon Breath | Dazzling Gleam | Refresh | Roost
Swablu was Anne’s starter Pokemon. All the other children had their normal starter types. Anne’s mom, however, was like “Here. Take this future cloud.” The pair have probably been on the most adventures together, most of which involved the skies and mountains or anywhere high up.

Held item: Assault Vest | Ability: Torrent
Nature: Modest
Hydro Pump | Moonblast |Charm | Blizzard
The result of a wish upon a star. Anne found her upon the rocks after wishing on a falling star. Ever since, she has conquered the seas while riding Primarina across the waters, as she play-pretends to be a graceful mermaid.


[ Skillset: ]
[ Flaws: ]

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a n n i e
[size=6]Age | Female | She/Her
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text

[ xxx words ]

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"quote”


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Posted: Fri, 10/01/2025 00:17 (2 Months ago)
“Relax, Ibaraki. You worry too much. Jie Jie heard that the security cameras for this hallway-“ She points to the sloppy sticker on the wall reading 34C. “Are broken. I heard Teacher Lisa tell Madam Isla that, during my after-classes. They were discussing stuff outside the classroom, and they said they would only be able to fix it next week. Which hasn’t come yet.”

Hua ruffles his hair, turning it into a messy mop atop his head.

“Stay in the train, we still have a little ways to go before there are any working security cameras.”

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Posted: Wed, 08/01/2025 08:41 (3 Months ago)
Hua stares after the stumbling Ibaraki, blinks, dumbfounded, before making a small train appear, gingerly lifting the child up and dumping him into one of the train carriages. She then wipes her hands thoroughly on her skirt. Huh. Maybe she was a bit of a germaphobe. Just a little. Either way, that train was way faster than whatever drunken daze Ibaraki was walking with, zigzagging all over the place. The poor boy probably wouldn’t make it further than down the corridor, Hua thought to herself, as she sent the train gently chugging along to the classroom, walking behind it.

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Posted: Wed, 08/01/2025 02:14 (3 Months ago)
When the clock hits eight forty-five exactly, Madam Isla’s voice crackles through the speaker once more.

“To your lessons, my dear children~ Don’t be late”

Other children begin robotically piling their empty trays onto the ‘main table’, and file out of the cafeteria in a straight light, hands swinging rhythmically as they march down the halls to an imaginary beat they all hear.

The group is left alone in the cafeteria, and the little TV on the wall flashes a red timer “13:59…58….57”



Hua stands up, clears her own tray, and looks at the others “Come on. Let’s go. Before Teacher Lisa comes. You know what she’s like when we arrive after her. Even if we’re still on time” She glances up at the timer that’s counting down “I doubt any of you want to be punished by her. We should probably hurry up”

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Posted: Thu, 02/01/2025 05:53 (3 Months ago)
Name: Seonu Gyeong | 선우경

Code:
eris- greek goddess of strife and discord
laverna- roman goddess of thieves, cheats, liars and fraudsters

Gender: Female

Age: 21

Powers: Malevolent
Illusion, Delusion
Gyeong can create a powerful illusion for any (one) person, a horrifyingly vivid scenario dragged out from their mind, their worst fear, their greatest nightmare, all manifested out to them and only them. Naturally, the longer and more realistic the illusion, the more energy she drains, and if used for longer than twenty minutes, prevent her from using her powers for a period of three to five days.

Empathy?
Gyeong can enhance negative emotions of other entities, making them feel more distressed than they actually are.

Strengths & Weakness:
+ brilliant actress - (occasional) tunnel vision
+ consummate liar - confrontational
+ lockpicking - destructive


Personality:
unsympathetic | cunning | aloof | selfish | cruel | manipulative | sadistic | deceitful
Is it possible for someone to be evil without reason? Most people have some tragic story that makes them the monster they are, or perhaps some goal they’re hellbent on achieving- and blinded them in turn. Not Gyeong. Gyeong isn’t a demonic kid. She was born as the devil herself. It’s bad enough she is what she is, but she was adopted into a wealthy family (which died) and inherited a mass sum of wealth, more fuel to continue her little games. She plays on the weaknesses of others, slowly shaping them into puppets she commands


Description: Eulalie | Pre-Eulalie
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names and places taken from ghsmc2


Sexuality: Lesbian

History:
Gyeong was an orphan. More specifically, one from Uisang Orphanage. From young, Gyeong was manipulative and cunning, tricking little kids into doing horrible things to their caretakers- poison in their drinks, snakes in their shoes or cockroaches in their clothes. She said they had to be punished. That they were the reason why they were orphans. Once all fun was had, Gyeong asked one of the kids to light a birthday candle for a friend. Then she asked said child to leave it alone and go help prepare the surprise. Gyeong left that night, at the age of eight. Uisang Orphanage burnt down in a fire. Only one kid who went out to play survived.


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Posted: Sun, 29/12/2024 01:52 (3 Months ago)
Hua looks around, before taking her own packet of pills and tearing them open. She peers inside, fiddling with the tablets for a bit. Should she take them? Recently, she had noticed the pills gave her the occasional piercing headache- amongst other varying effects.

After a bit of thinking, Hua takes another icky looking boiled egg, and carefully hides her vitamins inside them. Then, she pockets them to dispose of at a later date.

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Posted: Sat, 28/12/2024 07:11 (3 Months ago)
Hua gingerly takes a piece of toast, and the best smelling egg she can find (without that horrid near-rotting smell) and takes two large, quick bites. She grimaces, but eats it nonetheless.

Madam Isla’s sweet voice rings through the room. “Children~ Nurse Lisa will be coming around soon to make sure you’ve all taken your healthy vitamins!”

[]take the vitamin
[]don’t. isn’t it suspicious?

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Posted: Fri, 27/12/2024 14:23 (3 Months ago)
Stepping into the orphanage cafeteria, one would immediately be struck by the starkness of the environment. The walls are painted a sterile white, reflecting harsh fluorescent lights that buzz softly overhead. The floors are polished to a high shine, creating an almost clinical atmosphere that feels both inviting and unsettling. Unlike the rotting hallways and dormitories, the cafeteria is pristine. Too pristine.

Rows of long, stainless steel tables are arranged neatly, each accompanied by hard plastic chairs that seem to echo with the absence of laughter. The tables are devoid of any personal touches—no colorful tablecloths or cheerful decorations. A large serving counter stretches along one side, its surface gleaming but cold, with an array of metal trays stacked neatly in preparation for meal service.

On the walls hang large, framed photographs of smiling children from years past—faces that seem to watch over the space with a haunting familiarity. They seem too happy, their smiles eerily wide. Their cheery expressions contrast sharply with the emptiness of the room, leaving behind an unsettling feeling.

The counter is full of the usual food. Toasted bread left out for too long, hard boiled eggs that seem just barely edible, porridge that clumps and smells odd, and bacon so oily and salty the taste would linger for days. And at the end of it all, neat rows of medication in little packets, the daily vitamin for the morning meal.



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Posted: Fri, 27/12/2024 02:26 (3 Months ago)
Hua yawns and gets to her feet. Gazing around at the commotion around her, she spots Ibaraki, Phoebe and Xuanji. Quite the large crowd. Madam Isla’s voice had rang out through the intercom….ten or so minutes ago? Usually, she expected them to get there within fifteen minutes, meaning they only had a little time left.

Hua shuffles over to the group “We should go for breakfast before Madam comes for all our heads. Whatever troubles can be solved later during rest time. We have five minutes, no?”

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Posted: Wed, 25/12/2024 13:52 (3 Months ago)
In the heart of a forgotten city, shrouded in perpetual twilight, stands the Angel Institute—a crumbling edifice that looms like a specter over the desolate streets. Its once-grand façade, now marred by decay, whispers of a past filled with hope that has long since faded into darkness. Here, the air is thick with secrets, and the echoes of lost souls resonate through the empty halls. The fence is tall and foreboding, the gate padlocked by thick iron chains. This home has few windows- all of which barred.

Within these walls, the youth who have been cast aside by society find refuge. They are the forgotten ones—children without connections, without families to search for them when they vanish into the night. Each child is a ‘lost cause’, taken, and forgotten. The Institute is their sanctuary, a place where they are sheltered from the world. Rules must be strictly adhered to- not a toe out of line. Eyes are watching, there is nowhere you can hide.

As night falls, the atmosphere shifts. The flickering lights cast eerie shadows that dance along the walls, creating an unsettling ambiance. Whispers drift through the corridors, tales of those who came before—lost boys and girls who wandered too far. The staff, clad in somber uniforms, move like phantoms, their faces obscured by an air of mystery. They are guardians and wardens alike, tasked with caring for these fragile souls. For all children are fragile, they must be protected. Don’t wander too far, lest your breath be cut short.## The Ritual of Connection

Each evening, a ritual unfolds in the dimly lit common room. The children gather around a flickering fire, its warmth contrasting with the chill that seeps into their bones. They share stories—some filled with laughter, others heavy with sorrow—each word a thread weaving them closer together in their shared isolation. In this moment, they are not alone; they are a family forged in adversity, bound by their collective pain.

When a naughty child is detected, they are taken away. No one remembers them, for they are taught to condemn such unruly behavior. And when they return, these children are obedient. Pliant and well-mannered, an empty look in their eyes

Yet, beneath this fragile camaraderie lies an underlying tension. The Institute is not merely a refuge; it is a labyrinthine maze where shadows lurk just beyond sight. There are whispers of those who have tried to escape—only to be drawn back into the fold by unseen forces. The walls seem to breathe with life, watching and waiting as if they hold secrets that should never be uncovered.

As dawn approaches and light seeps through the grimy windows, uncertainty hangs in the air like a thick fog. You will not find solace here. At Angel Institute, hope flickers like a candle in the wind.



“All students to report to the cafeteria please!” Madam Isla’s simpering, sing-song voice rings out through the broken intercoms. Sunlight streamed in through the windows, casting a warm glow on the- Ha. You wish. The dirty windows blocked most light from passing through, the ceiling lights occasionally flickering, as mice and all sorts of creepy-crawlers scuttled around under rotting floorboards. Time for breakfast!

[Read more]
Posted: Wed, 25/12/2024 13:32 (3 Months ago)
res?


Feng Xiaojie | Resplendent Flautist | 24 | 15th February


Personality:

Personality Type: [Optional.]


Description: [Short summary, link to an image, or picrew here.]
[]Height:
[]Weight:
[]Skin Tone:
[]Hair Style:
[]Hair Colour:
[]Eye Colour:
[]Clothes:
[]Accessories:
[]Other:


Instrument(s): Bamboo Flute (Dizi), Guzheng

Type of Magic: [Summoning, Elemental, White, or Black. Put N/A if magicless. Keep in mind your character won't unlock magic until later in the plot.]

History:

Sexuality:

Voice Claim:

[Read more]
Posted: Fri, 06/12/2024 12:46 (4 Months ago)
@guys FORMSSSSSS

@Rinne maybe tone down your power a bit/give it more limitations. otherwise; accepted.

@Mew, accepted!

[Read more]
Posted: Sun, 01/12/2024 08:54 (4 Months ago)
Name: Xiao Hua

Gender: Female

Age: 15

Birthday: 20/2

Powers:
Sleepytime
She can cause anyone to fall asleep with a special incantation, the duration of which can be set by a curious little pocket watch in her possession.

Choo! Choo!
Summons a train that can travel slightly faster than one can run, fit for five people. It cannot pass through solid objects.

Strengths & Weakness:

Personality:
Hua is calm and introspective, enjoying exploring complex ideas and concepts, often spending time in their own thoughts, puzzling over how things work or why things are the way they are. They have a natural curiosity and love to analyze, but they’re also very easygoing and tend to avoid conflict.

They’re the kind of person who seeks harmony in their surroundings, preferring peaceful interactions over heated debates. Even though they have strong thoughts and opinions, they don’t always feel the need to share them unless they trust that it won’t disrupt the balance of the situation. They’re more likely to listen and adapt rather than push their own agenda.

At their best, they are open-minded and flexible, able to see multiple sides of an issue and find solutions that work for everyone.

They value independence and often work best on their own, at their own pace. While they may appear reserved or detached, they have a quiet depth and a rich inner world that fuels their ideas and understanding of the world.

Hua brings a sense of calm to a room and offers thoughtful insights when asked, but they’re also happy to blend into the background and let others take the spotlight. Their natural desire for peace and their love of learning make them both a steady presence and a fascinating person overall.

Personality Type: INTP The Logician | Type 9 The Peacemaker

Description:

[]Height: 151cm
[]Weight: 48kg
[]Skin Tone: cream
[]Hair Style: short. with bangs.
[]Hair Colour: black
[]Eye Colour: dull purple
[]Clothes: see above
[]Accessories: a scarf, small gold earrings and two gold bangles


History:
There was once her pocket watch was stolen. Taken from Hua, the little pocket watch grew short spindly legs and scuttled back to her, where it became inanimate again. The watch only ever works for Hua, but if she is without it when casting someone into a deep sleep, said rest will only last for half an hour

Sexuality: demiromantic asexual



also bump
@you guys finish your form

[Read more]
Posted: Sat, 30/11/2024 02:54 (4 Months ago)
Misako chuckled, pouring out a rather large glass of the wine for Ldeya. She had a heavy pour, for what she assumed was a heavy drinker.

“Cheers.” She drinks a little herself, savoring the unique flavor of the wine. Otto was indeed a master of his craft- whether it be the wine being his creation, or simply his taste in picking out a good bottle.

“I hope you’ll agree with me, that this wine tastes significantly better than the refreshments the host has served? My compliments to the lad who served it.”

[Read more]

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