Log In
Dragon Weather Castform Don't have an account yet? Register now!
.

Forum Search

I'm Feeling Lucky

Searching for: Posts from RaRaRasputin.
Posted: Wed, 24/01/2024 14:15 (2 Months ago)
Sending, send missing please

[Read more]
Posted: Wed, 24/01/2024 14:11 (2 Months ago)
Sending, send final, missing favorited please

[Read more]
Posted: Wed, 24/01/2024 14:04 (2 Months ago)
Sending, one of the limited favorited pls

[Read more]
Posted: Wed, 24/01/2024 14:00 (2 Months ago)
Sending, one of the limited favorited pls

[Read more]
Posted: Wed, 24/01/2024 13:59 (2 Months ago)
Sending, one of the limited favorited pls

[Read more]
Posted: Wed, 24/01/2024 13:57 (2 Months ago)
Sending, one of the limited favorited pls

[Read more]
Posted: Tue, 23/01/2024 03:20 (2 Months ago)
The Levitathan

External Appearance


Armament: The Leviathan has two massive harpoons, meant to slam into enemy ships and drag them closer to the ship. Escape from them is extremely difficult and dangerous. The harpoons are built in such a way that forced release could cause massive damage to the ship. Likewise, if it's too dangerous to stay harpooned onto the ship, the Leviathan can easily release them, only leaving behind minor damage to the enemy ship. On top of that, the Leviathan has massive, rotating spears near the harpoons so it can pierce and cut into other ships that get fully roped in. Finally, the Leviathan has a two canons, in the chance that they cannot harpoon their enemies in
Hull Color: Gunmetal gray with silver and blue paint running along the hull to look like scales. There is minor damage still littered on the ship that will never be fixed and instead, showed off like a badge of honor
Hull Length: 95 Meters
Figurehead, If Present: A snarling water dragon, it's eyes glowing with the powerful Majik stones- stolen from destroyed Majik ships. It's teeth are red and rumored to be from a ritual that the crew does. After taking over a ship, they kill the captain and smear their blood on the fangs. In reality it's just paint- and oftentimes, they leave the captain alive to fearfully continue to spread rumors of their "terrifying power"
Command Style: Closed wheelhouse

Internal Information


Crew Size: Due to united hatred against hybrid ships, one can't exactly leave the hybrid ship, it's also dangerous and difficult to accept new members. Because of this, about 35 people reside on the Leviathan... Don't overlook their small numbers though, every member is a seasoned fighter with years of experience... Some have even more experience than Sif herself
Cargo Space: Approximately 1700 sq. Meters across all decks too?? (To keep living and comfort up, it takes up a lot of space)
Brig Space: The Leviathan usually takes no prisoners. On the rare occasions they do, they are simply guarded in the corner of a living area
Living Accommodations: Grand- again, hybrid ships are the united enemies of the sea. Other than surviving, there has to be more insensitive to take the risk of being a hybrid ship. Past captain's of the Leviathan pride themselves on great living conditions. It helps that they raid each ship they bring down, so they always have lots of nice clothes, medicine, blankets, soap, ect. On top of that, they have a secret wine cabinet which is reserved for special occasions- due to the difficulty of finding it. All other drinks are freely allowed to be shared whenever

Statistics


Maximum Speed: Due to the ship being smaller and lighter than most ironclad ships, it can top out around 40 knots
Maximum Carry Weight: About 750 tons
Maximum Armor: The metal of the ship is light, but obviously, heavier than wood, it can withstand more hits, but not by much. So it heavily relies on the shield. The majika shield can withstand one hit every ten seconds but it slowly regenerates, needing about fifteen seconds to regenerate without help from the crew
Minimum Armor: Viewing points on the top deck have zero protection, making it one of the riskiest places to work. The wheelhouse also has minimal protection. While the majika shield is regenerating, the ship itself is vulnerable to large blasts


[Read more]
Posted: Sat, 13/01/2024 16:25 (2 Months ago)
November 16th, 2003. 1:26 pm

TW: slight violence and mention of death-
In mere months, a sickness had seemed to spread across the country. Fear consumed those who heard about the spreading massacres that started in San Francisco. Neighbors, who would once stand at their mailboxes chatting politely together now cast suspicious glares at eachother. Families became inseparable, the thought of leaving them to do the regular tedious tasks of normal life felt like walking out into a battle field.

Mia, Caleb and ~-~ spent more time together than ever. They spent their days gathered in the safety of their coffee shop before spending their nights huddled in Mia's apartment- since she had the largest apartment and they no longer wanted to live alone. Like most small businesses, they rarely were open for service. After hearing horror stories of the spreading massacres, they had decided to board up their windows and add extra locks to their doors. Nearby, cops worked overtime trying to roam the streets, keeping an eye out for unusual behavior. A hushed tension seemed to hang in the air. Nobody felt truly safe.

The three gathered in the tiny sitting area, playing with cards wordlessly. They all had a silent agreement to spend their days simply listening. Like any other day, it was quiet, other than the occasional shouting. They all tried to not worry. Surly they would find a cure soon, a cure for whatever this was. Then the murders would end.

A blood curling scream rose from within the air. Making all three snap up and stare at the boarded cracks within the window. Slowly, they all rose as the sounds of screams, gunfire, and shouting seemed to intensify. The three of them held eachother as minutes pass without an end, tears streaming down their faces as the sounds seemed to get closer.

They all screamed as a body slammed into the window. Glass shatters against the boards, and while their barricade held strong, it seemed to creak under the person's bodyweight. Again, the body slams against it and an inhuman shriek follows. The three realize it quickly- the barricade is not going to hold.

Caleb steadily moves ahead of them, a harsh anger in his eyes that ~-~ has never witnessed. He grabs the hammer they had used to set up the barricade. He raises an arm up as the body continues to slam into the barricade until a board finally snaps and a hand shoots through the barricade. A scream fires put of Caleb as he slams the hammer down on the arm. The arm quickly retreats, giving Caleb a moment to see through the busted barricade before two arms appear in it's place. Whatever Caleb saw causes him to step back startled. He stands still, suddenly tense. He ignores their questions for a moment before he turns, smiling at them. "You guys trust me right?" He asks.

"Take the keys, go to the car and leave this city. You should be safe taking the back way if you hurry" he explains. He ignores their demands for an answer. "I will be right behind you" he says calmly. He laughs and it almost looks like a tear has fallen down his face. But he turns away before they could confirm. "I love you two, I'm not going to let you fight this alone. I'm just giving you a head start." Another board breaks as two people furiously kick at the barricade, snapping their attention away. "GO!" He screams. The two take off, but they don't make it far when a third board snaps followed by Caleb's horrified and pained scream. Mia nearly shoves ~-~ out the backdoor before slamming it shut. She practically drags ~-~ away from the sight.

Caleb was ~-~'s childhood friend. Mia had joined the group later. She was a few years older than the two of them. She had always been stronger, sharper, braver. It shows now, amongst the chaos, she manages to shake it off and think on her feet. "We have to go back we have to-!" ~-~ is cut short by Mia, who grabs ~-~'s face, her gaze suddenly serious.

"I know! I know!" Mia shouts. "I know how you feel, but we have to-" she grimaces, swallowing a sob. "We can't! We have to keep going, I'm sorry ~-~!" She screams. Somehow, ~-~'s legs comply, keeping up with Mia's pace as the two race towards their shared vehicle. Screams sound from all around them. But to their relief, the car is in sight. ~-~ gets in the driver seat, and Mia races to the passenger seat, but she doesn't make it halfway before suddenly freezing.

"Stop!" A voice screams out. It was a man, and he was holding onto a large gun. He glares at the two. "Give me the car, now!" He demands.

"We can all escape together, just calm down" Mia replies with a surprising amount of ease. But the man doesn't listen. He shakes his head and with a furious roar he points the weapon towards ~-~, which makes Mia visibly tense. But a heartbeat later, she relaxes. "~-~" she says gently. "~-~, I am sorry to ask you to do this. But please, do one thing for me" she glances towards ~-~ and smiles. "Go on without me, please, don't die!" She shouts before lounging towards the man. Grabbing for the gun as he turns towards Mia and fires.

It takes her a moment to realize what just happened, to get herself to move. It wasn't until the man, Mia's murderer, starts to move towards the drivers side door, gun in hand, that finally makes her move. She quickly reverses the car. Driving off as bullets pelt the vehicle. She had managed to just barley escape. The massacre was quickly building behind her, her two loved ones. Now gone. Why didn't I do more? What if they're still alive? What if-

Present day

"What if? What if? Why?" Aspen mumbles gently as tears stream down her face. It had been years since she had thought about that day. But it still hurt, as if it had happened yesterday. Whispers of safety had driven her to this place, but without them, she could never truly feel at home. What came about their families? They all lived in Washington before moving to Colorado. Were they safe? Lowering her head onto her arms, Aspen allows herself to cry.

Almost twenty years had passed and these wounds refused to heal. They would probably never heal.

[Read more]
Posted: Thu, 11/01/2024 02:48 (2 Months ago)
Your Username: RaRaRasputin

Character name: Aspen (Colorado)

Age: 40

Gender: Female

Appearance: She has a somewhat frail build. Slightly muscular after the hardships of fighting to survive. She has a pixie cut to keep hair out of her face- it's also incredibly easy to maintain (who wants to worry about brushing hair in the middle of an apocalypse?) Her natural hair color is brown, shown through faded pink hair. Aspen's guilty pleasure is dyeing it pink on the rare times she manages to find it from broken down stores.
Aspen likes to wear sports bras with a loose, off the shoulder, shirts over it and comfortable pants- totally impractical for fighting, but hey, one has to live a little right? She has multiple cartilage piercings in her left ear and a sleeve of flower tattoos on her right arm.

Personality/backstory: A soft spoken and kind girl. She lacks real survival instincts, instead using rather flawed, TV and book logic... although it can't be that flawed considering the fact that she managed to survive for this long. She worked at a coffee shop owned by her friends. The three spent their days peacefully working together. They all thought they had the perfect life, until the outbreak caused their deaths. Aspen barley escaped with her life and now resides with other survivors in a bunker. Only having a locket with their picture and memories of their time together to remember them by.

Weapon(s): Katana and cross bow

Other: As you already know, I may be a bit inactive. But I should be active enough to participate in this RP

Can I add you to a GC with everyone else in the RP?: Yes


[Read more]
Posted: Wed, 09/08/2023 22:20 (7 Months ago)
Username: RaRaRasputin

Character Name: The Fallen One- Mallory or 'Mal'

Pronouns: She/her | Ace

Age: 28

Appearance: Mal use to have six feathered wings. Her wings had a pattern that resembled that of a philippine eagle- a mix of brown, gold, and black feathers that are all separated apart by white feathered tips. Unfortunately, her once great prestige was lost one fateful day. An act viewed as dangerous rebellion is what lead to her losing four of her six wings. They were forcefully and unwillingly removed, a portion of the bony humerus is all that remains.

Mal has brown and purple hair that is cut short into a pixie cut. The back of her hair is buzzed short while her bangs are long. Her hair is mostly brown but the ends of her bangs are purple. She has an odd set of golden eyes, with her left eye being a slightly darker shade of gold.

She stands at about 5'5 and is fairly muscular. She likes to wear loose fitting shirts over a simple cami shirt, along with baggy pants. Her missing four wings are hidden from sight, the partial humerus hidden under her shirt. She proudly displays her remaining wings, careful to keep them well kept. Mal is a fan of nice smelling perfumes and soaps. She also likes wearing rings, cartilage earrings along with regular earrings and tight fitting necklaces.


Personality: Mal holds a lot of hatred towards those in high society- mostly fueled by jealousy, but partly due to the rage of having lost what they have. She can aggressive at times, sometimes towards the wrong person. Mostly though, she is kind. Old habits die hard, she can be prideful, despite no longer holding a high position in society. In this new world she was tossed into, she often has little to no money, she likes to buy expensive items, too use to her previous sheltered and lavish lifestyle.

Other: Tbd

Palpad: Yes


[Read more]
Posted: Wed, 12/07/2023 01:28 (8 Months ago)
Sif Søren

~Beware, beware, the daughter of the sea~

Appearance

Show hidden content


Height: 5'4

Hair Color: Long, wavy, raven hair

Eye Color: Silver

Clothing Preference: She is a fan of jewelry, wearing a gold and royal blue necklace, red feathered earrings and a jeweled headband. She also has black gloves with her uniform. Her attire is a white shirt and black robe, all tied together with a red fabric belt; and heavy boots with baggy pants

Build Type: Slightly muscular


~Those blood soaked shores of Kalimdor. Where sailors fought and died~

Internal Conflict

Show hidden content


Age: 27

Personality: To her enemies, she is cruel and normally ruthless. One has to be when a majority of the sea wants to sink their hybrid ships. She is a powerful enemy, having the foresight to equip weapons on the Leviathan that will most certainly tear apart an enemy ship before even needing to step foot upon it. Often draining the hopes and will of those who are unlucky enough to face them.
To her crew, she appears to be very warm and friendly with them. She celebrates victories when they succeed in missions and mourns alongside them when a crew member parishes. Despite her strong appearances, it's clear she doesn't fully trust any of her crew. She emotionally distances herself from them. Despite being around them 24/7 not a lot of people know a lot about her. She keeps her allies far from her for unknown reason. Many don't mind, after-all, she is the mastermind that created the Leviathan and have kept them alive for so long

Gender: Female

Fears: Sif has become a perfectionist. She fears failure. Both in a broad sense and in general. She, her ship, her crew, must succeed or it means death. If too many failures occur, then the enemy doesn't kill her, her crew just might question her leadership and overthrow her

Personal Strengths Their name holds true- the Leviathan. Captain's would boast their great power, their unsinkability, and crumble beneath the Leviathan's piwer. Sif holds no shame in having a hybrid ship. To her, it gives them an advantage over everyone else. She won't hesitate to show off their power, especially if having people fear their ship means allowing them to survive
She is very strategic. Able to think quick and plan ahead in battle. She also is a good judge of character. Able to hire crew members who are fearless and can handle the ship during conflict, sometimes without needing an order. Despite being distant from them, her crew holds a positive view of her, unknown to her, it makes overthrowing her almost out of the question- she is a good and fair leader who has kept them alive. They'll gladly do anything for her, even slaughter enemy ships

Slight backstory: (May change once I see the flow of the story). Sif learned a cruel lesson one morning on why you shouldn't trust your crew members. She was a happy child, carefree, friendly, warm. She has known hybrid ships her whole life, yet her crew had done everything they could to shelter her from conflict. Her father was the captain of the ship, and she saw a powerful and smart man, someone who was loved and respected by his crew.
Of course, many things happen behind closed doors. The crew and her father had a very frail relationship and would often fight when young Sif was asleep. The crew was quickly getting tired of his attitude. They once saw a strategic, yet careful man. But now, saw a person who cared more about fights and far less about safety. Despite what Sif believed, her crew had a larger hand in sheltering her than her own father.
As tensions rose, her father made mistakes. They would often get too close to other ships, threatening their lives and young Sif's. The crew was desperate to not scar Sif in her younger years and was beginning to suspect that her bloodthirsty father was beginning not to care.
Sif learned almost everything she knew from her father and held him in high regards. So the day his crew overthrew him was nothing short of a shock. Even though one tried to hide and distract her from the conflict, she could still hear her father's enraged roar as he fought for his life.
A few crew members died along with her father. The crew did what they could to respect all their deaths. Eventually, a new member became captain. But it was clear he didn't have the necessary skills to take on the part. Eventually, Sif was old enough to try the part, having learned from the best, she managed to do well and quickly earn their respects. It didn't take long for her to make a name for herself, to pick up new members. Her crew rejoiced, happy to see the child they watched grow up succeed so quickly.
Deep down, Sif knew she couldn't trust them. In her mind, if they could overthrow her wonderful father, then one day, she could be next...


~Beware, beware... of me~ -Warbringers: Jaina

Other/Miscellaneous

Show hidden content


Scars: She has deep cuts across her right cheek, left eye, and a cut on her neck

Physical Disabilities: She walks with a slight limp, a permanent injury given to her during one of her many fights

Rank: Captain of the Leviathan

Armament: Pistol and sword



[Read more]
Posted: Sun, 09/07/2023 00:53 (8 Months ago)
Sending, send birthday plushie

[Read more]
Posted: Mon, 03/07/2023 21:15 (8 Months ago)
WIP

[Read more]
Posted: Mon, 03/07/2023 03:18 (8 Months ago)
The sound of music caught Revna's attention. She paused, half debating whenever or not she could afford to be late for work. Oh whatever, a few minutes won't hurt. She moves closer to the sound, apologizing when she accidentally bumped into a couple. One turns to glare towards her, but she adverts her gaze away and continues closer towards the sound.

Had he always been here? Or has she been too consumed by her own thoughts to notice? Much like now- she was being tailed by a drone and haven't bothered to pay attention to the buzzing sound above her. She stands a respectful distance away, glancing at him for a moment before finally glancing around at her surroundings, gently taping her foot along to the music.

For someone being so focused on being invisible. One would think she would be aware of her environment. Was her lack of awareness due to confidence or something else entirely? Revna herself couldn't be too certain of the answer.

She finally notices the odd feeling in the air. As if she was being watched. But when she glances around, nothing seems out of the ordinary. She drops the feeling and instead refocuses on the music.

[Read more]
Posted: Sun, 02/07/2023 13:51 (8 Months ago)
Something is wrong! Something is most certainly wrong!

Her leg shouldn't be feeling like this- like something had stabbed into it. The pain was so intense, it took everything Revna had not to pass out. An unnatural animal-like screech pierced through the air. It was something Revna had grown use to, but stupidly never grown afraid of. Why did I stay here? Why didn't I leave with the first evacuation group?

She was trapped underneath the rubble of her house. Large pieces of wood had crumpled over her, sparing her from the full weight of the rubble. Dust and other particles drifted around her, choking and blinding her. Her fear only grew when she heard the sound of approaching footsteps growing louder and louder.

Bearing her teeth together, she summons her cards and weakly reaches out towards the king of spades. Her movement was impaired due to the surrounding rubble and the footsteps were close, nearly about to crush down on top of her while she desperately reached for the card...

She jolts upwards, and aims an arm to the ceiling. Five surprisingly durable cards fire up and pierce the ceiling above her. She sits still for a moment, breathing hard while she listens to the neighbor above her stomp around. She winces, holding a hand to her forehead while she slowly calms down.

That's right. She was no longer in the City of Wisdom. Oh how she missed it. She would give anything to return to the life she knew before the monster hoards appeared.

She sighs and glances at the time. Barley reading the numbers as she lazily moves out of her bed. She would be in no hurry to get to work. Compared to her old life, life here was boring. But it was safe. Still, she couldn't help but feel like it wouldn't be peaceful for long. After all, nobody could've predicted that the City of Wisdom would've fallen.

Getting dressed and grabbing her keys, Revna quickly moves out the door. Quickly resummoning her cards in the off chance that her landlord would peek inside and see the damage made by her cards. It wasn't made be me, I swear! She walks with her hands in her pocket, her head hung low. She tries to do what she can to be as small and unnoticeable as possible.

[Read more]
Posted: Sun, 02/07/2023 01:28 (8 Months ago)
(Close posts ;w;) done

[Read more]
Posted: Sat, 01/07/2023 17:40 (8 Months ago)
Revna Payne

~"My whole life, I have never been lucky. I always lost my bets, I could never seem to understand the game. So I decided to make a new one, one that tilts the luck in my favor"~

Gender: Female

Age: 21

Personality: A jittery girl, she is usually fiddling with a deck of cards. She is extremely kind towards others and tries to treat others well- to not hold grudges. Secretly, she is afraid of confrontation, despite having an extremely strong ability. That doesn't mean she won't stand up for herself or others.

Appearance: Revna stands at around an average height of 5'6. She has long white hair that has silver streaks in it, she also has silver eyes- that turn purple upon activation of her ability. She is somewhat thin and has pale skin.


Ability: The power of the odds. Revna is able to harness her ability through a deck of cards. Using it for both offensive and defensive uses. She can make her cards levitate around her as a shield or throw them towards her enemies like painful blades. Her cards are activated through defensive use when an opponent accidentally or purposely hits her cards. She can also activate her ability by manually 'pressing'
any chosen card.
Card abilities:
Show hidden content

-Hearts: Once said to represent the clergy. These cards will test your faith. Summons a powerful necromancer. While the spells aren't anything special- just a simple spell that causes pain. The level of pain increases via card value (ranging from slight discomfort to deep cuts/potential to break bones)

-Spades: Once said to represent the military. This card summons a seasoned knight. Heavily experienced, wearing thick armor that makes his movements slow- but will make him difficult to take down. He carry a heavy claymore blade, that will certainly cut his enemies down in an instant. The only thing holding him back is the draw of the card. (The cards limit his movement from one to ten meters)

-Clubs: Once said to represent the merchants. Keen, sharp, and quick. This merchant will do what she can to take the price that is owed to her. She is equipped with a bow that has a series of different arrows. The higher the card value, the stronger each shot will be. (Ranges from flesh wounds to near fatal wounds)

-Diamonds: Once said to represent the peasants. Despite their representation, they are not weak. Hardships have toughened them. Keen eyes have picked up weaknesses to take down even the mighty groups of above them. A single peasant who has learned the dark arts will be your foe. Like the clergy, they use magic. But rather than attack, they use it to defend the one who promises the downfall of the ranks. (It shields Revna, each card represents how many hits it takes for the shield to break)

-Cards 1-10: Represents both range, damage and shield

-Jack: Master of all. Allows Revna to inherit the ability of whatever suit she has drawn for a limited time- but the strength of her power will be the same as a four card

-Queen: Master of all. Allows Revna to inherit the ability of whatever suit she has drawn for a limited time- but the strength of her power will be the same as a six card

-King: Master of all. Allows Revna to inherit the ability of whatever suit she has drawn for a limited time- but the strength of her power will be the same as a eight card

-Joker: Master of all, the fool, the secret hierarchy that trumps all. Revna can choose which suit power she wishes to inherit. Her power level will be the same as a ten card


Skills: She is a powerful fighter. Able to fight short, mid, and long range, depending on the card(s) that are activated. She isn't too great at physical fights and has a huge weakness within her ability

Weaknesses: She isn't a great physical fighter. Also her power, while complicated, has flaws, so long as your character doesn't get too flustered and takes notice to them. It's a long read, but it's explained below :p
Show hidden content

-For one, she personally, can only activate one card at once, and only if other cards aren't active- although she can deactivate those cards

-Cards activated through defensive use can only be active twice at once, and she has minimal control over what is active

-Defending herself or throwing cards causes a minimal drain. But activating cards causes a massive toll, all increasing the higher the card. The joker being the most powerful, leaves her weak and almost immobile after she uses it

-This means both she and her opponent(s) have to gamble. Should she risk putting high value cards in a defensive spin? Should she risk throwing high value cards? Should her opponent(s) risk aiming at high value cards? Knowing fully well that she will be powerful but drained afterwards? Or aim at lower values, knowing she could have the energy to use a high value card when needed

-She can only throw five cards at once and defend herself with five cards

>>Two face cards (jack, queen, king, joker) cannot be activated in one session. If two are hit, Revna won't use any ability and collapse from exhaustion. If she already used a face card, she cannot use any card that will combine together to equal ten or more. [So a jack and a six for example]. Again, she will collapse from exhaustion and nothing will summon

>>>It is possible to kill the summons. Which will automatically deactivate that card. Similarly, you can 'kill' card activated Revna. Which will automatically deactivate the card and return her to her normal state, now weakened and drained of energy


City of origin: City of Wisdom, moved to the City of Prosperity

Weapon: None, other than the deck of cards that are paired with her ability

Palpad: Yes


[Read more]
Posted: Sat, 01/07/2023 14:06 (8 Months ago)
Reserve?

[Read more]
Posted: Sat, 01/07/2023 12:25 (8 Months ago)
Sending! Send missing please

[Read more]
Posted: Sun, 11/06/2023 16:24 (9 Months ago)
While a majority of her District slept in anticipation for the next day's Reaping. Revna decides to stay awake, cunning silver eyes glaring towards two people she had come to consider as friends. They all hide within her family's barn. Nearby, sheep baa or lightly walk around from within their pens. On a normal day, she would 'wake up early' to attend to these sheep. Cleaning up after them and opening up the pens so they can graze on the grass within their lands. Today, she would be allowed to sleep in, which she foolishly doesn't take advantage of.

She holds her cards close, confidence growing as she notices her friends place less chips on the table with each passing second. They must have bad cards. But could they be bluffing? Deciding to take the risk, she pushes all her chips forward. Her grin falters slightly when one of her friend's does the same, while the other folds. It vanishes completely when they reveal better cards than her. She lost.

"Of course!" Revna shouts, frustrated. Her friends laugh and shake their heads.

"You must stop being so overly confident. Be more cautious Revna" one says with a chuckle.

"Sometimes risks are necessary. It just hurts when you fail... but it worked last time!" Revna reminds them, thinking about the previous night when she somehow bankrupted both of them. They both smile and roll their eyes. One of them pales, just now noticing the rising sun from the window behind Revna. "We should call it a night. We have to get ready for Reaping. See you there Revna."

...

Revna can't help but glance up at the horizon while sneaking back home. She pauses to stare at it. It truly was a beautiful sight. Was it possible this could be the last time she sees it? She banishes that thought and continues her pursuit home. It was foolish to be nervous about those low odds anyway.

By the time her parents were awake, she had finished putting on her favorite high wasted baggy pants along with a cute white shirt. They couldn't afford dresses, but she didn't mind. She is quick to warmly say her goodbyes to her parents before leaving to attend the Reaping, yawning the whole way.

She was quickly regretting staying up all night. Oh well, she can nap after the Reaping, it was likely that she wouldn't be picked anyway. She may be unlucky when it comes to card games, but this was her last Reaping. The odds have been in her favor for years. She was confident it would remain the same again. I feel bad for whoever gets picked... But I am too much of a coward to do anything about it. Despite feeling confident, Revna still nervously fiddles with a deck of cards while she walks.

[Read more]

<-- Previous site || Next site -->