Forum Thread
Decreasing Sweet output
Forum-Index → Bug Reports → Resolved → Decreasing Sweet outputBesides, you know what? Sure, the SM is nice but I think the normal is prettier with that gorgeous blue XD
Thank you for making a mega form of a very cool event pokemon available.
I am sad that I've probably beat my own interaction record this year with 33k interactions after spending the majority of 13 hours interacting (with small breaks) only to find out pd/sweets etc decrease but it's not like I can keep this up every day anyway >_>
That said, sale soon please? XD
However, I think my main concern is that I am going to be saving all my sweets until that last day (as I'm sure many other will), but what if I don't manage 150k? Would it be possible to change the eggs so that we can get more than one of a species every day? Or maybe just on the last day? I still want to go for 1OS shiny Marshadow :)
I don't really know how to feel about that, but it's definitely discouraging.
Sorry if I'm not really explaining myself well or anything, I'm not really in the mind to be arguing or disputing anything, but that's my thought on the matter :p
That being said, I do not agree with the decrease in sweets for higher interections:
1. To ensure fairness for casual players: against this argument, I will just bring in the fact this penaalty is not applied to DP spent - which means that hardcores who have saved/are willing to spend money have an inherent edge over casual players for this. The free to play feature (interacting) gets penalized when the pay to win feature (DP) is not - this is contradictory with the fairness argument.
2. Health concern: I agree with this argument. People should not be spending their whole day clicking away - many are already experiencing wrist pains lol. However, given the limited time frame and the high amount of sweets required, the penalty will inadvertently increase the number of required interactions for the hardcore player who are hellbent on getting the SM. Thid oenalty therefore harms their health more than helping it.
3. Being punished for working harder is very discouraging in general. Seems very counterintuitive of a "feature"
Personally, I hope decrease in sweets is removed. I will not be grinding for the SM, but I thknk that is the fair options for those willing to put in the work. That being said, Riako is the admin who has access to all the statistics and definitely understands how to make a balanced but also rewarding reward so in the end I will agree with his decision. But I do hope he can take in the feedbacks about the current system and adjust if necessary.
you need 65 k interactions per day (lv 4, no bag)
This is an insane amount for people like me and others as well. I know you can upgrade and get more, but I am pretty sure the amount of candies won't increase by much. Especially for the people that play multiple games instead of just pokeheroes. Many games do Halloween events, so many players won't get many sweets and lose the chance of getting SM Cursed Ponyta
~Honey~
Hail yeah
~Nectar~
Shinysaur
Jenny
Fishy Fish
our lord and savior
I’m hoping we get more features based on effort like this. Magearna’s raffle really concerned me and still does with the insane luck required for the ball variants. But features like this event, gems for DP, etc. are incredible. (Edit: a sale would be a great companion to this event though!)
I think the SM Cursed Rapidash price is totally reasonable. Cheaper than it had to be, even. The entire premise is it's supposed to be difficult and require hard work and dedication. If you don't like that... then don't do it?
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