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Forum Thread

Guaranteed Encounter for Annual Legends

Forum-Index Suggestions Guaranteed Encounter for Annual Legends
~Venus~
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Forum Posts: 98
Posted: Fri, 25/03/2022 13:27 (2 Years ago)
Hello!

I and others have been having a reoccurring issue with the annual legend events (Kyurem/Zeraora/Shaymin), this issue being that there have been periods in which there's been no sight of the legend until well over 70-100K interactions have been made. In my personal experience, many times I've interacted for multiple days without having the encounter. While I'm aware that seeing the legend is completely dependent on chance and sometimes you just have to keep going and wait, when it happens multiple times back-to-back, it gets extremely frustrating and discouraging, especially seeing that you went so long without having an encounter only to hatch a non-shiny.

As a solution to this, I'm proposing that there be a specific limit to the number of interactions allowed without seeing the legend. After this number is reached/exceeded, you are guaranteed to have the encounter on your next reload of the page. This would be to benefit those who are attempting to obtain a shiny version of the legend, as it gives them a way to consistently hatch eggs.

In case there's concern for the value of the legends' shiny forms dropping due to them hatching more often, I'd like to first state that out of the total number of all three of these Pokemon species on-site, less than 0.2% of them are shiny. Hypothetically, yes, there would be an increase in the number of shiny annual legends hatched, however the current number of shinies that already exist is so miniscule that I personally don't think this potential increase will even be an issue. I also think that the increase in the number of normal versions hatching would balance this out.

What does everyone think? ^^
CatLady
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Posted: Sun, 01/05/2022 12:30 (1 Year ago)
Thread has received Mod approval and is now open for discussion.
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Makoto
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Forum Posts: 38
Posted: Thu, 12/05/2022 19:51 (1 Year ago)
I think this is a good idea. Ive interacted a lot during these events just to not get a single one, and I don't even shiny hunt them! This would be very helpful to have.
SoulStar
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Forum Posts: 422
Posted: Thu, 12/05/2022 21:55 (1 Year ago)
I agree, but I think the number of interactions you need to make before this happens should be pretty high. At least 70-100k.
Moon-Knight
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Posted: Thu, 12/05/2022 21:59 (1 Year ago)
I like this idea as well. I had several back-to-back occurrences during the last Zeraora run where it wouldn't show up for 75k-150k interactions. As a result, I eventually gave up as the pain in my hands wasn't equal to the possible shiny reward.

I also think these pokemon need better shiny chances anyways. Like yeah they're supposed to be rare... But some of the oldest accounts have still not even seen one while consistently interacting their hands to death.

To be totally honest I'd rather scrap this type of random chance all together and do maybe a new interaction reward where eventually you can buy an egg for one amount, and a shiny egg for another amount, and throw in the plushies at some price. A very high one obviously, sort of like how the Halloween event ran the SM cursed rapidash. But from interactions only, you prevent it being something purchasable (until people sell their own I guess) and something that can only be obtained through hard work.

Could even rotate the pokemon every couple months to keep them a little artificially rarer, idk.

I just really hate the current method and RNG
~razpberry
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Posted: Fri, 13/05/2022 14:53 (1 Year ago)
@-Verosika- true. i agree with u. i dont like having the shiny version of them be obtained through rng. that's why I never bothered participating in any of their events.

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~Venus~
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Posted: Mon, 20/06/2022 13:38 (1 Year ago)
Bump. ^^
Tajador
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Posted: Tue, 21/06/2022 12:49 (1 Year ago)
Support! It usually drives me crazy when events like these happen and there's days I can't interact due to IRL stuff. The appearances are based on RNG and some people aren't so lucky.
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~Venus~
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Posted: Thu, 28/07/2022 15:23 (1 Year ago)
Bump. ^^


ArceusTamerJD
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Posted: Tue, 06/06/2023 00:28 (9 Months ago)
Support

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Alexander_Hamilton
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Forum Posts: 93
Posted: Tue, 06/06/2023 03:08 (9 Months ago)
I guess I'm pretty lucky because I got it within my first 2k interactions. Could it possibly be that older members have a less probability rate? Probably not it but I'm 4 months old, I got 1 really quick, most other people have been here longer and less probability. Probably not it though.
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Lavender_Luxray
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Posted: Tue, 06/06/2023 09:21 (9 Months ago)
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holodog
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Forum Posts: 139
Posted: Sat, 10/06/2023 07:35 (9 Months ago)
I initially supported this idea but after sitting on it I think this is just unnecessary. Having a cap on the amount just guarantees the members with insane amounts of time to dedicate to interacting a free encounter and eventual shiny. Would only support if it's a wildly high number or scales based on your interaction history. I've been seeing people reach 50k interactions like it's nothing, so even a 100k cap is way too low. RNG is fairer in my opinion. Some things should be difficult to achieve. I would prefer more things stay difficult than making too many things easy, then there's nothing to look forward to.
solonium
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Posted: Sun, 11/06/2023 08:50 (9 Months ago)
@holodog

Maybe the cap could vary depending on the amount of interactions the user has done. If the user has done more than a million interactions, the cap would be much higher. If the user has done like 10k interactions only, the cap can be 100k.
~Lycario
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Posted: Thu, 15/06/2023 06:09 (9 Months ago)
The fact that over 100k clicks without an encounter is possible, is ridiculous.

Yes, I know that some users do 100k interactions a day. But the majority of users do not have that much spare time, which makes the current RNG-based system pretty unfair, especially when children also play this game (not just for a shiny, but even for a normal one for dex, or the plushies for plushieDex).

So I don't agree that the cap should be as high as 100k interactions, or at least from the start of the event. This following idea is based on what @holodog and @solonium mentioned -

The cap should vary depending on the number of interactions a user has made during the event period:
- a 5k cap for the first 5k clicks (1 guaranteed encounter)
- a 10k cap till 25k clicks (2 more guaranteed encounters)
- a 25k cap till 100k clicks (3 more guaranteed encounters)
- a 50k till 350k clicks (5 more guaranteed encounters)
- a 75k till 500k clicks (2 more guaranteed encounters)
- a 100k cap till 1M clicks (5 more guaranteed encounters)
- no cap from 1M onwards (so people go touch grass xD)

[The interaction count will reset every event]

Of course, to keep an element of surprise, users have the possibility of having random encounters between the caps and after the 1.5M cap, it's just that they're not guaranteed.

Here's an example:
Show hidden content
Day 1 - 15k clicks ; guaranteed encounter at 5k clicks (5k cap #1) and 15k clicks (10k cap #1)
Day 2 - 20k clicks (35k total) ; guaranteed encounter at 10k clicks (25k total, 10k cap #2), + random encounter at 2k clicks
Day 3 - 10k clicks (45k total) ; no encounters
Day 4 - 60k clicks (105k total) ; guaranteed encounter at 5k clicks (50k total, 25k cap #1), 30k clicks (75k total, 25k cap #2), and 55k clicks (100k total, 25k cap #3)
Day 5 - 25k clicks (130k total) ; no guaranteed encounters, + random encounter at 12k clicks
Day 6 - 80k clicks (210k total) ; guaranteed encounter at 20k clicks (150k total, 50k cap #1) and 70k clicks (200k total, 50k cap #2)
Day 7 - 50k clicks (260k total) ; guaranteed encounter at 40k clicks (250k total, 50k cap #3), + random encounter at 24k clicks
Day 8 - 30k clicks (290k total) ; no guaranteed encounters
Day 9 - 70k clicks (360k total) ; guaranteed encounter at 10k clicks (300k total, 50k cap #4) and 60k clicks (350k total, 50k cap #5)
Day 10 - 0 clicks ; real life exists
Day 11 - 45k clicks (405k total) ; no guaranteed encounters
Day 12 - 20k clicks (425k total) ; guaranteed encounter at 20k clicks (425k total, 75k cap #1)
Day 13 - 60k clicks (485k total) ; no guaranteed encounters, + random encounter at 36k clicks
Day 14 - 15k clicks (500k total) ; guaranteed encounter at 15k clicks (500k total, 75k cap #2)
Day 15 - 90k clicks (590k total) ; no guaranteed encounter, + 0 random encounters because RNG hates you
And so on...


To balance the guaranteed encounters, the random encounter rates could be decreased slightly.

This should make it fairer for all users to encounter their own Kyurem/Zeraora/Shaymin/Zarude, without wasting an unreasonable amount of time interacting (and feeling disappointed by having no luck with getting an encounter).
Lavender_Luxray
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Trainerlevel: 49

Forum Posts: 258
Posted: Thu, 15/06/2023 12:41 (9 Months ago)
I really like the suggestion proposed by @~Lycario. I don't have much spare time myself to be spent here just doing interactions, so 5k interactions daily is the amount I tend to do. So, a cap depending on the amount of interactions a user can do sounds like the most fair method for this type of event to me.
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Fizzarolli
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Forum Posts: 7
Posted: Thu, 15/06/2023 12:46 (9 Months ago)
i support this, i feel like since the daily interaction limit is 100k and people tend to do 5k-25k a day a good limit would be somewhere around 50k-65k interactions till the encounter. i'm fairly active and get lucky enough to find 2 a day but to me it feels like its ranked in a way. first encounter being 5k-20k interactions and the second being 25k+ more after that. thats my experience with the zeraora encounter so far at least.


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holodog
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Trainerlevel: 46

Forum Posts: 139
Posted: Thu, 15/06/2023 15:50 (9 Months ago)
Still don't like the idea of guaranteed encounters.

I'd much prefer if the chance increased over time or, like I said, scaled with a person's interaction history. In regards to increasing over time, it could look something like at certain milestones, the base chance increases. It could keep increasing at certain milestones until you hit a fixed %, then when you get an encounter that % resets. So someone with 70k interactions and no encounter is going to have a higher base chance of an encounter than someone with 2k. It still keeps the difficulty while rewarding dedication and helping out those who have gone large stretches without an encounter.
Blacktiger5
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Trainerlevel: 57

Forum Posts: 208
Posted: Mon, 19/06/2023 11:12 (9 Months ago)
I agree with @holodog here. The % should increase the more interactions you have done to keep it more organic. Kinda like a curve.

But I think the odds need to be slightly boosted, so that the casual players that don't have that much time can have fun and can expect a shiny within 2-3 years max.
At the moment it seems like you need to do around 2mil interactions to have a 100% shiny chance (50 plushies).

I used my own stats + Csoxi stats on his profile to determine the average interactions needed to get a legend encounter, it's around 37,5k interactions per encounter (around 2.214.000 interactions with 59 encounters). Since it's a low sample size the average could be slightly lower or higher. Also keep in mind that both of us use mostly berries (to my knowledge) for the encounters, which boosts the chance of an encounter by 20%.

Some more very rough Numbers based on this:
Show hidden content

Average Interactions needed per encounter:
Boosted: 37,5k
None Boosted: 45k

Chance of encounter per 1 Interaction:
Boosted: 0.0027%
None Boosted: 0.0022%

Interactions needed for 50 plushies (100% shiny chance):
Boosted: 1,875,000 interactions
None Boosted: 2,250,000 interactions

Also my math could be off, haven't done math in ages lol.


I personally just think the numbers are too high even if you are not after a shiny and only after the dex entry + the shiny and none shiny plush. This could fix the shiny issue but it could also mean that the amount of plushies required for 100% still needs to be adjusted (instead of 50 plushies, 30-40 or something). Again we should not only have the top players in mind but also those with little time but that's only my opinion.



ShinyVirizion
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Trainerlevel: 25

Forum Posts: 57
Posted: Mon, 18/03/2024 10:44 (9 Days ago)
I like this idea especially what players like @Lycario~ are saying. I don't have much time on my hands because school, so there's a ridiculously miniscule chance for me to get a shiny (or the non-shiny). This would help a lot of players who have little time.


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