Forum Thread
Low-internet friendly settings
Forum-Index → Suggestions → Low-internet friendly settingsCurrently, there are many features in the game that have a tendency to be slow or laggy if someone doesn't have such a good internet connection or such a beefy CPU.
To make my point here are some examples:
- when watering the berries in the berrygarden, tens of stars appear and move upwards. personally, I do not have this problem but I have heard of it overloading and crashing the computer because of all of the moving elements...
- when interacting during SCS on many occasions, due to my slow internet, my computer gives me pokemon to click slower than I can click, and therefore I have a maximum clicking speed slower than I can click, resulting in a lower SCS score-thingy than I could have made
- HoL or the Royal Tunnel minigames both include many reloads of the page, often resulting in slower internet speeds, and possibly with large waiting times or slight disadvantages to the minigame
So I propose a new setting. This could either be included in the misc. settings, or possibly with its own new page of settings. You could have, maybe, a list of 3-5 checkboxes (depending on how many features get this setting applied) each with a label saying something like 'decreased images when interacting' and then, when you interact, the images of the Pokemon would not show. This is to make it easier to interact quicker during SCS.
The whole point of this suggestion is to decrease the effects and disadvantages brought by low internet. Personally, I think this would be very useful.
This suggestion is entirely a suggestion and the examples above are just examples. It is a modular suggestion, so you could remove or add examples. Please note that all of the suggestion is subject to change, and don't take it too literally :)
I also think that a small extra bit should be added to make this less desirable (can't think of another word), so you would want to have them turned off to keep the site as it was, but I cant think of any. I am open to comments!
sorry if it has already been suggested...
Thanks
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Disabling stars would also be nice, they tend to lag A LOT

I don't mean to dismiss your suggestion by this post (not at all!); just thought I should mention it in case somebody wanted a quick (but dirty) fix and didn't know about this before 😄
(Though I do have to mention that most browsers actually load images asynchronously - meaning that the load speed of the clicklist should be independent from the loading of the images. So I'm not sure if there would really be any speedup. Maybe you can try out the workaround that I just suggested and see if there's even any benefit.)
@Riako: Disabling images isn’t possible on some mobile devices/browsers (including iPhones - Safari and Chrome), so that isn’t really an option.
I usually get an average of 100-120 clicks per minute, but when I was visiting Singapore, I was able to get 180 in 30 seconds; 360 per minute. That’s over 3x faster.
Other features with reloads:
- Hangman
- Bulletin Board remove tasks
- Golden Slot
- DW tasks claim
- Use/Give item
A multi-select or amount-select would work better here, but they also have reloads:
- DW send a plushie
- Set up WT
EDIT 16/06/2025:
I think the issue with interaction speed is due to the way the system works. I know that a clicklist generates a group of X pokemon at once, so generating pokemon isn't really an issue. I assume that'd mean images don't slow it down much either. I'm pretty sure upon clicking the train/warm/berry button, your device sends a request to the server to increase EHP/EXP of the pokemon, as well as reward PD/GGC/powerorbs to you.
"The Pokémon grew by 1,999 Exp. Points.
You have interacted with 63 Adopts in a row.
+4"
^ Assuming so because the page displays this upon each interaction.
I'm pretty sure PFQ generates 10 parties or a field at once, so PH is pretty similar on that front. However, I think PFQ gives you the next pokemon/egg to interact with before the request is sent. So the information is stored user-side for a while [until you stop interacting], before sending to the server; rather than sending the information upon each individual interaction.
"Interactions: 5(+40) sent / 0 received"
So, instead of trying to reduce images, improving the way information is sent between device and server may be better.