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I'm Feeling Lucky

Searching for: Posts from Binks.
Posted: Tue, 24/06/2025 22:45 (3 Days ago)
This honestly feels like another Royal Tunnel to me; I don’t support locking a legendary behind it. If instead of getting an egg, you’d receive a (tradable) summon, that’d be fine.

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Posted: Mon, 23/06/2025 10:33 (4 Days ago)
Binks' Royal Tunnel Tips:

I'm not going to cover the first three tunnels, since those are relatively easy, and there's not much advice to offer for those, since they're pretty short paths. With the first two (Beginner and Advanced), you could get lucky with guessing questions you don't know. You don't need the spreadsheet for those, but it will definitely help.

Split Decision is hell, as the height and weight questions are near impossible. You need to use the spreadsheet. Which means you need to be able to type fast. Try memorise as much as you can of the non-height/weight questions, to give your fingers a break, so you're not constantly typing.

I have a pretty good memory, so it may either be more difficult or easier for you. I found that the more I played, the more I could remember (at least in the short term). I could tell you right now that Mareanie evolves at level 38, Croagunk has 2805 EHP, and Drapion is in the Bug/Water 3 egg groups.

Don't get frustrated if you can't do it. Take a break and come back. The game gives you a break every 100 levels, so you can split it into 100+100+50 levels. Don't try to answer something if you think you know the answer, but not 100% certain, especially on the height/weight ones, since that's how I broke my chain a few times.

Endless Path is significantly easier. It takes 7 minutes per 100 levels for me, 4m24s was my best. There aren't any height/weight questions, and egg-group is the hardest, since they can be misleading.

Other tips:
- On Endless, don't rely too much on the spreadsheet. You can use it at first, but try get used to not using it. You'll get tired if you do.
- After multiple runs, you get used to it, you remember more, you answer questions faster.
- Don't adopt every egg you see. You get tempted to use powerorbs, then you have none left. Come back when you have a free party slot.
- When you break your chain, don't immediately start again. You'll rush through it, and break it again.
- Have the spreadsheet in a separate window, maximised to see all columns. In the same window, you might lose time when switching tabs.
- If you aren't good at remembering things, this isn't the game for you.
- Most (not all) questions are logical - look at the Pokemon, what features does it have, is it a starter/legendary, how much of the sprite frame does it fill (size), etc.

FAQ:
- For general information on the minigame, please see the wiki
- The spreadsheet can be found here
- You need to have a free party slot in order to get an egg. You can't find one first, move an egg into storage, and then adopt it - it won't show up without an empty slot.
- You have the possibility to get random eggs in Endless every 50th and 100th level. They show up above the question.

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Posted: Sat, 21/06/2025 00:38 (6 Days ago)
Bump!

Here's some cleaner visuals as well:


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Posted: Wed, 18/06/2025 23:50 (8 Days ago)
You can double-post without a cooldown if your second post is above a certain character count:


Originally thought this was only for Diaries, but it appears it’s the case for GTS as well, so I’d assume it’s the case for the entire forum.

Is this intended? Either way, this could be an issue with spammers. (Unless there’s other limitations that I’m not aware of)

Most people know that if you try to make a double post within 1 hour, it adds on to your previous post. I don’t think people have noticed this because they tend to make a post below that character count (e.g. “reserved” or “.”).

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Posted: Wed, 18/06/2025 23:16 (8 Days ago)
reserved

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Posted: Wed, 18/06/2025 23:16 (8 Days ago)
Fire - 1800 PD each - 1,636/2500
Ice - 2000 PD each - 649/7500

Will not negotiate prices. Can’t pay in Nuggets, but can swap for stonks value of other gems (excluding Dragon).

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Posted: Wed, 18/06/2025 04:00 (9 Days ago)
Binks' Gem Rarity Guide:

Here are the current gem rarities from DW and Slots:
Common: Bug, Electric, Fighting, Flying, Grass, Ground, Normal, Poison, Rock, Water
Uncommon: Dark, Fire, Ghost, Ice, Psychic, Steel
Rare: Dragon, Fairy (yes, they’re actually equally rare)

However, since some gems are more sought after due to Legend/SM hunts:

Common: Fighting, Ground, Poison, Rock
Semi-uncommon: Bug, Grass, Water
Uncommon: Electric, Flying, Normal
Rare: Dark, Psychic, Steel
Super Rare: Fire, Ghost, Ice
Ultra Rare: Fairy
Legendary: Dragon

(Bug cannot be obtained from Rumble, except Galar. Grass/Water for Starter SMs)

Those in the same tiers above should be priced pretty similarly, but since this is PH, that isn’t the case
¯\_(ツ)_/¯

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Posted: Sun, 15/06/2025 01:51 (12 Days ago)
Bump!

Show hidden content
I have 8 unique and 19 total, so at this rate it’s going to take another year for the badge


I’ve participated in events including Fun Fair, Zarude, Valentine’s, Halloween, Orthworm/Ting-Lu, Easter, Advent Calendar, but none of them gave Wondercards. [Not sure if Zarude gave them for eggs, but I only claimed plushies]

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Posted: Sat, 14/06/2025 08:41 (13 Days ago)
Sending, birthday plush please!

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Posted: Sat, 14/06/2025 01:32 (13 Days ago)
Bump! Considering BHC gives ~40-50 points per bug rated, BC should give around 30-40 per task completed. Like @Skar said, the number should also depend on the difficulty of the task.

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Posted: Sat, 14/06/2025 01:26 (13 Days ago)
Bump, huge support!

@Riako: Disabling images isn’t possible on some mobile devices/browsers (including iPhones - Safari and Chrome), so that isn’t really an option.

I usually get an average of 100-120 clicks per minute, but when I was visiting Singapore, I was able to get 180 in 30 seconds; 360 per minute. That’s over 3x faster.

Other features with reloads:
- Hangman
- Bulletin Board remove tasks
- Golden Slot
- DW tasks claim
- Use/Give item

A multi-select or amount-select would work better here, but they also have reloads:
- DW send a plushie
- Set up WT



EDIT 16/06/2025:
I think the issue with interaction speed is due to the way the system works. I know that a clicklist generates a group of X pokemon at once, so generating pokemon isn't really an issue. I assume that'd mean images don't slow it down much either. I'm pretty sure upon clicking the train/warm/berry button, your device sends a request to the server to increase EHP/EXP of the pokemon, as well as reward PD/GGC/powerorbs to you.

"The Pokémon grew by 1,999 Exp. Points.
You have interacted with 63 Adopts in a row.
+4"
^ Assuming so because the page displays this upon each interaction.

I'm pretty sure PFQ generates 10 parties or a field at once, so PH is pretty similar on that front. However, I think PFQ gives you the next pokemon/egg to interact with before the request is sent. So the information is stored user-side for a while [until you stop interacting], before sending to the server; rather than sending the information upon each individual interaction.
"Interactions: 5(+40) sent / 0 received"

So, instead of trying to reduce images, improving the way information is sent between device and server may be better.

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Posted: Thu, 12/06/2025 12:00 (15 Days ago)
The "Evolving Pokemon" page states:
"Unique Conditions
[...]
Pancham evolves into Pangoro starting at level 32 if there is another Dark-type Pokémon in the user's party.
Mantyke evolves into Mantine if it levels up whilst having a Remoraid in the user's party.
[...]"

"Pancham evolves into Pangoro starting at level 32 if there is another Dark-type Pokémon in the user's party."
should be changed to
"Pancham evolves into Pangoro starting at level 32 if there is a Dark-type Pokémon in the user's party."

"another" implies that Pancham needs to be in the party along with another Dark-type.

Did some testing, and the Pancham doesn't need to be in the Party, only the dark type does. A clarification for this would also be useful. (e.g. "Pancham doesn't need to be in the Party, only the Dark-type does")

Bulbapedia articles state:
"It evolves into Pangoro starting at level 32 while the player has a Dark-type Pokémon in their party."

"It evolves into Mantine when leveled up with a Remoraid in the party."
"with" implies 'alongside' (which makes sense considering the 'symbiotic relationship' part), but I'm not sure how it works on PH. Will test it and edit the post later.

Edit: Mantyke needs to be in the Party (along with a Remoraid) in order to evolve.

"Mantyke evolves into Mantine if it levels up whilst having a Remoraid in the user's party."
should be changed to
"Mantyke evolves into Mantine when levelled up in a user's party that also contains a Remoraid"

[original bug thread
This post based on current evolution requirements - still not sure if Pancham evolving in boxes is a bug or not]

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Posted: Thu, 12/06/2025 10:54 (15 Days ago)
Edit 3: The question is, is Pancham supposed to have to be in the Party to evolve? I understand Mantyke needs to be - Mantine literally has a Remoraid attached (due to their symbiotic relationship). But Pancham is supposed to evolve from the ‘bad influence’ of a Dark-type. Is it able to have that influence from a distance (in storage boxes), or does it need to be in direct contact to be influenced (in the Party)?



Wiki states: “Pancham evolves into Pangoro starting at level 32 if there is another Dark-type Pokémon in the user's party.”

I was looking through my Pokedex, and Kalos was only at 116/117. Turns out I am missing Pancham. I’ve had it in my storage boxes ever since I hatched it, and went on to achieve 100% Kalos completion. It’s never been in my Party (apart from when it was an egg).

Currently level 36 Pangoro in question; must’ve evolved at level 32 a couple days back.



Don’t have any spare Pancham right now, but I can test it (with screenshots) once I get a second [first is for dex].

Edit: did some testing - wiki is a bit misleading

Level 31 Pancham evolved when user had a Crawdaunt (dark type) in their party.

The Pancham itself doesn't need to be in the party.

I assume this'd apply to Mantyke too. (will test it later)
Edit 2: Not the case with Mantyke; it needs to be in the party.



See [Bugs/Complaints] PH Wiki to correct current evolution requirements.

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Posted: Thu, 12/06/2025 02:28 (15 Days ago)
SM Beedrill hunt summary:

“Binks is currently hunting Weedle.
Hunt started: 24/12/2024
Chain: 2,000
66 ⭐️, 66 🧬, 4 ⭐️🧬”

First shiny at: 90

Twins at: 104-105, 672-673, 796-797, 809-810, 1385-1386

Triplets at: 473-475 (+ shiny at 477)
472, 473, 474, 475, 476, 477

SMs at: 475, 796, 1625, 1989

Most eggs hatched in a day: 1011

20k gems spent - “You have received a new rumble map for the Galar region!”

3rd place most eggs hatched medal!



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Posted: Thu, 12/06/2025 02:28 (15 Days ago)
Emera Square contest rewards:

Beauty Contest:
1 - 7500
2 - 5000
3 - 4000
4-5 - 3500
6-10 - 2500
11-30 - 1000
31-100 - 500
101-250 - 250
250+ - 100

Bug-Hatching Contest:
1 - 5000
2 - 3000
3 - 2500
4-5 - 1000
6-10 - 500
11-20 - 200
20+ - 0

Berry Battles [daily rewards]:
1-20 Tonics/Cookies - 50 points each
21+ Tonics/Cookies - 25 points each
Rank:
1 - 1000
2-3 - 800
4-5 - 500
6-10 - 250
11-30 - 100
31-50 - 0

Oak Contest: 100, 300, 500, 1000, 2500

Fun Fair: 1:1 conversion ratio

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Posted: Thu, 12/06/2025 02:12 (15 Days ago)
Feeds/opinions I’ve shared:

#SolutionForNuggets
Show hidden content
Copying my comment on someone's feed here:
"Would more nuggets being sold really lower the price though? If I were to buy nuggets with irl money, then I’d try to make the most of them. If users are willing to buy for 2.7k PD, then I’d sell at 2.7k PD.

The problem is users are always willing to buy nuggets, no matter whether prices increase or not.

I do wonder how/why exactly we have reached such high prices though - is it just users trying to sell for 100 PD higher, all nuggets below get bought out, someone who’s in urgent need of nuggets buys those 100 PD higher nuggets, stonks increases by 50 PD the next day, and so on."

I think one of the causes was actually the stonks system. Like I stated above, the "recommended" price will always increase, as users try to profit, and users are always in need of nuggets.

Before stonks was introduced, weren't prices stable at 1500 each?

Hiding the stonks for nuggets may help, without drastically affecting the economy.

See the Poke-Press for an interview.

Hashtag giveaways:


Interaction internet speed disadvantage:
Show hidden content
“Visiting Singapore right now, and the wifi speed is ridiculously fast. One click equals one click; there’s no lag. I can see how some people manage to reach 100k clicks in a day now. This means click events like Zeraora and SCS are quite unfair for those in countries with slow internet. Also gameplay in general, since interacting is the main way of earning PD (and powerorbs for eggs).”

184 clicks in 30 seconds. Usually only get 100-120 a minute at home.


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Posted: Thu, 12/06/2025 01:49 (15 Days ago)
Halloween 2024 event log:

Show hidden content
17/10/24:
Reached ToT Level 3.85
1 Retro Gastly encounter; caught
All upgrades except Odd Ditto Doll bought - 1,100 candies
Current candy amount: 1,927
3,027 candies earnt today
~40,000 interactions made since event started (12:00 server time); ~30,000 made before event started

18/10/24:
Reached ToT Level 6.26
0 Retro encounters
1x Dralucha, 2x Dark Ponyta, and 1x Gastly (Retro) eggs bought - 12,500 candies
Current candy amount: 3,357
13,930 candies earnt today
100,703 interactions made

19/10/24:
Reached ToT Level 7.62
3 Retro Haunter encounters; 2 caught with Ultra Balls
1x Pumple and 2x Plaguekrow eggs bought - 12,000 candies
Current candy amount: 6,013
14,656 candies earnt today
100,556 interactions made (First ~20k with Berries)

20/10/24:
3 Retro Gastly encounters; all caught with Ultra Balls
2x Witch Vulpix eggs bought - 5,000 candies
Current candy amount: 2,317
1,304 candies earnt today
0 interactions made

21/10/24:
Reached ToT Level 8.68
0 Retro encounters
2x Disguised Exeggcute and 2x Zomppet eggs bought - 13,000 candies
Current candy amount: 4,037
15,733 candies earnt today
100,228 interactions made (first ~20k with Berries)

22/10/24:
Reached ToT Level 9.52
1 Retro Gastly encounter; caught with an Ultra Ball
2x Nightmare Munna and 2x Sugar Shock eggs, 1x Misdreavus Cosplay, and 1x Marshadium Z bought - 19,000 candies
Current candy amount: 746
15,709 candies earnt today
100,341 interactions made

23/10/24:
Reached ToT Level 10
1 Retro Haunter encounter; failed to catch with an Ultra Ball
Current candy amount: 15,111
14,365 candies earnt today
82,145 interactions made

24/10/24:
2 Retro Gastly, 1 Retro Haunter, and 1 Retro Gengar encounter; all caught with Ultra Balls
1x MissingNo. (Marowak) egg bought - 20,000 candies
Current candy amount: 7,172
12,061 candies earnt today
49,735 interactions made

25/10/24:
2 Retro Gastly encounters; both caught with Ultra Balls
2x Marshadow and 1x Zombeagle eggs, and 1x Giratina Plushie bought - 20,000 candies
Current candy amount: 2,873
15,701 candies earnt today
100,674 interactions made

26/10/24:
1 Retro Gastly encounter; caught with an Ultra Ball
1x Shiny Giratina Plushie bought - 10,000 candies
Current candy amount: 541
7,668 candies earnt today
15,360 interactions made

27/10/24:
1 Retro Gastly and 1 Retro Haunter encounter; both caught with Ultra Balls
Current candy amount: 13,569
13,028 candies earnt today
~70,000 interactions made

28/10/24:
2 Retro Gastly, 1 Retro Haunter, and 1 Retro Gengar encounter; both Gastly and Haunter caught with Ultra Balls
1x Griseous Pearl bought - 15,000 candies
Current candy amount: 14,386
15,817 candies earnt today
100,223 interactions made

29/10/24:
2 Retro Haunter encounters; both caught with Ultra Balls
Current candy amount: 30,174
15,788 candies earnt today
100,440 interactions made

30/10/24:
0 Retro encounters
Current candy amount: 45,910
15,736 candies earnt today
100,502 interactions made

31/10/24:
2 Retro Gastly and 1 Retro Gengar encounter; both Gastly caught with Ultra Balls
Current candy amount: 61,473
15,563 candies earnt today
100,633 interactions made

1/11/24:
1 Retro Gastly, 1 Retro Haunter and 2 Retro Gengar encounters; Gastly and Haunter caught with Ultra Balls
1x MissingNo. (Aerodactyl), 1x MissingNo. (Kabutops), and 18 Nightmare Munna eggs bought - 75,000 candies
Current candy amount: 4
13,531 candies earnt today
63,468 interactions made

Event summary:
Lasted 15 days (over 16 different days)
16 Retro Gastly encounters, all caught
10 Retro Haunter encounters, 8 caught
5 Retro Gengar encounters, 1 caught
31 total Retro encounters, 25 caught with Ultra Balls, 0 shiny
35 2% shiny chance eggs bought (+ 1 Retro Gastly egg), 0 shiny
All items/Pokémon/plushies needed for dex bought (+ 18 extra Nightmare Munna eggs)
Candies earnt: 202,604
Interactions made: 1,225,008


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Posted: Thu, 12/06/2025 01:23 (15 Days ago)
Ah, I see.

Screenshots:

(Diary thread used to show that I can’t add another subscription)

It’s been removed from the list (as in, not visible for me), but it still takes up a slot.

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Posted: Wed, 11/06/2025 12:08 (16 Days ago)
I'm currently subscribed to 29 threads, and can't subscribe to another, when the limit is 30. I think I must've been subscribed to a rejected suggestion (that was eventually deleted), so it is now a "ghost subscription". I cannot remove it either, as it isn't visible, as the thread doesn't exist anymore.

Solution would be to automatically unsubscribe all users upon deletion of a thread.

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Posted: Wed, 11/06/2025 11:03 (16 Days ago)
My forum threads/posts:



Suggestions:
Bug-Hatching Contest: Re-balancing of rewards // less RNG
Reduced FP price of Celestica Flutes
Silver Mystery Boxes [Celestica Flutes]
Shorter minigame for Bug-Hatching Contest
1:5 ratio for fair:festival tickets

Royal Tunnel: re-balancing of questions
Endless path - guaranteed Regis [RT]
Split Decision - give both Regis [RT]

Lower goal for Shiny Aqua
Rowan Quests: Re-balancing of levels needed
Disable Hoopa quest

Gimmicoin balancing - EHP
Gimmicoin balancing - Tall Grass

Reward for 100% puzzle completion
Higher drop rate for puzzle pieces
Puzzle pieces from beauty contest

No subscription needed for Minor Updates
“Your threads” page

Cost/ease of obtaining Swords of Justice
More ways to obtain Lab legendaries

Lower cost for Gem Cauldron

Boosts from Wheel of Fortune

Updated town map
Town map changing with weather and moon phases

Not yet approved:
Passive EHP gain - Egg Incubators
Buff EHP (& EXP) gained
Reduce Lovemeter goal to 10M
Fixed monthly SCS goals / improved auto-adjustment

"Egg Scanner V2" not locked to Premium [Lab]

Nugget prices - adjusting the stonks system
The Currency Exchange [GTS; Nugget solution]
GTS - Bulk Trades (spam/duplicate trade prevention)
Search GTS trades by user

Event/Special Bait(s) [Beach]
Increased Shellder rate at the Beach

Event Collector Badge

Hide all signatures option
Suggestion bumping rule
Reducing SPAM created by the "New Community" badge

Posts in others’ suggestions:
Berries for eggs
Low-internet friendly settings
Beauty Contest Suggestion
Gem Collector Update: Birds and Ditto
“Remove Selected tasks” Button in Bulletin Board”
Multiple Gem Exchanges
Berry-Garden-Tasks
More Wondercards
Tom Nook Seller



Bug reports (unresolved):
Wrong mega bubble in notification
Royal tunnel shiny egg didn't appear
Event Pokémon showing up multiple times in BHC
Bug-Hatching minigame cut off [mobile]
Blocked users can still view your feeds [loophole]
Gameplay notifications hide Social notifications
Subscription slots taken up by deleted threads
Pancham evolved in storage boxes
Double-posting without cooldown

Posts in others’ bug reports:
Half my berries disapeared



My unused threads:
Quest Log
Dex Completion

Threads I want to keep on top of:
[Bugs/Complaints] PH Wiki
A collection of sprite issues
Spelling Mistakes
Mobile Bugs (Collection)

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