Forum Thread
Another way of catching+banning auto clickers
Forum-Index → Suggestions → Rejected → Another way of catching+banning auto clickersEverything is explained with details.If there is something i forgotten or i haven't explained with details,feel free to ask me if you read the full suggestion
As i know from my experience,auto clicker can exactly interact with the same rhythim.
Let me explain it:
Human Clicker:6 click per second 9 click per second 3 click per second
Auto Clicker:10 click per second 10 click per second 10 click per second
*********THIS SHOULD ALSO COUNT INTERACTIONS PER MILISECONDS!
So,rather than having that auto clicker scanner we have now,why dont we make an auto auto clicker catcher?
For example,if someone clicks with the same rhythim,they get a warning or get banned.
Q:Is this even possible?
A:Yes,it is.There is another internet game that catches and ban auto clickers,but i don't know the how they did it,but it's probably like that.
So,rather than being disturbed from interacting with that auto clicker thing we have right now,why don't we have an automatic one that catches players that interact with the same rhythim?
Q:But what if someone who doesn't use auto clicker has the same clicking rhythim?
A:That's not possible.
In addition,the automatic auto clicker catcher,should record the clicks of 10 seconds,and if someone does the same ammount of clicks for 10 seconds,he is warned or banned.
This has NEVER been suggested before.
This will enchance interacting by removing the auto clicker catcher we have now
Everybody will use it,since everyone interacts and they wont have the old auto clicker catcher
From my side of view,there is no reason not to support this.
If you have your own opinion,please feel free to post your opinion.
If you mistake this suggestion for something else and don't support it because you mistaken it or not readed the full post,Do not expect me to not answer..
Furthermore,why not support it?are you using auto clicker?;)
***Also,i don't know much about coding,so i don't know if it is possible to make a system that automaticaly catches auto clickers.
***In addition,this would profit those who watch anime while interacting ALOT.
Q:But can't auto clickers change rhythim?
A:I have autoclicker too(I dont use it)and it cannot change rhythim,idk if there is a new version that can,but probably not since auto clickers are made for cookie clickers and stuff
People are more likely to click at the same speed, they don't change pace till they're been doing it for a while non-stop and I most people watch videos and read while they interact so that heightens the chance for keeping at a steady pace cause your mind is focusing on something else, so the pace of your hand/finger/wrist movement will stay at a constant rate
Rhythm? Based on Internet speed, the rhythm would be different for every person. I have slow internet speed. I could click 5-10 times a second, and only have 3 interactions count. Others with top of the line internet could click 10+ times a second, and have all count.
However that one game does it, it cannot be by counting the clicks per second, because no matter what, there are way too many variables to take into account. The current Auto-Bot catcher works great because the longer it is left on the screen without you doing anything, the more likely you are using a bot.
The best way to check this would be to implement a system that checks for Interacting WHILE the person is doing other things at the same time in game. This most likely means they have two devices running at the same time.
@lion-magnus i have auto clicker too,(no i dont use it.),and it cant change it's rhythim.It will have always the same rhythim.Idk if there is a new auto clicker that does that,but i doubt it since it is made for cookie clicker and stuff.
Anyway, the current system is fine. It works well and catches bots/auto clickers easily enough. We don't need a new system.
Personally, I think the 'Are you human' test is just a way to weed out specific auto clickers...
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If this is implemented, Ecco and other users who are expert in interacting, will not be able to play this game anymore.
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We already have a very strong anti-cheat detection system which finds interaction cheaters baded on many different criteria; and who knows - maybe your idea is already a part of it?