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The Crystalline Heart (Sign-Ups CLOSED)
Forum-Index → Roleplay → RP Sign-up → The Crystalline Heart (Sign-Ups CLOSED)The Crystalline Heart...
There was once a land so beautiful and full of life, it is hard to picture in the mind. Luscious lands, beautiful landscapes, and mystical creatures that held amazing powers. These creatures inhabited the land, their sentience growing as they adapted and evolved, forming a flourishing society that prospered with the land's magic. This land's beauty and wonder all stemmed from a single thing: at the very core of the planet was a giant crystal that held immense power, called the Crystalline Heart. It supplied the land with life, with growth, with peace, and most of all, with magic. The creatures of this land lived in harmony with it, using its magic gifts to help their society grow, while taking care of the land and making sure everything lived in perfect harmony.
Unfortunately, all good things must come to an end eventually. So is the way of the world. Humans lived on this land as well, and for a long time, they lived alongside the other creatures, peace allowing them to grow at their own pace, developing technology and science. There was one thing that set them apart, however; their lack of magic. They relied on their brain's development alone, and for a long time, that was enough for them. Eventually, however, as is the human nature, they began to want more. They grew jealous of the other creatures, and they tried to gain magic abilities themselves. The only thing that could give a creature born with no magic a gift, however, was a piece of the Crystalline Heart itself... a Crystal. Depending on the piece of the Heart you received, you would gain that magical power. No human had ever been able to gain access to a Crystal before, though, and they were left without magic for centuries. One day, however, that changed. A human was born, a human named Zorin, whose hunger for power made him a terrifying threat. He longed for magic, and when the other creatures denied him of it, he decided to take it all for himself. He made it his mission to find the Crystalline Heart and capture its magic for himself, all of it to be harnessed by him, making him the strongest in all the land. There was one issue with this, however... the Crystalline Heart held too much power to be harnessed by one individual alone. If it was even attempted, that power would destroy the creature from the inside out in a heartbeat, and the world would dissolve into nothing but a fragment of chaos. Without the stable magic supplied by the Crystalline Heart, the world would crumble and all beasts and creatures living on it would slowly lose their magic and die.
Ignoring this fact, Zorin persisted, and searched all his life to find a way to the Crystalline Heart... and he came dangerously close. Desperate to protect their land, the other creatures tried to reason with Zorin, but he didn't listen, so they resorted to violence. On the brink of war, with the peace shattered and the harmony disrupted, the Crystalline Heart began to break. To protect itself and its land, the Heart split itself up into nine Crystals, each imbued with one of the nine main magic types. These were different from the regular Crystals, however, because these Crystals held all of the magic from that one type, not just a fragment. They hid themselves among the creatures, in the land, sea, and sky, and chose nine heroes to hold them and harness their power. Once aware that the Heart had split apart, Zorin dedicated himself to finding and capturing all nine Crystals. Even though many creatures resisted his reign, he had already built up a strong following, and he turned it into his own army. Now, with so much social power he was nearly unstoppable, Zorin just had to find the Crystals and obtain their power for his own. With the world on the brink of war, no land safe from Zorin's destruction as he tears apart the very earth itself to satisfy his greed, this planet needs you more than ever. Will you answer the Heart's call and accept the magic it has gifted you? Read on if you are willing to risk it all to save everything you've ever known...
CRYSTAL POWERS
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The Crystal of
Fire
This Crystal holds the power of fire, seeding destruction and
chaos. It represents the very idea of chaos, untamed and
rebellious, with a passion and spirit like none ever seen. It
cannot be withheld, it yearns to be let free, but with practice it
can be controlled. It is the most destructive and dangerous of
magic, but it can be used for good as well. It often grants the
user abilities of pyrokinesis or withstanding fires and
temperatures so high they would normally kill the usual creature.
The Crystal is a deep, fiery red with a red-orange hue, it's the
largest Crystal, and it's warm to the touch.
The Crystal of
Water
Often described as the opposite of the Crystal of Fire, this
Crystal has a calm feeling to it, like the waves in an ocean. It
has a sense of patience and understanding that does not come with
the chaos of Fire, and it is much more reserved yet still
incredibly powerful. It is the one counter to fire, and yet it
still holds much power. If left unchecked, it can be just as
destructive, and it takes a massive amount of control to keep it
together. However, it was built to be utilized and controlled, and
it is much easier to gain control over its power, even if it does
prove a bit of a challenge. The Crystal of Water often grants the
user the ability to manipulate/summon water, cause it to rain or
storm, or even to create ice or hail. Rarely ever more than one
ability is gifted, however. This Crystal is a deep, ocean blue,
with swirls of darker and lighter shades and bubbles held still in
its depths. It is the one medium size of all the Crystals, and it
is often cool to the touch.
The Crystal of
Life
This Crystal is the most peaceful of them all, a peaceful and
prosperous aura always surrounding it. Life and joy follows
wherever it goes, and its magic is the most revered among the
creatures. It gifts life, hope, and peace, and it is the magic most
harmed by the oncoming war. It wishes not for violence, but for
everything to go back to the way it once was. Its magic is rarely
ever used to attack or bring harm to others, and instead is used to
heal and grow crops or plants. Its magic often grants the user the
ability to use life energy to heal their comrades, the ability to
manipulate plant life (control how they grow/behave), and even the
ability to communicate with plants and forests. This Crystal's
coloration is light green with a dash of brown, with dozens of
miniature flowers and plants blossoming within it. It is smaller in
size, and its temperature is always a hint warmer than the
temperature around it.
The Crystal of
Mineral
The Crystal of Mineral represents the earth, the dirt, and all the
ores and minerals underneath it. It is the symbol of stubbornness,
righteousness, and loyalty. This Crystal has the oldest magic of
the land, and it is very often underestimated because not many
creatures use it anymore. It is not one for picking a side, often
remaining neutral, but it does understand what is right and will
stand up for itself if it must. Its magic includes being able to
create/control tunnels out of earth, being able to
summon/manipulate minerals and riches from underneath the earth,
and having the ability to create sinkholes or quicksand out of
solid dirt. It is a dark brown color, getting darker towards the
bottom of the Crystal, with specks of color representing the ores
of the earth hidden beneath the surface. It is constantly room
temperature, and it is only a bit smaller than the Crystal of
Fire.
The Crystal of
Sky
This Crystal represents freedom and breaking free from bonds or
chains, never fully contained or constrained to one place or time.
It does form bonds, it is not quite as chaotic as Fire, but it
dislikes following rules and it does not choose many to hold it. It
has a tendency to disappear, and its magic doesn't always follow
through. It can be quite chaotic, but it does follow some sort of
code, and it can be very powerful when required. This Crystal often
gifts its holder the ability to control/summon the winds to fly, or
to use the wind to create sharp, ice-like daggers. Creatures born
with this magic are often born with wings. If you want your
character to have wings once they find this Crystal, you may, but
that must act as their magical ability. This Crystal is
only slightly smaller than the Crystal of Water, its coloration
being a clear blue sky with a few clouds, changing in color
gradually, and lined with silver streaks. It is often ice cold to
touch.
The Crystal of
Thunder
This Crystal represents rebellion and tricks, and it is most
definitely one for practical jokes. Its magic is the most
unpredictable and unruly of them all, and it seems to find it
enjoyable to cause just a bit of inconvenience. It has a knack for
joking around and causing power outages every once and a while, but
it can be relied on when necessary. Most dislike this magic, the
only ones who choose to use it being almost matches to the Crystal
itself- excitable, unpredictable, and jokesters. It most often
grants the user the ability to control/summon lightning or
electricity, being able to control the weather to an extent and
summoning thunderstorms and such, or combining the two and
summoning a bolt of lightning. Its coloration is an electric yellow
with storm clouds rolling across its surface often, changing color
along with the weather. Occasionally, the pattern will change
suddenly, and within a few minutes the weather will change to that
as well. Those with strong control over their magic can harness
this ability as well. It is moderately sized, and whenever held
there is a large chance to receive a static shock.
The Crystal of
Psychic
The most mysterious of Crystals, this is the magic most creatures
know the least about. It is feared for that reason, and those who
can harness its magic are distrusted and feared as well. It is
shrouded in mystery, the only things known about it and its magic
very little and only adding to its slight creepiness. Its magic
includes telepathy, telekinesis, and mind reading, and on the rare
occasion, creating illusions/delusions. It is an eerie pink color,
with constantly moving black spirals in the middle swirling
hypnotically. The smallest of the Crystals, but most certainly not
the least powerful, touching it induces a small feeling of
dizziness for a few moments.
The Crystal of
Ghost
This Crystal represents the connection between the living and the
dead, and everything in-between. It holds a special connection to
the spiritual world, and most creatures don't trust it. It is the
most misunderstood magic, and those who use it are deemed
untrustworthy or dangerous. It has a creepy aura to it, and its
dark magic is feared yet somewhat respected among the creatures of
society. This magic includes being able to summon and commune with
the dead, dark magic (such as using incantations and spells to cast
blasts of Phire (like Fire but dark and purple) or to curse people.
It also allows for resurrection magic, the most dangerous of all
magics. It allows the user to return a living thing from the dead,
to revive it, but it takes a deadly amount of precision and power,
and if it fails the consequences are disastrous. It has never
worked so far.), and the ability to shadow-travel. Its coloration
is a deep purple-black, with swirls of dark gray and white splashes
that occasionally move around to form skulls. Depending on the
magic being used, this Crystal varies in size. Despite being warm
to the touch, this Crystal sends chills down one's back when
held.
The Crystal of
Normality
This Crystal represents finding common ground and being able to
resolve conflicts through peaceful means, and while it does not
like violence, it will indeed step in when and where it is needed.
It has a unique ability, and its magic is quite rare to find, most
of the races of creatures who ones used it all but extinct by now.
Only younger than the Crystal of Mineral, this magic is not common
to stumble upon, but it is truly a sight to see. It grants the user
the ability to speak with beasts, and even control them to some
extent. Those who are gifted with this magic can summon beasts to
their side, beasts that were blessed with all kinds of magic, even
if the user cannot use such magic themself. Often mistaken for
neutrality, this Crystal can use its voice to reason, and when that
doesn't work, it can summon an army (to an extent- there is a
limit, but still). Now, what is the difference between creatures
and beasts? Their sentience. Beasts are much like animals- they
cannot speak any of the languages created by the creatures of this
land, and they can only understand so much of society and culture.
The Crystal of Normality holds sway over all of the beasts of the
land, big or small, and all beasts respect and revere it as such.
Its coloration is a bland sandy color with almost no variation, and
it is barely smaller than the Crystal of Mineral.
Now, those are all of the
different types of magic and their Crystals, but there is one more
thing you must know about; Neutrality. This refers to creatures, or
even beasts, who were born with no magic ability. Most often, it is
a race that was not gifted with it when they came into existence,
such as humans. On rare occasion, however, some magical
creatures/beasts will be born with no magic ability. The only way
to change this is to find a Crystal, although most never do. If a
creature that comes from a race usually blessed with magic is born
Neutral, they are usually not accepted and cannot do things most
other creatures can. I will accept a few Neutrals, but no more than
3.
Crystals Taken:
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The
Crystal of Life
The Crystal of Water
The Crystal of Sky
The Crystal of Ghost - reserved
The Crystal of Fire
The Crystal of Thunder
The Crystal of Normality - reserved
The Crystal of Psychic
The Crystal of Mineral
The Crystal of Water
The Crystal of Sky
The Crystal of Ghost - reserved
The Crystal of Fire
The Crystal of Thunder
The Crystal of Normality - reserved
The Crystal of Psychic
The Crystal of Mineral
RULES - MUST READ.
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- All PH rules apply.
- All usual RP rules apply here as well. (No power-playing, no bunnying, no derailing, no Mary Sues, etc.)
- YOU CAN ONLY HAVE ONE OR TWO MAGICAL ABILITIES. If your character has a powerful ability, they can only have that one, but if it is less powerful, they may have two. Two is the max. This is to prevent overpowered characters.
- As of right now, only one Crystal is allowed per character, and the amount of characters max. per person is one. I'd like to give as many people as I can the chance to join, so for now, only one character per RPer. Also, to prevent overlap, if another character has already chosen a Crystal, you must choose a different one. You cannot have the same Crystal as another character- there is only one of each.
- Hate the character, not the roleplayer, and understand that this is all just an RP. If you cannot play nice, I will have to kick you.
- Password is your character's favorite flavor of food (sweet, salty, spicy, etc.)
- If you do not read these rules before you make your form, or if you break them in your form, I reserve the right to decline your form. If you break any of these rules during the RP, I will give you one warning. Do it again, and you're out.
- Your character must be a creature. It does not matter what kind of creature, but it cannot be a beast. They can have a beast pet (nothing too OP), but you cannot play as a beast. The creature must be at least somewhat humanoid.
- This RP is Semi-Lit, please at least one or two paragraphs per post (4-5 sentences each, at least), and do your best to use good grammar. I understand that English is difficult, but try your absolute best. If I do not see evidence that you can follow this rule in your form, I may ask you to edit it to show me you can, or I will have to decline your form.
- You are free to alter the original sign-up form as you'd like, it is simply an outline if you're unsure of how to make your own. It is perfectly fine to use the original outline as well. You must include all pieces of information from the original form in whichever format you decide to use to introduce your character. If it is listed as optional, you do not have to include it. Please delete any and all parenthesis from your form before you submit it to help make it appear cleaner and easier to follow.
- Do not take advantage of any rules I may have forgotten to mention. I will update this if there are any more rules I feel I should add. Please feel free to give me suggestions if you have any ideas you think could help improve this RP.
- All usual RP rules apply here as well. (No power-playing, no bunnying, no derailing, no Mary Sues, etc.)
- YOU CAN ONLY HAVE ONE OR TWO MAGICAL ABILITIES. If your character has a powerful ability, they can only have that one, but if it is less powerful, they may have two. Two is the max. This is to prevent overpowered characters.
- As of right now, only one Crystal is allowed per character, and the amount of characters max. per person is one. I'd like to give as many people as I can the chance to join, so for now, only one character per RPer. Also, to prevent overlap, if another character has already chosen a Crystal, you must choose a different one. You cannot have the same Crystal as another character- there is only one of each.
- Hate the character, not the roleplayer, and understand that this is all just an RP. If you cannot play nice, I will have to kick you.
- Password is your character's favorite flavor of food (sweet, salty, spicy, etc.)
- If you do not read these rules before you make your form, or if you break them in your form, I reserve the right to decline your form. If you break any of these rules during the RP, I will give you one warning. Do it again, and you're out.
- Your character must be a creature. It does not matter what kind of creature, but it cannot be a beast. They can have a beast pet (nothing too OP), but you cannot play as a beast. The creature must be at least somewhat humanoid.
- This RP is Semi-Lit, please at least one or two paragraphs per post (4-5 sentences each, at least), and do your best to use good grammar. I understand that English is difficult, but try your absolute best. If I do not see evidence that you can follow this rule in your form, I may ask you to edit it to show me you can, or I will have to decline your form.
- You are free to alter the original sign-up form as you'd like, it is simply an outline if you're unsure of how to make your own. It is perfectly fine to use the original outline as well. You must include all pieces of information from the original form in whichever format you decide to use to introduce your character. If it is listed as optional, you do not have to include it. Please delete any and all parenthesis from your form before you submit it to help make it appear cleaner and easier to follow.
- Do not take advantage of any rules I may have forgotten to mention. I will update this if there are any more rules I feel I should add. Please feel free to give me suggestions if you have any ideas you think could help improve this RP.
SIGN-UP FORM
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[center][u][b]Username:[/b][/u]
[u][b]Character's name:[/b][/u]
[u][b]Age:[/b][/u]
[u][b]Pronouns:[/b][/u]
[u][b]What kind of creature are they?[/b][/u]
[u][b]Appearance:[/b][/u] (description, picture, or both)
[u][b]Personality:[/b][/u]
[u][b]Backstory:[/b][/u] (optional)
[hr]
[u][b]Crystal:[/b][/u]
[u][b]Magical Ability:[/b][/u]
[u][b]Other/Extra:[/b][/u]
[u][b]PalPad?[/b][/u] (Y/N)
[u][b]Password:[/b][/u][/center]
[u][b]Character's name:[/b][/u]
[u][b]Age:[/b][/u]
[u][b]Pronouns:[/b][/u]
[u][b]What kind of creature are they?[/b][/u]
[u][b]Appearance:[/b][/u] (description, picture, or both)
[u][b]Personality:[/b][/u]
[u][b]Backstory:[/b][/u] (optional)
[hr]
[u][b]Crystal:[/b][/u]
[u][b]Magical Ability:[/b][/u]
[u][b]Other/Extra:[/b][/u]
[u][b]PalPad?[/b][/u] (Y/N)
[u][b]Password:[/b][/u][/center]
Example Form (mine):
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Username: Skye_in_daSky
Character's name: Faun
Age: About 612 (young for their species)
Pronouns: It/they
What kind of creature are they? An Aura Guardian (a type of creature that, at a certain age [800-1,000 yrs], is assigned another creature, usually one with little to no magic, to protect. They guard that creature's magic "aura" [all creatures have one] until it can form into some type of magic, or stronger magic if they already had some. Most often it does not work, and they simply protect their creature for the rest of their creature's life, but on the rare occasion that it does, that creature becomes one of the strongest magic users in the land. There has been no account of an Aura Guardian allowing a creature of Neutrality to gain magical abilities, and most Aura Guardians are unknown to all creatures except their own. Aura Guardians are creatures born Neutral, with a special gift of insight that allows them to see and protect a creature's magic aura.)
Appearance:
It carries a leather journal colored pale violet hung across its side like a satchel by a thin black leather strap. This journal has everything they've ever experienced inside of it, and it is their most cherished possession.
Their Crystal is worn strung on their left horn by a thread.
Personality: Observant and with a much quieter demeanor, much like the rest of their species, Faun prefers to keep to itself, preferring not to speak but using other methods of communications instead, such as morse code. It has quite the keen eye and can pick up on other creatures' emotions, with quite an intuitive mind and a knack for solving puzzles. They are quite smart, and while they're not exactly shy, they are most certainly not the most outgoing creature. It loves to spend its time around the beasts of their native woods, and it has made many friends this way, but it is not the most accepted creature among their species or even much beyond. Since it is young, it is not a full Guardian yet, and it is not trusted with a creature to protect. Because of this, they have a lot more time to themself, and they enjoy spending this time with music or speaking in a peculiar tongue to the beasts around them.
Backstory: [TBRPd]
Crystal: the Crystal of Water
Magical Ability: Summoning blades of ice out of freezing water to attack/defend.
Other/Extra: There is a beast that began following Faun around, and now it keeps it as a travel companion. They can summon the beast, who they named Shiver, whenever they like, but it is the only beast that ever listens to them.
PalPad? Yuppers :)
Password: Faun cannot eat... so... I guess it likes the smell of sweet foods.
Character's name: Faun
Age: About 612 (young for their species)
Pronouns: It/they
What kind of creature are they? An Aura Guardian (a type of creature that, at a certain age [800-1,000 yrs], is assigned another creature, usually one with little to no magic, to protect. They guard that creature's magic "aura" [all creatures have one] until it can form into some type of magic, or stronger magic if they already had some. Most often it does not work, and they simply protect their creature for the rest of their creature's life, but on the rare occasion that it does, that creature becomes one of the strongest magic users in the land. There has been no account of an Aura Guardian allowing a creature of Neutrality to gain magical abilities, and most Aura Guardians are unknown to all creatures except their own. Aura Guardians are creatures born Neutral, with a special gift of insight that allows them to see and protect a creature's magic aura.)
Appearance:
It carries a leather journal colored pale violet hung across its side like a satchel by a thin black leather strap. This journal has everything they've ever experienced inside of it, and it is their most cherished possession.
Their Crystal is worn strung on their left horn by a thread.
Personality: Observant and with a much quieter demeanor, much like the rest of their species, Faun prefers to keep to itself, preferring not to speak but using other methods of communications instead, such as morse code. It has quite the keen eye and can pick up on other creatures' emotions, with quite an intuitive mind and a knack for solving puzzles. They are quite smart, and while they're not exactly shy, they are most certainly not the most outgoing creature. It loves to spend its time around the beasts of their native woods, and it has made many friends this way, but it is not the most accepted creature among their species or even much beyond. Since it is young, it is not a full Guardian yet, and it is not trusted with a creature to protect. Because of this, they have a lot more time to themself, and they enjoy spending this time with music or speaking in a peculiar tongue to the beasts around them.
Backstory: [TBRPd]
Crystal: the Crystal of Water
Magical Ability: Summoning blades of ice out of freezing water to attack/defend.
Other/Extra: There is a beast that began following Faun around, and now it keeps it as a travel companion. They can summon the beast, who they named Shiver, whenever they like, but it is the only beast that ever listens to them.
PalPad? Yuppers :)
Password: Faun cannot eat... so... I guess it likes the smell of sweet foods.
These sign-ups are now closed. The RP has already started.
Username:
Tsukoyomi
Character's name:
Alaparos Papadopoulos-Yrjö-Koskinen
Age:
527
Pronouns:
He/Him
What kind of creature are they?
Ophiotaurus, a creature who roams the deep guarding their very lives. People say that if one kills them and burns their entrails as an offering, then an unimaginable power will be granted onto them. This leads to many creatures hunting them for the off chance that these rumors are true, the population plummeting to a terrifying degree. What was once a stable population has now been reduced to only a few pods mostly migratory in nature. They are guardians of the ocean and carry with them a responsibility to preserve its natural beauty but due to its dwindling numbers, many members have begun neglecting that duty.
Appearance:
Alaparos is a large heavy set man with a sturdy build with Greek heritage. He has dark olive skin with smatterings of freckles as well as dark blond hair that reaches around mid back that is often tied up in a half pony tail framed around sea blue eyes. He occasionally wears makeup but keeps it light, limiting it to eyeliner and lip gloss. Both his ears are pierced and he has a septum CBR piercing, a plain leaf tattoo crawling up the left side of his neck. On land, he is bound to a wheelchair and though he is capable of walking on his legs, it is quite painful and he prefers to use mobility aids to travel around. Although he appears quite much like a human, the double set of horns sprouting from his temples and a long serpentine tail connecting to his deer like front legs give him away at once. He enjoys more feminine clothes and will often sport skirts when on land.
Personality:
Alaparos is a gentle where the others are cruel and empathetic where others couldn't give a damn. Alaparos is a gentle giant who would do anything to for those he feel close enough with, standing on the front lines not to fight but to protect the home he has made amongst the cruelty and sadism of reality. He is cheerful character bright against the drab scenery of the world, always willing to help out. He is the heart of any group he finds himself in, encouraging others and generally making the mood as cheerful and upbeat as it can be. He is very protective of creatures that are smaller than him which isn't a very high bar to set as he is easily taller than most. But sometimes he forgets that he's pretty big so he ends up bowling others over a lot. Do not be fooled, however, as he has his own brand of cruelty hidden under layers of kindness, cultivated over a lifetime of fearing for his life and fighting.
Backstory:
Unlocked at lv.5 friendship
(aka im going to write it later lmao)
Crystal:
Crystal of Life
Magical Ability:
Lifegiver
By reducing his own lifespan, Alaparos gives other an equal amount of time to live. For example if someone has a month left to live, Alaparos can give them another month left to live at the cost of a month of his own lifespan. Once that extra month is up, that person will probably die unless what had originally gave them only a month to live is cured. This process is painful for Al as it is quite literally taking his life away from himself
Other/Extra:
He's wheelchair bound when on land bc guess what. Dragging around a 2k pound tail on land is actually kind of hard and his legs weren't made for walking
PalPad?
Let me innnnnn let me INNNNNNNN
Password:
Salty. It reminds him of the sea
Character's name: Aella Belos
Age: 25
Pronouns: She/her
What kind of creature are they? Harpy, a semi humanoid creature who was said to have served Erinyes by bringing those who have done crimes to be punished. Stories say that they steal food from their victims while they ate, leaving them staving.
Appearance: Aella has pale skin that make it look like she hasn't ate anything in weeks. She has pale blue eyes that remind those who stare into it of the sky, and pure white hair dyed pale purple and yellow at some parts, although the dyed sections looks like it was done by a 5 year old. As a harpy Aella's hands and feet are replaced by scutes (the scales on a bird's legs) and her nails are sharp black talons. Large feathered wings and a long tail resembling an eagle complete her harpy appearance.
Aella doesn't wear much for clothing, just a simple sundress that's covered in rips and tears. She also wears golden bangles on her wrists and a choker necklace with a feather on it.
Personality: Aella like the wind and the storms, likes to act on her own. Valuing freedom over all, she hates being told what to do and following rules. Aella's biggest dream is to be in history, so she's always aiming to be unique and different from everyone.
Aella's biggest flaw is that her desire to be herself can lead her to ignore warnings from others, even from respected and trustworthy people.
Backstory: TBRP'D
Crystal: The crystal of Sky
Magical Ability: Wind manipulation. She uses this ability to blow away enemies and help her fly faster.
Other/Extra: She is the youngest of 6 siblings.
PalPad? Well sure, let me in.
Password: Meat! She will go crazy for any meat, and quite enjoys hunting for them too.
Character's name:Chase Cielo Cockerel
Age: In his teenage years (19)
Pronouns: He/They
What kind of creature are they? Tengu; in Japanese folklore they are known to take form as a creature that is crossed between a monstrous bird and a being.
Appearance: (description, picture, or both) His face is human-ish but there are some feathers/markings under his eyes. HIs hair is also made out of feathers that resemble the ones of a scarlet macaw. He also has a tail and tiny wings .There are also feathers that kinda poke out of his elbows. He also has bird legs (roadrunner legs!) that make him a bit faster than the average human. He has yellow eyes and a (kinda) long nose.
Personality: Witty and explosive, Chase is the one friend in the group that's down to try everything. He will tease you with good heart and console you at bad times. Sometimes he may be protective of what's close to him.
Backstory: (optional) TBRP'D!
Crystal: Crystal of fire
Magical Ability: He can summon fire that can force people back or burn them.
Other/Extra: He cannot fly very well because his wings are smaller than average. Instead, he likes to run.
PalPad? (Y/N)Sure! No prob!
Password:
MEGATRON HAS FALLEN!! I, STARSCREAM, NOW LEAD THE- Oh we weren't talking about Transformers? Well, this is embarrassing.
Character's name:Celestia Aziuxio
Age: 16 in appearance
Pronouns: she/her
What kind of creature are they? Kitsune/Kumiho
Appearance: (description, picture, or both) (she also has nine tails https://picrew.me/shareImg/org/202204/626197_bBzZNJZN.png
Personality: She is cheerful, friendly, kind, and gullible.
Backstory: (optional)
Crystal: Sky
Magical Ability: She can fly, she has wings after getting the stone
Other/Extra: nope!
PalPad? (Y/N) Sure!
Password:
Character's name:Ilia Lunarmoon
Age:18
Pronouns:She/Her
What kind of creature are they?A Leonin, a humanoid lion warrior. The places that Leonin guard are rarely even trespassed by gods. They can speak both English and Leonin language. Leonins often wonder what is beyond the area that they guard and seek to test themselves in a wider world.
Appearance: Ilia has rich golden fur and no mane. She has a tawny stripe going down her back and in between her eyes that starts at her nose and ends at the tip of her tail. She has black claws on her hands and feet. She often wears silver armor and has a bow in her hand.
Personality:Ilia is a trickster. She enjoys tricking random strangers by shooting an arrow inches away from them. She also likes sneaking up on people and stalking them randomly. Once you get to know her, she won't trick you as much. On the inside, she has a soft heart and she doesn't want to hurt anyone or fight, that's one of the reasons why she purposefully doesn't aim her arrows at people and instead next to them.
Backstory:TBD/ maybe TBRPd (I'm at a writer's block right now, so I will show her backstory as soon as I can)
Crystal:The Crystal of Thunder
Magical Ability:Ilia can make thunder strike anywhere at will.
Other/Extra:She will not hurt anybody unless for a last resort in a fight (It has something to do with her backstory that I haven't fully written yet).
PalPad? Yes
Password:Spicy is her favorite flavor.
Hunterz~Wolf
Character's name:
Evander Nyle
Age:
19
Pronouns:
He/Him
What kind of creature are they?
Faun?
Appearance:
Personality:
Unlike the other fauns he lived with, he was seriously lazy and has the high tendency to fall asleep anywhere and everywhere at the worst times possible. While there were moments he’d be motivated enough to work, it only lasts at an hour max before he goes back to torpor.
While he was deemed too lazy to even have any sort of interaction with others, he actually really likes to make friends, especially with creatures other than fauns. And for this reason, animals became his best friends, accompanying him even as he slept under the cover of the trees. He was very gentle and caring with them and always made sure they got what they wanted, giving the animals the same treatment, a mother would give their child. It was the only time people would see the hardworking side of him, as he’d skip his normal naps and spend day and night either fixing their homes and nests or gathering their food.
On bad days, he wouldn’t unleash his anger like the other male fauns his age, who’d use their horns and head strength to topple down trees or picking on the weaker ones in the herd. All he’d do is sit in the corner and sulk, sometimes crying if it got too bad, for a few minutes before he goes back to sleep and forgets it all. Since he is very forgetful, most bad memories don’t stick in his head for long, other than a few unforgettable ones.
Backstory:
Their family was never a part of the herd, they stayed further away in the high mountains rather than the lush forest, where you could just stand on the tip of your toes and touch the sky. He loved it there, how it was peaceful and quiet, just a nice place for him to relax in. His father would fetch wood and his mother would go down the mountain from time to time and pick plants to eat for dinner, a routine the boy had always looked forward to as he’d be able to meet the animals that couldn’t climb up to his home. While the mother faun plucks out the fruits from the bushes, he’d run around and laugh with the rabbits, sing with the birds and climb with the monkeys, forgetting about his parents. They’d always come back to get him when they were done, he didn’t worry about a thing.
But the sun had set, his mother never came and the only one who had came to fetch him was his father, looking distraught as he ushered his son away from the area. Instead of going to the mountains, they headed for the village deep in the woods. The little faun didn’t understand.
Why was there an orange glow at the peak of their home, and why was there blood on his father’s sleeve?
Crystal:
Normality
Magical Ability:
He had the natural ability to communicate with animals since he was young. While he couldn’t master the art of summoning a beast, his ability still allowed him to replace strength with numbers, calling the animals nearby to create a whole army. Of course, this would only be advantageous if there were that many animals in the area. In conditions where there are only little of them, he won’t be able to use this ability much. This also relied on the animals present itself as, of course, not every place he’d go through would have a strong animal that would aid him with its strong attacks.
Of course, this didn’t mean he wasn’t capable of fighting without them, he has unbelievable strength just as the other fauns and will not hesitate to use his fists in a fight or utilize his horns. He also had his companion Ramu to help him in these situations.
Other/Extra:
Ramu is Evander’s magical companion, a sheep, since he was a baby, his fluffy wool becoming his pillow whenever the boy falls asleep. It seems harmless, just a floating blob of wool that follows Evander around and help him with the little things. Though, in times of danger, this innocent little sheep can shapeshift into a ram, doubling in both size and strength.
PalPad?
Yes please! :D
Password:
Evander is a huge fan of spicy things for some reason. He’s rarely had any spicy food, but he just loves the burning sensation it leaves on his tongue.
Character's name: Eris
Age: 1800
Pronouns: She/Her
What kind of creature are they? A Yuki-onna. There are a variety of legends about the yuki-onna's true identity, such as saying that the yuki-onna is a snow spirit or the spirit of a woman who fell over in the snow.
Appearance: Yuki-onna appears as a tall, beautiful woman with long black hair and blue lips. Her eyes are a striking gold color. Her inhumanly pale or even transparent skin makes her blend into the snowy landscape. She wears a pale blue and white kimono with long sleeves that hide her hands.
Personality: Sweet yet very mischievous.
Backstory: Eris was born as Emika Hashimoto. She had extreme intelligence and radiant beauty. One day she fell in love with a man who didn't love her. No matter what she tried, he rejected her. This caused her to flee to the mountains, where her body was later found frozen. She was reborn as a Yuki-onna, trapped to wander around hopelessly...
Crystal: Psychic
Magical Ability: Illusions/Delusions, with minor mind control abilities
Other/Extra: Her intelligence followed her into her ghostly state. Yet she developed a darker side that went by the name Akime (simply her old name backwards lol). This side doesn't care about simple little pranks and cruel jokes. Akime is the one who enjoys leading others to their deaths.
PalPad? Yes!
Password:Sweet
@*LunaEXE* I must ask you to revise your form and provide more evidence that you can follow rule #9 and #4, please reread the rules if you have to. Until you do this, I will have to decline your form.
@Hunterz~Wolf Crystal of Normality successfully reserved! Please complete your form as soon as you can. :)
@CutePikaEevee accepted!
Relm~Arrowny
Character's name:
Keiko Suzuki
Age:
537, appears 20 in her humanoid form
Pronouns:
she/her
What kind of creature are they?
Kitsune; A shapeshifting fox yokai possessing supernatural powers that become more powerful the older and wiser a kitsune is
Appearance:
Humanoid form
(Used a picrew since I was too lazy to sketch her out at that moment)
Anthro form
A form that is sort of "in between" her human and fox forms. Keiko resembles her fox form in this shape, except standing on her hind legs, and with the hair and outfit of her humanoid form
Fox form
(Also made this in a picrew, pretend she only has 5 tails in this pic)
Personality:
(Will write this later)
Backstory:
(Will write this later)
Crystal:
The Crystal of Ghost
Magical Ability:
(Will write this later)
Other/Extra:
Was originally gonna make a shapeshifting dragon character, but figured a kitsune would be more fitting for the crystal I ended up picking
PalPad?
Sure!
Password:
While she is by no means a picky eater, Keiko tends to prefer sweet food
Character's name: Scalopus (or Scalo for short)
Age: 2000, give or take a century or two.
Pronouns: He/They
What kind of creature are they?
Talpid: A subterranean creature, with a lifecycle that effectively allows it to live forever (assuming it isn't killed by outside forces) as long as the creature hibernates every hundredth year. The downside to this, however, is that they are very fragile during the first few centuries; 1900 is the absolute minimum age for which a Talpid may exit a tunnel system unsupervised without the others growing concerned after an hour, and even then being absent for more than a day is enough to get them to think you're dead.
Appearance: Scalopus, like most other members of his species, has brown skin that blends in with the dirt he tends to live in, black eyes, and spikes on his knuckles that aid him with climbing, digging, breaking rocks and hurting people, although he doesn't like using that last part much. He is shorter than average, probably the shortest in the group, but besideds that most of his proportions are that of a human's.
Personality: A rather stubborn man, usually needing quite a bit of coercion to convince him he's wrong. He still cannot efficiently tell threat from friend at first glance, but he does try his best to be welcoming and make friends, even if partly because he doesn't want to risk having to fight. He doesn't take many risks, usually creating and hiding in burrows to avoid or escape physical conflict, although deep down he does yearn to know what it feels like. Perhaps this is his chance?
Backstory: Ever since hitting the 19 century mark, Scalopus would go outside very often and for long periods of time, to the point where he spends most of the day out in the fields instead of underground. This resulted in him being a common face to see outside, as well as him being a constant source of stress for the fellow Talpids that fear for his life. [rest is TBRP'd]
Crystal: Mineral
Magical Ability: The ability to create and control tunnels in the ground.
Compared to the other members of his species that can create tunnels, his are thinner and go a shorter distance, but have a rather large "room" somewhere in the middle called a burrow, able to function as pretty much anything you'd need an underground room for, if you can get past the fact the walls, floor and ceiling are all made of dirt and/or rock. He can omit the burrow and just make it a regular tunnel, but it remains thin.
Other/Extra:
PalPad? Sure!
Password:
Scalopus would eat anything that's edible, but if he had to pick a flavor it'd be sweet.