Forum Thread
Decreasing Sweet output
Forum-Index → Bug Reports → Resolved → Decreasing Sweet outputAlso, I find that the 150k sweets for the SM is rather unreasonable with this system. I’ve made more than 80k interactions today, only to obtain a measly 11k sweets. Multiply it by 11 days, I’ll only have 121k sweets at the end of the event. How is this reasonable? I can grind my butt off the whole day, and still not get close to the SM.
Would be great if the sweets obtained will not decrease the more you interact.
Instead, we want to encourage our players to make between 10k and 50k'ish interactions per day - which is a doable as well as healthy amount. And 50k is, by the way, enough to get the SM from the current event (if you do it every day). Plus, you receive DPs from interacting as well, which also helps.
Also, regarding your comparably low numbers today: you have to consider that you also spend sweets today (on the upgrades), your first thousand'ish interactions didn't count much (because you didn't have the Large Candy Bag from the beginning), and your skill level starts rather low so you don't get too many sweets from Trick-or-treating on day 1. This will, however, increase.
Unless, my luck today was just bad lol.
Here’s the proof of my interactions and sweets: sweets.
interactions
Perhaps I phrased it a bit wrong there; I didn't mean to say that the sweets from interacting alone will be enough, but I'm saying that 50k interactions + Trick or Treating + Rumbling + DP from interacting will be enough.
However, I tried to do some math, but for some reason, the numbers don’t add up.
I’ll exaggerate the amount per day since it’ll seem more fair
Interacting 50k times: around 10k sweets, more than expected, given my 80k interactions with 11k sweets: total 110k sweets at the end of the event
DP: Lets say we stretch it abit and say that you rake up 1k sweets per day sending plushies, that gives you 11k sweets.
Trick or treat: lets say you get 20 users to trick or treat per day, which gives you a average of 50 sweets per person. This gives you 1k sweets per day, which leads you to getting 10k sweets at the end.
Rumbling gives a really, really small amount, but I’ll assume it gives 5k for the entire event.
This leads you to 136k sweets at the end, which is really far from the 150k
I didn't mean that we want to encourage everyone to make 50k per day. Otherwise I'd be saying that we want everyone to have the SM Event. And no, that's not what we want, obviously. You have to keep in mind that it's still a shiny mega. It still needs to be super rare. What's the alternative? Exactly: Shiny mega hunting it. Well good luck with that... At least we are giving you a doable hard challenge to get it without going through a SM hunt... The SM is certainly not a reward we want to give to everyone. Only to hardcore players, that's true.
But still we don't want players, who make 100-times more interactions than others (i.e. hardcore players) to have 100-times more rewards (or reward points) than casual players. We want them to have - let's say - 5-times (arbitrarily chosen number) as much rewards. Still higher, of course, as they put in more effort, but not so high that it'd unbalance things greatly.
It would be fairer to you, maybe, but not to newer players. Imagine you are a newer player; wouldn't you also want the same (or at least almost same) chance as an experienced player? We certainly don't want to discourage new players from enjoying the game.
Plus, the skill level isn't reset entirely. It is reduced to 20% of your progress, so you are rewarded for being a long-time active member. Just not in an unfair way.
Imo, it's not - like I said, the alternative is: Shiny mega hunt it. We didn't need to give you this opportunity; but we felt like it's a nice way so people can still get it. (Without spending money, by the way. I've also seen the mention of a "paywall" somewhere, and honestly this confuses me even more? There'd be a strong paywall if we made you shiny-mega hunt it from the Event Shop; but instead you can now gain it with hard work....)
It's actually one day longer than last year's Halloween event... It started one day earlier and has the same end date.
Chance, yes. I think everyone does have the chance. But you have to show effort. Again, this is a shiny mega event.
I think the problem is that the reward simply exists - which makes everyone want to get it. People think they deserve the reward simply because it's available? Which no, it shouldn't... I can't say it often enough, but it's a shiny mega. The alternative is a very long and extremely expensive shiny mega hunt.
We didn't need to give you this (again: doable!) option. But I thought it's a very kind (and motivating/challenging) opportunity. Honestly, take it or leave it... But if you don't want to put in the effort for it, then there's plenty of other rewards available in this event which are aimed exactly to players like you.
I'd understand if we were talking about a Pokemon that everyone needs to - for example - complete their dex. A Pokemon which everyone should get. But no, we're not talking about this. We're talking about something completely optional; something that should have a very very high value and should be owned by a small number of people.
I get it that the SM should stay rare but event shiny megas (outside from this event) are nearly impossible to get for the "normal" user who doesn't spend hundreds of DOLLARS for nuggets.
I really don't get why. You still have to do an insane amount of clicks to get the SM even if the sweets wouldn't decrease.
And I e.g. have to work 8h a day in my RL job btw. So that is not what I call "fair for everyone".
Also you should have stated that change in the first place. It really reminds me of those rigged games at the fair where you see the big teddy bear but it wasn't really possible to win it lol.
edit: and tbh. this whole thing demotivates me a lot
© by KaitoTemari
If you are not able to be active enough, why should you deserve a super rare prize which is aimed mostly to hardcore players...? Do you really want a shiny mega which literally everyone else owns? Where's the point in that?
If you don't have that much time, then just work towards the regular mega-able. That's what it's there for.
Also please stop implying that this is a paywall feature or anything. Like I said earlier, we're actually saving you from a huge paywall here - because the alternative is shiny mega hunting it from the event shop.
When I added the Dream Points to be a possibility for getting Sweets I frankly didn't even consider the nuggets behind it. I just thought it's a nice and fun way, because people like the Dream Shop and like to be encouraged sending plushies...
I personally really couldn't care less about the "DOLLARS" you mentioned in your post. We need money to run this site; but I personally have a well paying RL job and haven't touched a single penny from PH over the last few years. Not to mention that I'm the opposite of a money driven person; if anything, I'm inspired by minimalism... But anyway, I really don't see why this should be anyone's business.
I think it's a bit rude to imply that this is about money, when instead we tried to create new possibilities and new rewards which aren't boring to hardcore players on day 3.
It's incredibly discouraging to try to get it knowing it might not be possible without outside of site stuff like Autoclickers (and with the goal you set I believe you will see a spike in their usage on Pokeheroes, that can be said for sure), as well as knowing that clicking a lot doesn't feel rewarding, as the amount of candies decreases. And that is without saying that effort isn't the only thing, but also time, and many people even who can interact a lot simply will not be able to get it. Just because of lack of time.
I've been on this site since 2014, and I've seen a lot of things here. One of them is how Pokeheroes can fall and rise. This is certainly a fall when you overlook many people and pin your eyes only on hardcore players with TON of time, like Ecco was, making this reward be avaiable only to them.
But I saw the "complains" from the community and from my friends. I am really not sure if it is possible to get the sm with "only" 50k clicks per day.
Also the points about paywall is just what I and a lot of others felt when learning about the sweets decreasing.
It is overall really discouraging. Sorry, if it sounded rude >w<'
© by KaitoTemari
But anyway, I do still get how you (or your friends) are feeling. I think the problem is what I mentioned earlier:
The problem seems to be that everyone thinks they need to get it; and if they don't get it, they don't consider that fair. (And like I also said, if we're all being very honest, we don't really want there to be hundreds of SM Cursed Rapidash on site, do we? ... If we're being honest, we want that we ourselves own it but everyone else doesn't. Because the more users own it, the less it's worth. Compare it to the shiny Easter Event reward, for example. It's worth basically nothing.)
And that, however, I do now understand and will consider more in the future. I thought it's nice to add a new reward for our absolute hardcore players (who usually get bored after 3-4 days into an event when they've collected everything); but apparently this might demotivate those users who this reward wasn't even made for. Like I said, you don't need to have it...