Log In
Steel Weather Castform Don't have an account yet? Register now!

Forum Thread

Completely Random Treasure Chest

Forum-Index Suggestions Rejected Completely Random Treasure Chest
Trainerlevel: 68

Forum Posts: 620
Posted: Fri, 27/08/2021 16:28 (1 Year ago)
As the name suggests, a chest (not Mystery Box, a Chest) that has the capabilities to give out virtually anything available on this site. (Obviously there are exceptions).

Also, in addition to rewards, user can also receive punishments. (discussed later on)

Now, before anyone of you starts saying "Hey, we've seen this one already" or "This is too over powered to be here", bear with me till the end.

How to obtain this
Show hidden content
This chest needs fragments to restore, which means, after gathering 10 fragments (my opinion is that 10 will be better), one can go to the Gem Collector who would merge the fragments with the help of 5 gems of all kinds (maybe 10 will be better).

This will provide the person a Completely Random Treasure Chest.

Also note that, the treasure box sprite is of only one colour (as spriters/artists may choose, though tattered & brown will suit it). The name of treasure chest is Completely Random Treasure Chest. Individual won't be rewarded with any random treasure chest -- it's the name of the chest.

Obtaining the Fragments
1. Mystery Boxes: The chance of obtaining a fragment is highly minuscule; even lesser than summon items.
2. Treasure Hunt: The chance of obtaining a fragment is even lesser from treasure chests (because one can easily play with only 500 gc)
3. Extremely rare, from the beach.

After obtaining a fragment (even from trades and stuff), one can't obtain another fragment for some 10-20 days (random). If a user tries to do so, the message/popup will appear, like "The Mysterious Fragment in your bag repels the other mysterious fragment. Until this power subsides, you can not put another fragment in your bag."

If someone tries to send a gift to themselves, they still can't obtain another one. If gifted to someone else, they can obtain another one if the said user has accepted the gift, though the "can't obtain fragment" time will reset.

Also, if you have opened a Completely Random Treasure Chest, you can't open another one for 5 days. If a user tries to do so, the message/popup will appear, like "The violent energy from previous opening hasn't subsided yet. Wait for XX Days XX Hours before opening one."

Show hidden content
Theoretically, any item on site, though there are a few exceptions. The chances of obtaining non-items (like EXP, Shiny Chance etc. are more than that of obtaining items (like gems and stuff)

One can obtain:
• Any number of gems (higher the number, lower the chance).
• Any Mystery Box/Key (black and gold boxes and keys have many times lower chance than normal coloured ones).
• Any summon items in any quantity (higher chance than from mystery boxes; number limited to 1-4; higher the number, lower the chance-chance decreases exponentially).
• All items obtainable from mystery boxes (higher chance than normal boxes).
• Exp (needed for user to level up; ranges from 10% of current EXP to 70% of current EXP).
• Increased shiny chance by a certain amount for a certain period amount of time. Example, : Increased shiny chance by 0.5% for 2 days (Higher the number, lower the chance.).
• Double EXP/EHP gain to any random poke/egg respectively present in party (only one).
• Increased Mega Able Chance by a certain amount for a certain period of time. Example : Increased mega-able chance by 35% for 14 days (Higher the number, lower the chance).
• Raffle Tickets (game centre).
• Lottery Tickets (game centre).
• Increased game chips earning from Hangman for certain period of time.
Your next pokemon that hatches will be shiny/mega-able [i](Extremely rare; yes, even the legendaries and Ditto can be shiny, counts for every pokemon available -- lab, daycare, royal tunnel, beach, event mons, etc. Though, the chances of obtaining this from this treasure chest is lowered further in events like Shaymin, Kyurem, Zeraora, Event Distributions etc.).
(Extremely Rare, 10x more rare than previous buff) Premium (from 1 day to 1 month; higher the number, lower the chance).

Show hidden content
The chances of obtaining a punishment are slightly higher than that of obtaining rewards (52:48 ratio).
Punishments can be virtually anything, like the negatives of the rewards available. Some examples/special ones are:

• Since they can reward items, they can also remove any amount of any item from the bag (higher the number, lower the chance; More the number of items you possess, more will disappear).
• Multiple items can also be removed from bag (Like, removed 3 PokeBalls, and 2 honey).
• Reducing EXP (userprofiles) or EXP/EHP gain for a certain amount of time.
• If number of items in bag is insufficient/very less, the chances of decreasing shiny/mega-able for a certain amount of time will be higher (To counter people from sending themselves their precious goodies before opening the treasure chest).
This can be harmful to people who already had less amounts of items and stuff, so adding this feature might not be good, though possible derivations from this can be made possible.

• Extremely rare, more rare than receiving premium -- Reducing number of premium days [i](from 1 day to 1 month; higher the number, lower the chance; number of days depends on the current number of days of premium remaining.)
Evil Karp's Curse: Next (10-200) Pokemon caught at Emera beach will be Magikarp only. No shinies, no mega-able. Won't expire until the said number of karps are caught.

Many more ideas can be innovated into this -- more the minds, less the errors.

Important FAQs:
Show hidden content
Q: Why is it so hard to obtain?
A: Well, considering it rewards generously, it naturally needs to be scarce.

Q: Why should this be implemented?
A: Well, there have been little to no modifications to the Mystery Boxes for so long. There was a hype about a Silver Box/Key pair long ago, but that was not implemented. Also, considering the risks and rewards of this chest, it will be sort of mini-quest.

Q: Why are there punishments, and also why are they so harsh?
A: Look into the rewards, and look into PH's history -- there are always rewards, however minuscule. It's about time some nerfs are introduced to this ever filled happiness and rich world.

Many more doubts/questions have been answered along with the rewards/punishments, and if anyone still has doubts, ask away, we'll clear them together.

Now, it took me 2 days to think of all of this and to write them, so I hope it is at least open to public voting instead of getting rejected outright.

Trainerlevel: 96

Forum Posts: 7,912
Posted: Sat, 02/10/2021 12:25 (1 Year ago)
Thread has received Mod approval and is now open for discussion.
Credits for avatar to ~Cookie~

Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!
Trainerlevel: 69

Forum Posts: 1,919
Posted: Sun, 03/10/2021 14:20 (1 Year ago)
Please no.

Honestly, this would be a very interesting idea if the punishments didn't exist. Particularly the loss of items one. I understand they're supposed to be a nerf for the 'generous' payout of the box, but imo, the risk is not worth the reward in this case.

A risk VS reward system only really works if the reward outways the risk. 'Is it worth all this time and effort and possible failure?' You seem to think it is, but I disagree.

Now, the possibility of obtaining 4 summon items at once is intriguing, but is it worth loosing 10 of the ones I currently have in the process?

Quote from PunishmentsSince they can reward items, they can also remove any amount of any item from the bag (higher the number, lower the chance; More the number of items you possess, more will disappear).

So, you didn't specify the amount, but I take this to mean if you have something less than a hundred, you'll loose just under 10 items of that type. If you have over a hundred, you'll loose more than 10, and so on. Problem I have with this is that a risk vs reward system only really works if the risk exists within that system somewhat. Take the Coin flip game in the game center for example: The whole point of the game is that you can place your bet in to be possibly rewarded with double the GC you put in, the risk is that you could loose your bet if you aren't lucky. Loosing game chips is obs not nearly the the same as loosing your bag items. In this case, you'd be loosing something that you likely obtained through other means, like summon items from mystery boxes/buying them. Say you were saving up for a shiny hunt, and had about 150 rubies for that hunt. Say you went through the effort of getting this box, opened it, only to loose 10 of said rubies? That is a lot of value to be loosing in a single chest.

Also, one may be able to say the 'nerf' is the difficulty to obtain the box. As you describe it, it would be about twice the difficulty of a mega stone + 10 summons items. That, plus the fact that you'd have to wait at the very least over a month just trying to get fragments for this thing. Honestly, alone I don't think this is worth the effort, certainly not with the risk of loosing my hard-earned items! Not to mention, even if I do earn a reward, I'm more likely to obtain gems or mystery boxes, which I could easily get through the game center or rumble respectively.

All in all, I don't think this box is worth it. Even if I can get increased shiny chance, it's just too much effort and too high a chance to fail imo.

No support here.
Trainerlevel: 39

Forum Posts: 86
Posted: Mon, 04/10/2021 05:26 (1 Year ago)
BlackReshiram is completely right, I don't see any way to risk this thing, especially since I can even get punishments and not ONLY valuable items, so the rarity and punishment details give me a big no to tell to this suggestion.
Quote from Satoru GojoThroughout Heaven and Earth, I alone am the honored one.

Quote from Satoru GojoPerception, communication...every action associated with living is forcibly repeated an infinite number of times. It's ironic, isn't it? When granted everything, you can't do anything.

Trainerlevel: 34

Forum Posts: 90
Posted: Mon, 04/10/2021 05:42 (1 Year ago)

Title: Woah woah hol up

When I first looked at the prizes, I was like, woah… that’s really good tbh

then when I looked at the punishments

dang. that ain’t good

Firstly, I’d like to state the way to counter these punshiments stated.

1. Putting all valuable items inside a PT to yourself. If you are a experienced user, chances are you have a lot of different items, and won’t be little enough to trigger a shiny chance decrease even if you dump all your valuable items in a PT.

2. Reducing trainer exp? I don’t think people really care for that stuff lol, Not sure how to decrease the Egg exp nerf tho, so that may be a good idea.

3. well well, that can’t hurt me if I don’t have premium :) but in all seriousness, this will encourage something which will be stated at point number 5.

4. Evil Karp’s curse: Also will be stated in point number 5, but I wouldn’t mind more karps in my box lol.

Finally, point number 5:

The above punishments may have one simple solution that many people may resort to, and that’ll be multi accounts. They’ll simply send the chest over to a alt account to open, and there’s really no setbacks.

Unless you have a idea to counter point number 5?
Trainerlevel: 55

Forum Posts: 1,108
Posted: Mon, 04/10/2021 20:35 (1 Year ago)

Is a good idea, but the punishments... i think it doesnt worth it, especially since the box is extremely rare. I think the fact that the chest is very rare is already enough nerf
Trainerlevel: 37

Forum Posts: 692
Posted: Mon, 04/10/2021 20:54 (1 Year ago)
I agree, the punishments aren't worth it, especially since the chance of a punishment is higher :(
Trainerlevel: 58

Forum Posts: 93
Posted: Mon, 04/10/2021 23:32 (1 Year ago)
I like the rewards the chest can yield, but the punishments (especially losing items and premium days...ouch) are much too harsh for me to want to take a chance on.

Trainerlevel: 63

Forum Posts: 208
Posted: Fri, 08/10/2021 01:46 (1 Year ago)
like others have said, i think the punishments outweigh the rewards, and therefore would immediately make me not want to try it. even without the punishments, though, i feel like this would be way too difficult/time consuming and not enough worth the effort. i do like the concept a lot, but i think the combination of difficulty + punishments makes it rather unappealing, at least to me. for now, i'll just vote that i won't use it, but i do like the concept! i just think it could be laid out better
Trainerlevel: 60

Forum Posts: 697
Posted: Fri, 08/10/2021 02:16 (1 Year ago)
No support, at least for the punishments, because as others have said, between the difficulty to obtain and the risk of losing valuables outweighs the benefits.

The past, the future, and all that comes between. I deny it all.
- The Kaiser Oblivion -

💎 ToyHouse | Tumblr 💎
Gif is from Bravely Second. Avatar was drawn by me.
Trainerlevel: 25

Forum Posts: 46
Posted: Sat, 23/10/2021 20:33 (1 Year ago)

Title: Ultimate Gamble?

If this somehow does get implemented, I'm probably selling this thing for... 10,000 maybe? Could end up going for less. But yeah, the main problem is the fact it's over a 50% chance I'll lose something after getting 10 rarer-than-summons fragments to create the thing. I don't consider myself a gambler, especially with what would be a lot of work for probably a net loss.

If I need 10 fragments that are rarer than its rewards, then why don't I just go for the rewards? At least how I'm thinking it, shiny hunting gives a better probability than 10 very rare fragments that might result in 1 guarantee of a shiny, or a mere 0.5% increase.

Your response seems to basically be that the userbase is being rewarded too much, so we should try harming the economy with massive gambles on this "completely random chest". That would probably better go to the staff on how good of an idea is, but for the people that want more stuff? I don't see how we're going to support the opposite. At currently 15% approval, this isn't happening. Neat experiment though, but try again with a 10% chance of loss.
Trainerlevel: 96

Forum Posts: 7,912
Posted: Wed, 20/04/2022 12:49 (11 Months ago)
This suggestion has received less than 60% support and was moved to rejected.

Total votes: 51
Support ratio: 15.7%
Credits for avatar to ~Cookie~

Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!