Ya'll hate me :sob: But since the start coins were 1:20
ratio. But much like crafting, they were all placed before City and
Journeys and boosts were ever a thing. Now that they are, coins are
insanely easy to obtain. There is maybe half a million coins in
circulation right now (As in totaling everyone's coin count)
As the real world works, supply and demand. The crafting was
adjusted slightly for the bundles, now coins have been adjusted.
They go by a much easier to understand 1:10 ratio now.
But not all is doom and gloom!
Most potions we want people to spend coins on. Especially
for things like trait shufflers, maybe the most important buyable
potion we have. So many potions have their PD costs decreased in
order to keep their coin prices from increasing too much and the
limit on large energy potions have been removed. Our item/ran
exchange for currency has also been adjusted so one gets more coins
for their rans and some items have been buffed
We want coins to be helpful, but not exploited. Having only coins
be used to buy Ransolites or many being coin bought and put UFT
constantly does cause issues, but we don't want to get rid of
coins. Sure we *could* get rid of coins for all Ransolites, but we
don't want to do that either. Again, they are meant to help. Maybe
someone usually always buys with PD but one day is broke but
there's an egg they desperately want, coins can help (it has in the
past) So while the nerf is pretty painful, it should help coins to
be used more for helpful situations and prevent any possible
exploitations someone may try and attempt in the future.