Forum Thread
Prestae High (BNHA RP, Not Accepting)
Forum-Index → Roleplay → Prestae High (BNHA RP, Not Accepting)Rules:
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- All PH rules apply
- Don't be op
- meme and I are the admins of this thread
- Please add weaknesses to your power
- If we deny your form and you have any questions PM the one who denied you
- Don't derail the plot
- Don't use quirks characters already have
- No one lining
- Please talk with full sentences and properly structured ("Hello." She said) ([she walked up to him] hello.)
- This is not related to the main plot, so One for All doesn't exist
- Have as many characters as you can handle
- If you have more than one student, please try and balance Hero types
- I'll add more later
Warnings:
Skylar$ (1) Unstructured post.
- Don't be op
- meme and I are the admins of this thread
- Please add weaknesses to your power
- If we deny your form and you have any questions PM the one who denied you
- Don't derail the plot
- Don't use quirks characters already have
- No one lining
- Please talk with full sentences and properly structured ("Hello." She said) ([she walked up to him] hello.)
- This is not related to the main plot, so One for All doesn't exist
- Have as many characters as you can handle
- If you have more than one student, please try and balance Hero types
- I'll add more later
Warnings:
Skylar$ (1) Unstructured post.
Form:
My Forms:
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Name: Oru Katto
Age: 15
Appearance: Oru is a female with long, grey-white hair and somewhat dull red-brown eyes. She has a medium height and a normal build with skinny limbs.
Power: ‘Origamagic’. Her quirk is paper manipulation. She can fold, harden and bend paper with her mind, contactless. The longer she holds the paper for, the weaker her arms get until she is worn out. Due to this, she has weak bones and limbs which makes her easy to defeat.
Motivation: She wants to fold the world back into a suitable state of justice.
Hero Type: Fighting
Name: Shinku Onikisu
Age: 15
Appearance: A semi-tall male with shaggy, onyx hair. He has an ordinary looking face with very intense eyes with varying colour (see quirk).
Power: Variris (Vary-Iris): The power to change his eye colour. He doesn't have much control over it because it changes on emotion.
Motivation: He wants to show the world that even people without flashy or helpful quirks can assist in changing the world.
Hero Type: Rescue
Name: This one is a WIP
Age:
Appearance:
Power: Swap. He can switch position every few minutes with a small object he sees. He normally keeps small-medium squares with him to throw and teleport to.
Motivation:
Hero Type: Human Exercise teacher
Other:
Name: Sōsa Sura ‘Sura-Senpai’ ‘Ventriloquist’
Age: ???
Appearance: A tall man with a padded, black tux and grey trousers. He wears huge black boots and white gloves, making his outfit sleek yet optimal for most rescue situations.
Power: They can create invisible strings that pick up object with a weight below two kilograms. The size can be anything and they can pick up as much as they can as long as it below that amount.
Motivation: To prevent people dying in rescue situations, as that’s what happened to his mother.
Hero Type: Rescue teacher
Other:
Age: 15
Appearance: Oru is a female with long, grey-white hair and somewhat dull red-brown eyes. She has a medium height and a normal build with skinny limbs.
Power: ‘Origamagic’. Her quirk is paper manipulation. She can fold, harden and bend paper with her mind, contactless. The longer she holds the paper for, the weaker her arms get until she is worn out. Due to this, she has weak bones and limbs which makes her easy to defeat.
Motivation: She wants to fold the world back into a suitable state of justice.
Hero Type: Fighting
Name: Shinku Onikisu
Age: 15
Appearance: A semi-tall male with shaggy, onyx hair. He has an ordinary looking face with very intense eyes with varying colour (see quirk).
Power: Variris (Vary-Iris): The power to change his eye colour. He doesn't have much control over it because it changes on emotion.
Motivation: He wants to show the world that even people without flashy or helpful quirks can assist in changing the world.
Hero Type: Rescue
Name: This one is a WIP
Age:
Appearance:
Power: Swap. He can switch position every few minutes with a small object he sees. He normally keeps small-medium squares with him to throw and teleport to.
Motivation:
Hero Type: Human Exercise teacher
Other:
Name: Sōsa Sura ‘Sura-Senpai’ ‘Ventriloquist’
Age: ???
Appearance: A tall man with a padded, black tux and grey trousers. He wears huge black boots and white gloves, making his outfit sleek yet optimal for most rescue situations.
Power: They can create invisible strings that pick up object with a weight below two kilograms. The size can be anything and they can pick up as much as they can as long as it below that amount.
Motivation: To prevent people dying in rescue situations, as that’s what happened to his mother.
Hero Type: Rescue teacher
Other:
Name: Upepo Alaskian
Name pronounciation: Ooh-pe-po-ae-la-skia
Age: 19
Gender: Male
Power: Wind-- Upepo can manipulate air into shields as well as use the wind to boost his speed.
Quirk: Upepo can only use his speed bost for up to twenty minutes, and if he uses it over, not only does he start to feel pain, cramps, he can lose his ability of speed for up to the next few hours.
Motivation: To become a better runner, mage and to learn how to open up more to other people
Hero Type: Rescue
Other:
(Sock-a)
Age: 15
Appearance: 5’4 girl with long hair that looks like this but a light lilac color. She has wide playful eyes that are black. And on her days that she’s not at school she will just wear a large pink sweater
Power: manipulation of peoples minds she can control that persons actions but only when they don’t see her. So when she fighting she has to sneak up behind someone. When she uses her power she gets a bad headache but if she uses it for more than 25 minutes she’ll pass out and the affects will disappear
Motivation: she thinks that everyone is a good person inside and she wants to try to reform some of the villains to become better people
Hero Type: fight
Other:
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Name: Gearo
Age: 16
Appearance: wears lightweight metal gear to provide him with defense and to help him move faster. He has many many magnetic things around his armor. He is much shorter than most, but he is very agile. He wears a green short-sleeved shirt and black pants under the 'armor'.
Power: He can touch things to make them magnetic. The smaller the object, the more magnetic it will be, and less magnetic if the object is larger. Liquids can reverse the effect. Gearo's quirk is making things magnetic, but that needs further explanation I feel. First off, he can turn his quirk on and off at will. I mean, you don't want things randomly sticking together all of a sudden. Now for the main part of his quirk. He uses his right abd left hand to make things magnetic. Things touched by the rught hand will always follow thing touched by the left hand. Once he touches something with one of his hands, it will move to his other hand to touch things, unless he puts his thumb and index finger together. This lets him make multiple things magnetic, and it will pass on to the other hands turn once he touches his two fingers together again. The second hand does the same, but instead of it moving to his other hand, his quirk will deactivate. I would also like to point out that this isn't normal magnetism. Depending on how big/small thibgs are, things can fly across a room to another thing. It also isn't affected by normal magnetics. The way things are decoded how much magnetism it has is determined if you cut one of the objects in half, then added the weight of the other object too it, always cutting the larger objects weight in half. Deactivating his quirk will not let him make anything else magnetic, but deactivating his quirk for the second time in a row will take away the magnetism of it.
Motivation: To help people and make the world a better place.
Hero Type: Rescue
Other:
Age: 16
Appearance: wears lightweight metal gear to provide him with defense and to help him move faster. He has many many magnetic things around his armor. He is much shorter than most, but he is very agile. He wears a green short-sleeved shirt and black pants under the 'armor'.
Power: He can touch things to make them magnetic. The smaller the object, the more magnetic it will be, and less magnetic if the object is larger. Liquids can reverse the effect. Gearo's quirk is making things magnetic, but that needs further explanation I feel. First off, he can turn his quirk on and off at will. I mean, you don't want things randomly sticking together all of a sudden. Now for the main part of his quirk. He uses his right abd left hand to make things magnetic. Things touched by the rught hand will always follow thing touched by the left hand. Once he touches something with one of his hands, it will move to his other hand to touch things, unless he puts his thumb and index finger together. This lets him make multiple things magnetic, and it will pass on to the other hands turn once he touches his two fingers together again. The second hand does the same, but instead of it moving to his other hand, his quirk will deactivate. I would also like to point out that this isn't normal magnetism. Depending on how big/small thibgs are, things can fly across a room to another thing. It also isn't affected by normal magnetics. The way things are decoded how much magnetism it has is determined if you cut one of the objects in half, then added the weight of the other object too it, always cutting the larger objects weight in half. Deactivating his quirk will not let him make anything else magnetic, but deactivating his quirk for the second time in a row will take away the magnetism of it.
Motivation: To help people and make the world a better place.
Hero Type: Rescue
Other:
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Name
Kanjo Fukigen
Age
14
Appearance
Kanjo is the average build for his age. His hair is short, very messy, and white-colored, and his eyes are black. He is usually wearing the Prestae High uniform, but his casual clothes are very simple.
Quirk/Power
Emotion Projectile - Kanjo can create small projectiles whose shape and color changes depending on the emotion that people near him (and also himself) are feeling. For example, if he is near someone who is sad (or is sad himself), he will be able to create a large, blue, teardrop-shaped projectile.
The downfall to that is that, if he makes too many projectiles out of one specific emotion, he will feel only that emotion for a few hours.
Motivation
To become a popular hero, although he is not focusing only on fame.
Hero Type
Fight
Other
Kanjo Fukigen
Age
14
Appearance
Kanjo is the average build for his age. His hair is short, very messy, and white-colored, and his eyes are black. He is usually wearing the Prestae High uniform, but his casual clothes are very simple.
Quirk/Power
Emotion Projectile - Kanjo can create small projectiles whose shape and color changes depending on the emotion that people near him (and also himself) are feeling. For example, if he is near someone who is sad (or is sad himself), he will be able to create a large, blue, teardrop-shaped projectile.
The downfall to that is that, if he makes too many projectiles out of one specific emotion, he will feel only that emotion for a few hours.
Motivation
To become a popular hero, although he is not focusing only on fame.
Hero Type
Fight
Other
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Name
Reji Sei
Age
30-ish
Appearance
Reji is quite tall, fittingly for her age. Her hero outfit (which is also the outfit she wears during classes) is a simple skirt, a long-sleeved, fancy shirt with a tie, and high heels; essentially a bigger version of the classic schoolgirl uniform. There is basically no combat-related feature to it, as she leaves it all to her quirk. However, the most noticeable thing about her appearance is her hair; it is colored in a nice shade of brown, but its also long, somewhat poofy, and very large. She has trouble going through a few doors thanks to that.
Quirk/Power
Hair Inventory - Reji can store any non-living thing into her hair, and also take it out at any time at will. She doesn't use that quirk only for usefulness; she also uses it during combat, as she is able to launch objects that are in her hair onto opponents. If a tuft of her hair falls off or is cut off, any object that was stored near said tuft will jump out. She doesn't know how her quirk works scientifically, but she assumes that objects shrink in size when inside her hair.
The downfall to that quirk is that, if she has too many objects in her hair, her hair's health starts depleting.
Motivation
To help students become heroes.
Hero Type
Homeroom Teacher
Other
Reji Sei
Age
30-ish
Appearance
Reji is quite tall, fittingly for her age. Her hero outfit (which is also the outfit she wears during classes) is a simple skirt, a long-sleeved, fancy shirt with a tie, and high heels; essentially a bigger version of the classic schoolgirl uniform. There is basically no combat-related feature to it, as she leaves it all to her quirk. However, the most noticeable thing about her appearance is her hair; it is colored in a nice shade of brown, but its also long, somewhat poofy, and very large. She has trouble going through a few doors thanks to that.
Quirk/Power
Hair Inventory - Reji can store any non-living thing into her hair, and also take it out at any time at will. She doesn't use that quirk only for usefulness; she also uses it during combat, as she is able to launch objects that are in her hair onto opponents. If a tuft of her hair falls off or is cut off, any object that was stored near said tuft will jump out. She doesn't know how her quirk works scientifically, but she assumes that objects shrink in size when inside her hair.
The downfall to that quirk is that, if she has too many objects in her hair, her hair's health starts depleting.
Motivation
To help students become heroes.
Hero Type
Homeroom Teacher
Other
Age: 18
Appearance: Lillian has dark brown shoulder length hair and green eyes. On the streets you can commonly see her wearing a black shirt with a blue X on it and a blue jacket with grey trousers and trainers.
Power:Flammable Acid- Mirayu can produce an oil like acid from her sweat on her neck and arms. This acid is very flammable and close contact with a flame would cause it to set alight. If it touches any metal, if will harden easily and take 30mins up to 2hours depending on what metal, The substances known to stop it are Sulfur(solid), Pure Silver, Bone, Jungle wood and anything with an electrical current.
Motivation: To protect as many people as possible.
Hero Type: Fighting
Other:
Name: Forea Kimina (Four-ay-a Ke-mean-a)
Age:19
Appearance: Kimina has short, bobbed, light blue hair and blue eyes. You can see her wearing a shirt and a skirt on good days that are both white with silver highlights.
Power: Forea can manipulate liquid metal at her will. Although the metal is soft and easily sliced through. Only when she stops controlling it would it begin to harden
Motivation: To discover as many places as possible for saftey reasons.
Hero Type:Rescue
Other:
Yael Naim
00:00 ●━━━━━━─────── 03:42
⇆ㅤㅤㅤㅤ◁ㅤㅤ❚❚ㅤㅤ▷ㅤㅤㅤ ㅤ↻
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Name:
Mirai Ryudo
Age:
16
Appearance:
She has short yellow hair with light blue ends, that get spiky when she's storing electricity. She has light skin with blue eyes. She usually wears a blue shirt with an lightning bolt on it with a pastel, purple jacket and a purple skirt. She also wears special gloves that has a connection cord linked to her body where she can recharge her internal battery from an electrical source. It also helps with concentrating energy into one blow.
Power: Charge
With this quirk, the user can control electricity flowing from their body. This form of electricity can come out as spheres of voltage, that can be broken as a form of bomb. Along with this, her body contains an internal battery that fuels her attacks. Each attack does use up her sections of her battery's power supply and when it runs out, she passes out. She can recharge her battery when she's still conscious by absorbing electricity from other sources like phones and cables.
Techniques
-Zap Impact
She charges up a fist-size ball of concentrated electricity on her fist and hits the opponent with a devastating blow.
-Static Current
She can charge her body with static electricity, by moving around, that helps her dash 100% faster for about 5 minutes. It also can cause paralyzation on contact. This can also make her intangible to physical attacks for 5 minutes.
Motivation:
She wants to be as great of a hero like her mother. After her father passed away, due to a massive injury by a villain, her mother supported her and said that she can be a hero, just like her and her father.
Hero Type:
Fighting
Other: Her mother and Father are both professional heroes. Her mother is known as the Hero named Blizzard. Ever since she was a child, Mirai seemed to be immune from mental trauma, like the time she hit her head against a rock, only to suffer from a concussion, but was fine in the end.
Mirai Ryudo
Age:
16
Appearance:
She has short yellow hair with light blue ends, that get spiky when she's storing electricity. She has light skin with blue eyes. She usually wears a blue shirt with an lightning bolt on it with a pastel, purple jacket and a purple skirt. She also wears special gloves that has a connection cord linked to her body where she can recharge her internal battery from an electrical source. It also helps with concentrating energy into one blow.
Power: Charge
With this quirk, the user can control electricity flowing from their body. This form of electricity can come out as spheres of voltage, that can be broken as a form of bomb. Along with this, her body contains an internal battery that fuels her attacks. Each attack does use up her sections of her battery's power supply and when it runs out, she passes out. She can recharge her battery when she's still conscious by absorbing electricity from other sources like phones and cables.
Techniques
-Zap Impact
She charges up a fist-size ball of concentrated electricity on her fist and hits the opponent with a devastating blow.
-Static Current
She can charge her body with static electricity, by moving around, that helps her dash 100% faster for about 5 minutes. It also can cause paralyzation on contact. This can also make her intangible to physical attacks for 5 minutes.
Motivation:
She wants to be as great of a hero like her mother. After her father passed away, due to a massive injury by a villain, her mother supported her and said that she can be a hero, just like her and her father.
Hero Type:
Fighting
Other: Her mother and Father are both professional heroes. Her mother is known as the Hero named Blizzard. Ever since she was a child, Mirai seemed to be immune from mental trauma, like the time she hit her head against a rock, only to suffer from a concussion, but was fine in the end.
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Kichi Ryudo's Form
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Name:
Kichi Ryudo
Age:
18
Appearance:
Kichi has long, hazelnut colored hair that she keeps in a ponytail with a green tie. She also has a bang over one of her teal eyes, kept up with a clover clip. Her outfit consists of a large, red hoodie dress and a pair of shorts with a bunny and bat sewn to the sides. She also keeps a yellow pouch across her waist that contains chips. She also has a pair brown slip-ons shoes.
Power:Luck
Her quirk allows her to manipulate the luck of anyone, and her own, when she's in physical contact with them. She can take and give luck to anyone around her, giving them a higher chance for their attack to hit, or having the impossible happen.
Techniques
-Luck Skill: Dealer
She touches a part of her allies' body, increasing their luck while decreasing her own. This boost lasts for 10 minutes to both parties and when it runs out, they both have inverted luck for 10 minutes.
-Luck Skill: All-In
She touches an opponent and drains some of their luck to increase her own. This boost lasts for 10 minutes to both parties and when it runs out, they both have inverted luck for 10 minutes
-Luck Skill: Cripple
She gets close to the opponent and jabs them constantly, slowly taking away their luck in the process. This allows her countdown to be reset and increases her own luck slowly. It makes the opponent more likely to be captured.
-Tell Scan
This is a natural ability that she personally trained herself in. It allows her to predict when an opponent is about to strike and when an opening is available. It also helps when she plays any card games.
Motivation:She owes it to Mirai's family, who took care of her when her family abandoned her.
Hero Type:
Fighting
Other:She technically is the adopted sibling of Mirai, but says that they are just friends. She usually is concerned over Mirai, and sometimes thinks she's too childish for her age.
Kichi Ryudo
Age:
18
Appearance:
Kichi has long, hazelnut colored hair that she keeps in a ponytail with a green tie. She also has a bang over one of her teal eyes, kept up with a clover clip. Her outfit consists of a large, red hoodie dress and a pair of shorts with a bunny and bat sewn to the sides. She also keeps a yellow pouch across her waist that contains chips. She also has a pair brown slip-ons shoes.
Power:Luck
Her quirk allows her to manipulate the luck of anyone, and her own, when she's in physical contact with them. She can take and give luck to anyone around her, giving them a higher chance for their attack to hit, or having the impossible happen.
Techniques
-Luck Skill: Dealer
She touches a part of her allies' body, increasing their luck while decreasing her own. This boost lasts for 10 minutes to both parties and when it runs out, they both have inverted luck for 10 minutes.
-Luck Skill: All-In
She touches an opponent and drains some of their luck to increase her own. This boost lasts for 10 minutes to both parties and when it runs out, they both have inverted luck for 10 minutes
-Luck Skill: Cripple
She gets close to the opponent and jabs them constantly, slowly taking away their luck in the process. This allows her countdown to be reset and increases her own luck slowly. It makes the opponent more likely to be captured.
-Tell Scan
This is a natural ability that she personally trained herself in. It allows her to predict when an opponent is about to strike and when an opening is available. It also helps when she plays any card games.
Motivation:She owes it to Mirai's family, who took care of her when her family abandoned her.
Hero Type:
Fighting
Other:She technically is the adopted sibling of Mirai, but says that they are just friends. She usually is concerned over Mirai, and sometimes thinks she's too childish for her age.
Age: 17
Appearance: Very short with long red/blond hair and green eyes, kinda pale. Always wears a crimsom red shirt with black pants. The fabric is stiched with a lightweight colored steel, making most weopons ineffective
Power: cat-like skills. I can run fast, jump high, summon claws, see in the dark, hear/smell very well. Also sense danger as well.
Weakneness: If even a single claw breaks, my strength is weakened to human strength until it regrows
Motivation: Strengthen myself and help others
Hero type: fighting
He looked down to the uniform that he was wearing for a moment. I'm going very early...maybe I should speed down a bit. After all, it would be nice to get to know a few people that will be in my classroom before classes start, and getting there before anyone else is not the way to do that!
He decided to stop, and began looking around the street he was in.
Kichi sighed, but smiled softly. "I just hope got a change of clothes and that battery with you."
"I always have them on me" Mirai chuckled, reassuring Kichi's concern. She was just like their mother, always worrying.
Oru took step back from the gates so she could get a view of the whole school. 'Prestae High...' she thought to herself, the daunting feeling of dread fall upon her. Taking a step forward she felt her hands shake and legs trembling, attempting to smile off the fear. 'I'll be okay, if fine..' she thought again, freezing up. To calm herself down, she did what she normally did. She stepped to aside and pulled out a piece of paper from her bag, thinking of what to turn it into. 'Maybe I'll practice weapons again...' She thought, imagining a paper cutlas. With much folding and cutting later, she felt her small arms begin to fall out of weakness, trembling again. Feeling anxious once more, she hardened the paper and finished it off. She held it out in front of her like a weapon and soon realised how dumb she looked. Lifting up her hands, she wiggled her fingers and screwed in up into a paper ball.
Walking actually intro the school, with much reluctance, she found her locker labelled with a number she was given. Opening it up, she slipped off her shoes and put them inside, putting on a different pair too. She overheard some people talking [Gearo and Sakè] so she kept an ear in.