Forum Thread
Mafia
Forum-Index → Forum Games → MafiaMafia, or Werewolf, is a popular social game, often played at parties or conventions but also over the Internet through forums etc. To quote Wikipedia, it is at its most basic a clash between the informed minority, the mafia, and the uninformed majority, the citizens or innocents. The game is split into two alternating phases, day and night; the mafia attacks a single player of their choosing during the night, and during the day all players vote on one person to lynch. The mafia faction wins if they successfully kill all the innocents, and the innocents win if they successfully lynch all the mafiosi.
Games are rarely just this basic setup, however; most games add several extra roles in addition to the fundamental mafia and innocent designations. Generally the only limit to how these roles can function is the imagination of the game master (GM); they may have special actions they can perform during either the night or day phase, some particular passive property, or even their own alignment and win condition. Some of the more common roles are explained below.
ROLES
Note that not all roles are guaranteed to be given out in any given game
The Mafia Faction
The mafia know of one another, may communicate privately at any point during the course of the game, and will show up as mafia when killed or inspected by the inspector, unless otherwise stated.

Mafia don: The leader of the
mafia. During the night, he sends in the mafia's choice of target
to attack, and if other mafia members send in a night action, his
choice always overrides theirs.
Mafia goons: The other members of the mafia. May send in the mafia's night action if the mafia don is away. One of the mafia goons at random will become mafia don if the original don is killed.
Terrorist: The terrorist is on the mafia's side; however, they do not know of him, and he does not know who they are (and as such, he may not communicate with them during the night). The terrorist's goal is to ensure that the mafia win, and to achieve this, he has one secret weapon at his disposal: he is a suicide bomber. At any point during the day phase, he may blow himself up and take one player of his choice with him. If the inspector inspects the terrorist, he will be shown as not mafia, and if he dies, he is also shown as not mafia.
Mafia goons: The other members of the mafia. May send in the mafia's night action if the mafia don is away. One of the mafia goons at random will become mafia don if the original don is killed.
Terrorist: The terrorist is on the mafia's side; however, they do not know of him, and he does not know who they are (and as such, he may not communicate with them during the night). The terrorist's goal is to ensure that the mafia win, and to achieve this, he has one secret weapon at his disposal: he is a suicide bomber. At any point during the day phase, he may blow himself up and take one player of his choice with him. If the inspector inspects the terrorist, he will be shown as not mafia, and if he dies, he is also shown as not mafia.
The Town/Innocent Faction
Unless otherwise stated, innocents do not know the role of any other player, may not communicate with other players about the game outside of the public day discussion, and show up as not mafia when killed or inspected by the inspector.

Inspector: During the night, he
may inspect one player to find out whether they are aligned with
the mafia, though certain roles may show misleading information (as
described for each role).
Doctors: During the night, each doctor chooses one player, other than himself, to heal. If this player is targeted by the mafia, vigilante or a fishing brother's revenge kill on this night, he does not die. However, if two or more doctors choose to heal the same player, that player overdoses and dies, even if he was not targeted by the mafia.
Lover: On the first night, he picks one player as his lover. From this point on, regardless of either player's previous alignment, their ultimate goal for the game is to be the only two players left, and they may communicate privately with one another at any point during the game. However, if one of them dies, the other immediately dies from grief.
Vigilante: During the night, he may kill one player of his choosing.
Fishing brothers: There are always two of them. Every night, each of them targets one other player of their choosing; if the other fishing brother is killed that night, the live one will kill the player he targeted in revenge.
Escort: During the night, the escort's target's night action (if any) is nullified. The escort's role may also be aligned with the mafia, or there may even be one for each faction, depending on the game master's preferences.
Roleless: I will avoid giving out this role unless every possible role has had the maximum possible players assigned to it (very unlikely). If you get this role, you have no special actions, and will be given a role name that means nothing and is purely for flavor (i.e. shopkeeper etc.) You still have the same win condition as the town faction.
Doctors: During the night, each doctor chooses one player, other than himself, to heal. If this player is targeted by the mafia, vigilante or a fishing brother's revenge kill on this night, he does not die. However, if two or more doctors choose to heal the same player, that player overdoses and dies, even if he was not targeted by the mafia.
Lover: On the first night, he picks one player as his lover. From this point on, regardless of either player's previous alignment, their ultimate goal for the game is to be the only two players left, and they may communicate privately with one another at any point during the game. However, if one of them dies, the other immediately dies from grief.
Vigilante: During the night, he may kill one player of his choosing.
Fishing brothers: There are always two of them. Every night, each of them targets one other player of their choosing; if the other fishing brother is killed that night, the live one will kill the player he targeted in revenge.
Escort: During the night, the escort's target's night action (if any) is nullified. The escort's role may also be aligned with the mafia, or there may even be one for each faction, depending on the game master's preferences.
Roleless: I will avoid giving out this role unless every possible role has had the maximum possible players assigned to it (very unlikely). If you get this role, you have no special actions, and will be given a role name that means nothing and is purely for flavor (i.e. shopkeeper etc.) You still have the same win condition as the town faction.
Singletons/Factionless
These roles are an alignment of their own, having their own specialized win conditions. Unless otherwise stated, they show up as not mafia when inspected by the inspector, do not know any other player's role and may not communicate with other players outside of the day discussion thread.

Joker: The Joker has no
abilities, and is functionally a roleless innocent. However, the
Joker has a different win condition from every other player- the
Joker wins the game if they are voted to be lynched.
Roles may be added to this list between games, to keep the game interesting. It is also possible, although less likely, that a role may be replaced with a more interesting or balanced version of that role.
To join the game, PM me or the current GM (at some point I intend to pass that role around for obvious reasons). I (or they) will add you to the list for the next game. ONLY if it is currently between games, then you may instead post in this forum thread to sign up.
When a game has enough players and is about to start, the game master will use a random generator of their choosing to assign roles to players. He sends a PM to each player with the details of their role and then simply creates a thread here in the main Mafia forum. Once the thread has been created, the first phase of the game will start.
The Night Phase
During the night phase, those players who have night actions will have to PM the names of their targets (remember: the target is always the username of the player you want to target, not the role of the person you'd like your target to be!) to the game master. The night phase lasts until either all night actions have been received or some set deadline has passed, generally around 48 hours from the beginning of the night phase. Posting in the game thread is forbidden during the night phase.
If a player foresees not being able to send in a night action during the night phase, he may PM the Game Master beforehand with an advance choice. The advance choice may use conditionals, but only concerning things that would be public to the player if he were active during that night, e.g. "I will heal X if Y claims to be the terrorist in the thread," but not something like, "I will heal X if X is not mafia," because that is something the player would not know.
Once the night phase ends, the Game Master will randomly generate any night actions he has not yet received, in such a way that a mafia attack will target a random non-mafia player and all other night actions will target a random player excluding the user and any other players the player could reasonably be assumed to never want to target (such as a vigilante's lover), and then execute the night actions in the following order (eliminating, of course, any steps pertaining to players not currently in the game):
Game Preparation (these night actions occur with a shorter deadline on the first night, and then never again)

1) The lover picks a player to be
their lover. They may then immediately begin to privately
communicate with one another to plan out their strategy. If the
other lover has already sent in a night action at this point, they
will be allowed to reconsider in accordance with their changed goal
for the game.

1) The escort picks a target to
escort. If the targeted player has a night action appearing at any
subsequent point in the night, it will not take effect.

1) The game master creates a death
queue, starting as an empty list.
2) The mafia attack their chosen target. That target is placed on the death queue, unless it is the alien, in which case it is instead activated.
3) The vigilante attacks his chosen target. That target is placed on the death queue, unless it is the alien, in which case it is instead activated.
4) The doctors each heal their chosen target. If the target is currently on the death queue, that player is now removed from the death queue. If two or more doctors target the same player, that player is put on the death queue, regardless of whether he was on it before or not.
6) If either lover is on the death queue at this point, the other lover is put on the death queue as well.
5) If one of the fishing brothers is on the death queue at this point, the other fishing brother attacks his chosen target. That player is put on the death queue, unless he was also targeted by a (single) doctor. If the targeted player is put on the death queue and has a lover, the other lover is put on the death queue as well.
2) The mafia attack their chosen target. That target is placed on the death queue, unless it is the alien, in which case it is instead activated.
3) The vigilante attacks his chosen target. That target is placed on the death queue, unless it is the alien, in which case it is instead activated.
4) The doctors each heal their chosen target. If the target is currently on the death queue, that player is now removed from the death queue. If two or more doctors target the same player, that player is put on the death queue, regardless of whether he was on it before or not.
6) If either lover is on the death queue at this point, the other lover is put on the death queue as well.
5) If one of the fishing brothers is on the death queue at this point, the other fishing brother attacks his chosen target. That player is put on the death queue, unless he was also targeted by a (single) doctor. If the targeted player is put on the death queue and has a lover, the other lover is put on the death queue as well.

1) The inspector inspects his chosen
target, and the game master PMs him with that player's current
alignment as indicated by their role description.

1) The game master kills every player
on the death queue, in order, using the buttons given next to the
players' names on the player list in the game thread. Note that
since the players aren't actually killed until this stage, players
who are already on the death queue by the time their night actions
come into effect do, by default, use their night actions. This rule
may or may not be followed by a given GM
After the result of all night actions has been evaluated, the game master posts in the game thread, noting who died and whether they were mafia or not mafia. Game masters may, if they choose, write some creative descriptions of how the villagers discover the bodies, but this is not necessary - it's just for adding spice to the game - and the descriptions given are usually not indicative of how the player died. The game master's post should also contain an initial deadline for the day phase 72 hours from the start of the day.
The Day Phase
During the day phase, all living players may freely post in the game thread to discuss which player to execute at the end of the day (they may in most games also vote to abstain, which if it gets a majority vote means no player will be lynched on that day). Generally, they should post nominations for suspicious players by including their username clearly in bold, and at some point during the day phase the game master may either attach a poll to the thread, with the nominated users given as options, or simply collect the bolded votes manually.
Of course, nominated players are expected to fight tooth and claw to defend themselves from the accusations. Players may at any point claim to hold any role as a means of persuading others that they are not the mafia; however, they cannot conclusively prove their identity to be what they say it is, and any attempts to do so anyway - such as by posting purported quotes or screenshots of PMs from the game master - will be penalized.
At any point during the day phase, the terrorist (and nobody but the terrorist) may post Bomb [player name], in bold, in the game thread. If this happens, both he and the player he targeted, as well as the targeted player's lover if any, are immediately considered dead and may no longer post in the thread. When the game master sees this, he will then formally kill the players in question (first the terrorist, then his victim, then the victim's lover if any) using the buttons in the player list and make a post detailing their alignments. If any player who is not the terrorist posts Bomb [player name] in the game thread, that player is immediately disqualified; however, players may of course claim to be the terrorist and threaten to bomb people whenever they please, no matter what role they actually are. The purpose of the bolded phrase is strictly to indicate the actual terrorist actually blowing himself up here and now.
If the day phase deadline comes along and there is a tie, the game master may either extend the deadline (if some players have yet to vote) or PM the last player to die to make a tiebreaker vote. Once a victim has been decided upon, that player is killed, unless he is an activated alien, in which case he immediately wins the game. If the player is not an activated alien and has a lover, the lover will then also die. The game master then makes a day phase wrap-up post in which he details the alignments of the killed players (if any), optionally writes colorful descriptions of the execution, and declares the deadline for the next night phase, and the cycle repeats until a winner is found.
The game ends whenever:
- there are only mafiosi (possibly including the terrorist) left alive, in which case the mafia wins.
- there are only innocents (and possibly the joker and/or terrorist) left alive, in which case the innocents win (the terrorist and alien lose, however).
- the only players left alive are the alien and/or terrorist, in which case everyone loses.
- a joker is voted to be executed, in which case the joker wins.
- the only players left are lovers, in which case they win.
If every player dies in the same turn, the winner will be determined as if the final player to die had in fact not died (this is where the order of night actions, as well as the fact a terrorist dies before their victim, comes into play).

New games will start at 5 PM server
time (this is about noon for me) on whatever day that may be.
-->Games will begin with a unique day cycle, where no voting will be held but players are encouraged to speak. Setup actions (i.e. lovers) will happen at this time and roles that can do something during the day (i.e. terrorist) CAN use their action (although it would likely be quite foolish).
-->Day cycles will be 72 hours long. Voting will not open until the first 24 hours have passed, however. Day does not count as begun until the GM declares it such, but the day cycle ends at 8 PM server time on the day it should end.
-->Night cycles will be 48 hours long.
While the game is active, ONLY players who are alive may send messages in the thread, and then only at night. Ignoring this rule will get you a warning, then a blacklist from playing the game on this thread. If you have questions during a game, and are not a player or have died, PM me
Any attempt to cheat will result in a blacklist from the game on this thread. (That's rude! Also dishonest)
-->Don't copy/paste or screenshot from private host communications (role PMs, private mechanics questions to the host, etc.). Paraphrasing is allowed.
-->Don't talk about the game in public/out of thread communication unless specifically allowed (mafia chat, lovers, etc.)
---->Unrelated general, public, statements about the game (mafia) that do not disclose any info that is secret about the game (i.e. posting jokes/memes in your feed) is allowed, but be careful about this.
------>GOOD: "i don't wanna be in the [mafia game] or out the [mafia game] i want to be aware of the [mafia game] and [make GOATed reads] but free from any [mafia]-related responsibilities."
------>BAD: [post with actual information about the game here]
-->You may not edit messages in the thread after they have been sent. This falls under cheating. Because you cannot double post (easily anyways) on this forum, adding more text after an "hr" in brackets ([/]) is allowed, provided you do not make any changes to the already sent part of the message, and only write after the "hr" (This will make a line in BBCode)
---->This only applies to posts made during the game. Remember that you are only allowed to make posts during the day cycle
Unfortunately, you cannot play this game if you have blocked me, as I need to be able to PM you due to the secrecy of the game. I only know of one person who has blocked me, so this probably won't matter, but just a heads up. If you wish to play this game, but absolutely do not want me to interact with you in anyway outside of this game, let me know. You will still have to unblock me, but I will make sure not to talk to you or send you anything outside of what is necessary for the game. To be fair though, I probably wasn't going to anyways
Similar applies if I have blocked you, except I am most likely not willing to unblock you. But I haven't blocked anyone yet so this is a just in case clause
-->Games will begin with a unique day cycle, where no voting will be held but players are encouraged to speak. Setup actions (i.e. lovers) will happen at this time and roles that can do something during the day (i.e. terrorist) CAN use their action (although it would likely be quite foolish).
-->Day cycles will be 72 hours long. Voting will not open until the first 24 hours have passed, however. Day does not count as begun until the GM declares it such, but the day cycle ends at 8 PM server time on the day it should end.
-->Night cycles will be 48 hours long.
While the game is active, ONLY players who are alive may send messages in the thread, and then only at night. Ignoring this rule will get you a warning, then a blacklist from playing the game on this thread. If you have questions during a game, and are not a player or have died, PM me
Any attempt to cheat will result in a blacklist from the game on this thread. (That's rude! Also dishonest)
-->Don't copy/paste or screenshot from private host communications (role PMs, private mechanics questions to the host, etc.). Paraphrasing is allowed.
-->Don't talk about the game in public/out of thread communication unless specifically allowed (mafia chat, lovers, etc.)
---->Unrelated general, public, statements about the game (mafia) that do not disclose any info that is secret about the game (i.e. posting jokes/memes in your feed) is allowed, but be careful about this.
------>GOOD: "i don't wanna be in the [mafia game] or out the [mafia game] i want to be aware of the [mafia game] and [make GOATed reads] but free from any [mafia]-related responsibilities."
------>BAD: [post with actual information about the game here]
-->You may not edit messages in the thread after they have been sent. This falls under cheating. Because you cannot double post (easily anyways) on this forum, adding more text after an "hr" in brackets ([/]) is allowed, provided you do not make any changes to the already sent part of the message, and only write after the "hr" (This will make a line in BBCode)
---->This only applies to posts made during the game. Remember that you are only allowed to make posts during the day cycle
Unfortunately, you cannot play this game if you have blocked me, as I need to be able to PM you due to the secrecy of the game. I only know of one person who has blocked me, so this probably won't matter, but just a heads up. If you wish to play this game, but absolutely do not want me to interact with you in anyway outside of this game, let me know. You will still have to unblock me, but I will make sure not to talk to you or send you anything outside of what is necessary for the game. To be fair though, I probably wasn't going to anyways
Similar applies if I have blocked you, except I am most likely not willing to unblock you. But I haven't blocked anyone yet so this is a just in case clause
CURRENT GAME INFO
Current phase: Between games (you may speak freely and request to join the next game at this time)
Living players: Non-living players:
SCOREBOARD this is a joke lol
Ignore: Blacklist:
The game is now open to sign-ups. (We will begin once we have enough players)

Hi, nice to meet you!
Just so you know, I'm about 6 hours behind game time.
I'm aiming for all the plushies so missing ones will be much appreciated. This part is mainly aimed at the plushie exchange contest!
Also, I don't have a battle team so, plz, no battle requests!
I'm aiming for ditto so any normal gem offers or letting me borrow your ditto once I have enough gems would be very appreciated! I'm always buying them!
Just so you know, I'm about 6 hours behind game time.
I'm aiming for all the plushies so missing ones will be much appreciated. This part is mainly aimed at the plushie exchange contest!
Also, I don't have a battle team so, plz, no battle requests!
I'm aiming for ditto so any normal gem offers or letting me borrow your ditto once I have enough gems would be very appreciated! I'm always buying them!
Also apparently I did math way wrong
I meant 5PM server time (like 15 minutes ago) (cant do math lol)
-"Role blocker" has been changed to the more fitting "Escort." This has no change on the functionality to the role however. (Thanks to TheAbsurdPiemon for the suggestion)
-Fixed an error in the rules regarding a role I replaced with a less complicated role of similar effect. (Thanks to MimiPallas for spotting this error)
-Changed 8PM to 5PM (mathing error)
-Added the "Roleless" role, which will hopefully go completely unused (I will avoid giving it out unless I have no other choice)
-Added a rule banning editing posts, though usually this is a widely accepted, unspoken, rule (check the rule list for specifics)
In other news, we have 3 people who have joined and one person who is considering it. Once we have 6 people total I will set the game to start on the next day at *5PM* server time. (Between when I announce this and when the game starts you can still join though! Pretty much until the last minute even!) (The first game might end up being pretty short with 6 people, however, I think more people will sign-up for the second game during the first, in addition to most of the people from the first game staying)