Forum Thread
Keeper of the Lost Cities Sign-ups
Forum-Index → Roleplay → RP Sign-up → Keeper of the Lost Cities Sign-upsPlot:
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This RP is based of the Keeper of the
Lost Cities series by Shannon Messenger. No knowledge of this
series is required for this RP, though it would come in handy at
times. If you haven't read the books, I truly recommend you read
them. They're amazing!
On the surface, the Lost Cities are anyone's dream home. Travel by light leaping, fancy mansions, all thought to be extinct species. Everything is sparkly, perfect, polished down to the last detail. But is it? Not all is what it seems, there are rumors bubbling. Rumors about rebels, dangerous ones. Very very dangerous ones. They have been surfacing more and more so. Your perfect world is about to be shattered. And what are you going to do about it?
On the surface, the Lost Cities are anyone's dream home. Travel by light leaping, fancy mansions, all thought to be extinct species. Everything is sparkly, perfect, polished down to the last detail. But is it? Not all is what it seems, there are rumors bubbling. Rumors about rebels, dangerous ones. Very very dangerous ones. They have been surfacing more and more so. Your perfect world is about to be shattered. And what are you going to do about it?
Rules:
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1. All PH rules apply.
2. Romance is allowed, just don't make it the main focus.
3. 3 characters per person. (As many supporting characters as you like, but please sign them up as well. Supporting characters are like NPCs controlled by you.)
4. Hate the characters, not the RPers, show respect to everyone.
5. Keep this child appropriate, slight swearing is allowed, try to censor it.
6. Max of 2 abilities per character.
7. Hmm... Why is that particular bit of text a different color? Could it possibly be... The password?
2. Romance is allowed, just don't make it the main focus.
3. 3 characters per person. (As many supporting characters as you like, but please sign them up as well. Supporting characters are like NPCs controlled by you.)
4. Hate the characters, not the RPers, show respect to everyone.
5. Keep this child appropriate, slight swearing is allowed, try to censor it.
6. Max of 2 abilities per character.
7. Hmm... Why is that particular bit of text a different color? Could it possibly be... The password?
Form:
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Insert inspiring character quote
here
Username:
Character Name:
Species:
Gender:
Age:
School/Level:
Special Ability(ies) (Only elves have special abilities):
Strong Skills:
Personality:
Appearance:
Backstory:
Palpad:
Password:
Other:
Username:
Character Name:
Species:
Gender:
Age:
School/Level:
Special Ability(ies) (Only elves have special abilities):
Strong Skills:
Personality:
Appearance:
Backstory:
Palpad:
Password:
Other:
My Form:
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"The teachers still don't
know."
Username: AthenaLuminiaLediana
Character Name: Athena Luminia Lediana
Species: Elves
Gender: Female
Age: 12
School/Level: Foxfire, Level Three (Skip da grade)
Special Ability(ies) (Only elves have special abilities): Telepath, Guster
Strong Skills: Telekinesis, Levitation, Channeling/Outward Channeling
Personality: Surprise surprise! I'm just going to make her normal Athena - x, simply because I want to see how Athena would play out in the KotLC world.
Appearance: *Yawns*
Backstory: Perfect student, all out amazing person, probably one of the most popular yet also most teased girls in school...
Palpad: Yep, already made!
Password: Read da rules
Other: Why would I have anything other to say?
Username: AthenaLuminiaLediana
Character Name: Athena Luminia Lediana
Species: Elves
Gender: Female
Age: 12
School/Level: Foxfire, Level Three (Skip da grade)
Special Ability(ies) (Only elves have special abilities): Telepath, Guster
Strong Skills: Telekinesis, Levitation, Channeling/Outward Channeling
Personality: Surprise surprise! I'm just going to make her normal Athena - x, simply because I want to see how Athena would play out in the KotLC world.
Appearance: *Yawns*
Backstory: Perfect student, all out amazing person, probably one of the most popular yet also most teased girls in school...
Palpad: Yep, already made!
Password: Read da rules
Other: Why would I have anything other to say?
Let me tell you a secret,
The real monsters don't look like monsters~
A List of Possible Abilities:
Manifested by Elves
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Beguiler - An elf with the
power of persuasion who can manipulate others by using the tone of
their voice to affect someone's emotions (rather than affecting
their actions, like Mesmers). In order to ensure the ability isn't
abused, Beguilers have restrictions on when and how they can use
their power.
Charger - An elf who can sense and manipulate electricity (and electron particles), allowing them to create and control everything from static to bolts of lightning.
Conjurer - An elf who can sense the threads connecting everything together and use them to pull objects through the void (though the ability only works if they already know where the item is). Conjurers can also hide things in the void to retrieve later, and help others place things there as well.
Descryer - An elf who can sense the "potential" inside of someone - though the person still has to live up to that potential in order for the reading to become accurate. Only one Descryer has ever been recorded, and he rarely uses the ability because his readings were causing contention.
Empath - An elf who can sense the emotions of others through physical contact (though the strongest Empaths can sense emotions through the air). Translating what they're sensing can be challenging (since strong emotions often feel the same) and Empaths are at the risk of going numb if they don't focus on their training. They can also sense when someone is lying (but are terrible liars themselves).
Enhancer - An elf who stores energy in the tips of their fingers, which can amplify the strength of someone else's ability. Enhancing happens automatically through touch, so Enhancers often wear gloves (or in some cases, special gadgets) to allow themselves some control over when and who they help - though it appears that special mental exercises may be effective in training the mind to switch the ability on and off.
Flasher - An elf who can sense and manipulate light - most often by gathering it into glowing orbs or beams of a single color on the visible spectrum. Uses for flashing range from entertainment to medicine to battle tactics.
Froster - An elf who can sense and gather particles of ice in the air and use them to freeze things, create snowfall, or form any shapes they desire. They can also cover themselves with ice as a disguise.
Guster - An elf who can sense and manipulate wind, creating everything from breezes to storms. The ability is elemental, and the wind is always calling - which tends to make Gusters more powerful than other elves (and, at times, slightly unstable).
Hydrokinetic - An elf who can sense the presence of water (whether it's invisible particles in the air, or a nearby lake or ocean) and manipulate the water in any way they choose (lifting rivers, draining pools, making it rain - or drying something off - or even bending it into shapes or forming tidal waves). Like other elemental abilities, the pull of water is relentless, so without training (and constant vigilance), Hydrokinetics can cause floods.
Inflictor - An elf who can gather their emotions into tangible mental energy and launch the force at others. In the case of negative emotions, the ability can cause tremendous pain and even incapacitate someone. And in the (rare) instance when positive emotions are inflicted, the ability can heal a broken mind. As a result, Inflictors are closely monitored by the Council.
Mesmer - An elf who can sense someone's will and manipulate it, putting them into a kind of trance and controlling their actions and behavior. Someone being mesmerized remains conscious but can rarely resist the Mesmer's command, which is why those with the ability are often mistrusted (and are closely watched by the Council).
Phaser - An elf who can sense the bond between their cells and temporarily break it down, allowing them to slip through solid barriers like walls, doors - anything they want. Some can even delay re-forming, allowing them to hide their identity from others.
Polyglot - An elf who instinctively speaks any and all languages, including those of the other intelligent species (and human dialects). In rare cases, the ability even allows them to communicate with animals. Polyglots' accents are flawless, and with practice, they're able to perfectly mimic the vocal tones and inflections of others on a level far beyond a convincing impression. Polyglots also often (but not always) have more than one special ability.
Psionipath - An elf who can sense and manipulate energy, shaping it into charged force fields around themselves and others. Psionipaths are often unstable - and can seem unstoppable in battle situations (though their force fields can be broken down by Flashers and Shades).
Pyrokinetic - An elf who can sense and control the heat in the air and use it to spark anything from a tongue of flame to a raging inferno. Like with the other elemental abilities, a Pyrokinetic's hunger for fire can be insatiable, and that craving eventually led one of them to call down Everblaze. When he attempted to teach others, the lesson tragically resulted in five deaths (which is what caused the Council to ban pyrokinesis). Since the ability is now illegal, Pyrokinetics are forced to live as Talentless.
Shade - An elf with the ability to sense and control darkness, either by focusing on shadowvapor, or (in the case of the strongest Shades) by focusing on shadowflux. Shades can also use their shadow to carry their voice into someone's mind (shadow-whispering) and can read a person's potential for darkness. Given the focus on light in the Lost Cities, Shades are often mistrusted and ill-spoken of.
Technopath - An elf who can communicate with technology through its inherent "language", and can use that knowledge to create new inventions or manipulate gadgets to their will.
Telepath - An elf who can sense the thoughts of others and shield their own mind. Telepaths have a code of rules to follow (to prevent them from abusing their power) and are extremely important to the Council, serving as Keepers, Washers, and Probes. If they find another Telepath they trust, they can even become Cognates (which gives the pair a greater level of power).
Teleporter - An elf or alicorn who can use momentum to build a unique type of energy that can create a crack in the void for them to skip through. Once inside the void, they can travel to any location they desire (so long as it's not underground). All alicorns are Teleporters, but only one elf (Sophie) has manifested this ability, because her DNA was based off of alicorn DNA.
Vanisher - An elf who can sense the light making contact with their skin (or clothing) and allow it to pass through their cells (instead of bouncing off), rendering themselves invisible - even when they're moving (though the length and quality of their vanish depend on their training).
Vociferator - An elf who can manipulate the volume of their voice to an extreme degree, making earsplitting screams that force everyone to pay attention to them and can even be incapacitating.
Charger - An elf who can sense and manipulate electricity (and electron particles), allowing them to create and control everything from static to bolts of lightning.
Conjurer - An elf who can sense the threads connecting everything together and use them to pull objects through the void (though the ability only works if they already know where the item is). Conjurers can also hide things in the void to retrieve later, and help others place things there as well.
Descryer - An elf who can sense the "potential" inside of someone - though the person still has to live up to that potential in order for the reading to become accurate. Only one Descryer has ever been recorded, and he rarely uses the ability because his readings were causing contention.
Empath - An elf who can sense the emotions of others through physical contact (though the strongest Empaths can sense emotions through the air). Translating what they're sensing can be challenging (since strong emotions often feel the same) and Empaths are at the risk of going numb if they don't focus on their training. They can also sense when someone is lying (but are terrible liars themselves).
Enhancer - An elf who stores energy in the tips of their fingers, which can amplify the strength of someone else's ability. Enhancing happens automatically through touch, so Enhancers often wear gloves (or in some cases, special gadgets) to allow themselves some control over when and who they help - though it appears that special mental exercises may be effective in training the mind to switch the ability on and off.
Flasher - An elf who can sense and manipulate light - most often by gathering it into glowing orbs or beams of a single color on the visible spectrum. Uses for flashing range from entertainment to medicine to battle tactics.
Froster - An elf who can sense and gather particles of ice in the air and use them to freeze things, create snowfall, or form any shapes they desire. They can also cover themselves with ice as a disguise.
Guster - An elf who can sense and manipulate wind, creating everything from breezes to storms. The ability is elemental, and the wind is always calling - which tends to make Gusters more powerful than other elves (and, at times, slightly unstable).
Hydrokinetic - An elf who can sense the presence of water (whether it's invisible particles in the air, or a nearby lake or ocean) and manipulate the water in any way they choose (lifting rivers, draining pools, making it rain - or drying something off - or even bending it into shapes or forming tidal waves). Like other elemental abilities, the pull of water is relentless, so without training (and constant vigilance), Hydrokinetics can cause floods.
Inflictor - An elf who can gather their emotions into tangible mental energy and launch the force at others. In the case of negative emotions, the ability can cause tremendous pain and even incapacitate someone. And in the (rare) instance when positive emotions are inflicted, the ability can heal a broken mind. As a result, Inflictors are closely monitored by the Council.
Mesmer - An elf who can sense someone's will and manipulate it, putting them into a kind of trance and controlling their actions and behavior. Someone being mesmerized remains conscious but can rarely resist the Mesmer's command, which is why those with the ability are often mistrusted (and are closely watched by the Council).
Phaser - An elf who can sense the bond between their cells and temporarily break it down, allowing them to slip through solid barriers like walls, doors - anything they want. Some can even delay re-forming, allowing them to hide their identity from others.
Polyglot - An elf who instinctively speaks any and all languages, including those of the other intelligent species (and human dialects). In rare cases, the ability even allows them to communicate with animals. Polyglots' accents are flawless, and with practice, they're able to perfectly mimic the vocal tones and inflections of others on a level far beyond a convincing impression. Polyglots also often (but not always) have more than one special ability.
Psionipath - An elf who can sense and manipulate energy, shaping it into charged force fields around themselves and others. Psionipaths are often unstable - and can seem unstoppable in battle situations (though their force fields can be broken down by Flashers and Shades).
Pyrokinetic - An elf who can sense and control the heat in the air and use it to spark anything from a tongue of flame to a raging inferno. Like with the other elemental abilities, a Pyrokinetic's hunger for fire can be insatiable, and that craving eventually led one of them to call down Everblaze. When he attempted to teach others, the lesson tragically resulted in five deaths (which is what caused the Council to ban pyrokinesis). Since the ability is now illegal, Pyrokinetics are forced to live as Talentless.
Shade - An elf with the ability to sense and control darkness, either by focusing on shadowvapor, or (in the case of the strongest Shades) by focusing on shadowflux. Shades can also use their shadow to carry their voice into someone's mind (shadow-whispering) and can read a person's potential for darkness. Given the focus on light in the Lost Cities, Shades are often mistrusted and ill-spoken of.
Technopath - An elf who can communicate with technology through its inherent "language", and can use that knowledge to create new inventions or manipulate gadgets to their will.
Telepath - An elf who can sense the thoughts of others and shield their own mind. Telepaths have a code of rules to follow (to prevent them from abusing their power) and are extremely important to the Council, serving as Keepers, Washers, and Probes. If they find another Telepath they trust, they can even become Cognates (which gives the pair a greater level of power).
Teleporter - An elf or alicorn who can use momentum to build a unique type of energy that can create a crack in the void for them to skip through. Once inside the void, they can travel to any location they desire (so long as it's not underground). All alicorns are Teleporters, but only one elf (Sophie) has manifested this ability, because her DNA was based off of alicorn DNA.
Vanisher - An elf who can sense the light making contact with their skin (or clothing) and allow it to pass through their cells (instead of bouncing off), rendering themselves invisible - even when they're moving (though the length and quality of their vanish depend on their training).
Vociferator - An elf who can manipulate the volume of their voice to an extreme degree, making earsplitting screams that force everyone to pay attention to them and can even be incapacitating.
Intelligent Species of the Lost Cities:
All of whom can speak/sense the Enlightened Language
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Elves - When they take part in
violence or do something particularly cruel, guilt consumes elves
so much that their minds may break from it, whereas humans may do
horrible things without any guilt at all. Elves can manifest
special talents that make them able to do things humans never could
like to read minds, control the elements, and turn invisible. All
elves have natural abilities that humans don't, like levitation,
regulating their body temperature, and telekinesis. All elves have
blue eyes. Elves haven't died of old age so far, though they can be
killed. Many humans eat meat, while all Elves are vegetarian. Elven
females know immediately when they have conceived a child. They see
birth as a mere milestone in their child's development, not any
more significant than their first breath or their first steps.
Elves also do not feel pain, only discomfort, when they give birth.
Because of their views on life and the lack of uncertainty
surrounding childbirth, elves count age from the date of
conception, contrary to humans who in some cultures wait several
days after birth before giving their baby a name, for fear they
won't survive through their newborn days. Because they are
biologically immortal and have an infinite number of them, elves do
not celebrate birthdays. ALL MAIN CHARACTERS ARE ELVES.
Goblins - Goblin lifestyle can be noted to focus on a form of strength, and also strategy. They often seem to feel like it is important to have something/someone to protect. Their city Gildingham is constructed of gold, a metal quite weak, that inspires awe, which is worth fighting for. Many Goblins wear gold as well, which they believe not to hinder their abilities, as they are strong. If there is a guest in the city, it is traditional for the queen to meet with them and have dinner on the night they arrive. In the case that a warrior is lost, a few traditions take place. It is a night of reflection for the queen in such a case. The warrior is escorted back to the city, where any passengers beside them offer the crowd a solemn wave. Aurification happens afterwards, a process in which every cell is turned to gold. It is presented in the Hall of Heroes.
Ogres - They are tall, with lumpy skin, claws, and pointed teeth. They are very violent creatures, with ogre children trained to fight from a very young age. They are currently ruled by King Dimitar from the capital, Ravagog. Ogres are great microbiologists. They have developed an enzyme called aromark, a tracker, which can be revealed using reveldust. They engineered the gnomish plague, which could only be cured with Panakes blossoms. Apart from that, ogres also have prodigious strength. All ogres can phase-shift, a method that, after falling, can be used to launch themselves to safety using a special device. Ogres also can use an ogre mind trick that brings most telepathic elves to their knees in pain by transmitting a high-pitched frequency known as the Grusom-daj.
Dwarves - They are fuzzy brown creatures. They're rarely seen above ground because the light is far too bright for them, but their tunneling skills are unmatchable. They can also sense magsidian, a very rare mineral they mine from the deepest recesses of the earth, which has many important properties.
Trolls - Trolls, unlike the other intelligent species, age in reverse. They are grouped into stages depending on how old they are, the highest being Stage Seven. Each side of the spectrum come with advantages and disadvantages. The youngest are the trolls' best fighters and possess immense strength, particularly the Stage Ones. They are the most animalistic and act on pure instinct. Lower stages are more brute than brains, and are fierce, uncontrollable killers. However, they lack proper intelligence. Meanwhile, higher stages are the opposite. They have reduced strength and lose most of their fighting skill. Brutal strength slowly degrades, and is then replaced by keen intellect. The oldest trolls are at the peak of their wit, since their minds are fully developed. Due to this process of losing strength and gaining intelligence, the best bodyguards are Stage Fours, the prime age of the trolls, where their strength and wit are about even. Trolls give birth similar to marsupials. Their babies are born before they are fully developed. As a result, these babies are transported to a hive, where they'd continue to grow, then would later hatch. Over time, transport pods were created by the trolls' scientists, so not as many of their young would perish before they got a chance to be incubated.
Gnomes - They are a very peaceful species of plant-like species that assist the elves in day-to-day life. It's a symbiotic relationship, with the elves protecting the gnomes and the gnomes assisting the elves by growing plants and attending to any tasks that interest them as they do not need sleep. They can manipulate trees roots to carry them or make them grow. Since the ogrish plague, the gnomish species recognizes no official leader. When represented in diplomatic caucuses, they select an ambassador to represent them.
Non-speaking Intelligent Creatures:
Alicorn: The rarest creature on the planet, with only four in existence (Silveny, Greyfell, Wynn, and Luna) — and that number is a recent development. Alicorns have shimmering silver fur, feathered wings, brown eyes, a wavy silver mane and tail, and a white-and-silver-swirled horn jutting out of their foreheads. Alicorns can teleport, inflict positive emotions, and track thoughts to their exact location.
Goblins - Goblin lifestyle can be noted to focus on a form of strength, and also strategy. They often seem to feel like it is important to have something/someone to protect. Their city Gildingham is constructed of gold, a metal quite weak, that inspires awe, which is worth fighting for. Many Goblins wear gold as well, which they believe not to hinder their abilities, as they are strong. If there is a guest in the city, it is traditional for the queen to meet with them and have dinner on the night they arrive. In the case that a warrior is lost, a few traditions take place. It is a night of reflection for the queen in such a case. The warrior is escorted back to the city, where any passengers beside them offer the crowd a solemn wave. Aurification happens afterwards, a process in which every cell is turned to gold. It is presented in the Hall of Heroes.
Ogres - They are tall, with lumpy skin, claws, and pointed teeth. They are very violent creatures, with ogre children trained to fight from a very young age. They are currently ruled by King Dimitar from the capital, Ravagog. Ogres are great microbiologists. They have developed an enzyme called aromark, a tracker, which can be revealed using reveldust. They engineered the gnomish plague, which could only be cured with Panakes blossoms. Apart from that, ogres also have prodigious strength. All ogres can phase-shift, a method that, after falling, can be used to launch themselves to safety using a special device. Ogres also can use an ogre mind trick that brings most telepathic elves to their knees in pain by transmitting a high-pitched frequency known as the Grusom-daj.
Dwarves - They are fuzzy brown creatures. They're rarely seen above ground because the light is far too bright for them, but their tunneling skills are unmatchable. They can also sense magsidian, a very rare mineral they mine from the deepest recesses of the earth, which has many important properties.
Trolls - Trolls, unlike the other intelligent species, age in reverse. They are grouped into stages depending on how old they are, the highest being Stage Seven. Each side of the spectrum come with advantages and disadvantages. The youngest are the trolls' best fighters and possess immense strength, particularly the Stage Ones. They are the most animalistic and act on pure instinct. Lower stages are more brute than brains, and are fierce, uncontrollable killers. However, they lack proper intelligence. Meanwhile, higher stages are the opposite. They have reduced strength and lose most of their fighting skill. Brutal strength slowly degrades, and is then replaced by keen intellect. The oldest trolls are at the peak of their wit, since their minds are fully developed. Due to this process of losing strength and gaining intelligence, the best bodyguards are Stage Fours, the prime age of the trolls, where their strength and wit are about even. Trolls give birth similar to marsupials. Their babies are born before they are fully developed. As a result, these babies are transported to a hive, where they'd continue to grow, then would later hatch. Over time, transport pods were created by the trolls' scientists, so not as many of their young would perish before they got a chance to be incubated.
Gnomes - They are a very peaceful species of plant-like species that assist the elves in day-to-day life. It's a symbiotic relationship, with the elves protecting the gnomes and the gnomes assisting the elves by growing plants and attending to any tasks that interest them as they do not need sleep. They can manipulate trees roots to carry them or make them grow. Since the ogrish plague, the gnomish species recognizes no official leader. When represented in diplomatic caucuses, they select an ambassador to represent them.
Non-speaking Intelligent Creatures:
Alicorn: The rarest creature on the planet, with only four in existence (Silveny, Greyfell, Wynn, and Luna) — and that number is a recent development. Alicorns have shimmering silver fur, feathered wings, brown eyes, a wavy silver mane and tail, and a white-and-silver-swirled horn jutting out of their foreheads. Alicorns can teleport, inflict positive emotions, and track thoughts to their exact location.
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
Username: RoyalUltima
Character Name: Starflower Calla (she was named after the infamous elf, Calla!)
Gender: Female
Age: 14
Ability(ies): Hydrokinetic :)
Personality: She is like Linh (I'M SORRY LINH)
Appearance: The usual
Backstory: (can it be like Linh's? I have no creative juices rn. I'll probably change it later.) Like Linh's, without the crazy-overprotective Tam, and just NO Exilium.
Palpad: YES!
Password: This is going to be dangerously fun...
Other: Can there be a 'Keefe' power? You know, the special power Keefe manifested at the end?
✿ Where there are bees there are flowers ✿
✿ And wherever there are flowers, there is new life and hope ✿
✿ And wherever there is new life and hope, there is love, and someone there ✿
❀𖤣𖥧𖡼⊱✿⊰𖡼𖥧𖤣❀
@RoyalUltima, accepted! The 'Keefe power' is a pretty interesting thought, I just don't know exactly what it it, so maybe not just yet.
@mobius, sure, ad character can be talentless but excel in skills.
Let me tell you a secret,
The real monsters don't look like monsters~
Username: AprilxSkye
Character Name: Lian Westing
Species: Elves
Gender: Male
Age: ???
Ability(ies): Conjurer and Inflictor
School Level: Firefox, level 5
Personality: Sly, cunning, mischievous. Blunt, Harsh, but means well (most of the time.)
Appearance: https://www.pinterest.com/pin/627055948108908244/
Backstory: I'll edit this later- cause imma be late to school! Sorry! ^^'
Palpad: YES
Password: How interesting....
Other:Looks young, but is actually quite old and experienced, Someone you can trust with your life most the of the time.
p.s OP as f***
Username: Catherine_Elysandre, at your service
Character Name: Yanazaki Kazue
(Japanese name - Kazue is the traditional first name)
Species: Elf
Gender: Female, (she/her)
Age: 16, from Inception Date
Special Ability(ies): Charger! (with a hidden talent of "descryer...")
Strong Skills: levitation, telekinesis, "book smarts"
Personality:
Myers-Briggs: INTJ, Enneagram: Investigator.
Kazue is a person predominantly concerned with her own thoughts and feelings rather than with external things. She is someone who predominantly processes information through patterns, reading between the lines, and impressions, and values inspiration and imagination. She makes decisions based on facts, with the head ruling over their heart, and is a person whose personality has a balance of judging and perceiving features. Kazue is able to live with schedules, and she completes tasks one by one, all while keeping her schedule open and juggling tasks. She is fairly open to new experiences. Respects honesty and hard work. Sometimes adjusts her attitude or behavior to suit others. Alert, insightful, and curious, able to focus on developing complex ideas and skills. Sometimes becomes preoccupied with her thoughts and imaginary constructions.
Moral Alignment:
Primarily Neutral. May be unsure of their conviction and morals, she sees things as they are and acts upon each moment in whatever way she sees fit. Secondarily Chaotic Good. She has her own morals that may conflict with society, but is ultimately benevolent and fairly kind-hearted.
Appearance: Click the image to make it bigger! Backstory: WIP
Palpad: Yes
Password: Idk... it seems a little dangerous to guess wrong, with Athena at the wheel :)
Other: :)
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
Username: mobius
Character Name: Andrea Neci Folend
Species: Elf
Gender: Female
Age: 16
School/Level: Exillium, but earned their way back
Special Ability(ies) (Only elves have special abilities): no
Strong Skills: Outward Channeling is what she excels at, she’s decent at Levitation, Breath Control, Appetite Suppression and Darkness Vision, but she’s mediocre with the rest of the skills, though being at Exillium has definitely given her a advantage over others skills wise
Personality:
INTJ The Intellectual | 5w4 The Philosopher
She is confident, analytical, and ambitious in their behavior. Andrea loves to pursue knowledge and tend to be very logically minded. She tends to listen to her strong intuition and loves to see how everything connects together. She is focused on the bigger picture and may overlook small details.
Intellectuals are very logical and rational. She bases her decisions on what makes sense and might have a harder time connecting emotionally.
Andrea is organized and prefer following a plan, loving to set and achieve goals. But above all, she is manipulative. She toys with people’s emotions, their deepest desires, bending them to her will, and her goals. She probably holds more secrets then she should
Appearance: standard elf appearance, except she dyed the tips of her hair blue
Backstory: tbdrp
Palpad: yeah
Password: baby I’m dangerous
Other: