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Forum Thread

**Breeding Suggestion**

Forum-Index Suggestions Rejected **Breeding Suggestion**
Spiritburn
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Forum Posts: 1,837
Posted: Wed, 23/04/2014 21:03 (10 Years ago)
Please note, I was sniped by a few posts.

Queen: When that 24 hours runs up per egg, it gets released to the grass. That's not a bad down side. There's no down side to getting too many eggs that you can't hatch all of.

And, if you have to interact to up the chances, it's still better than the games (where if you stand still, you will never get any eggs, while if you do nothing on the site you still have a chance at eggs)





For the caps, I was asking if it would be like this:
Current (example, probably not accurate): 5% normal 10% Premium
Updated:
Normal Base: 2.5%
Premium Base: 5% (or 8% if it's to start above the normal accounts cap)
Normal Cap: 7.5%
Premium Cap: 15%

Or would the base be 2.5% and 5% with both having a cap at say 15% but just be harder to reach for normal users.

From Mirej's explanation it would be a bonus for normal users, but not for Premium users. Or if it's a bonus for premium users, there's no cap for them, which I don't really support if that's actually the case.

Queen_Pumpkaboo
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Posted: Wed, 23/04/2014 21:09 (10 Years ago)
I still see that as a downside, that's an egg I miss, that's one less pokemon to go to my chain, and that is one pokemon I would have most likely gotten otherwise. And not to mention the people who will beg for their eggs to get clicked to clear out their daycare, not looking forward to that at all with something like this implemented. I see that enough already, and with most people having full daycares, people would be desperate to get them out.

And keep in mind what Riako said
QuoteKeep in mind that if this suggestion was implemented, the base breeding chance would be lowered.


So, if this was made, this right here would make this pointless. Because now the breeding chance is lowered, and if people don't interact they don't get that added bonus to help counteract that fact. So this would be a punishment to people who don't interact, because now if they want to have a normal chance at eggs they have to interact.

This isn't a motivator, this is practically forcing people to interact, by saying "If you want to have the chance of eggs that you had before this suggestion was made, you better interact." Which isn't fair to people who aren't on here often or people who don't click.
Spiritburn
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Posted: Wed, 23/04/2014 21:17 (10 Years ago)
Actually, it's not that huge of a hinder for those who don't interact. If they don't interact, they don't get as many eggs. And if they don't interact their eggs don't hatch quicker. Personally, on days I'm not interacting, I get 10 eggs and I may or may not hatch them in that time because I'm not giving anyone incentive to return clicks and increase the number of eggs hatching.

This feature might hurt you as an individual user, but it would be a collective gain to the community. More eggs to the tall grass is not a bad thing. And you can claim eggs from there on a chance too, you know.

The base chances would have to be lowered, or the minimal interactions to affect the breeding chances have to be raised to keep the site balanced. Else there would be too many eggs produced per day. And with how it is right now, the same number of eggs are produced for users who are offline as there are for those already interacting for other things.

So, what if, instead of lowering the base stats for producing eggs, the minimum number of interactions to get this to even start affecting your daycare was 5K or even 10K?
Then it would only be a bonus for those who spend most of their time clicking and wouldn't hinder anyone else.

In order to balance the game out, if something is given an increased chance, something else has to be reduced to keep that number in the center. Else you get a balanced scale, put more weights on one side than the other, and now you either have too much being added or too much taken away.

Queen_Pumpkaboo
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Posted: Wed, 23/04/2014 21:20 (10 Years ago)
With what Riako said I cannot support the lowered base chance of breeding, since that is what would happen. I guess that's the main fault of this suggestion I really can't agree with. Lowering the base stat would mostly make this useless since it seems the point of this was to get more eggs by interacting. If you don't get more eggs due to the lowered base stat that takes away the motivator of interacting, daycares won't be flooded due to the lowered breeding chance, and nothing would really change.

So, no support for this not changing anything.
Diana
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Posted: Wed, 23/04/2014 21:20 (10 Years ago)
Quote from DemonShadeSo, what if, instead of lowering the base stats for producing eggs, the minimum number of interactions to get this to even start affecting your daycare was 5K or even 10K?
Then it would only be a bonus for those who spend most of their time clicking and wouldn't hinder anyone else.
Now this I can agree with.
~Click?~

Queen_Pumpkaboo
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Posted: Wed, 23/04/2014 21:26 (10 Years ago)
I'm not sure there is a "what if" since Riako already said what he would do if this was implemented.

Don't get me wrong, if this kind of thing only affected people who interacted a lot like 5k and 10k then fine, but who would benefit from this idea then? I don't want to assume that people who make 5k interactions is a low number, I myself can make at least 3k on a lazy day, and I know some people who interact a lot, but is this number of people big enough to make a suggestion for? Would enough people benefit from this for this suggestion to matter or would only let's say 100 out of the 13K members on this site get this benefit? Would that amount of people be worth changing an entire breeding system for?
Riako
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Posted: Wed, 23/04/2014 21:31 (10 Years ago)
If the base chance wasn't lowered, this suggestion would be quite unfair + unbalancing ;)
Then the main purpose of this suggestion would be "Make breeding easier".
Apart from that, there are already many advantages for mass-clickers (Events, Pokédollar, Golden Game Chips etc.) - and we should put our focus on other (+new) features.
Queen_Pumpkaboo
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Posted: Wed, 23/04/2014 21:32 (10 Years ago)
Now that I can agree with.
bourkey
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Posted: Wed, 23/04/2014 21:35 (10 Years ago)
i actually support this idea

i know for me, i dont interact unless i have eggs in my daycare, and when i only get 2-3 eggs a day, i dont interact at all since those can hatch within a few hours with me just being online.

in saying that, why couldnt we have another thing like the lovemeter? but in the daycare?
say when we reach XXXX amount of eggs we get a X% increase (say 5% non premium - 10% premium) for daycare breeding for the next day?

percentages are just an example.



Diana
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Posted: Wed, 23/04/2014 21:38 (10 Years ago)
How exactly would this suggestion be unfair? And it wouldn't be unbalancing anything if the amount of clicks needed was a lot like what DemonShare said. Sorry, I don't get the analogy of lowering the base chance if this were to be implemented.
~Click?~

Mirej
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Posted: Wed, 23/04/2014 21:41 (10 Years ago)
To pick up on bourkey's idea: How about a Daycare-meter that gives you an extra egg whenever you fill it up (I suggest it resets at midnight), with increasing difficulty after each egg, similar to the Event Distribution.

For example:\r\nIt takes you 500 interactions to get 1 bonus egg, after you took it it takes 1000 interactions, after that 2000 (just as an example, numbers are chosen by Riako). To be more precise, you take the first egg and then the counter will be at 0/1000, not 500/1000 like the Events. And if you are e.g. at 750/1000 at the Eggmeter and the servertime reaches midnight, it's resettet to 0/500.

Edit: Adding to that, you have the CHOICE to take the extra egg or just dump it into the Tall Grass?

In case of emergency Plushie
bourkey
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Posted: Wed, 23/04/2014 21:44 (10 Years ago)
Mirej, i dont think thats a good idea.

you already get rewarded for clicking like that for events.

and would be unfair to double dip into the daycare as well. even though it would be amazing

i think if you want to increase eggs in the daycare it should come from adopting what you have already bred and taken.



CarpetMonster
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Posted: Wed, 23/04/2014 23:30 (10 Years ago)
I don't support this. Although it would be nice for people who interact a lot, it would actually hurt the people who don't interact a lot (I'm referring to the fact that Riako would reduce the base chance of getting Eggs if he does implement this). There are plenty of benefits to interacting as is, and I really don't like the idea of actively punishing people who don't interact by reducing the base chance. I'm sorry, but I do not support. Interacting already does help you get Eggs anyway, as it gets people to hatch your first ones, giving you the space you need to claim the ones that are bred.
(If this was optional - you can choose between a flat, mediocre rate and a low chance but the potential to get a really high chance - I would support, but I really can't think of a single in-world explanation for that, so I highly doubt that that would be possible.)
Spiritburn
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Posted: Thu, 24/04/2014 00:02 (10 Years ago)
I kind of like Carpet's idea here for a solution.

Have a setting somewhere:
A single flat rate, like it is right now, which would be the default choice
A variable rate that drops the base chances of an egg down but gives a chance to get more bred.


And with this second option, if you choose it, maybe it can make finding PD and GGC's a little less from clicking as well, to balance out the rewards for clicking. And there can be a timer between the changes of the type, so you can't just use whatever fits you at that particular moment.

Like "Changes take effect in X hours" where the X is a countdown to the next reset. You can cancel this decision in that time frame with no penalty. Once the change takes effect, it can be a minimum number of time until you can change to the other option. (I'm thinking 2 weeks before you can change between the two options, but it can be longer or shorter, as seen fit)


This would let the site be more customizable depending on the type of gameplay you use.

Diana
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Posted: Thu, 24/04/2014 00:06 (10 Years ago)
I agree with Carpet's idea as well. An in between would be nice. Nobody would be hurt and those who feel this would benefit them could use it. It's basically a win-win for everyone. Great idea, Carpet! :3

EDIT: How about buying a key item for that? Since this gives you benefits, it would make sense to make an item for it.
~Click?~

CarpetMonster
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Posted: Thu, 24/04/2014 00:09 (10 Years ago)
I... did not expect people to support that. XD
Thank you! ^^
I also really like DemonShade's idea about a timer before you can change them. ^^
bourkey
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Posted: Thu, 24/04/2014 00:13 (10 Years ago)
I still think that a site wide "reward" would be a lot better than implementing all of these changes which I assume would cause a lot of headaches in the coding department.

your idea carpet also brings along the challenge of bot users. who could abuse the clicking to get more eggs and turn it on and off while they're asleep and awake.



CarpetMonster
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Posted: Thu, 24/04/2014 00:16 (10 Years ago)
Using bots is against the rules, so if people do that, they're going to be caught eventually, and then they'll be banned. I don't think that doing things that are against the rules is a reason not to support something, because people are going to be banned if they use bots anyway. ^^"
Diana
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Posted: Thu, 24/04/2014 00:18 (10 Years ago)
Bourkey: Yeah site-wide things would be nice, but that doesn't mean we can't suggest little things like this. Riako doesn't have to implement this now if he decides that he wants this idea implemented. He could save it for a time when he doesn't have much on his hands.
~Click?~

Paranoia
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Posted: Thu, 24/04/2014 03:50 (10 Years ago)
I agree with Riako that the minimum amount should be lowered.......This shall motivate users to click more.....