Forum Thread
**Breeding Suggestion**
Forum-Index → Suggestions → Rejected → **Breeding Suggestion**Queen: When that 24 hours runs up per egg, it gets released to the grass. That's not a bad down side. There's no down side to getting too many eggs that you can't hatch all of.
And, if you have to interact to up the chances, it's still better than the games (where if you stand still, you will never get any eggs, while if you do nothing on the site you still have a chance at eggs)
For the caps, I was asking if it would be like this:
Current (example, probably not accurate): 5% normal 10% Premium
Updated:
Normal Base: 2.5%
Premium Base: 5% (or 8% if it's to start above the normal accounts cap)
Normal Cap: 7.5%
Premium Cap: 15%
Or would the base be 2.5% and 5% with both having a cap at say 15% but just be harder to reach for normal users.
From Mirej's explanation it would be a bonus for normal users, but not for Premium users. Or if it's a bonus for premium users, there's no cap for them, which I don't really support if that's actually the case.
And keep in mind what Riako said
So, if this was made, this right here would make this pointless. Because now the breeding chance is lowered, and if people don't interact they don't get that added bonus to help counteract that fact. So this would be a punishment to people who don't interact, because now if they want to have a normal chance at eggs they have to interact.
This isn't a motivator, this is practically forcing people to interact, by saying "If you want to have the chance of eggs that you had before this suggestion was made, you better interact." Which isn't fair to people who aren't on here often or people who don't click.
This feature might hurt you as an individual user, but it would be a collective gain to the community. More eggs to the tall grass is not a bad thing. And you can claim eggs from there on a chance too, you know.
The base chances would have to be lowered, or the minimal interactions to affect the breeding chances have to be raised to keep the site balanced. Else there would be too many eggs produced per day. And with how it is right now, the same number of eggs are produced for users who are offline as there are for those already interacting for other things.
So, what if, instead of lowering the base stats for producing eggs, the minimum number of interactions to get this to even start affecting your daycare was 5K or even 10K?
Then it would only be a bonus for those who spend most of their time clicking and wouldn't hinder anyone else.
In order to balance the game out, if something is given an increased chance, something else has to be reduced to keep that number in the center. Else you get a balanced scale, put more weights on one side than the other, and now you either have too much being added or too much taken away.
So, no support for this not changing anything.
Don't get me wrong, if this kind of thing only affected people who interacted a lot like 5k and 10k then fine, but who would benefit from this idea then? I don't want to assume that people who make 5k interactions is a low number, I myself can make at least 3k on a lazy day, and I know some people who interact a lot, but is this number of people big enough to make a suggestion for? Would enough people benefit from this for this suggestion to matter or would only let's say 100 out of the 13K members on this site get this benefit? Would that amount of people be worth changing an entire breeding system for?
Then the main purpose of this suggestion would be "Make breeding easier".
Apart from that, there are already many advantages for mass-clickers (Events, Pokédollar, Golden Game Chips etc.) - and we should put our focus on other (+new) features.
i know for me, i dont interact unless i have eggs in my daycare, and when i only get 2-3 eggs a day, i dont interact at all since those can hatch within a few hours with me just being online.
in saying that, why couldnt we have another thing like the lovemeter? but in the daycare?
say when we reach XXXX amount of eggs we get a X% increase (say 5% non premium - 10% premium) for daycare breeding for the next day?
percentages are just an example.
For example:\r\nIt takes you 500 interactions to get 1 bonus egg, after you took it it takes 1000 interactions, after that 2000 (just as an example, numbers are chosen by Riako). To be more precise, you take the first egg and then the counter will be at 0/1000, not 500/1000 like the Events. And if you are e.g. at 750/1000 at the Eggmeter and the servertime reaches midnight, it's resettet to 0/500.
Edit: Adding to that, you have the CHOICE to take the extra egg or just dump it into the Tall Grass?
you already get rewarded for clicking like that for events.
and would be unfair to double dip into the daycare as well. even though it would be amazing
i think if you want to increase eggs in the daycare it should come from adopting what you have already bred and taken.
(If this was optional - you can choose between a flat, mediocre rate and a low chance but the potential to get a really high chance - I would support, but I really can't think of a single in-world explanation for that, so I highly doubt that that would be possible.)
Have a setting somewhere:
A single flat rate, like it is right now, which would be the default choice
A variable rate that drops the base chances of an egg down but gives a chance to get more bred.
And with this second option, if you choose it, maybe it can make finding PD and GGC's a little less from clicking as well, to balance out the rewards for clicking. And there can be a timer between the changes of the type, so you can't just use whatever fits you at that particular moment.
Like "Changes take effect in X hours" where the X is a countdown to the next reset. You can cancel this decision in that time frame with no penalty. Once the change takes effect, it can be a minimum number of time until you can change to the other option. (I'm thinking 2 weeks before you can change between the two options, but it can be longer or shorter, as seen fit)
This would let the site be more customizable depending on the type of gameplay you use.
EDIT: How about buying a key item for that? Since this gives you benefits, it would make sense to make an item for it.
your idea carpet also brings along the challenge of bot users. who could abuse the clicking to get more eggs and turn it on and off while they're asleep and awake.