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Forum Thread

Fakemon Creating Group

Forum-Index Fan Clubs Inactive Clubs Fakemon Creating Group
CarpetMonster
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Posted: Thu, 24/04/2014 06:17 (10 Years ago)
Okay! ^^
Paranoia
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Posted: Thu, 24/04/2014 06:36 (10 Years ago)
Wow, nice move saknar.

I simply thought up for one......
Name: Hyperosmosis (In real, derived from exosmosis which is due to Hypertonic solution).
Type: Mostly Water and Ice, but psychic and dark can learn thorugh TMs while especially fairy types can learn through move tutors.
Accuracy:75
Power:80
PP:10
Description:Even though it is meant to be a water type move, it is ultra effective towards water. Once a pokemon uses this move against a water pokemon, the latter starts losing water (exosmosis), and takes up damage. It will not be able to do a water type move in the next turn (due to loss of water).While if used against other type pokemons, they will not be able to do a move of their own type in the next turn. The damage inflicted depends upon the effectiveness.
Ultra effective : Water, Ice
Supereffective : Electric, Fighting, Bug, Poison
Normal effect : Normal, Dragon, Grass, Fire
Not very effective : Flying, Fairy, Rock, Ground, Steel
Immune : Ghost, Dark, Psychic
CarpetMonster
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Posted: Thu, 24/04/2014 07:56 (10 Years ago)
That is an awesome move and I will add it. ^^
jonjonjon
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Posted: Thu, 24/04/2014 10:00 (10 Years ago)
Combo Punch:THe user attacks the opponent with a lot of punches.
Type:Fighting
Hit times:1-6
Accuracy:70
Power:30
Speed:70
PP:5

Ability:Champion
Champion:If a Pokemon that has the ability Champion defeats a Pokemon it will gain 1+ on defence stat only for the battle.

Scribe
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Posted: Thu, 24/04/2014 15:14 (10 Years ago)
Wouldnt the ability say "When a pokemon with this ability defeats an opponent it will gain a state boost of +2 on each stat"?
I dont know, it just sounds more eloquent to me.

no one has written any of the story yet due to lack of fakemon. Im assuming we are waiting for enough entries for the starter contest and therefore actual set in stone starters, than a flying type and a normal type for the first route. That was a start of the story can be written.

Spiritburn
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Posted: Thu, 24/04/2014 16:22 (10 Years ago)
Hyperosmosis seems a little over powered to me, since you can take dual typed pokémon and make them unable to use two types of moves in the next turn. I don't know about you, but usually my dual typed team have moves of both types which leaves them with little to no other typed moves to learn.

If this hits a normal and flying type, most of them wouldn't be able to use anything at all in the next turn. (Correction, a few of them can learn other typed moves, but not that many for most of them. Through level up, Pidgey learns no damaging non normal/flying moves. Spearow learns one. Etc, from just a quick scan through)

I believe that it should only affect either the first type or be limited to specific types. (Such as super effective and Ultra effective targets would be unable to use moves of their own type, but the normal and under effectiveness wouldn't be affected by that added status)

Also, consider typings. You take a move that is already an ultra effective typing to water and ice, and X2 it for those who are both. This means that it would do the base damage for that effictiveness x2.

x0
x0.5
x1
x2
x4

Going by the actual in game damage counter.
x 0 is immune
x.25 is both types resistant to it
x.5 is one type resistant
x1 is neutral
x2 is one type weak to it
x4 is both types weak to it

This means Supereffective is x2 while ultra effective is x4.

This means if it's a water and ice type, you get x8 damage without a critical hit. (Maybe x16 if it's times itself instead of times 2) Which is a bit over powered. If you use this against a Chinchou, you get x6 damage, again without a critical hit.

This means a move that would do 20 damage to a neutral party would do 160 damage to a Water and Ice type. (giving they have the same defenses, for the sake of this explanation)

TemporalAlpha
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Posted: Thu, 24/04/2014 18:43 (10 Years ago)
New Moves/abilities:
AeroPop: Grass, 85 Pow, 85 Acc, 10 PP, Restores 1/4 of the HP
Punch-Crunch: Fight, 90 Pow, 70 Acc, 5 PP, 10% chance of flinch
Grass Blow: No change
One-eyed: Raises Attack every turn (like Pure Power) but if accuracy is lowered, only speed goes up (only happens 6 times)
---
Better Runnster than the sprite:

Coming Soon (once I'm done)

GhostGem
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Posted: Thu, 24/04/2014 18:53 (10 Years ago)
Here Is A New Move I Made

Sweet Song:The User Sings A Super Sweet Song That Is Makes the Foe Fall A Sleep And Lowers The Foe Attack At The Same Time
Type:Fairy
Speed:75
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Sushi Striker: The Way of Sushido Hype~!

~Sprites Made By CyndaquilLuvsVan_Halen~
LazyHoneydew
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Posted: Thu, 24/04/2014 18:56 (10 Years ago)
Please may I join?

7 ) This is just for fun!

GhostGem
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Posted: Thu, 24/04/2014 19:17 (10 Years ago)
I Just Made A Water Starter For The Contest Ok

Floteray
Type:Water
Flotesky
Type:Water
Floteghost
Type:Water Ghost

What Do You Think?
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Sushi Striker: The Way of Sushido Hype~!

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Artevoir
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Posted: Thu, 24/04/2014 19:21 (10 Years ago)
How about for the evil organization name could be

Team Phantom
female:

male:




21/251
xer7
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Posted: Thu, 24/04/2014 19:33 (10 Years ago)
These fakemon all look really cool.
My team= http://pokeheroes.com/userprofile?name=xer7
please interact, i'll try to interact back.
Or you could visit my shop
http://pokeheroes.com/forum_thread.php?id=5175&post=164272#164272
Artevoir
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Posted: Thu, 24/04/2014 22:18 (10 Years ago)
if you want xer you can join...




21/251
Scribe
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Posted: Thu, 24/04/2014 22:20 (10 Years ago)
you shouldnt have posted unless it was to join, as you are not a member.

Artevoir
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Posted: Thu, 24/04/2014 22:23 (10 Years ago)
Hey i got a good question can we have mega evolution or formes with our fakemon or just keep it to evolution and such




21/251
CarpetMonster
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Posted: Thu, 24/04/2014 23:17 (10 Years ago)
Champion is WAY too overpowered. It is six times as effective as Moxie. Raising EVERY stat is something that is supposed to be hard to do, and even Xerneas takes a full turn of charging to raise half as many stats (unless it's holding a Power Herb).
Combo Punch is WAY too luck-based and WAY too powerful. Its power ranges from 30 to 450. The rest of the multi-hit moves are restricted to no more than 5 hits, and have lower power. The highest any multi-strike move can reach is 125 power, not 450.
Everyone can help with the story, but as Locke said, we need more Fakemon before we can do that. We will at least be waiting for the Legendary Fakemon that the antagonists will pursue, because we will not be able to determine their goal until then, and anything we do regarding their plan before then could be completely contradicted by their actual goal.

DemonShade's post makes a lot of sense. I will remove Hyperosmosis from the post, at least until I can come up with a way to greatly reduce its effectiveness and get it approved by Shreyash Jain.

One-Eyed is still greatly overpowered. Put it this way: Speed Boost raises Speed. That affects nothing other than turn order. The only time you'll ever do more damage as a result is if you outspeed and KO an opponent that would have KOed you, and yet it's still incredibly powerful. Now, compare that to One-Eyed. One-Eyed raises Attack. That affects the amount of damage you do. After six turns, you are going to be dealing four times as much damage to EVERY opponent as long as you use a Physical move. The problem with basing things off of yourself or ones that are close to you (such as your cat) is that you want them to be powerful so they don't lose. As a result, you're making Runnster way more powerful than even a Legendary should be.
Aeropop and Crunch-Punch are better now, though. (Since Crunch-Punch is Runnster's Signature Move, I will wait until Runnster is approved to add it. I will add Aeropop and the evolution line to which it is exclusive, though.)

Sweet Song has more accuracy than Sing AND it has an additional effect that makes it even more useful, so that is also overpowered.

Floteray, Flotesky, and Floteghost are way too similar to Frillish and Jellicent, and Floteghost is even the same type.

Joe, those look good, but we should wait to determine what the Legendaries will be before we create the antagonists. ^^"

Xer7, please refrain from posting here if you aren't a member and you aren't trying to join. ^^"

Yes, Mega Pokémon are allowed! ^^
Artevoir
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Posted: Thu, 24/04/2014 23:24 (10 Years ago)
well team phantom could always not go after legendary Pokemon but their treasures




21/251
Scribe
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Posted: Thu, 24/04/2014 23:26 (10 Years ago)
Also, you can get rid of the blingee symbol by using Iaza instead.

CarpetMonster
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Posted: Thu, 24/04/2014 23:27 (10 Years ago)
Still, the plot is usually more interesting when the antagonists seek a Legendary Pokémon's powers, as that also gives the Legendary an opportunity to have an interesting story and gives the player an opportunity to catch said Legendary.
Locke, it is now called Ezimba.

Edit: New contest added! Try to design the Legendary Pokémon of the Kryfos region! If possible, try to design a pair instead of only one! Multiple Pokémon will be approved!
Scribe
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Posted: Thu, 24/04/2014 23:33 (10 Years ago)
*Iaza.com* still redirects. So i shall never call it ezimba.