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I'm Feeling Lucky

Searching for: Posts from Ephenia.
Posted: Wed, 29/07/2020 16:55 (4 Years ago)
Odd, I never encountered this bug with using the Item Market since it was released.

Anyway, is that happening for the other items that you currently have filtered as well?

Also, what browser are you using?



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Posted: Tue, 28/07/2020 05:41 (4 Years ago)
sending

ribombee please

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Posted: Tue, 28/07/2020 02:19 (4 Years ago)
sending

ribombee please

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Posted: Tue, 28/07/2020 02:03 (4 Years ago)
sending

ribombee please

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Posted: Tue, 28/07/2020 01:57 (4 Years ago)
sending

ribombee please

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Posted: Tue, 28/07/2020 01:55 (4 Years ago)
sending

ribombee please

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Posted: Mon, 27/07/2020 19:02 (4 Years ago)
sending

ribombee please

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Posted: Mon, 27/07/2020 03:54 (4 Years ago)
This is going to be a long written out suggestion, but bear with me. I'll be breaking the suggestion down into parts to make this easier to explain and follow along.

So what is this suggestion mainly about?


This suggestion is about adding new sub options to the pre-existing options for sending out plushies from the Dream World Shop to Random Users.

In case you may be confused or unfamiliar, then I'm talking about this here:


What will these new sub options be?


These new sub options will consist of the following:
• Chosen Plushie
• Favorite Plushie
• Missing Plushie


How will these sub options look like in terms of implementation?




Here's a video version that may be better for view: https://streamable.com/sfqtkm

Can we get some further explanation about this suggestion?


Of course! There's lots to cover.

With the visuals out of the way, I can explain to you exactly what this suggestion will bring forth and to the table.

So, the main pre-existing main options will be staying as you can see. Basically, these sub options will provide more flexibility as to what plushies that you can send to random users on the site.

With the introduction of sending random Favorite and Missing plushies to random users, of course this will have to come with an incentive for users to actually make use of these new options. I'll explain what this incentive is later, but for now let's focus more on the explanation of how these options will function.

As you can see, when you go to select sending a Favorite or Missing plusie, then a drop down will appear to prompt you to enter a minimum and maximum value. Basically, what this means is that you will be able to send random plushies from a value of x to a value of y.

So, for example: I could enter in a value of 5 for the minimum value, and 1000 as a maximum value. That means that I'll be able to send out random plushies with anything ranging from a Magikarp plushie, all the way to a Shiny Mega Lucario plushie. Basically, just about any plushie that's currently available in the Dream World Shop that I could send to another user. This would also include Limited plushies (if they're in stock).

Also, yes, it will be possible to set the minimum and maximum range to be the same value.

As for these options, they should be self explanatory for how they would work. But, I will explain them anyway.

As for sending with the Chosen Plushie option, this is basically what we already have now. It's just the default option and it wouldn't be going anywhere. It becomes an option now because of the other new options.

As for sending with the Favorite Plushie option, it will only search for users who have favorite plushies currently set. It will not include users who have no favorite plushies set. If a user happens to have favorited plushies set that meet the DP value range that you set, then it will be possible to send those plushies to them randomly.

As for sending with the Missing Plushie option, it will only search for users who have missing plushies in their collection. It will not include users who do not have any missing plushies. If a user happens to have missing plushies that meet the DP value range that you set, then it will be possible to send those plushies to them randomly.

Regardless of the option chosen, all the plushies sent will only look for users that have been online in the past 24 hours. That's not changing for any of these options.

What will be the incentive for sending random Favorite and Missing plushies to users?



A chance to receive extra gems!!!


I feel that this would be a very simple yet good way to incentivize using these options to send out plushies. Especially since gems have been recently introduced, and I know a lot more people are using the Dream World Shop actively to get themselves more gems.

Also, of course if you choose a specific plushie to send with the Chosen Plushie option, then you will not be granted an extra chance to receive extra gems.

As for how the extra chance will work: per every gem that you would normally receive, then there will be a 5% chance PER gem received to receive a random additional gem.

For example, if a Favorite or Missing plushie is sent that happens to be worth 10 DP, then you would receive 2 gems as you normally would. But, with this extra chance it would be possible to get 2~4 gems.

So, no, you will not always get the additional extra gems when a favorite or missing plushie is successfully sent.

Basically, each gem would individually trigger a 5% chance for an additional random gem. So a plushie that's worth 10 DP would get this effect triggering twice as you normally get 2 gems. The 5% isn't stacking to be 10%. Obviously, that's not how probability works.

Hopefully this all makes sense.

Further explanation about gem rates and balancing


Of course, the 5% wouldn't be set in stone and could be subject to change. I'm just pitching a number that I feel would be good and nothing that's not really game breaking or anything.

Also, I was thinking a way that we could further balance this is to make the rate scale depending on the price range that you've set.

What I mean by this is if you set a minimum value of 5, and a maximum value of 1000, then the chance to trigger extra gems per gem received would be 5% (highest).

BUT, if you set a range that's smaller between the minimum and maximum value, then that chance to trigger additional gems would scale down.

A perfect example is if you would set the minimum value to 5, and then you would set the maximum value to 5 as well. This would make it so that you only would be sending Magikarp plushies. But, this would also give you the lowest possible chance to trigger additional gems. That means that you wouldn't really get as many additional gems even if you would want to send out lots of Magikarp plushies.

I think this would create an even greater incentive to want to spend more DP for Favorite and Missing plushies, since that will give you a greater chance at getting extra gems.

Sounds good, right?

So Ephenia, why should this be implemented?


In short, this will help us work towards having a healthier community.

I will say that I've been very ambitious with trying to figure out what could ultimately help this community become better. This has been apparent ever since the Plushie Blocker suggestion had been posted and there also being lots of drama time and time again over plushies. This has been something that has obviously torn this community apart, and have made people become enemies instead of allies over all of these years.

I've expressed my thoughts enough at this point about this, and I've even already made another suggestion here that would help with showing transparency to see whether plushies being sent to people are random or not.

That's all because people have felt like victims of targeted harassment over plushies. As much as that's never has been the actual case (ever so rarely has) and so much of a real problem. Like I've said once, and I will say it again...

Plushies were always meant to be gifts that are harmless and a nice gesture, not used as weapons and starting war.

I know many people know and realize that, but I feel like a lot of people have lost touch with the reality of that. I think that it's time to preface that point once again, which is what this suggestion is also aiming to do. Same with my other suggestion with showing users if plushies sent to them were actually random or not.

If this suggestion were to be implemented, I truly do believe that many problems would be solved with time between many users in the past in regards to plushies.

People would actually send others plushies that others may actually want more over plushies that they may not want. They would also be rewarded more for doing that. People who have also blocked others in the past for plushie sending, may even unblock and try to make amends with others if they know they could be potentially be receiving plushies that they would actually want from others. This will not only change how this Dream World Shop would be used, but it will help change the behavior of all users alike. Users who care about plushies and engage themselves in using the Dream World Shop.

It would be a win-win for everyone.

The main point that I want to drive home is that as a community we should all be acting and behaving a lot better.

I know that we can do a lot better.

We shouldn't just be turning our backs against each other over a game that doesn't matter at the end of the day. We should be more friendly and kind to one another, not create hate over digital pixels on a screen. With this suggestion being implemented, I know that it will help us be more of a community, and bring all of us much closer to one another.

The Dream World Shop and plushies definitely plays a huge role in the social aspect of this site without a doubt. That has definitely been a proven fact.

Closing words


In conclusion, I'd like to thank everyone for taking the time to read this suggestion. This is without a doubt the biggest suggestion made by me yet thus far. I've put a lot of work as well as my passion into really thinking this all out. It may not be perfect and may need fine tuning, but I'm confident about this being a very solid idea.

I would also like to give a big thanks to absol-girl for the initial idea. All I did was expand upon the idea and thought a lot about how it could work well with being a solution with helping what has been an ongoing problem within our community. Also, of course with me putting this all across, and showing/explainig how it will work.

If you have any questions, or anything else that you'd like to discuss, then feel free to do so. I'll be more than glad to answer any and all questions, and to also join in discussion.

Yours truly,
-Ephenia



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Posted: Sun, 26/07/2020 18:19 (4 Years ago)
Bumping

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Posted: Sun, 26/07/2020 01:09 (4 Years ago)
Would be good ideas, but I don't think that it would be better than what this suggestion is trying to accomplish. I mean those are ideas that would be adding a new options onto the completely random function of sending plushies to other users. This is just showing visibility to let a user know if plushies being sent to them were with intent, or out of one's control.



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Posted: Sun, 26/07/2020 00:27 (4 Years ago)
Quote from absol-girlbut what I don’t understand is why are people so against this. Like you don’t wanna block a plush? Don’t. But if this feature can make life of someone a bit easier what’s wrong with that? Like it’s not affecting you at all if you don’t want it to.

Because it's pointless as well as that argument you're bringing back up, it's just a vicious circle. This is not really solving a problem that has been ongoing ever since the beginning of plushies and the Dream World Shop being a thing. It just makes it worse if this were to get implemented as it's simply not going to sit well with a good proportion of the community.

This is exactly why I made this suggestion here. You can see how the feedback on my suggestion is greater in terms to the support:not support ratio. That makes it a better solution to the main problem at hand, at least.

Anyway, most people who have been blocked over sending plushies have done so by completely randomly sending them to others. A lot of people don't really like how these people who randomly receive these plushies that they don't like, go onto act like they're a target or some victim when they aren't. They automatically assume that people are sending these plushies to them intentionally to hurt/annoy them, or they fail to realize that it's even possible to randomly send out plushies. It's not even just receiving plushies that they may not like from users, whether users like or dislike a plushie or not may be irrelevant to why a user may be feeling a target/harassed.

This has created lots of drama and toxicity within our community overtime, and that's the whole problem. Having a plushie blocker isn't going to ultimately help solve what damage has already been done to this community. Our community is already over 6 years old and many people have feuds and their gripes with each other as is. But, years worth of damage that has since then tainted this community, and still continues to as long as nothing right is done about this problem.

I'm sure there's a lot of people that were unsure if they were actually targets of others sending plushies that they didn't like before in time, and they may have blocked others to be safe than sorry. If they knew that they were actually randomly sent before, then perhaps this would actually change the behavior of these users with time. It could actually resolves issues with other users that shouldn't have been issues to begin with. Also, maybe we'd actually start to see more people asking for plushies they'd actually want from these users who send plushies randomly to others and things like that instead of just mindlessly blocking others. It brings the community more together, rather than just breaking it more apart.

I'm sure there's many people who wouldn't actually truly care what plushiest they would receive if they know they're being randomly sent to them, and they aren't actually being targeted. Regardless if they actually like or dislike a plushie or not.

But yeah, a plushie blocker isn't really the right solution. It's not what will be making the community any healthier. The point of plushies were always meant to be harmless and merely gifts to others, not used as weapons and starting war. It should have never got to the point where people have been so offended over digital pixels on a screen that make up an image, but it has unfortunately. The problem isn't truly about whether people want certain plushies or not, it's more about people feeling like they're targets and or being harassed by others with the use of plushies.



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Posted: Sat, 25/07/2020 21:16 (4 Years ago)
sending

ribombee please

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Posted: Sat, 25/07/2020 21:09 (4 Years ago)
sending

ribombee please

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Posted: Sat, 25/07/2020 20:13 (4 Years ago)
sending

ribombee please

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Posted: Thu, 23/07/2020 18:53 (4 Years ago)
sending

ribombee please

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Posted: Thu, 23/07/2020 18:43 (4 Years ago)
sending

ribombee please

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Posted: Thu, 23/07/2020 18:33 (4 Years ago)
sending

ribombee please

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Posted: Thu, 23/07/2020 16:40 (4 Years ago)
I'm going to say that I would be neutral with this suggestion. Mostly because I think that majority of the community would feel neutral about this suggestion with how it currently stands, of course.

While I do think that this would be something neat that's aesthetical, I fail to see this being something that people would grind so hard to get and or bother with. Also, some shiny dexes are going to be just really hard/time consuming to go and complete, especially the Kanto dex. This is because you have Ditto, and the bird trio (Articuno, Zapdos, and Moltres) that you would have to go and collect. Whether this is shiny hunting them yourself, borrowing them if anyone ever gets them, or having to buy them if they ever get put on the market.

Shiny dex to shiny dex with the time to complete them definitely differs a lot (drastically) from the regular dex to dex completion with time to complete those. This is something that should be kept in mind.

Regardless, with all that being said, the main point is that there's not any real reward or incentive to go and attempting to complete shiny dexes as is. While this would help somewhat in signifying great achievement, majority of people wouldn't care for such minor aesthetical changes (that are being suggested here) for the amount of time they would put into completing said achievements.

I'd love to support this, but when I think about completing shiny dexes, then I think about late end game for what this collection game is. There should be a good reward for completing shiny dexes considering the amount of time needed to realistically complete them. Such achievements shouldn't be slept on I believe.

Anyway, here's all the shiny versions of the dex completion stickers:




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Posted: Tue, 21/07/2020 21:20 (4 Years ago)
I've looked into your code that you used in your post.

This is what you should have:
[spoiler]hi[/spoiler]


Example







This is what you currently have:
[b][spoiler][/b]hi[/spoiler]


Example






Remove the bold tags that you have, they're placed wrongly because they are wrapping around the opening spoiler tag. This is what causes the spoiler to break in this specific instance here.



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Posted: Tue, 21/07/2020 00:42 (4 Years ago)
So, I've made 3 different visuals that I will show:

#1


#2


#3


I think I'm personally digging #3 the most, but these are just some quick visuals I've made.

The progress bar, as well as all the numbers would update accordingly with each interaction that you make. The % displayed to the right to the numbers would be a rounded % (always to the nearest whole number).

The only issue may be the Unlimited Clicklists with all of this though, but I was thinking for the Unlimited clicklists we could list how many more interactions that you're able to make left before you hit the interaction cap (100k).

But, to make it better, a simple formula could be done when opening an Unlimited clicklist. That would be subtracting the # of interactions that you've done already today from the Interaction Cap. That would make up the true length of the clicklist. It would all be based off of the interactions that a user has left during the day that they can make.

Some other clicklists like friend storage may require some other special logic simply because friend storages aren't "unlimited". Even though you could have friend storage clicklists exceed the Interaction Cap with Pokémon in them. But yeah, I know Riako would understand this easily and know how to handle each clicklist accordingly.

Also, since I know not everyone will want this or care for it:


Would be a new section and setting found over in Style Settings.

Feel free to use these visuals in your main post and give credit if you wish. I don't mind making adjustments to anything if you were imagining something different.

Anyway, yeah, I fully support this now.



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