Log In
Rock Weather Castform Don't have an account yet? Register now!
.

Forum Search

I'm Feeling Lucky

Searching for: Posts from ~Lycario.
Posted: Tue, 25/07/2023 05:38 (1 Year ago)
Have you made sure that you have enough credit in the Daycare, and also that your breeding pair is compatible? This wiki page may help you.

[Read more]
Posted: Tue, 25/07/2023 05:23 (1 Year ago)
Quote from Trainerlevel Wiki PageAt Trainerlevel 5, you unlock the Event Distribution page.
At Trainerlevel 7, you unlock the Gem Cauldron and the Emera Square
At Trainerlevel 8, you unlock the Wonder Trades and the Berrygarden.
At Trainerlevel 10, you unlock the Ancient Cave.
At Trainerlevel 11, you unlock the Salon.
At Trainerlevel 12, you unlock the Safari Zone and the Emera Beach.
At Trainerlevel 15, you unlock the Royal Tunnel.
At Trainerlevel 20, you unlock a new quest at the Pokémon-Daycare & access to the Shadow Radar.
At Trainerlevel 25, you unlock Newbie Mentoring.
At Trainerlevel 30, you unlock the hidden method to get MissingNo. eggs.
The daily rewards are increased for each five levels you gain.


At Trainerlevel 18, you unlock Rowan Quests.
From Trainerlevel 35, you will be able to obtain either Koraidon or Miraidon through a quest which will be released this August.
From Trainerlevel 50, you will be able to obtain both Koraidon and Miraidon through a quest which will be released this August.
You unlock an additional Exp Share at Trainerlevels 20, 50, and 75.

After hatching 3 Milcery, you will unlock the Wheel of Fortune game at the Game Center.



There are numerous other ways to unlock new Pokemon/features on this site (eg. dex completion, ancient cave quests), but I cannot list them all here. A good source of PokeHeroes information is the Wiki, so you should use that if you need more help.

[Read more]
Posted: Tue, 25/07/2023 05:09 (1 Year ago)
No, there is currently no way to evolve trade-evolution Pokemon without trading them. If you're worried about losing your Pokemon, you can simply trade with a trusted user/friend, and get them to trade the Pokemon back to you.

[Read more]
Posted: Tue, 25/07/2023 05:02 (1 Year ago)
Quote from Royal Tunnel Wiki Page"At the end of each path (with the exception of the Endless Path), you can find an egg containing one of the Regi quintett. The Beginner Path gives Regirock, the Advanced Path gives Regice, the Pro Path gives Registeel and the Split-Decision Path gives Regieleki or Regidrago.

At the Endless Path you will be able to receive some more Regi-eggs randomly [a chance to get one every 50 levels], and every 1000, 2000, 3000 etc. level you will receive a random Shiny Regi-Egg!

Note: You need a free space in your party to be able to receive a Regi-egg!

There is a small chance of receiving a random gem after correctly answering a question and you can revive up to 100 gems each day."


You can also obtain Regigigas through the Royal Tunnel, once you have unlocked the Endless Path:
Show hidden content
Place Regirock, Registeel, Regice, and Relicanth in you party, in that order, with rest of the slots empty. You will obtain a Regigigas Egg. Shiny Regigigas can be obtained by using a Shiny Regi Trio instead [Shiny Relicanth is not required].


Necrozma quest spoilers:
Show hidden content
You can also find one of the Old Vinyl Shards required as part of the Necrozma quest at the Royal Tunnel, in a similar way to finding gems.


[Read more]
Posted: Wed, 19/07/2023 23:16 (1 Year ago)
@Rimi - That suggestion has already been suggested here (under the eggdex part)

[Read more]
Posted: Tue, 11/07/2023 11:12 (1 Year ago)
Quote from Rumbling wiki pageSending certain Pokemon to certain areas does not affect the probability of finding certain items.


It’s completely random, the Pokémon’s species/type/level does not affect the [number/type of] items found. Only factors that do are: which rumble area you choose, the rumble area’s level, the duration of the mission

[Read more]
Posted: Tue, 11/07/2023 01:25 (1 Year ago)
Destiny Knots can be obtained from any colour Mystery Box [except Black Boxes]. However, there's an very low chance to find one.

[Read more]
Posted: Mon, 03/07/2023 07:43 (1 Year ago)
Once you’ve bought the 4th garden for the first time, you won’t need to pay 25k PD again to unlock it, you only need Premium.

Your plants will stay in the garden, they won’t decompose disappear or anything.

[Read more]
Posted: Mon, 03/07/2023 07:39 (1 Year ago)
Retro Pokémon cannot evolve [or mega evolve].

[Read more]
Posted: Wed, 28/06/2023 22:49 (1 Year ago)
Ignoring event and custom-mega Pokemon, there are no gender differences on this site that aren't covered by Bulbapedia, other than Aegislash.

(Custom-megas with gender differences: Arcanine, Milotic, Luxray, Spring Ampharos)

I personally use loke's log to look for event Pokemon gender differences, so that may be helpful.

[Read more]
Posted: Wed, 28/06/2023 03:04 (1 Year ago)
Those aren't actually EXP/EHP that you gain from Interacting. You actually gain an item called Powerorbs.

"When you own one or more Exp. shares, you have a small chance of finding a powerorb everytime you interact with a Pokémon or egg. The more Exp. shares you own, the more powerorbs you receive."

"Every powerorb you use gives an egg 1 EHP or a Pokémon 10 experience points. If this results in a level up, an evolution might be triggered."

[Read more]
Posted: Mon, 26/06/2023 00:17 (1 Year ago)
Recently, a user got permanently banned for having 3 auto-interaction-cheating warnings, 2 of which were expired.

I personally think 3 is too little an amount of warnings for a permanent ban. Seems a bit unfair, especially when simply leaving the interaction page open can possibly give you a warning.

The whole "expired" concept is misleading, when they aren't expired at all, and still count towards bans.

It would be better if expired warnings count as a "half-warning", instead of a whole. For example, 2 expired warnings + 2 unexpired warnings = permanent ban

[This suggestion is only for the auto-interaction-cheating warnings, as I have no idea how the other warnings work]

[Read more]
Posted: Sun, 25/06/2023 00:49 (1 Year ago)
@MotherNature
Generally, any voucher is worth much more than the Pokemon itself, usually because of OT (Original Trainer) and the EggDex entry.

Magearna - 137750 PD
Magearna (Poke Ball) - 950009 PD
Magearna (Great Ball) - 1078378 PD

Magearna Egg Voucher - 139999 PD

(These prices seem a bit inaccurate)

There is no trading data for Magearna (Ultra Ball), Magearna (Master Ball), or the other Magearna vouchers.

I'd suggest borrowing the Magearnas if you only want the dex reward, and not a living dex, as it can be expensive + hard to find them (at a reasonable price).

I just realised you've been offline for 2 days...



@ExXLI
Dragonite is worth 950 PD



@Inteleon000
There currently is not enough trading data for an accurate price of a Mega Diancie (Emera) (Or a Regular Mega Diancie).

Instead, you should use the price of a Mega-Able Diancie (Emera) + a Mega Stone. So, 95000 + 200000 = 295000 PD

At the current price of Nuggets, which is 2050 PD, a Mega Diancie (Emera) would cost: 295000/2050 = 143.9 Nuggets.



@~AnonymousZellia~
Normal Swablu - 47 PD
Mega-Able Swablu - 8998 PD
Shiny Swablu - 14250 PD

[Read more]
Posted: Sun, 25/06/2023 00:29 (1 Year ago)
@Globe

[img]//staticpokeheroes.com/img/event_distribution/interact_progress.php?percent=[bag=Nugget,goal=GOAL]&col=1-7[/img]

Replace "GOAL" with the number of Nuggets you're collecting for.

Replace "1-7" with a number from 1 to 7, depending on the colour you want:
1 = Green
2 = Orange
3 = Purple
4 = Light Blue
5 = Red
6 = Gold/Yellow
7 = A darker shade of blue than 4


EG.
[img]//staticpokeheroes.com/img/event_distribution/interact_progress.php?percent=[bag=Nugget,goal=8000]&col=2[/img]




[Read more]
Posted: Tue, 20/06/2023 23:30 (1 Year ago)
Bump!

[Read more]
Posted: Tue, 20/06/2023 23:25 (1 Year ago)
I like this suggestion, but as others have already said, there are quite a few disadvantages:

- There would be many more event shinies/MAs on site, which would affect prices drastically

- Event passes are Riako's main way of keeping the site running, so if this suggestion was to be implemented, there would be a much lower amount of nuggets being bought for event passes

- This would be incredibly unfair to those who have hunted events in the past. I'm saying this as an event hunter myself. If this suggestion was implemented when it was suggested (4 years ago), then it may have been okay. But I believe it is too late now, for such a large overhaul. [Unless event hunters are compensated in some way.]

Quote from ZarkeshOnly if we dont get many points and they are hard to get.

Tbh dp are worth less since they are kinda easy to get (i would exchange them 1:1 for events points any time)

Dp are bought with nuggets really rarely i suppose.

But event points on the other hand are probably the biggest nugget-drainer besides premium and therefore help riako to make enough profit to keep this side running.

Keep in mind that we can hunt events without the vouchers too and that those just speed up our hunts. With tasks that give "too" many event points people would maybe stop using nuggets for them and shiny/megaable events would be lowered in value.

We already got chances to get event-vouchers relatively cheap in the sales last year.

Therefore currently neither support nor decline since its not stated how many event points we could/should get but i wanted to show the negative sides too if there are given out a lot of event points by this way.


Quote from PrincessWhile I do think this is a good idea, I really think this will lower the price of shiny events drastically. Even if it's harder to get, the amount of players on this site would make shiny events far more common. Mega-Powered events may become worthless, which isn't very fair to the users that spent months, or even years on shiny mega event hunts. One solution could be to make a separate currency that can't be used for event passes, but rather single eggs. It would make shiny hunting harder, but would still make the events accessible to everyone.


Quote from ImperialHound***Bonus Suggestion: Maybe introduce an Event Flute in favor of scrapping event passes or just added support for event hunt?


[Read more]
Posted: Mon, 19/06/2023 22:35 (1 Year ago)
On the Daycare wiki page, it says that "Breeding Mr. Moody will give you two different Event eggs: Jolly Jr. and Sad Jr.." (+ majority Mime Jr. eggs, like normal events)


["The egg sprites are identical, but hatching one of the two eggs while hunting the other will break your chain!"]

[Read more]
Posted: Mon, 19/06/2023 22:31 (1 Year ago)
On the Daycare page, it says that "Breeding Eclipseon will give you two different Event eggs: Selunar and Solastra"

However, on the Eclipseon page, it says that "Eclipseon cannot breed unlike its pre-evolutions."

[Read more]
Posted: Thu, 15/06/2023 06:09 (1 Year ago)
The fact that over 100k clicks without an encounter is possible, is ridiculous.

Yes, I know that some users do 100k interactions a day. But the majority of users do not have that much spare time, which makes the current RNG-based system pretty unfair, especially when children also play this game (not just for a shiny, but even for a normal one for dex, or the plushies).

So I don't agree that the cap should be as high as 100k interactions, or at least from the start of the event. This following idea is based on what @holodog and @solonium mentioned -

The cap should vary depending on the number of interactions a user has made during the event period:
- a 5k cap for the first 5k clicks (1 guaranteed encounter)
- a 10k cap till 25k clicks (2 more guaranteed encounters)
- a 25k cap till 100k clicks (3 more guaranteed encounters)
- a 50k till 350k clicks (5 more guaranteed encounters)
- a 75k till 500k clicks (2 more guaranteed encounters)
- a 100k cap till 1M clicks (5 more guaranteed encounters)
- no cap from 1M onwards

[The interaction count will reset every event]

Of course, to keep an element of surprise, users have the possibility of having random encounters between the caps and after the 1M cap, it's just that they're not guaranteed.

Here's an example:
Show hidden content
Day 1 - 15k clicks ; guaranteed encounter at 5k clicks (5k cap #1) and 15k clicks (10k cap #1)
Day 2 - 20k clicks (35k total) ; guaranteed encounter at 10k clicks (25k total, 10k cap #2), + random encounter at 2k clicks
Day 3 - 10k clicks (45k total) ; no encounters
Day 4 - 60k clicks (105k total) ; guaranteed encounter at 5k clicks (50k total, 25k cap #1), 30k clicks (75k total, 25k cap #2), and 55k clicks (100k total, 25k cap #3)
Day 5 - 25k clicks (130k total) ; no guaranteed encounters, + random encounter at 12k clicks
Day 6 - 80k clicks (210k total) ; guaranteed encounter at 20k clicks (150k total, 50k cap #1) and 70k clicks (200k total, 50k cap #2)
Day 7 - 50k clicks (260k total) ; guaranteed encounter at 40k clicks (250k total, 50k cap #3), + random encounter at 24k clicks
Day 8 - 30k clicks (290k total) ; no guaranteed encounters
Day 9 - 70k clicks (360k total) ; guaranteed encounter at 10k clicks (300k total, 50k cap #4) and 60k clicks (350k total, 50k cap #5)
Day 10 - 0 clicks ; real life exists
Day 11 - 45k clicks (405k total) ; no guaranteed encounters
Day 12 - 20k clicks (425k total) ; guaranteed encounter at 20k clicks (425k total, 75k cap #1)
Day 13 - 60k clicks (485k total) ; no guaranteed encounters, + random encounter at 36k clicks
Day 14 - 15k clicks (500k total) ; guaranteed encounter at 15k clicks (500k total, 75k cap #2)
Day 15 - 90k clicks (590k total) ; no guaranteed encounter, + 0 random encounters because RNG hates you
And so on...


To balance the guaranteed encounters, the random encounter rates could be decreased slightly.

This should make it fairer for all users to encounter their own Kyurem/Zeraora/Shaymin/Zarude, without wasting an unreasonable amount of time interacting (and feeling disappointed by having no luck with getting an encounter).

[Read more]
Posted: Wed, 14/06/2023 12:51 (1 Year ago)
If I remember correctly, the ranklist is supposed to update every 15 minutes (could have been hourly, not too sure). But Harplade has actually been on the ranklist for a while now, definitely for at least a month (probably longer, but that's when I noticed it).

It could possibly be that someone evolved their shiny Harplade into a shiny Caegillo right at the moment of the server backup (~6:30-6:40 server time), so the server didn't record the frequencies correctly.

Or that the ranklist just doesn't update evolved mons.

[Read more]

<-- Previous site || Next site -->