Forum Thread
S/V Sandwich minigame
Forum-Index → Suggestions → S/V Sandwich minigameBasically I think it could be added as a minigame that gives a small boost, similar to Emera fountain or a shorter/weaker version of the flute system. I'll describe a tentative idea next, but of course it's only a suggestion of how a sandwich mini-game could work!
The very basics of the minigame would be:
1) Ingredient/Seasoning collecting
Ingredient collection could work in a task-based mechanic.
- There could be a limited number of tasks every day that you can complete for points exchangeable for an ingredient in the Deli, similarly to dream points or the prize exchange.
- It could also be simpler and you just complete a task and get a random ingredient, similar to the beauty contest.
2) Sandwich preparation
Sandwich preparation would be the core game mechanic. There are many options for this but here's a couple that seem interesting:
- Food-stacking minigame: The main mechanic here is to balance the falling ingredients in a tower-like manner. Of course some of the "best" ingredients would have more irregular shapes, making balancing them tougher. This is something like the gem cauldron where if you can't complete the recipe you won't get the reward. (Or basically how it works in S/V where losing ingredients gives you something different) It'd be also fun if failing a recipe gave you "dubious food" like in BOTW.
- Falling-objects game: This is another option I think could work well, since it only needs a small viewing window. This is the type of game where you have to catch the ingredients that fall from the top of the screen while avoiding "bad" ingredients or objects that aren't food. You complete a sandwich if you take all the ingredients without putting something bad in your sandwich, if you do put a bad ingredient then you get inedible food. The difficulty of this game could be scaled according to the number of ingredients in your sandwich (and this would also be proportional to either the duration or power that sandwich could reward).
idk if I explained myself but I remember I used to play something similar as a child, I could look for it for a better example
3) Time-limited boost or reward
Finally, the rewards. I think for this game particularly it could be similar to the S/V mechanic where different sandwiches give you different boosts.
Now of course in pokeheroes we already have a lot of boost, but, I think these could be shorter or weaker. Some options could be increased shiny chance, increased breeding chance, increased rewards while clicking, etc.
Some options could be that the number of ingredients dictates the time of the boost. For example, a sandwich made with only one piece of onion could give you a 2 hour boost, while one made with 2 pieces of onion could give you a 4 hour boost and so on. I also think there should be a cap at 12 or, at most, 24 hours. This would make it so flutes aren't significantly undermined by a sandwich boost.
Another option could be to have a one-sandwich limit per day. Similarly to the beauty contest, you can complete the ingredient-gathering tasks pretty much all throughout the day. But, you would be limited to making only a single one per day so as to not make the boosts overpowered. You'd, of course, also be limited to a single effect at a time.
Anyway, I really think it would be really fun and also encourage a lot of the shiny-hunting community to work a bit on these tasks since it could have increased shiny chance with the rarest ingredients, just like with Herba-Mystica! Let me know what you guys think :)
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