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(PMD) The Hidden Treasure-- Rise from the Ashes! (OPEN)
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The Verdant Horizons Guild
Philosophy: "Harmony through exploration."
Leader: Sunbeam (Espeon)
Verdant Horizons is a nature-focused guild with a deep respect for balance and preservation. They believe that exploration should enhance the natural world rather than disrupt it. Known for their meticulous research and pacifist approach, this guild prioritizes cooperation over competition.
Base: A sprawling treehouse within Tiny Woods, meant to be easily accessible to those who need help.
Specialty: Mapping uncharted territories, documenting rare Pokémon and plants, and solving ecological mysteries.
Quirks: They avoid conflict whenever possible, which some see as weakness. They hold one piece of the treasure map but are hesitant to pursue it without mediation.
~~~
The Ironclad Brigade
Philosophy: "Strength builds legacy."
Leader: Brassjaw (Aggron)
The Ironclad Brigade is a martial guild that values strength, discipline, and reputation. They believe that the strongest explorers should lead, and they don’t shy away from challenging other guilds or rogues to prove their dominance.
Base: A fortified base carved into a mountainside in Mt Steel.
Specialty: Combat missions, treasure recovery, and escorting high-risk clients.
Quirks: Brassjaw openly declares the guild’s intent to claim the treasure, seeing it as their rightful path to leadership. They hold a piece of the map and guard it fiercely.
~~~
The Shadowveil Order
Philosophy: "Knowledge is power."
Leader: Umbrus (Zoroark)
The Shadowveil Order operates shrouded in mystery, making them as feared as they are respected. Focused on uncovering hidden truths and ancient secrets, they see the Fading Treasure as a key to something much larger. While other guilds mistrust their secretive nature, no one can deny their expertise in puzzles and ancient lore.
Base: A hidden cavern near the Murky Cave.
Specialty: Solving ancient riddles, stealth missions, and uncovering lost histories.
Quirks: The guild thrives on secrecy and deception, often operating in the shadows. They are rumored to have two pieces of the map, but no one knows for sure.
Philosophy: "Harmony through exploration."
Leader: Sunbeam (Espeon)
Verdant Horizons is a nature-focused guild with a deep respect for balance and preservation. They believe that exploration should enhance the natural world rather than disrupt it. Known for their meticulous research and pacifist approach, this guild prioritizes cooperation over competition.
Base: A sprawling treehouse within Tiny Woods, meant to be easily accessible to those who need help.
Specialty: Mapping uncharted territories, documenting rare Pokémon and plants, and solving ecological mysteries.
Quirks: They avoid conflict whenever possible, which some see as weakness. They hold one piece of the treasure map but are hesitant to pursue it without mediation.
~~~
The Ironclad Brigade
Philosophy: "Strength builds legacy."
Leader: Brassjaw (Aggron)
The Ironclad Brigade is a martial guild that values strength, discipline, and reputation. They believe that the strongest explorers should lead, and they don’t shy away from challenging other guilds or rogues to prove their dominance.
Base: A fortified base carved into a mountainside in Mt Steel.
Specialty: Combat missions, treasure recovery, and escorting high-risk clients.
Quirks: Brassjaw openly declares the guild’s intent to claim the treasure, seeing it as their rightful path to leadership. They hold a piece of the map and guard it fiercely.
~~~
The Shadowveil Order
Philosophy: "Knowledge is power."
Leader: Umbrus (Zoroark)
The Shadowveil Order operates shrouded in mystery, making them as feared as they are respected. Focused on uncovering hidden truths and ancient secrets, they see the Fading Treasure as a key to something much larger. While other guilds mistrust their secretive nature, no one can deny their expertise in puzzles and ancient lore.
Base: A hidden cavern near the Murky Cave.
Specialty: Solving ancient riddles, stealth missions, and uncovering lost histories.
Quirks: The guild thrives on secrecy and deception, often operating in the shadows. They are rumored to have two pieces of the map, but no one knows for sure.
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Not every adventurer aligns with a
guild. Many operate as free agents, either unwilling to bow to
guild politics or working in pursuit of personal gain.
Philosophy: "Freedom above all."
Notable Figures:
Echo (Noivern): A smooth-talking treasure hunter with a knack for finding what others can’t.
Grinder (Gurdurr): A mercenary-for-hire who takes on high-risk jobs for the right price.
Lune (Mimikyu): A mysterious figure rumored to be seeking the treasure for deeply personal reasons.
Quirks: Rogues form loose alliances but are notoriously unpredictable. Some are idealistic, seeking to protect the treasure from guild squabbling, while others aim to claim it for themselves.
Philosophy: "Freedom above all."
Notable Figures:
Echo (Noivern): A smooth-talking treasure hunter with a knack for finding what others can’t.
Grinder (Gurdurr): A mercenary-for-hire who takes on high-risk jobs for the right price.
Lune (Mimikyu): A mysterious figure rumored to be seeking the treasure for deeply personal reasons.
Quirks: Rogues form loose alliances but are notoriously unpredictable. Some are idealistic, seeking to protect the treasure from guild squabbling, while others aim to claim it for themselves.
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Name:
Nickname(s):
Species:
Gender:
Pronouns:
Age:
Appearance: (Include notable features like color variations, scars, or accessories.)
Positive Traits: (AT LEAST 3-4 traits like brave, curious, loyal.)
Negative Traits: (AT LEAST 3-4 traits like impatient, timid, reckless.)
Motivation: (What drives them to explore?)
Fears: (What do they avoid or dread?)
Hometown: (Location or region of origin.)
Role: (Guild member, rogue adventurer, outlaw, etc.)
Backstory: (Brief overview of their history and key events.)
Primary Skills: (Combat, strategy, healing, tracking, etc.)
Weaknesses: (What are they bad at?)
Items: (Unique tools or keepsakes they carry.)
Nickname(s):
Species:
Gender:
Pronouns:
Age:
Appearance: (Include notable features like color variations, scars, or accessories.)
Positive Traits: (AT LEAST 3-4 traits like brave, curious, loyal.)
Negative Traits: (AT LEAST 3-4 traits like impatient, timid, reckless.)
Motivation: (What drives them to explore?)
Fears: (What do they avoid or dread?)
Hometown: (Location or region of origin.)
Role: (Guild member, rogue adventurer, outlaw, etc.)
Backstory: (Brief overview of their history and key events.)
Primary Skills: (Combat, strategy, healing, tracking, etc.)
Weaknesses: (What are they bad at?)
Items: (Unique tools or keepsakes they carry.)
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Name: Magic
Nickname(s): n/a
Species: Alolan Raichu
Gender: Female
Pronouns: She/Her/They/Them
Age: 22
Appearance: A normal Alolan Raichu with a vibrant, sun-kissed orange coat and soft, glowing blue eyes. She wears a simple gem anklet as a keepsake from her home.
Positive Traits: She's a very charismatic and upbeat adventurer, easily able to win over most Pokemon with a few conversations. She comes and goes like the tides of the seas that she enjoys exploring.
Negative Traits: Impulsive, absent-minded, overly trusting, easily distracted.
Motivation: Magic thrives on the thrill of exploration and helping those in need, using her rogue freedom to spread joy and light.
Fears: Being tied down or losing her freedom to choose her path.
Hometown: Mt. Thunder
Role: Benevolent Rogue
Backstory: Born in the electrifying peaks of Mt. Thunder, Magic always stood out for her curious nature and inability to sit still. Rather than joining a guild, she struck out on her own, weaving between guild missions and aiding Pokémon without expecting anything in return. Known for showing up when least expected, she’s become a local legend of kindness and mischief.
Primary Skills: Speed, agility, inspiring others, using her psychic abilities for clever tricks.
Weaknesses: Poor at planning, struggles against well-prepared opponents, can be overly reliant on her charisma.
Items: A handmade gem anklet as a token of home, a pouch of berries for quick snacks, and a weathered map she “borrowed” from a guild.
Nickname(s): n/a
Species: Alolan Raichu
Gender: Female
Pronouns: She/Her/They/Them
Age: 22
Appearance: A normal Alolan Raichu with a vibrant, sun-kissed orange coat and soft, glowing blue eyes. She wears a simple gem anklet as a keepsake from her home.
Positive Traits: She's a very charismatic and upbeat adventurer, easily able to win over most Pokemon with a few conversations. She comes and goes like the tides of the seas that she enjoys exploring.
Negative Traits: Impulsive, absent-minded, overly trusting, easily distracted.
Motivation: Magic thrives on the thrill of exploration and helping those in need, using her rogue freedom to spread joy and light.
Fears: Being tied down or losing her freedom to choose her path.
Hometown: Mt. Thunder
Role: Benevolent Rogue
Backstory: Born in the electrifying peaks of Mt. Thunder, Magic always stood out for her curious nature and inability to sit still. Rather than joining a guild, she struck out on her own, weaving between guild missions and aiding Pokémon without expecting anything in return. Known for showing up when least expected, she’s become a local legend of kindness and mischief.
Primary Skills: Speed, agility, inspiring others, using her psychic abilities for clever tricks.
Weaknesses: Poor at planning, struggles against well-prepared opponents, can be overly reliant on her charisma.
Items: A handmade gem anklet as a token of home, a pouch of berries for quick snacks, and a weathered map she “borrowed” from a guild.
Nickname(s): Mochi, Pocky
Species: Dartrix
Gender: Male
Pronouns: He/Him
Age: 21
Appearance: A bit of a smaller Dartrix, with distinct birthmarks around his leaf bowtie. Mokito is around 1 foot tall and darker than usual, having a slight gray part to his skin. Also wears an arrow bracelet-like accessory around his right foot to symbolize his family's trait, determination.
Positive Traits: Determined, Passionate, Courageous, Has good leadership and navigation skills
Negative Traits: Way too friendly; to the point that he won't hurt a single bacteria(so he doesn't use hand sanitizer that much) but still would eat something if he didn't hurt it, Has exaggerated glutton, Hypocritical, Unhygienic
Motivation: Mokito always motivates himself to do something, by always eating Rowlet-sponsored candy, specifically lemon- flavor because he always says "food is priority, and motivation is a priority, so food equals to motivation)
Fears: Loss of food, hurting of an organism caused by him intentionally
Hometown: Melemele Island
Role: Voyager of The Verdant Horizons Guild, Former Leader and Founder of the Food Rogue
Backstory: During the period when Mokito entered the world, he encountered numerous challenges because of the "family traditions" they had everytime a Rowlet was born in the world. Was teased by other fellow Rowlets before because of his hunger all the time, but wanted to change and break the cycle so he started joining minor missions until founded the Food Rogue, fixing hunger in numerous places while also helping other Pokémon. Fellow roguemates complimented him of his great leadership, only until disbanding because of insufficient funds. He joined the Verdant Horizons when he turned 19 and guildmates were shocked that he immediately pointed out a mystery island that contained some treasures that couldn't be solved for 5 years.
Primary Skills: Navigation, Fighting, Eating
Weaknesses: Trying to keep his hunger, doesn't fight with anyone always, falls for traps all the time
Items: An arrow that has been slowly worn down passed from generations, probably from Ancestor Decidueye
Please train this to Level 400!
I love Popplio!!!
Please send me plushies if you can!
Thank you! <3<3<3
Nickname(s):sparky, bo
Species:manektric
Gender:male
Pronouns:they/them
Age:30
Appearance: scar on front left leg, always wears glasses
Positive Traits: brave, loyal, & responsible
Negative Traits: they get angry very easily, can be very sensitive sometimes & has poor eye sight
Motivation: they decided to leave their hometown to try to get stronger after losing to a purrloin
Fears:they hate all bug type Pokémon & they are scared of dragon types.
Hometown: a nice calm island called springspark island
Role:they used to lead a Pokémon training centre before they left their hometown, now a member of The Ironclad Brigade
Backstory: after their parents died when they were 14 they joined a Pokémon training centre and they quickly rose to the leader, but they were beaten by a purrloin and gained a scar on their leg and they were kicked out of the training school so they left the island to train, evolving into a manectric while training.
Primary Skills:they are very strong, and can attack very fast
Weaknesses: they are not confident enough at times so they need the other mon’s to help them be more confident, and they don’t talk much
Items: always keep a knife with you them
Profile picture by me :)
Name: Peridot
Nickname(s): Periodic, Dot.
Species: Toxtricity (Amped)
Gender: Male
Pronouns: He/Him
Age: 35
Appearance: His skin is a forest-green in place of the common purple of his species, but the rest remains the same. He has a bioluminescent mark running down his back, as well as a large scar across his left arm.
Positive Traits: Curious, keen-eyed, vibrant (easy to get along with), and studious - loves to learn.
Negative Traits: Easy to scare, quiet, indecisive
Motivation: Peridot wants to prove himself a reliable freelancer, hoping to make a name for himself whether treasure is involved or not.
Fears: Heights, poison, isolation
Hometown: Treeshroud Forest
Role: Freelancer
Backstory: Peridot grew up in a forest where he stayed on the move. Thanks to his unusual green hide, he was able to blend in by surrounding himself with plants. He slowly got stronger by taking out smaller wilds as he made his way through the region. In the mountainous regions, he developed his fear of poison due to a run-in with a wild poison-type that gave him the scar on his arm.
He evolved, and has since been trying to put himself out there as a ‘mon for hire.
Primary Skills: Tracking, stealth and attrition battles.
Weaknesses: Bad at remaining composed when faced with his own fears.
Items: Compass, unassuming rock he uses to suppress his own poisons and small bag with Pecha berries
I may add a second character later. Not sure how many one can have.