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Forum Thread

Game Developer Reworked

Forum-Index Forum Games Game Developer Reworked
Yuiana
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Trainerlevel: 52

Forum Posts: 500
Posted: Mon, 04/02/2019 00:49 (5 Years ago)
Oh I like that. It would be easy enough to code and it won’t take too much to make interesting. And I have ideas for music just from that.
Be like otters!

Hold those you love close so they don’t drift away❤️


The lovely couple was made by the amazing MetalHeadKendra!
Steel5299
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Trainerlevel: 27

Forum Posts: 708
Posted: Mon, 04/02/2019 00:57 (5 Years ago)
In the end you would end up having to fight the king of course
Yuiana
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Trainerlevel: 52

Forum Posts: 500
Posted: Mon, 04/02/2019 01:03 (5 Years ago)
I’m for this idea.
Be like otters!

Hold those you love close so they don’t drift away❤️


The lovely couple was made by the amazing MetalHeadKendra!
cosmin_0615
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Trainerlevel: 18

Forum Posts: 37
Posted: Mon, 04/02/2019 01:04 (5 Years ago)
i would've suggested a separate route that would make you worship the evil too if both sides didn't unite to the same evil.
Yuiana
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Trainerlevel: 52

Forum Posts: 500
Posted: Mon, 04/02/2019 01:08 (5 Years ago)
I just don’t want to over load the game. If you think it’s possible to do that then perfect because that was the original idea that we had suggested.
Be like otters!

Hold those you love close so they don’t drift away❤️


The lovely couple was made by the amazing MetalHeadKendra!
cosmin_0615
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Trainerlevel: 18

Forum Posts: 37
Posted: Mon, 04/02/2019 01:13 (5 Years ago)
that route would pretty much be a premature game over, considering that if all 3 sides are worshipping the same thing there's nothing to fight and no more story to convey. Let's save our megabytes from this route.
Steel5299
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Trainerlevel: 27

Forum Posts: 708
Posted: Mon, 04/02/2019 01:18 (5 Years ago)
What do you mean by all three sides are worshipping the sane thing? There where only two sides to begin with, so I assume another path would be doing nothing. And that would still only have 1 route have you worshipping the evil, so what are trying to say?
cosmin_0615
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Trainerlevel: 18

Forum Posts: 37
Posted: Mon, 04/02/2019 01:23 (5 Years ago)
i was considering the main protagonist (and his party, if any) as a completely separate side from the rest since if we allowed them to choose which side they want to be with that pretty much means they're neutral.
YosukeHanamura77
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Trainerlevel: 20

Forum Posts: 138
Posted: Mon, 04/02/2019 02:12 (5 Years ago)
Excellent ideas, everyone.
Audi famam illius.
Solus in hostes ruit
et patriam servavit.
Audi famam illius.
Cucurrit quaeque tetigit destruens.
Audi famam illius.
Audi famam illius.
Spes omnibus, mihi quoque.
Terror omnibus, mihi quoque.
Ille
iuxta me.
Ille iuxta me.
Socii sunt mihi,
qui olim viri fortes
rivalesque erant.
Saeve certando pugnandoque
splendor crescit.
YosukeHanamura77
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Trainerlevel: 20

Forum Posts: 138
Posted: Mon, 04/02/2019 18:10 (5 Years ago)
Keep working on it, when you finish the plot you can start with the game (you can start making it before the plot, but you know what i mean)
Audi famam illius.
Solus in hostes ruit
et patriam servavit.
Audi famam illius.
Cucurrit quaeque tetigit destruens.
Audi famam illius.
Audi famam illius.
Spes omnibus, mihi quoque.
Terror omnibus, mihi quoque.
Ille
iuxta me.
Ille iuxta me.
Socii sunt mihi,
qui olim viri fortes
rivalesque erant.
Saeve certando pugnandoque
splendor crescit.
cosmin_0615
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Trainerlevel: 18

Forum Posts: 37
Posted: Mon, 04/02/2019 18:29 (5 Years ago)
ok im gonna add a bunch of things to the engine to help us reserve MB
Color cells, hardware sprite generator, multi-color mode, etc.
YosukeHanamura77
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Trainerlevel: 20

Forum Posts: 138
Posted: Tue, 05/02/2019 14:14 (5 Years ago)
Engine#1
72 Quality
50% Complete
Audi famam illius.
Solus in hostes ruit
et patriam servavit.
Audi famam illius.
Cucurrit quaeque tetigit destruens.
Audi famam illius.
Audi famam illius.
Spes omnibus, mihi quoque.
Terror omnibus, mihi quoque.
Ille
iuxta me.
Ille iuxta me.
Socii sunt mihi,
qui olim viri fortes
rivalesque erant.
Saeve certando pugnandoque
splendor crescit.
Purpleeda
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Trainerlevel: 37

Forum Posts: 910
Posted: Tue, 05/02/2019 19:08 (5 Years ago)
Okie dokie what shall we doo
Yuiana
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Trainerlevel: 52

Forum Posts: 500
Posted: Tue, 05/02/2019 19:46 (5 Years ago)
Well, we all kinda just work on our own parts to the games, so since you're coding (I think?) you would help Cosmin and the other coders I know there's more but I could only remember one name I'm sorry ;-;

I'll start to create sound effects for the main boss fights. Basically amplifying bass tones and removing any brighter sounds from themes while also slowing down and then speeding up various sections to make it seem more intense.
Be like otters!

Hold those you love close so they don’t drift away❤️


The lovely couple was made by the amazing MetalHeadKendra!
Purpleeda
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Trainerlevel: 37

Forum Posts: 910
Posted: Tue, 05/02/2019 19:58 (5 Years ago)
Bulbasaur1
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Trainerlevel: 18

Forum Posts: 17
Posted: Tue, 05/02/2019 20:06 (5 Years ago)
hey, ako

I'm the coder you forgot. There are no others you forgot. Just me.
they/them
Yuiana
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Trainerlevel: 52

Forum Posts: 500
Posted: Tue, 05/02/2019 20:59 (5 Years ago)
Oh... I thought there were 4 coders... Sorry!
Be like otters!

Hold those you love close so they don’t drift away❤️


The lovely couple was made by the amazing MetalHeadKendra!
YosukeHanamura77
OFFLINE
Trainerlevel: 20

Forum Posts: 138
Posted: Thu, 07/02/2019 16:04 (5 Years ago)
Ako, +13 Sound Experience
Game#1
State: Concept
10 Code Quality
10 Art Quality
37 Sound Quality
42 Writing Quality
109 Quality
Audi famam illius.
Solus in hostes ruit
et patriam servavit.
Audi famam illius.
Cucurrit quaeque tetigit destruens.
Audi famam illius.
Audi famam illius.
Spes omnibus, mihi quoque.
Terror omnibus, mihi quoque.
Ille
iuxta me.
Ille iuxta me.
Socii sunt mihi,
qui olim viri fortes
rivalesque erant.
Saeve certando pugnandoque
splendor crescit.
JosieThePanda
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Trainerlevel: 32

Forum Posts: 668
Posted: Thu, 07/02/2019 18:20 (5 Years ago)
I draw a concept for the evil king.
Steel5299
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Trainerlevel: 27

Forum Posts: 708
Posted: Thu, 07/02/2019 18:23 (5 Years ago)
Will we be going for my plotline then? If so, I begin to work on the smaller plotline details in the games opening.