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Forum Thread

new area for route 53.

Forum-Index Suggestions new area for route 53.
TheSilverFox
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Trainerlevel: 36

Forum Posts: 48
Posted: Mon, 25/07/2016 16:25 (8 Years ago)
so i been thinking of a way to use the pokeballs as to my knowledge there is only one way to use all the pokeballs and that is at the tree.

my idea is a mansion and dungeon of where you choose ether one to enter and explore. You choose what way you go forward, right or left in set amount of time for each turn and at the end of the mansion/dungeon you can get a chest that when you open it gives you a bunch((from 1-5) of random useful/or very none useful items. but thru out the mansion/dungeon would be random pokemon you would run into and catch. Depending the area you chose you can catch ground/dark pokemon from the dungeon and ghost/dark/psychic pokemon from the mansion(just like how the safari has a lot of bug type pokemon this would have a lot of dark/ground/ghost type).

i like this because it gives us a chance to use all these pokeballs for a lot more than just the tree on route 53. i also believe it would be kinda cool to be able to enter and cave and to catch pokemon on an old school dungeon style roam.

how this would fit in to me would because when i look at route 53 it's really bare there really isn't much on it other then one honey tree a farm for milk tanks and a honey farm. i believe a new area for the route would be a great way to opened up and make it a bit more lively.
----> first Shiny <----
Tiide
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Trainerlevel: 29

Forum Posts: 6
Posted: Fri, 29/07/2016 18:57 (8 Years ago)
Can to be observed for implement, need more atention here
EEEEEEEEEEE
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Trainerlevel: 21

Forum Posts: 134
Posted: Thu, 18/08/2016 19:36 (8 Years ago)
I like this idea, it would help us fill up the dex too. Also, it would make pokeheroes just a tad bit more like the real games.
Saratank
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Trainerlevel: 76

Forum Posts: 528
Posted: Thu, 18/08/2016 19:41 (8 Years ago)
I like this idea. :) Reminds me of the mansion on Cinnabar Island in Leaf Green and Fire Red.
TheSilverFox
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Trainerlevel: 36

Forum Posts: 48
Posted: Tue, 06/09/2016 11:44 (8 Years ago)
just wanted to to say thank you to ever who has said that they supported the idea so far, i am really happy that people like this idea :)
----> first Shiny <----
Kuranashi
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Trainerlevel: 29

Forum Posts: 64
Posted: Thu, 22/09/2016 23:51 (8 Years ago)
support xd a sayayn sai support
Their greed of trying to touch a god ... that is your sin! A god is one who looks down. It's not one that you can play so casually and yet countless humiliations your sins against me are worthy of death!


TheSilverFox
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Trainerlevel: 36

Forum Posts: 48
Posted: Sat, 15/10/2016 04:21 (8 Years ago)
Bump
----> first Shiny <----
TheSilverFox
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Trainerlevel: 36

Forum Posts: 48
Posted: Wed, 25/01/2017 07:19 (7 Years ago)

Title: bump bump

bump
----> first Shiny <----
enderknux
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Trainerlevel: 41

Forum Posts: 1,827
Posted: Wed, 25/01/2017 13:01 (7 Years ago)
Although I certainly like the general idea, it certainly needs at few points reached.
For those who play the neopets game, would it be similar to the style of The Faerie Caverns where you pick left or right to move forward. Or do you mean something more along the lines of the first Legend of Zelda games, using (more than likely) the arrow keys to move from tile to tile which a chance of being attacked each tile. The first one much more plausible with a game like this, but you wording seemed to imply both sort of games. At least to me.
Secondly, most suggestions like this (aside from Emera Beach) don't ever get implemented. (Mostly because of, to my knowledge, the amount of coding it would take and the fact similar things have already been suggested.) Riako has said all of his current coding time [as of the date this was posted] is going into the new GTS function, so what is so special about this to make it the next big update? I certainly do like the idea, but I feel like we should be a bit more specific if we want it to get anywhere. I like what you have, though.

(I have to rush off and don't get time to re-read this, so I'll correct all errors later.)