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Forum Thread

Exclusive Team Pumpkaboo RP

Forum-Index Roleplay Private RP Exclusive Team Pumpkaboo RP
Laure
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Trainerlevel: 16

Forum Posts: 331
Posted: Thu, 20/03/2014 15:11 (10 Years ago)
Username: Ninetales-Laura
Pumpkasona Name (optional): Laura
Guild of Choice:equinox
Signature Move: Fire bolt
xx
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Thu, 20/03/2014 15:12 (10 Years ago)
Hi hi Laura and welcome to Equinox!
Laure
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Trainerlevel: 16

Forum Posts: 331
Posted: Thu, 20/03/2014 15:17 (10 Years ago)
when are we going to start the RP?

xx
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Thu, 20/03/2014 19:43 (10 Years ago)
Once everyone who wants to RP currently applies to the RP and once we accept members and get things straightened out
Doggo
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Trainerlevel: 23

Forum Posts: 331
Posted: Thu, 20/03/2014 23:20 (10 Years ago)
Ok so this is my new and improved move. Less under powered.

Signature Move: Water dagger-- Type: Water, physical-- power: 80-- Accuracy: 85% -- Description: The user levitate three knifes made of water then launches them at the opponent.-- Side effects: 10% chance of confusion.

Is it good now Carpet?


Scribe
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Trainerlevel: 42

Forum Posts: 232
Posted: Thu, 20/03/2014 23:24 (10 Years ago)
Username: Locke
Pumpkasona Name (optional):Locke Doore
Guild of Choice: Solstice
Signature Move:Ghostly Tomb, A ghost type version of sand tomb, buries the opponent up to the neck for one turn.

SealVsGaming
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Trainerlevel: 25

Forum Posts: 764
Posted: Fri, 21/03/2014 00:49 (10 Years ago)
Username:SealVsGaming
Pumpkasona Name (optional):Talon
Guild of Choice:Solstice
Signature Move:Ghost Tail:a ghost version of aqua tail,it has 90 power and 95 accuracy may also leave a curse on the opponet
CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Fri, 21/03/2014 01:20 (10 Years ago)
Pookeboo, I'm not sure if that's the best idea for a move, because if you use it, you're putting your entire exploration at stake. ^^' Don't forget that, in Mystery Dungeons, you have to leave if your partner faints, so your partner would also lose if you use it and fail. As such, I believe it would be better if you did something similar to the other moves that ordinarily KO the user: you should cut your HP, or reduce it to 1 and warp to a random place elsewhere in the floor. (Then again, this might potentially make it overpowered, as the gain outweighs the risk; your enemy is fainting, but you aren't, and you have a chance to recover, while they don't.) I think it'd be best if you simply made a new Signature Move. ^^' Maybe something more like the name of the move, so that there's a 50% chance of fainting the foe and a 50% chance of completely healing them, would be better. Of course, it's up to you what to do, and you can make a completely new move instead!
If you do change the Signature Move, I will happily accept you! ^^

Luna, that's not actually how dual-typed moves work. Flying Press is Fighting- and Flying-type, so it applies both multipliers: if you use it on a Pumpkaboo, the Flying multiplies it by two, and the Fighting multiplies it by zero, so it still doesn't affect it. Similarly, if you use it on a Rock-type, the Fighting multiplies it by two, and the Flying multiplies it by half, so it still does normal damage. Thus, using it on a Grass-type does normal damage, and using it on Water-types results in doing one fourth of the normal damage (Water resists itself in addition to resisting Fire). Because of that, I don't think it's overpowered. ^^

Laura, what does Firebolt do? We can't let you use it if we don't know what it is, as it might be overpowered.

Frozenfire, perfect! ^^ Accepted!

Locke, accepted! So glad you're with a Guild so I don't have to fight you and face that move. @.@

Seal, Ghost Tail is WAY overpowered. The ONLY other move that lays a curse does it at a HUGE price (half of your HP) and has no other positive effect. This, on the other hand, has 90 power and no downside, despite having a chance, no matter how small, of laying a curse on the opponent. Please adjust any part of this to make your move less powerful. Sorry.
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Fri, 21/03/2014 01:26 (10 Years ago)
If you say so Carpet, but LazyHoneyDew what are the stats of this move? How much power does it do? How often does it hit?

I thought Laura's move would have been Fire Blast and it was misspelled but I shouldn't assume that so I wrote it as Fire Bolt. But if I got the wrong idea then yes Laura should specify.

Also Carpet if you accept all those who applied your guild will have five members and I will have three. If one more person goes to your guild you'll have twice as many members as myself.

Sorry if this is short I'm in a rush but figured I'd say this now before I forget
SealVsGaming
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Trainerlevel: 25

Forum Posts: 764
Posted: Fri, 21/03/2014 01:27 (10 Years ago)
sorry and here is the new ghost Tail: A ghost aqua tail hit,it has 60 power and 100 out of 100 chance of hitting
Leo_
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Trainerlevel: 53

Forum Posts: 1,269
Posted: Fri, 21/03/2014 01:31 (10 Years ago)
Just out of curiosity, are you gonna plot the dungeons on the Pumpkaboo Island map when they get discovered? o:
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Fri, 21/03/2014 01:32 (10 Years ago)
We were thinking of doing something like that yes :v
Pookeboo
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Trainerlevel: 34

Forum Posts: 238
Posted: Fri, 21/03/2014 09:04 (10 Years ago)
ok King Carp :3

move changed, hoping it will work this time

Fourier
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Trainerlevel: 50

Forum Posts: 785
Posted: Fri, 21/03/2014 13:35 (10 Years ago)
Username: WhiteAndBlack2
Pumpkasona Name (optional): White
Guild of Choice: Equinox
Signature Move: Spirit Drain
Move power: 75
Accuracy: 100
Type: Ghost
Heals user half amount damage dealt on the opponent
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Fri, 21/03/2014 13:36 (10 Years ago)
Hi WB2 and welcome to Equinox! I'll add you to the member list.
Laure
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Trainerlevel: 16

Forum Posts: 331
Posted: Fri, 21/03/2014 13:38 (10 Years ago)
haha i meant fire blast, i was thinking about electricity and i wrote that down xD
xx
CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Fri, 21/03/2014 18:09 (10 Years ago)
I started writing another post, but I apparently forgot to actually post it. XD That is why I haven't replied to everything.

Luna, the rules say that I have to stop accepting people once I get three more members than you; though I agree that that is a huge difference early on, I don't think it's fair to the members who are joining to reject them before the limit set by the rules is reached. Is that okay? ^^'

Pookeboo has now been accepted! ^^

SealVsGaming has also been accepted!
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Fri, 21/03/2014 18:20 (10 Years ago)
It's okay Carpet now that more members have joined my guild I have four members and you now have five.

And in response to some PMs I got regarding RP: the actual RPing should start soon after we have the members figured out and things like that.
CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Fri, 21/03/2014 19:23 (10 Years ago)
(With Luna's permission, I am now beginning the RP. From this point onward, please put any out of character posts in parentheses, with the exception of forms to join.)

"Members of the Solstice Guild, good morning!" CarpetMonster greeted the other Pumpkaboo at the beginning of the morning announcements of the day.

(I edited this to rephrase the second sentence. It wasn't incorrect before, but it makes slightly more sense now; if necessary, I will change it back.)
Queen_Pumpkaboo
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Trainerlevel: 31

Forum Posts: 1,363
Posted: Fri, 21/03/2014 19:27 (10 Years ago)
(Yay .3. hmm, guess I will start as well)

"Members of Equinox! Wake up!" Luna squealed in excitement with a bouncing circular body, awake and ready to start the day, "I have announcements to... uh, announce! So let us arise and ashine!"