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Forum Thread

The Sprite Rater!

Forum-Index Fanmades Spriting The Sprite Rater!
GlaceoQuaza
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Trainerlevel: 31

Forum Posts: 128
Posted: Sat, 18/07/2015 16:59 (9 Years ago)
Hello, hello, my name is Mr Dr Totally Not The Murderer Bob Flob-a-Dup the VII, but you may call me Steve Glaceo.
I'll rate your sprites and help you by showing your flaws, saying mean things sometimes, but sometimes even overpraising!
Now this is a serious show, so if you don't want to be offended with very very evil and unsatisfying words as ''you need to try harder'' or ''Oh geez what's that! Oh wait, it's my face...'' then you might walk away...
Example of a proper sprite: (Wait, it's a proper sprite? That's an abomination Glaceo, get that thing out of here!)
Show hidden content


-Decent colors
-Not upscaled
-Not a JPEG/GIF
-Has proper shading
-Has attention to detail
-Has the color palette limit

(and then I give it an overall opinion on the sprite)

Example of a horrible sprite that has gone completely wrong:
Show hidden content

Yes I made it myself!!! Yes, I am the author of this great sprite! (Why did I even think of doing this? XD)

-Horrible colors
-Upscaled
-It's a JPEG/GIF
-Has no proper shading
-Has no attention to detail
(and the overall opinion on the sprite)

To get a 10/10 you need:
-Decent color choice;
-To not upscale at any time EVER;
-It must not be a JPEG or a GIF (GIF is acceptable if it's actually supposed to be an animation);
-Proper shading;
-Attention to detail;
-This one is noptional, have a color pallete limit of 13 colors;
So yeah, send your art here so I could rate it and destroy your day! :D
(Also all PH rules applied)




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shinyriolu
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Trainerlevel: 13

Forum Posts: 78
Posted: Sat, 18/07/2015 18:49 (9 Years ago)
http://prntscr.com/7u7l03
NOTE: im not the best spriter in the world and i started like yesterday

thanks to dukeoffrongolos
GlaceoQuaza
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Trainerlevel: 31

Forum Posts: 128
Posted: Sat, 18/07/2015 20:04 (9 Years ago)
Sorry, but that's just a lazy copy-paste, but if you did the eyes closed, it's okay, biut it's really just a minor detail, you just need to cut the screen backgrounds because that just looks ridicilous, but rather than that, you're making a small step into spriting, train and you'll learn how to properly make sprites!




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Herny
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Trainerlevel: 32

Forum Posts: 920
Posted: Sat, 18/07/2015 20:32 (9 Years ago)
aha,
I wish I could show you my sprites.

But noo! My dumb 25 year old cousin deleted the folder as he was fixing my computer.
gg

Anyways, I like this kind of "thing". People will know if their sprite is good or not.
Good job. (Y)

also this is just a spam post to make you mad kthxbai

hey there! if you'd like to learn more about me, go check my diary!
shinyriolu
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Trainerlevel: 13

Forum Posts: 78
Posted: Sun, 19/07/2015 08:35 (9 Years ago)
this is why I used copy and paste:
the only way i can get a good sprite sheet is from spriters recource
also i started like 4 days ago
and i can't get the background out
its from a sprite sheet
and if i use the free form thing from microsoft paint
the copy will just show it in a square
i think spriters recource is good but paint idk if its that good

thanks to dukeoffrongolos
GlaceoQuaza
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Trainerlevel: 31

Forum Posts: 128
Posted: Sun, 19/07/2015 09:08 (9 Years ago)
Right click the background with the paint bucket, you just don't know the basics.




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shinyriolu
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Forum Posts: 78
Posted: Sun, 19/07/2015 09:27 (9 Years ago)
http://prntscr.com/7ueoq5
ok
no colour pallets but the pokemon are:
golbat for the eyes
squirtle for the head
charizard for the legs
charmander for the hands
female pikachu for the tail
raichu for the body
and venasuar's flower top thing for the "crown"

thanks to dukeoffrongolos
Space-Cookie
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Forum Posts: 393
Posted: Sun, 19/07/2015 09:38 (9 Years ago)

What do you think of this?
GlaceoQuaza
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Trainerlevel: 31

Forum Posts: 128
Posted: Sun, 19/07/2015 18:43 (9 Years ago)
@CookieDaFluffyFlareon
It's basically a bunch of colors slapped everywhere, also the glow thingy is JPEGed/pillow-shadey, so yeah, a 7-, there's not too much effort put in it and the background is pillow shaded
@shinyriolu, not too much effort put in, the eyes and the head's colors don't even make sense and they're straight up deatached, sorry, but it's a 6. :/




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enderknux
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Trainerlevel: 40

Forum Posts: 1,827
Posted: Sun, 19/07/2015 18:52 (9 Years ago)

(edited pokemon sprite)


(completely drawn animated, ect by me)

I'm happy to see this. <3

⠀⠀⠀

⠀call me ender/victor/damie(n) ! she/any prns ! oc enthusiast
⠀. . . ☆ the character in my icon and profile decor is my own oc, please don't use these assets!



GlaceoQuaza
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Forum Posts: 128
Posted: Mon, 20/07/2015 07:28 (9 Years ago)
@Enderknux the Liepard is okay, but the head part looks like it needs some more work put ointo it, but it's nice, an 8/10 and the Servine isn't shaded properly and has double outlines in some parts, but I see effort put in, sorry, that will get an 8-/10, but overall nice work!




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Space-Cookie
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Forum Posts: 393
Posted: Mon, 20/07/2015 07:38 (9 Years ago)
The rainbow splash thing is kinda hard but okay

How about this? Yeah, another edited pokemon sprite, this time, a fusion.
-Flamey-
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Trainerlevel: 56

Forum Posts: 1,742
Posted: Mon, 20/07/2015 07:42 (9 Years ago)
May I ask for your opinion on this?:



It's supposed to be an old-styled Altaria sprite.

|| My Toyhou.se - If you post my art to your TH page, please credit me under the name "Pearlousthetic". ||
GlaceoQuaza
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Forum Posts: 128
Posted: Mon, 20/07/2015 08:31 (9 Years ago)
@PokeFlamey
it's actually really good sprite, it can fit even in Red/Blue/Yellow! Won't blame you on the design choice because most of the gen 1 sprites have this style, and it has the color palette of 2 colors, so that's a perfect sprite! Good job! 10/10 I don't see any flaws in this sprite, you could even be a retro spriter! :D

@CookieDaFluffyFlareonIt looks nice, the idea is cool but the wing part has some flaws, if you get to do them you'd geta 10/10, but for now the wing sets you to an 8/10, you're a good spriter, but you need to put more effort on the sprites.




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shinyriolu
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Forum Posts: 78
Posted: Mon, 20/07/2015 13:41 (9 Years ago)
http://prntscr.com/7uu5c6
ok i used a pokemon sprite generator

thanks to dukeoffrongolos
GlaceoQuaza
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Trainerlevel: 31

Forum Posts: 128
Posted: Mon, 20/07/2015 14:11 (9 Years ago)
@shinyriolu, first off, custom sprite generator? Really? Second off the colors are not consistent, you could've at least tried to make some custom colors, also it's kinda upscaled, so... wait, does the generator like, recolor the sprite? If yes then I'm sorry but it's a 0/10 because you didn't make it by hand, sorry.




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shinyriolu
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Forum Posts: 78
Posted: Mon, 20/07/2015 14:33 (9 Years ago)
the sprite generator was for the pokemon
its hard to choose
i used the sprite generator for 2 pokemon

thanks to dukeoffrongolos
CarpetMonster
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Forum Posts: 1,134
Posted: Mon, 20/07/2015 14:56 (9 Years ago)
Since you mentioned the optional color limit, I'm going to post some further elaboration on the official style for the purposes of judging how closely people followed it (still optional - only in cases where people want to follow it).

The current color limit is not thirteen colors, but sixteen, counting transparency. (The other fifteen colors can be anything.)
Generation II's color limit was four colors, counting black (exactly #000000, with anything else counting as a separate color) and white (with white doubling as transparency because the sprites were always on a white background) and any two other colors, for the purposes of devamps.
Generation I was the same, but there were fixed palettes instead of everything having its own two colors. For instance, Bulbasaur used the same shades of green as every other green Pokémon. This may have been changed in Yellow; I don't know what that sprite style used.

Many sprites from more recent generations use #111111 (I think?) for their shade of black (I know it's 16 red, 16 green, 16 blue in RGB values, but not sure about the hex number) instead of actual black (#000000), although I believe there are some exceptions.

Sprite sizes are as follows:
Generation I - 40x40, 48x48 or 56x56 (any work - just depends on the size of the Pokémon, with the smallest canvas in which your sprite can fit). Back sprites are always exactly 56x56, even if that means white space, if I remember correctly.
Generation II - I think always 56x56
Generation III - 64x64
Generation IV - 80x80
Generation V - 96x96 for the static sprite, but animations CAN exceed this as long as the default pose fits

Other general tips:
> Generation I and II sprites tend to use dithering more than later generations (Generation II especially)
> Generations IV and V use much smaller highlights than Generation III; Generation III almost evenly uses three shades per color, while IV and V tend to favor the darker two and barely use the lightest shade of a color
> Lines aren't always solid black, but often a lighter shade in areas closer to the light; they sometimes have an extra shade to themselves and sometimes reuse darker shades of the actual shading
> Line shades do not always correspond directly to body shades; while they are lighter in the same areas, they rarely shift to a lighter shade on exactly the same pixel that the main body does
> Don't use anti-aliasing when animating Generation V-style sprites, and don't clean up "broken" lines; also, sprite every body part separately to avoid sudden gaps when something that was covered (and therefore not sprited) is made visible in the animation

A lot of this is from memory, so I could be wrong on a few points or mixing up generations, but the above is a combination of things I've read and things that I've observed. Again, this is only for people who are trying to use the official style, since you mentioned that option in your post. I just figured it could be helpful if anyone wants it. ^^
GlaceoQuaza
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Forum Posts: 128
Posted: Mon, 20/07/2015 15:03 (9 Years ago)
@Carpet When I meant 13 I meant 13 custom colors
@shinyriolu Ok, I can forgive for that, but it still needs a lot of effort put in it, when you leave colors like that it just doesn't look good.




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CarpetMonster
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Posted: Mon, 20/07/2015 15:13 (9 Years ago)
But where did that number come from? Transparent is the only thing that consistently takes up a sprite slot. .o.