Forum Thread
plushie bonus
Forum-Index → Suggestions → Rejected → plushie bonusMaybe only a couple of them have bonuses though, like shinies and legendaries? Cause I mean, there's a lot of plushies and more come out every month.
Lots of plushies would mean lots of +stats. If 50 of them have +1% pokedollar, thatd be a 50% PD increase only with those 50 plushies. And thats a lot. .-.
How about... Only the plushies that you have collected several of can offer the bonus? That would make it a little more challenging? Or do you that mean we'd have to collect on of each plushies to get the bonus?
And instead of pokedollars... Since these are the plushies... Maybe the bonus could just affect the dreampoints? *shrugs*
What other kinds of bonuses were you thinking about?
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Hey, you know... Recently... With the new ditto plushie there was a rumor going around that the more of these plushies you collected - or GAVE to others - the better your chances for hatching an actual ditto.
Just a rumor, but how awesome would it be if it became true?
And that got me thinking... All these other plushies... Instead of each having different bonus skills... Why not something like this:
-Starter plushies: Improve your odds of getting a random starter from the lab.
-Shiny plushies: Improve your odds - even just a little tiny bit - of hatching a shiny.
-Rare/Legend plushies: Improve your ability to earn dreampoints.
-Emera Event Plushies: Improve your ability to earn event points.
-All other plushies: Improve your odds of finding a type related item. So if you collect or give all the fire type plushies then your rumblers become more likely to find a fire stone or fire gem. Like that. This could be something where either the most recent bonus earned is the one that takes effect OR maybe it could be setup so that you could choose which bonus effects you want to have active. *shrugs*
What do you all think?
Courage. Peace. Kindness. Happiness.
All are contagious. Pass them on. =D
Starter Plushies: The eggs are generated at random, so if a starter was there, it'd be the same species for everyone.
Shiny Plushies: The shiny chance already gets a boost from the Shiny Charm.
Rare/Legend Plushies: That already happens through increasing your Dream Level
Event Plushies: I dont see how they'd increase the chance for EP.
Others: This seems a little too random for it to even be coded into the game to be honest. I think they're fine as they are. PD is already easy enough to get.
Starter plushies: Egg would be the same, yeah but chance for egg just to be there would be slightly improved, that's all.
Shiny plushies: You're right. Is redundant. However, is that bad? The thought here is: would having another way to raise the chance for a shiny to hatch be unwelcome? Maybe not? Maybe having both shiny charm and shiny plushies could make for slightly shorter shiny hunts? *shrugs*
Legend: Again, yes. But a case of "maybe a little redundancy wouldn't be totally bad". And those legend plushies sell out so darn fast... I don't think it would be a rampant problem, really.
Event plushies: HOW it works would be up to the programmers and staff to decide. All I'm suggesting at the moment is that maybe it could work?
Others: Admit this needs some work. But I'm trying to approach it with the idea that sorting the rest of the plushies by groups - in this case, by type - and applying whatever bonus that way... Instead of each one doing something different... would maybe be less of a hassle for players and programmers alike. *shrugs*
Courage. Peace. Kindness. Happiness.
All are contagious. Pass them on. =D
21/251
(Diddo just 5% off)
They won't stack and the legends/ ups your chance of getting that (higher chance to beat them in rummbleing/higher chance to find them useing honey (celibey)
You get the picture
Perhaps most importantly... Having a plushie bonus would increase demand for the plushies - but it doesn't necessarily have to increase the supply. That, of course, would be up to the staff as well. But... It could become something that is useful for motivating more focus on interactions. *shrugs*
Courage. Peace. Kindness. Happiness.
All are contagious. Pass them on. =D
1.) Instead of getting the bonuses by having plushies, the bonuses could be obtained by giving plushies. But, the bonuses would be based on how much DP the plushie given was worth. For example the chances of getting a bonus would be greater for giving a shiny plushie than a cheap plushie.
2.) The bounses would only last for a period of time based on the value in DP the plushie is sent. For example, a bonus obtained by gifting a shiny plushie would last an hour or two while a bonus obtained by gifting a cheap plushie would last 10 minutes.
3.) With the option to gift the plushie to a random user, you don't have to worry about who to send the plushie to. Or, you could use the Gift the User Above You a Plushie Fourm instead.
If these things were implemented, it would encourage people to give plushies instead of asking for them.
3 yeah but it can be good if you get the little bonus if you have sent and received the plushie
sorry for my bad english
1.) Some people have a lot of plushies, so they will get a lot of bonuses if bonuses are based on the plushies you have
2.) The point of plushies are to give them to people. Sure, another point is to collect them, but giving them to others is the main point, not recieving them.
3.) With this, the number of users asking for plushies would just increase, and that would get annoying especially when users don't offer to give plushies back.
Soo... addressing your 2nd reason: Yes, 1-2 hours isn't a lot, but that was just an example. So it could be lengthened to a longer time period (but it shouldn't be longer than a day). Also, I agree with your 3rd reason:
But, what if the user receiving the plushie would probably be offline? So that would pose a problem with the time limit again. So I'm suggesting is that the user receiving the plushie would get the bonus the next time their online (but the time limit for the bonus wouldn't be stopped after that).
One last thing:
With the time limit the bonuses can be stacked.
Total votes: 30
Support ratio: 50%
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