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Forum Thread

plushie bonus

Forum-Index Suggestions Rejected plushie bonus
giulio34
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Trainerlevel: 25

Forum Posts: 21
Posted: Wed, 14/01/2015 20:11 (9 Years ago)
i think it could be good if plushies give a little bonus like +1% pokedollars for interacting BUT if you have more of the same plushie the bonus doesnt stack. sorry for my bad english


Marikot
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Trainerlevel: 44

Forum Posts: 649
Posted: Thu, 15/01/2015 05:01 (9 Years ago)
Hm... I guess it could be an interesting idea.
Maybe only a couple of them have bonuses though, like shinies and legendaries? Cause I mean, there's a lot of plushies and more come out every month.
Lots of plushies would mean lots of +stats. If 50 of them have +1% pokedollar, thatd be a 50% PD increase only with those 50 plushies. And thats a lot. .-.
giulio34
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Trainerlevel: 25

Forum Posts: 21
Posted: Thu, 15/01/2015 12:39 (9 Years ago)
@marikot you are right xd but not all have the same bonus
Acalm
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Trainerlevel: 40

Forum Posts: 61
Posted: Fri, 23/01/2015 21:42 (9 Years ago)
Hrm.

How about... Only the plushies that you have collected several of can offer the bonus? That would make it a little more challenging? Or do you that mean we'd have to collect on of each plushies to get the bonus?

And instead of pokedollars... Since these are the plushies... Maybe the bonus could just affect the dreampoints? *shrugs*

What other kinds of bonuses were you thinking about?

Courage. Peace. Kindness. Happiness.
All are contagious. Pass them on. =D
giulio34
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Trainerlevel: 25

Forum Posts: 21
Posted: Sat, 24/01/2015 20:17 (9 Years ago)
@acalm yeah that would be better but my idea was to make plushies a little bit more useful since plushie are completly useless :D
as for for the bonusses i dont have any idea :D
sorry for my bad english
Acalm
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Trainerlevel: 40

Forum Posts: 61
Posted: Fri, 06/02/2015 20:52 (9 Years ago)
*comes back to this*

Hey, you know... Recently... With the new ditto plushie there was a rumor going around that the more of these plushies you collected - or GAVE to others - the better your chances for hatching an actual ditto.

Just a rumor, but how awesome would it be if it became true?

And that got me thinking... All these other plushies... Instead of each having different bonus skills... Why not something like this:

-Starter plushies: Improve your odds of getting a random starter from the lab.
-Shiny plushies: Improve your odds - even just a little tiny bit - of hatching a shiny.
-Rare/Legend plushies: Improve your ability to earn dreampoints.
-Emera Event Plushies: Improve your ability to earn event points.
-All other plushies: Improve your odds of finding a type related item. So if you collect or give all the fire type plushies then your rumblers become more likely to find a fire stone or fire gem. Like that. This could be something where either the most recent bonus earned is the one that takes effect OR maybe it could be setup so that you could choose which bonus effects you want to have active. *shrugs*

What do you all think?

Courage. Peace. Kindness. Happiness.
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Greggory_Lee
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Trainerlevel: 109

Forum Posts: 953
Posted: Fri, 06/02/2015 21:36 (9 Years ago)
those dont make too much sense to me
Starter Plushies: The eggs are generated at random, so if a starter was there, it'd be the same species for everyone.
Shiny Plushies: The shiny chance already gets a boost from the Shiny Charm.
Rare/Legend Plushies: That already happens through increasing your Dream Level
Event Plushies: I dont see how they'd increase the chance for EP.
Others: This seems a little too random for it to even be coded into the game to be honest. I think they're fine as they are. PD is already easy enough to get.


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April 2003 - January 4th 2016
Acalm
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Trainerlevel: 40

Forum Posts: 61
Posted: Fri, 06/02/2015 21:48 (9 Years ago)
Thanks for these thoughts. Let me try to clarify.

Starter plushies: Egg would be the same, yeah but chance for egg just to be there would be slightly improved, that's all.

Shiny plushies: You're right. Is redundant. However, is that bad? The thought here is: would having another way to raise the chance for a shiny to hatch be unwelcome? Maybe not? Maybe having both shiny charm and shiny plushies could make for slightly shorter shiny hunts? *shrugs*

Legend: Again, yes. But a case of "maybe a little redundancy wouldn't be totally bad". And those legend plushies sell out so darn fast... I don't think it would be a rampant problem, really.

Event plushies: HOW it works would be up to the programmers and staff to decide. All I'm suggesting at the moment is that maybe it could work?

Others: Admit this needs some work. But I'm trying to approach it with the idea that sorting the rest of the plushies by groups - in this case, by type - and applying whatever bonus that way... Instead of each one doing something different... would maybe be less of a hassle for players and programmers alike. *shrugs*



Courage. Peace. Kindness. Happiness.
All are contagious. Pass them on. =D
Artevoir
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Trainerlevel: 50

Forum Posts: 1,645
Posted: Fri, 06/02/2015 22:24 (9 Years ago)
I dont think this would work out because due to the number of plushies that are bought it would make the game to easy to fast plus it would be to much code. i don't really find this to be necessary either. This suggestion most likely not going to be used.




21/251
TallBlondeDude
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Trainerlevel: 30

Forum Posts: 377
Posted: Fri, 06/02/2015 22:35 (9 Years ago)
Mabey they make it likeAny pokemon that can be bought from the gem collecter gets a 10% discount
(Diddo just 5% off)
They won't stack and the legends/ ups your chance of getting that (higher chance to beat them in rummbleing/higher chance to find them useing honey (celibey)
You get the picture
Acalm
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Trainerlevel: 40

Forum Posts: 61
Posted: Tue, 10/02/2015 23:44 (9 Years ago)
Respectfully disagree. Feel that this suggestion could add something to the game. I don't think it would make the game THAT much easier because the staff could introduce limiting factors. They'd get to decide whether it takes just one plushie to activate the bonus or several of the same type or if you need one of each type within a group to trigger. They'd get to decide whether the bonuses should stack and last forever - or whether it should be single bonus at a time and something that needs to be renewed to keep the effect.

Perhaps most importantly... Having a plushie bonus would increase demand for the plushies - but it doesn't necessarily have to increase the supply. That, of course, would be up to the staff as well. But... It could become something that is useful for motivating more focus on interactions. *shrugs*

Courage. Peace. Kindness. Happiness.
All are contagious. Pass them on. =D
giulio34
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Trainerlevel: 25

Forum Posts: 21
Posted: Tue, 03/03/2015 19:23 (9 Years ago)
BUMP
Dai07
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Trainerlevel: 49

Forum Posts: 1,250
Posted: Wed, 04/03/2015 00:39 (9 Years ago)
I have three things to say about this:

1.) Instead of getting the bonuses by having plushies, the bonuses could be obtained by giving plushies. But, the bonuses would be based on how much DP the plushie given was worth. For example the chances of getting a bonus would be greater for giving a shiny plushie than a cheap plushie.

2.) The bounses would only last for a period of time based on the value in DP the plushie is sent. For example, a bonus obtained by gifting a shiny plushie would last an hour or two while a bonus obtained by gifting a cheap plushie would last 10 minutes.

3.) With the option to gift the plushie to a random user, you don't have to worry about who to send the plushie to. Or, you could use the Gift the User Above You a Plushie Fourm instead.

If these things were implemented, it would encourage people to give plushies instead of asking for them.
giulio34
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Trainerlevel: 25

Forum Posts: 21
Posted: Wed, 04/03/2015 13:05 (9 Years ago)
@0Ice0 i disagree with you, 1 that would change completely my idea. 2 same reason for 1, and the bonusses would be very low not good that lasts only for a couple hours
3 yeah but it can be good if you get the little bonus if you have sent and received the plushie

sorry for my bad english
Dai07
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Trainerlevel: 49

Forum Posts: 1,250
Posted: Thu, 05/03/2015 20:29 (9 Years ago)
Okay, I agree with you that I have changed your idea a lot, but my ideas were based off of the following reasons:
1.) Some people have a lot of plushies, so they will get a lot of bonuses if bonuses are based on the plushies you have
2.) The point of plushies are to give them to people. Sure, another point is to collect them, but giving them to others is the main point, not recieving them.
3.)
Quote from AcalmHaving a plushie bonus would increase demand for the plushies.
With this, the number of users asking for plushies would just increase, and that would get annoying especially when users don't offer to give plushies back.

Soo... addressing your 2nd reason: Yes, 1-2 hours isn't a lot, but that was just an example. So it could be lengthened to a longer time period (but it shouldn't be longer than a day). Also, I agree with your 3rd reason:
Quote from giulio34 it can be good if you get the little bonus if you have sent and received the plushie

But, what if the user receiving the plushie would probably be offline? So that would pose a problem with the time limit again. So I'm suggesting is that the user receiving the plushie would get the bonus the next time their online (but the time limit for the bonus wouldn't be stopped after that).

One last thing:
With the time limit the bonuses can be stacked.
CatLady
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Trainerlevel: 99

Forum Posts: 8,324
Posted: Sat, 27/06/2020 11:33 (3 Years ago)
This suggestion has received less than 60% support and was moved to rejected.

Total votes: 30
Support ratio: 50%
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