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I'm Feeling Lucky
Searching for: Posts from Castalia.
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Thu, 10/01/2019 21:40 (5 Years ago) |
Why do you want to be a breeder here?: I remember when I ran the shop, and having so much fun giving away shinies! Now that i'm embarking on a shiny mega hunt (again), I want to share the shiny love again! How much time will you wait for users to claim Pokémon?: 2 days (48 hrs) Premium Account? [No, Saving for it, Yes, Ends soon]: Yep! (for a month, but i'll hopefully be able to extend it with time) Pokemon you are going to breed [you can say 'undecided' if you don't know]: Baltoy/Claydol! (Mega-able and shiny) How many slots you will open [as of starting]: 2 shiny slots, 2 mega-able slots! Thank you for keeping the shop alive! I hope i'll be able to help out. :-) [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Fri, 07/12/2018 22:30 (5 Years ago) |
Eri wasn't one for gossip, but she was one for information. Anything that can help her move forward (by knowing who to avoid, mostly) helps her justify the amount of gossip she listens into. [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Fri, 07/12/2018 16:54 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,209 |
Posted: Fri, 07/12/2018 03:33 (5 Years ago) |
Eri huffed as she paced forward tirelessly, trying to keep up with her friend as she briskly walked down the hallway. She playfully snickered at the sudden change in Chi at the sight of her crush. "I'm pretty sure it's just you...or maybe your head is too close to the sun, again? Haven't you heard the story about the guy who flies too close to the sun and get's burned?" she joked, nudging Chi. Eri didn't understand the appeal of Bakugou, heck, she could barely pronounce his name, but she enjoyed seeing her friend enjoy his presence to such a degree. (I have to head to bed!! I have a half day tomorrow, though, so i'll get back on as soon as possible. <3) [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Fri, 07/12/2018 02:50 (5 Years ago) |
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Name: Erina Saito
Gender: Female Age: 18 Sexual Orientation: Homosexual Occupation: Intern for a biologist Height: 5'1 Weight: 130 lbs Hair Color: Blonde Hair Type: Straightish, short, bouncy Eye Color: Bright blue Skin Color: Yellowish Nationality: American/Japanese School: U.A. High School Year: Second / Class 1B (Chi and Eri can't be in the same class as they're extremely problematic together.) Distinguishing Features: A mole/beauty mark on her right cheek, long nails. --------------------------------------------------------------------------------------------------------------------------------------------------------------- Hero Name: Zinnia / The Flower Mistress Costume: She is adorned with flowers that cover her body from the top of the neck to her feet. Underneath the flowers, she has a golden bodysuit, that is somewhat loose around her. She has thin blue ribbons around her neck and ankles, along with one in her hair, tied with a bow in the back. Her boots are white, tall leather boots. The only exposed parts of her body are her hands and her face. Quirk: She can grow flowers/vines (poisonous, full of thorns, etc.) from her hands. The type of flowers she can grow depend on the lighting, weather, and time of day, and she can't produce any flowers when her hands are covered. Weapons: She wields a sword with a slightly gold blade. The handle is wooden, and letters are carved into it. However, nobody but her can read the letters anymore. Gadgets/Tech: None! --------------------------------------------------------------------------------------------------------------------------------------------------------------- Likes: Evening sunsets, sunrises, Spring/Summer, Hiking, Animals, Chi (of course), being alone, sunny days, stuffed animals, daydreaming, love. Dislikes: Winter, nighttime, technology (she can't understand it), death, thunder, spicy foods, loud sounds. Habits: She will attack anything that makes a sudden, loud sound, even when she doesn't mean to. Fears: Loud noises, being forever alone, global warming, extremely tall people. --------------------------------------------------------------------------------------------------------------------------------------------------------------- Family: Her mother and father, neither of whom she lives with. Romantic Interests: N/A (for now wink wonk) Allies: Chi, uhh....the other characters :3 Rivals: N/A Enemies: Uhh....evil people. Physical Weaknesses: She's very short and frail, and a slow runner. Mental/Emotional Weaknesses: Easily startled and anxious. She has a horrible fear of ending up alone, and almost obsesses over keeping her reputation clean. --------------------------------------------------------------------------------------------------------------------------------------------------------------- Name of your quirk: Flower Growth Description: Flowers and vines grow out of Eri's hands, the type depending on her mood, the time of day, etc. The poison/thorns from these flowers are what apprehend criminals. Strength: Flowers can have a very potent poison or have very strong holds on criminals. Eri can often control what the vines/flowers direct their attack towards. She has also developed a resistance to natural poisons from her time of having the quirk. Weaknesses: She sometimes can't control when her quirk activates, so when she is startled or excited, she can accidentally grow flowers she doesn't mean to grow. Also, with her immunity to natural poisons, she has weakened in the sense that she is now very susceptible to viruses. A bad cold can leave her bed-ridden for weeks. What age did you obtain it: 4 How did you obtain it (what was happening at the time): She was chasing her father in her garden when little flowers grew out of her hands as she hugged him. Appearance: [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Sun, 02/12/2018 18:41 (5 Years ago) |
---- Not bad...not bad... [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Sun, 02/12/2018 18:28 (5 Years ago) |
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°name:
Eyota (People call her Ota for short.)
°Gender: Female °Age: 17 °Human Appearance: She sports slightly tanned skin/refined fur and deep brown eyes. She is short, being 5'1, but has brown, long, and straight (but a bit frizzy) hair down to her lower thighs, having never cut it. She has a rounded face, and somewhat big eyes, but a smaller body in general. She isn't noticeably thin, but not notably big, either. For clothes, she enjoys wearing baggy/fuzzy sweaters tucked into tight jeans or sweatpants, but weirdly loves wearing brown high heels. She normally enjoys wearing brown and grey, which are the colors she wears almost always. °Wolf Appearance: Her wolf form has red/orange fur, with a grey underbelly. Her fur is long, but kept untangled, and she has the same deep brown eyes. °Werewolf Appearance: Her fur is once again an orange color, with the same brown eyes. Unlike most werewolves, her back does not hunch forward, rather, she keeps a stance not different from a human. She has long claws and teeth, and she has two of her teeth sticking out the sides of her mouth, much like a walrus. Her feet and arms get bulkier, and she overall grows bigger, going from 5'1 to 6'3. °Personality: She is shy and jittery, and does not trust many people out of fear. However, when she does trust somebody, she is very loyal and will risk anything to keep them safe. She is knowledgeable in many things involving the magic/lore behind mystical creatures like witches, wolves, werewolves, etc., but has much trouble with STEM classes. For being so shy and patient, she is surprisingly stubborn, and has no problem lying for the greater good of a person she cares about, or her own reputation. She will deny something until the day she dies, if that be a rumor or the truth spilling through her lies. °History: She was often hated where she lived for being a werewolf. Her and her family had to hide their powers, having to pass off as normal wolf people or even humans. She was constantly in fear of being caught and sold on the black market, and she learned from a very young age that everyone is against her. As much as Ota has tried to unlearn this, being at the boarding school for 3 years now, she still carries some mistrust towards other non-werewolves. °Pet (optional) : A grey wolf pup named Spike, who is very energetic and loves getting into trouble. °Other: N/A [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Sat, 01/12/2018 12:22 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,209 |
Posted: Sun, 25/11/2018 16:10 (6 Years ago) |
...that was supposed to be Spinda [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Sun, 18/11/2018 18:21 (6 Years ago) |
Link in case the picture doesn't work Mischievous Pokemon love to steal Mr. Meowth's Game Chips every year! [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Fri, 16/11/2018 18:19 (6 Years ago) |
What is the fastest Pokemon in the series? [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Mon, 12/11/2018 22:46 (6 Years ago) |
I can see how you would think this! But once again, this minority will never outflow the amount of average players who join, as this minority will only get one egg in one SCE, in one round! And with the ratio of really good players to average players, I feel like it would balance out. :-D And, I am opposing the higher chance system! I would want no luck to be involved in the event at all. It is called the Speed Click Event, not the Lucky-Click Event! <3 Responding to your new post: But that's still a very low percent...I would rather 294/300 users be happy and have a fair chance at something than nobody feeling like they have a chance at an egg at all. Shouldn't these kinds of events be merit-based? I feel like this whole concept was meant to be merit-based, but it has turned into a raffle. The round's goals aren't being met, and that is when I feel that the event isn't doing what it's supposed to...;; @Kaysha There are 4-6 eggs being raffled out every round, and only so many users with optimal internet and computers! I feel that even users who don't do a large amount of interactions can win after the users with these luxuries get their prizes. [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Mon, 12/11/2018 22:35 (6 Years ago) |
While you have a very good point, I would like to mention that... 1. As I see it, users would only get one egg every event, keeping it fair! :-) 2. There would still be the same amount of eggs given out each round (like 4-6), which with the system I propose, would actually be quite a lot! 3. Users would only be able to get one egg from a round and be disqualified (unknowingly), from getting more than 1 egg for the entire event past that round where they won...at least as I see it. So, even if there are 5 users who are really good who participate, those users will already have gotten an egg from the first round, leaving all the rest to other players! Of course if you have any ideas on how I can improve upon my own suggestion to make it fairer, I would love to hear it as well!! <3 [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Mon, 12/11/2018 22:23 (6 Years ago) |
So, as we all know, the SCEs we had this year were...frankly, not successful at all. Only a couple times did the goal get reached, and for most of the SCEs, many who did 10,000 interactions+ lost eggs to freeloaders who did the bare minimum. This has been a problem since SCEs existed, but got worse as items were given out for doing a certain amount of interactions. (For example, users would only have to 1k interactions for an Ultra Saddle.) I strongly believe that with the introduction of these new items obtainable by clicking a small amount of times, some users (mainly new users) have started to click only the bare minimum just to get the saddle and a small chance at an egg. I propose not only to get rid of these "interaction-earned items" (or at least include them less often), but of the revamp of the entire way SCEs are held. I propose that Speed Click Events reward eggs based strictly on who did the most interactions in 10 minutes, rather than on luck. This would... -Encourage users to actively try to get as many interactions as they can during a SCE, which was the point of SCEs in the first place. -Make the idea of SCEs less luck-based and more merit-based. -Make SCEs fair to the players who try their hardest to click as many times as they can. (And deter freeloaders). -Encourage more participation in SCEs as many, MANY users choose not to participate in SCEs because it is so luck-based. -Maintain the excitement and surprise of getting an egg, while making users proud of the hard work they put into getting an egg. Now, you may be thinking about many things that could go wrong with this new system, however, I think all concerns have a reasonable explanation as to why my proposal is much better than the current way SCEs are held. "But what about players with bad internet access, the ones who can't interact?" Internet has been a problem with the old way SCEs are held too, and nobody seemed troubled with that. There is simply no way to create an interaction-based event without having it be somewhat unfair to users with bad internet, anyway. "What about newbies who haven't built up the stamina to click enough to beat older users?" Once again, this was a problem with the old way SCEs are held as well. There is simply no way to create a newbie-friendly interaction-based event like the current SCEs/variations of it. "Wouldn't this mean users who could click a lot would continually win eggs?" No. As I see it, a user who won would only get one egg, (which would be distributed after the entire SCE event is over, just like now), and any other SCE they participate in would have no chance of getting them an egg at all. (Which no, I don't think would be super hard to program, since from my knowledge, it's basically an if/else statement!) These were all the possible comebacks I could think of...if you have any more, please feel free to post it and i'll add it to this post with a response! I have also created a Google Form which you can fill out to help me better understand what users want and in turn, improve my suggestion!! If you have anything to say/add, post it and i'll add it in my suggestion! Thank you everyone for reading and considering my idea, as I realize it's a big change to make. <3 [Read more] |
Castalia OFFLINE Forum Posts: 1,209 |
Posted: Sun, 28/10/2018 12:28 (6 Years ago) |
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Castalia OFFLINE Forum Posts: 1,209 |
Posted: Wed, 19/09/2018 20:22 (6 Years ago) |
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Castalia OFFLINE Forum Posts: 1,209 |
Posted: Wed, 19/09/2018 20:03 (6 Years ago) |
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Castalia OFFLINE Forum Posts: 1,209 |
Posted: Thu, 13/09/2018 21:47 (6 Years ago) |
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