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I'm Feeling Lucky
Searching for: Posts from Castalia.
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Sun, 02/12/2018 18:41 (5 Years ago) |
---- Not bad...not bad... [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Sun, 02/12/2018 18:28 (5 Years ago) |
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°name:
Eyota (People call her Ota for short.)
°Gender: Female °Age: 17 °Human Appearance: She sports slightly tanned skin/refined fur and deep brown eyes. She is short, being 5'1, but has brown, long, and straight (but a bit frizzy) hair down to her lower thighs, having never cut it. She has a rounded face, and somewhat big eyes, but a smaller body in general. She isn't noticeably thin, but not notably big, either. For clothes, she enjoys wearing baggy/fuzzy sweaters tucked into tight jeans or sweatpants, but weirdly loves wearing brown high heels. She normally enjoys wearing brown and grey, which are the colors she wears almost always. °Wolf Appearance: Her wolf form has red/orange fur, with a grey underbelly. Her fur is long, but kept untangled, and she has the same deep brown eyes. °Werewolf Appearance: Her fur is once again an orange color, with the same brown eyes. Unlike most werewolves, her back does not hunch forward, rather, she keeps a stance not different from a human. She has long claws and teeth, and she has two of her teeth sticking out the sides of her mouth, much like a walrus. Her feet and arms get bulkier, and she overall grows bigger, going from 5'1 to 6'3. °Personality: She is shy and jittery, and does not trust many people out of fear. However, when she does trust somebody, she is very loyal and will risk anything to keep them safe. She is knowledgeable in many things involving the magic/lore behind mystical creatures like witches, wolves, werewolves, etc., but has much trouble with STEM classes. For being so shy and patient, she is surprisingly stubborn, and has no problem lying for the greater good of a person she cares about, or her own reputation. She will deny something until the day she dies, if that be a rumor or the truth spilling through her lies. °History: She was often hated where she lived for being a werewolf. Her and her family had to hide their powers, having to pass off as normal wolf people or even humans. She was constantly in fear of being caught and sold on the black market, and she learned from a very young age that everyone is against her. As much as Ota has tried to unlearn this, being at the boarding school for 3 years now, she still carries some mistrust towards other non-werewolves. °Pet (optional) : A grey wolf pup named Spike, who is very energetic and loves getting into trouble. °Other: N/A [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Sat, 01/12/2018 12:22 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Sun, 25/11/2018 16:10 (5 Years ago) |
...that was supposed to be Spinda [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Sun, 18/11/2018 18:21 (5 Years ago) |
Link in case the picture doesn't work Mischievous Pokemon love to steal Mr. Meowth's Game Chips every year! [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Fri, 16/11/2018 18:19 (5 Years ago) |
What is the fastest Pokemon in the series? [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Mon, 12/11/2018 22:46 (5 Years ago) |
I can see how you would think this! But once again, this minority will never outflow the amount of average players who join, as this minority will only get one egg in one SCE, in one round! And with the ratio of really good players to average players, I feel like it would balance out. :-D And, I am opposing the higher chance system! I would want no luck to be involved in the event at all. It is called the Speed Click Event, not the Lucky-Click Event! <3 Responding to your new post: But that's still a very low percent...I would rather 294/300 users be happy and have a fair chance at something than nobody feeling like they have a chance at an egg at all. Shouldn't these kinds of events be merit-based? I feel like this whole concept was meant to be merit-based, but it has turned into a raffle. The round's goals aren't being met, and that is when I feel that the event isn't doing what it's supposed to...;; @Kaysha There are 4-6 eggs being raffled out every round, and only so many users with optimal internet and computers! I feel that even users who don't do a large amount of interactions can win after the users with these luxuries get their prizes. [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Mon, 12/11/2018 22:35 (5 Years ago) |
While you have a very good point, I would like to mention that... 1. As I see it, users would only get one egg every event, keeping it fair! :-) 2. There would still be the same amount of eggs given out each round (like 4-6), which with the system I propose, would actually be quite a lot! 3. Users would only be able to get one egg from a round and be disqualified (unknowingly), from getting more than 1 egg for the entire event past that round where they won...at least as I see it. So, even if there are 5 users who are really good who participate, those users will already have gotten an egg from the first round, leaving all the rest to other players! Of course if you have any ideas on how I can improve upon my own suggestion to make it fairer, I would love to hear it as well!! <3 [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Mon, 12/11/2018 22:23 (5 Years ago) |
So, as we all know, the SCEs we had this year were...frankly, not successful at all. Only a couple times did the goal get reached, and for most of the SCEs, many who did 10,000 interactions+ lost eggs to freeloaders who did the bare minimum. This has been a problem since SCEs existed, but got worse as items were given out for doing a certain amount of interactions. (For example, users would only have to 1k interactions for an Ultra Saddle.) I strongly believe that with the introduction of these new items obtainable by clicking a small amount of times, some users (mainly new users) have started to click only the bare minimum just to get the saddle and a small chance at an egg. I propose not only to get rid of these "interaction-earned items" (or at least include them less often), but of the revamp of the entire way SCEs are held. I propose that Speed Click Events reward eggs based strictly on who did the most interactions in 10 minutes, rather than on luck. This would... -Encourage users to actively try to get as many interactions as they can during a SCE, which was the point of SCEs in the first place. -Make the idea of SCEs less luck-based and more merit-based. -Make SCEs fair to the players who try their hardest to click as many times as they can. (And deter freeloaders). -Encourage more participation in SCEs as many, MANY users choose not to participate in SCEs because it is so luck-based. -Maintain the excitement and surprise of getting an egg, while making users proud of the hard work they put into getting an egg. Now, you may be thinking about many things that could go wrong with this new system, however, I think all concerns have a reasonable explanation as to why my proposal is much better than the current way SCEs are held. "But what about players with bad internet access, the ones who can't interact?" Internet has been a problem with the old way SCEs are held too, and nobody seemed troubled with that. There is simply no way to create an interaction-based event without having it be somewhat unfair to users with bad internet, anyway. "What about newbies who haven't built up the stamina to click enough to beat older users?" Once again, this was a problem with the old way SCEs are held as well. There is simply no way to create a newbie-friendly interaction-based event like the current SCEs/variations of it. "Wouldn't this mean users who could click a lot would continually win eggs?" No. As I see it, a user who won would only get one egg, (which would be distributed after the entire SCE event is over, just like now), and any other SCE they participate in would have no chance of getting them an egg at all. (Which no, I don't think would be super hard to program, since from my knowledge, it's basically an if/else statement!) These were all the possible comebacks I could think of...if you have any more, please feel free to post it and i'll add it to this post with a response! I have also created a Google Form which you can fill out to help me better understand what users want and in turn, improve my suggestion!! If you have anything to say/add, post it and i'll add it in my suggestion! Thank you everyone for reading and considering my idea, as I realize it's a big change to make. <3 [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Sun, 28/10/2018 12:28 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Wed, 19/09/2018 20:22 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Wed, 19/09/2018 20:03 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Thu, 13/09/2018 21:47 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Thu, 13/09/2018 01:44 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Wed, 12/09/2018 23:46 (5 Years ago) |
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Castalia OFFLINE Forum Posts: 1,205 |
Posted: Wed, 12/09/2018 21:36 (5 Years ago) |
Going back to Devin’s concern, she thought for a moment before responding. “We could make a couple propaganda posters, then just throw them around town. We’ll have members coming in like bees to honey! Super heroes haven’t had to hide in their insignificant lives, we’ll tell who’s who. They love to carry around the silver spoon they were born with.” She mused with an evil grin, and chomping on her eggs with haste. “I’m sure us villans are...just misunderstood, hm? The smart ones who get that will be our future members!” She went on. [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Wed, 12/09/2018 20:09 (5 Years ago) |
(I’m thinking from a lore-perspective maybe there are so little villains because they experienced a major blow in a fight a little while back? :0) [Read more] |
Castalia OFFLINE Forum Posts: 1,205 |
Posted: Wed, 12/09/2018 01:57 (5 Years ago) |
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