Forum Thread
MsLovely's And Cosmo's Fakemon Dex :3
Forum-Index → Fanmades → Fanarts → MsLovely's And Cosmo's Fakemon Dex :3Maps and Locations
[ Map to be inserted here ]
Map Key
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hidden content
To find what you're looking for:
- Look for the color of the text/arrow/line.
- Look for the Number of the location.
- Look for the Name of the location.
Green = Location or Landmark
Orange = Town or Village
Yellow = Island
Finished Example of location ID:
G.1.Cliffnora Lake
To find what you're looking for:
- Look for the color of the text/arrow/line.
- Look for the Number of the location.
- Look for the Name of the location.
Green = Location or Landmark
Orange = Town or Village
Yellow = Island
Finished Example of location ID:
G.1.Cliffnora Lake
Islands and Landscapes
- Y1. Unnamed Island -
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Information
It is a small island within the larger main island.
It has a single town but large town, which forage for minerals daily.
Many electric pokemon are attracted to this island, and often eat minerals found on it.
Environment
It is a large island with lush grass and volcanic mineral and vitamin rich soil.
It has a large flat plain where many plants grow rather quickly.
It has a large volcano, that is dormant.
Climate
It has a tropical temperature, but it can get extremely hot near the volcano.
It often rains due to evaporation happening rapidly.
Information
It is a small island within the larger main island.
It has a single town but large town, which forage for minerals daily.
Many electric pokemon are attracted to this island, and often eat minerals found on it.
Environment
It is a large island with lush grass and volcanic mineral and vitamin rich soil.
It has a large flat plain where many plants grow rather quickly.
It has a large volcano, that is dormant.
Climate
It has a tropical temperature, but it can get extremely hot near the volcano.
It often rains due to evaporation happening rapidly.
- Y2. Unnamed Island-
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Information
It is a small island on the east of the main island, the smallest out of all three.
It features a small ecosystem, but has a variety of fish and fish eating Pokemon nearby.
Not many Pokemon live on the island, but many often clamor on it's shores.
It has a small village of fishermen on it, and servers as a source of fish.
Environment
The soil of the island is quite dry and rocky, but has a sandy beach.
Climate
It is quite hot on the island, feeling somewhat tropical.
Information
It is a small island on the east of the main island, the smallest out of all three.
It features a small ecosystem, but has a variety of fish and fish eating Pokemon nearby.
Not many Pokemon live on the island, but many often clamor on it's shores.
It has a small village of fishermen on it, and servers as a source of fish.
Environment
The soil of the island is quite dry and rocky, but has a sandy beach.
Climate
It is quite hot on the island, feeling somewhat tropical.
- Y3. Main Island -
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Information
The main island is a large island made of multiple sectors and environments.
It is the size of Australia in real life, and harbors many unique and special Pokemon.
There are a total of 5 official towns on the Island, with a variety of job opportunities.
Environment
It consists of a large mountain range surrounding a lush grazing plain.
Near the top, it has a large lake which supplies a small lush mountain meadow.
Near the bottom, it has a large place which is filled with forest trees.
Climate
It is usually neutral in weather, but is often very cold near the mountain range.
It has sea winds supplied by the ocean around it that brings daily fog in the lower plains.
Information
The main island is a large island made of multiple sectors and environments.
It is the size of Australia in real life, and harbors many unique and special Pokemon.
There are a total of 5 official towns on the Island, with a variety of job opportunities.
Environment
It consists of a large mountain range surrounding a lush grazing plain.
Near the top, it has a large lake which supplies a small lush mountain meadow.
Near the bottom, it has a large place which is filled with forest trees.
Climate
It is usually neutral in weather, but is often very cold near the mountain range.
It has sea winds supplied by the ocean around it that brings daily fog in the lower plains.
Locations and Landmarks
Towns and Villages
Saved stuff: too be replaced with empty after
- Subject to change
Nature's Blessing - Ability <- Attack to add percentage healing.
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- Add 1 " Blessed " Status for every 10 damage your pokemon does.
- The requirement of activating " Blessed " status increases by 15 each time.
[ Example: 10 dmg, 1 blessing, 25 dmg, 2 blessings, 45 dmg, 3 blessings, and so on. ]
- Only base damage applies for this, strengths and weaknesses do not count.
- At the start of each turn, if you have Nature's Blessing Activated heal 0.2% of your health as the base.
- For each additional Blessing point after the first one, increase the healing rate by 0.2%.
- You can have a maximum of 5 Nature's Blessing in a stack, any others will not increase healing rate.
- Blessed Effect has no visual changes.
- Blessed Effect will reset to 0 after it's user attacks, and cannot be activated again until 3 turns have passed.
- Healing only activates at the start of the next turn, after it was used.
- Add 1 " Blessed " Status for every 10 damage your pokemon does.
- The requirement of activating " Blessed " status increases by 15 each time.
[ Example: 10 dmg, 1 blessing, 25 dmg, 2 blessings, 45 dmg, 3 blessings, and so on. ]
- Only base damage applies for this, strengths and weaknesses do not count.
- At the start of each turn, if you have Nature's Blessing Activated heal 0.2% of your health as the base.
- For each additional Blessing point after the first one, increase the healing rate by 0.2%.
- You can have a maximum of 5 Nature's Blessing in a stack, any others will not increase healing rate.
- Blessed Effect has no visual changes.
- Blessed Effect will reset to 0 after it's user attacks, and cannot be activated again until 3 turns have passed.
- Healing only activates at the start of the next turn, after it was used.
Molten Scythe - Ability <- Scales up attack to 1.5x as a max.
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- When using a attack that inflicts burn, charge up this ability.
- Each burn inflicted charges this ability up by 1.
- After 10 turns of using an attack with burn, activate this ability.
- For the next 3 turns, add a burn counter to your opponent at the start of each turn.
- Additionally, for each Melee or special FIRE type attack, add a molten counter to your pokemon.
- Each molten Counter increases Melee Dmg by 10%
- Stacks up to 5 times.
- After 3 turns, all molten and this abilities charging resets to 0.
- When using a attack that inflicts burn, charge up this ability.
- Each burn inflicted charges this ability up by 1.
- After 10 turns of using an attack with burn, activate this ability.
- For the next 3 turns, add a burn counter to your opponent at the start of each turn.
- Additionally, for each Melee or special FIRE type attack, add a molten counter to your pokemon.
- Each molten Counter increases Melee Dmg by 10%
- Stacks up to 5 times.
- After 3 turns, all molten and this abilities charging resets to 0.
Sonic Blast - Passive <- Combo for Critical and increased speed.
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- This is a passive ability, and can't be activated normally.
- Whenever you use an attack, it will be counted for a combo.
- At 3 combo points, your attack will gain an additional 5% critical chance.
- At 5 combo points, increase your speed by 5% per additional combo point.
- When it becomes critical, reset the combo counter.
- This is a passive ability, and can't be activated normally.
- Whenever you use an attack, it will be counted for a combo.
- At 3 combo points, your attack will gain an additional 5% critical chance.
- At 5 combo points, increase your speed by 5% per additional combo point.
- When it becomes critical, reset the combo counter.