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Forum Thread

Pokémon Rumble RP: The Ultimate Wonder Key

Forum-Index Roleplay Pokémon RP Pokémon Rumble RP: The Ultimate Wonder Key
CarpetMonster
OFFLINE
Trainerlevel: 34

Forum Posts: 1,134
Posted: Sat, 15/03/2014 00:04 (10 Years ago)
Note to all who plan on registering: Please just use your browser's search feature to find out what your Ability matches. If you need help finding a particular effect, just tell me, and I will gladly point you towards the Special Trait in question, or at least whatever has the closest effect to what you want.

Welcome to the Toy Shop, a place where all kinds of Pokémon wind-up toys are sold to loving customers... and, in addition, a place where all kinds of Pokémon wind-up toys come to life with the power of the Wonder Key!

RULES:

The rules are hidden so that it is easier to scroll down.
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1 - All site rules apply.
2 - Please do not curse at any time during this RP.
3 - Please put parentheses (single or double) around everything that is not part of the RP itself. This post is an exception.
4 - Please do not double-post at any time.
5 - Do not, under any circumstances, control another player's character.
6 - There can only be one Pokémon per species. Additionally, each player may have no more than two characters (one per person is preferred). Note that the number of characters I use will not be limited, because I will need to use certain Pokémon to push the plot forward. To keep things fair, I will only use each of these Pokémon for a few posts each (just enough for them to play their role in the plot, and then leave), and they will not be considered registered characters. You may not enter as Diancie, Hoopa, or Volcanion, for reasons that will be made clear later.
7 - If you're going to have someone infer what your character is doing instead of outright saying it, please at least give all of the information needed to make said inference.
8 - If you resubmit a rejected form without correcting whatever caused it to be rejected to begin with, it will be rejected again AND you will not be approved at any point in the future.
9 - Toy Pokémon cannot evolve, and there are no items in this, so Mega Pokémon are considered separate species. As such, you are allowed to register one if you so choose. The move sets of Mega Pokémon are considered the same as their normal counterparts.
10 - Everyone starts with 10,000. However, you may use some of this money to purchase a Special Trait other than the ones that you could ordinarily choose from. As a result, you may begin the RP with less money.
11 - I may add more rules at any time. If I do, I will post about it; you are obligated to read all additions and modifications at that time, and will be held responsible for any actions that break any rules after the time of the post.


WORLD MAP:

The map has yet to be added. This will be rectified soon.
Until then:
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Since I don't have the map right now, you should probably know that there are five towns: Vernal Town to the west, Aestival Town to the north, Autumnal Town to the east, Hibernal Town to the south, and Champion Town in the center. Each town has a Super Battle Royale and two Battles Royale, except Champion Town, which only contains the final Battle Royale.
Vernal Town also has the following areas:
Meadow
Forest
Lake
Aestival Town also has the following areas:
Treetops
Beach
Desert
Autumnal Town also has the following areas:
Autumnwood
Tower
Hauntyard
Hibernal Town also has the following areas:
Glacier
Cave
Factory
Champion Town also has the following areas:
Canyon
Lava
Beach
Forest
Meadow
Tower
Cave


STORY:

Toy Pokémon are special wind-up toys brought to life with the power of the Wonder Key. Ordinarily, Wonder Keys are created in the Toy Shop, the place at which all Toy Pokémon are sold. However, recently, a Legendary Pokémon that resides in the Canyon Area began to forge a special Wonder Key. This Wonder Key is said to increase the power of the Pokémon to which it gives life by incredible amounts.
A few days ago, this Legendary Pokémon completed the Wonder Key, and announced a special competition: all Pokémon that win all four Super Battle Royales within one month of the start of the competition will be allowed to enter a special Battle Royale. The winner will receive the Wonder Key on which the Legendary Pokémon was working for all of this time. However, the task will not be easy: the Rival Pokémon in each Super Battle Royale is a Legendary Pokémon, and the creator of the Wonder Key himself is the Rival Pokémon of the final tournament!

MEMBERS:

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CarpetMonster - Zygarde - Attack •••• / Defense •••• / Speed •• - Special Trait: Aura Break
Zygarde's moves: Land's Wrath - **** - Affects all enemies nearby - Ground / Dragon Pulse - **** - Affects enemies in front - Dragon
Professor Joe - Arbok - Attack •••• / Defense ••• / Speed ••• - Special Trait: Healthy
Arbok's moves: Gunk Shot - ***** - Affects enemies in front in a wave - May poison opponent - Poison / Acid Spray - ** - Affects enemies at a distant point - Lowers opponent's Defense - Poison
ForestTrain - Timburr - Attack ••••• / Defense •• / Speed ••• - Special Trait: Grappler
Timburr's moves: Knock Off - ** - Affects enemies that are close - Gives more when you defeat an enemy - Dark / Low Kick - *** - Affects enemies that are close - Does more damage to heavier opponents - Fighting
Oddballme - Arcanine - Attack •••• / Defense ••• / Speed ••• - Special Trait: Absorbent
Arcanine's moves: Flame Burst - ** - Affects all enemies in front in a wave - Fire / Bite - ** - Affects enemies that are close - Dark
MegaShadowSamurott - Oshawott - Attack •••• / Defense ••• / Speed ••• - Special Trait: Steady
Oshawott's moves: Razor Shell - **** - Affects enemies that are close - Lowers opponent's Defense - Water / Tackle - **** - Jumps forward and assaults enemies in front - Normal
DemonShade - Joltik - Attack •••• / Defense •• / Speed •• - Special Trait: Observant
Joltik's moves: Thunder Wave - Affects all enemies in front with a wave - Paralyzes opponent - Electric / Cut - ** - Affects enemies that are close - Normal
DemonShade - Umbreon - Attack •• / Defense ••••• / Speed ••• - Special Trait: Focused
Umbreon's moves: Pursuit - ** - Affects enemies that are close - Doubles damage if you hit the opponent from behind - Dark / Moonlight - Gradually heals the user's HP by up to 50% - Fairy
Xerneas - Glaceon - Attack •••• / Defense ••• / Speed ••• - Special Trait: Healthy
Glaceon's moves: Swift - *** - Homes in on enemies - Normal / Icy Wind - *** - Affects all enemies in front with a wave - Lower's opponent's Speed - Ice


FORM TO JOIN:

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Username:
Toy Pokémon species:
Attack 1 (may be changed for later): (replace this text with any move learned by the Pokémon in any game)
Attack 2 (may be changed for later): (replace this text with any move learned by the Pokémon in any game)
Attack: (out of 5; must add to Defense and Speed to make no more than 10)
Defense: (out of 5; must add to Attack and Speed to make no more than 10)
Speed: (out of 5; must add to Attack and Defense to make no more than 10)
Special Trait:
When choosing your Special Trait, you may use any of the ones that match your Pokémon's Abilities. Alternatively, you may pay some of your starting to use a different Special Trait. See the last hide tab in this post to use
(one of the ones that matches your Pokémon's Abilities for free, or one of the other Special Traits for the price stated in the hide tab at the bottom of the page. You may also spend the low price of 1,000 to receive a completely random Special Trait, but this is risky because it cannot be changed later.)


SPECIAL TRAITS:

In this RP, rather than being completely random, Special Traits coincide directly with Abilities. For example, a Sylveon could have either the Special Trait for Cute Charm or the Special Trait for Pixilate. (In this case, the Special Traits to choose from would be Superstar and Fairy Boost.) Special Traits are decided when one submits his or her form, and cannot be changed at all.
In addition, some Special Traits are new to this RP, despite not existing in the official Pokémon Rumble games.
Here is a list of all Abilities and the Special Traits that they are associated with:
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Stench - Poisonous - May poison the attacker.
Drizzle - Drizzle - It makes the rain fall.
Speed Boost - Speedy - Moves quickly.
Battle Armor - Focused - Will not be made wobbly.
Sturdy - Resilient - May be left with 1 HP after a hit that would have knocked it out.
Damp - Bulletproof - Damage taken goes down when hit by explosive moves.
Limber - Steady - It is not affected by any Status Changes.
Sand Veil - Cloaked - Avoids most hits in weather.
Static - Static - May paralyze the attacker.
Volt Absorb - Absorbent - Healed by moves of its type.
Water Absorb - Absorbent - Healed by moves of its type.
Oblivious - Steady - It is not affected by any Status Changes.
Cloud Nine - Cloaked - Avoids most hits in weather.
Compound Eyes - Scrappy - It has a higher critical-hit rate.
Insomnia - Steady - It is not affected by any Status Changes.
Color Change - Protean - Changes type to match its attacks.
Immunity - Steady - It is not affected by any Status Changes.
Flash Fire - Absorbent - Healed by moves of its type.
Shield Dust - Steady - It is not affected by any Status Changes.
Own Tempo - Focused - Will not be made wobbly.
Suction Cups - Magician - Steals when striking foes at close range.
Intimidate - Hardy - High Defense.
Shadow Tag - Trap - Foes are pulled closer.
Rough Skin - Spiky - Damages the attacker when it receives damage.
Wonder Guard - Dodgy - Sometimes avoids damage.
Levitate - Levitating - Immune to Ground-type moves.
Effect Spore - Poisonous - May poison the attacker.
Synchronize - Reflector - Reflects bad Status Changes to the foe.
Clear Body - Steady - It is not affected by any Status Changes.
Natural Cure - Healthy - Restores HP naturally.
Lightning Rod - Absorbent - Healed by moves of its type.
Serene Grace - Graceful - Added effects happen more often.
Swift Swim - Cloaked - Avoids most hits in weather.
Chlorophyll - Cloaked - Avoids most hits in weather.
Illuminate - Superstar - Cool and popular. (Makes foes come and makes foes tip over more easily.)
Trace - Shapeshifter - Has only one move. Takes the shape and second attack of the nearest foe.
Huge Power - Punchy - High Attack.
Poison Point - Poisonous - May poison the attacker.
Inner Focus - Focused - Will not be made wobbly.
Magma Armor - Hot - May burn the attacker.
Water Veil - Heatproof - Immune to Fire-type moves.
Magnet Pull - Trap - Foes are pulled closer.
Soundproof - Cacophony - Immune to sound moves.
Rain Dish - Healthy - Restores HP naturally.
Sand Stream - Ground Boost - Ground-type moves: damage dealt goes up, taken goes down.
Pressure - Hardy - High Defense.
Thick Fat - Heatproof - Immune to Fire-type moves.
Early Bird - Perky - Recovers quickly from a Status Change.
Flame Body - Hot - May burn the attacker.
Run Away - Speedy - Moves quickly.
Keen Eye - Steady - It is not affected by any Status Changes.
Hyper Cutter - Steady - It is not affected by any Status Changes.
Pickup - Greedy - Pulls from far away.
Truant - Slacker - Moves travel more slowly.
Hustle - Punchy - High Attack.
Cute Charm - Superstar - Cool and popular. (Makes foes come and makes foes tip over more easily.)
Plus - Ally Boost - With an ally: damage dealt goes up, taken goes down.
Minus - Ally Boost - With an ally: damage dealt goes up, taken goes down.
Forecast - Forecast - Transforms when the weather changes.
Sticky Hold - Magician - Steals when striking foes at close range.
Shed Skin - Healthy - Restores HP naturally.
Guts - Steely - Inflicts more damage when it has a status problem.
Marvel Scale - Hardy - High Defense.
Liquid Ooze - Jinxed - When attacked, the attacker's Speed goes down.
Overgrow - Energy Surge - Inflicts more damage when its HP isn't full.
Blaze - Energy Surge - Inflicts more damage when its HP isn't full.
Torrent - Energy Surge - Inflicts more damage when its HP isn't full.
Swarm - Energy Surge - Inflicts more damage when its HP isn't full.
Rock Head - Adept - Avoids certain negative effects and self-inflicted damage.
Drought - Drought - It makes the sun shine.
Arena Trap - Trap - Foes are pulled closer.
Vital Spirit - Steady - It is not affected by any Status Changes.
White Smoke - Steady - It is not affected by any Status Changes.
Pure Power - Punchy - High Attack.
Shell Armor - Focused - Will not be made wobbly.
Air Lock - Cloaked - Avoids most hits in weather.
Tangled Feet - Steadfast - Raises Speed after being wobbly.
Motor Drive - Absorbent - Healed by moves of its type.
Rivalry - Aggressive - Raises Attack after being wobbly.
Steadfast - Steadfast - Raises Speed after being wobbly.
Snow Cloak - Cloaked - Avoids most hits in weather.
Gluttony - Greedy - Pulls from far away.
Anger Point - Aggressive - Raises Attack after being wobbly. Unburden - Unburden - The less it has, the more damage it does.
Heatproof - Heatproof - Immune to Fire-type moves.
Simple - Unstoppable - Slow to use a move but not stoppable by foes' attacks.
Dry Skin - Dry Skin - Absorbs Water-type moves.
Download - Observant - Raises Attack when hit at close range.
Iron Fist - Grappler - Damage goes up when striking foes at close range.
Poison Heal - Steady - It is not affected by any Status Changes.
Adaptability - Adaptability - High Attack if the move is the same type.
Skill Link - Skill Link - High Attack when hitting twice or more.
Hydration - Healthy - Restores HP naturally.
Solar Power - Punchy - High Attack.
Quick Feet - Snappy - Uses moves quickly.
Normalize - Normalize - Its moves become Normal-type.
Sniper - Scrappy - It has a higher critical-hit rate.
Magic Guard - Steady - It is not affected by any Status Changes.
No Guard - Scrappy - It has a higher critical-hit rate.
Stall - Slow-Starting - Attack and Speed are halved until it has defeated 10 Pokémon.
Technician - Techie - Moves with fewer *s get stronger.
Leaf Guard - Steady - It is not affected by any Status Changes.
Klutz - Slacker - Moves travel more slowly.
Mold Breaker - Strong Willed - Ignores the foe's Special Trait.
Super Luck - Scrappy - It has a higher critical-hit rate.
Aftermath - Boomer - Damage goes up when using explosive moves.
Anticipation - Observant - Raises Attack when hit at close range.
Forewarn - Observant - Raises Attack when hit at close range.
Unaware - Unstoppable - Slow to use a move but not stoppable by foes' attacks.
Tinted Lens - Techie - Moves with fewer *s get stronger.
Filter - Barricade - Avoids supereffective moves.
Slow Start - Slow-Starting - Attack and Speed are halved until it has defeated 10 Pokémon.
Scrappy - Scrappy - It has a higher critical-hit rate.
Storm Drain - Absorbent - Healed by moves of its type.
Ice Body - Healthy - Restores HP naturally.
Solid Rock - Barricade - Avoids supereffective moves.
Snow Warning - Ice Boost - Ice-type moves: damage dealt goes up, taken goes down.
Honey Gather - Greedy - Pulls from far away.
Frisk - Magician - Steals when striking foes at close range.
Reckless - Feisty - Sweep foes to a farther distance.
Multitype - Multitype - Has no weakness. Its Normal-type moves are always super-effective.
Flower Gift - Grass Boost - Grass-type moves: damage dealt goes up, taken goes down.
Bad Dreams - Nightmarish - It steals the HP of sleeping foes.
Pickpocket - Magician - Steals when striking foes at close range.
Sheer Force - Punchy - High Attack.
Contrary - Reflector - Reflects bad Status Changes to the foe.
Unnerve - Speedy - Moves quickly.
Defiant - Daring - Defense goes down and Attack goes up.
Defeatist - Skittish - Inflicts less damage when its HP isn't full.
Cursed Body - Jinxed - When attacked, the attacker's Speed goes down.
Healer - Healthy - Restores HP naturally.
Friend Guard - Hardy - High Defense.
Weak Armor - Daring - Defense goes down and Attack goes up.
Heavy Metal - Slugger - Slow to use a move, but the move has more reach.
Light Metal - Speedy - Moves quickly.
Multiscale - Hardy - High Defense.
Toxic Boost - Steely - Inflicts more damage when it has a status problem.
Flare Boost - Steely - Inflicts more damage when it has a status problem.
Harvest - Lucky - Foe drops more .
Telepathy - Psychic Boost - Psychic-type moves: damage dealt goes up, taken goes down.
Moody - Daring - Defense goes down and Attack goes up.
Overcoat - Adept - Avoids certain negative effects and self-inflicted damage.
Poison Touch - Poisonous - May poison the attacker.
Regenerator - Healthy - Restores HP naturally.
Big Pecks - Steady - It is not affected by any Status Changes.
Sand Rush - Speedy - Moves quickly.
Wonder Skin - Steady - It is not affected by any Status Changes.
Analytic - Observant - Raises Attack when hit at close range.
Illusion - Shapeshifter - Has only one move. Takes the shape and second attack of the nearest foe.
Impostor - Shapeshifter - Has only one move. Takes the shape and second attack of the nearest foe.
Infiltrator - Strong Willed - Ignores the foe's Special Trait.
Mummy - Jinxed - When attacked, the attacker's Speed goes down.
Moxie - Gutsy - Makes Pokémon wobbly more easily.
Justified - Observant - Raises Attack when hit at close range.
Rattled - Rattled - Raises Speed when hit by a Dark-, Bug- or Ghost-type move.
Magic Bounce - Reflector - Reflects bad Status Changes to the foe.
Sap Sipper - Absorbent - Healed by moves of its type.
Prankster - Prankster - Status moves go quickly and always hit.
Sand Force - Punchy - High Attack.
Iron Barbs - Spiky - Damages the attacker when it receives damage.
Zen Mode - Zen Mode - Changes mode when low on HP.
Victory Star - Scrappy - It has a higher critical-hit rate.
Turboblaze - Strong Willed - Ignores the foe's Special Trait.
Teravolt - Strong Willed - Ignores the foe's Special Trait.
Aroma Veil - Unhindered - Never unable to attack.
Flower Veil - Adept - Avoids certain negative effects and self-inflicted damage.
Cheek Pouch - Cheek Pouch - Restores HP when it gets .
Protean - Protean - Changes type to match its attacks.
Fur Coat - Hardy - High Defense.
Magician - Magician - Steals when striking foes at close range.
Bulletproof - Bulletproof - Damage taken goes down when hit by explosive moves.
Competitive - Daring - Defense goes down and Attack goes up.
Strong Jaw - Rock Boost - Rock-type moves: damage dealt goes up, taken goes down.
Refrigerate - Ice Boost - Ice-type moves: damage dealt goes up, taken goes down.
Sweet Veil - Steady - It is not affected by any Status Changes.
Stance Change - Stance Change - Changes Forme based on its moves.
Gale Wings - Gale Wings - Combines Flying Boost and Speedy.
Mega Launcher - Boomer - Damage goes up when using explosive moves.
Grass Pelt - Grass Boost - Grass-type moves: damage dealt goes up, taken goes down.
Symbiosis - Greedy - Pulls from far away.
Tough Claws - Grappler - Powers up moves that make direct contact.
Pixilate - Fairy Boost - Fairy-type moves: damage dealt goes up, taken goes down.
Gooey - Jinxed - When attacked, the attacker's Speed goes down.
Parental Bond - Parental Bond - All moves are used twice in a row.
Aerilate - Flying Boost - Flying-type moves: damage dealt goes up, taken goes down.
Dark Aura - Dark Boost - Dark-type moves: damage dealt goes up, taken goes down.
Fairy Aura - Fairy Boost - Fairy-type moves: damage dealt goes up, taken goes down.
Aura Break - Aura Break - Reverses the target's Special Traits when attacking or being hit. (Example: Jinxed lowers the target's speed instead of the user's when the user is attacked.) This only applies to the Pokémon with Aura Break.

For convenience when purchasing a Special Trait when you're registering, a list that includes each Special Trait, in alphabetical order, with the effect and price can be found below:
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Absorbent - Healed by moves of its type.
Adaptability - High Attack if the move is the same type.
Adept - Avoids certain negative effects and self-inflicted damage.
Aggressive - Raises Attack after being wobbly.
Ally Boost - With an ally: damage dealt goes up, taken goes down.
Aura Break - Reverses the target's Special Traits when attacking or being hit. (Example: Jinxed lowers the target's speed instead of the user's when the user is attacked.) This only applies to the Pokémon with Aura Break.
Barricade - Avoids supereffective moves.
Boomer - Damage goes up when using explosive moves.
Brawny - High HP.
Bulletproof - Damage taken goes down when hit by explosive moves.
Cacophony - Immune to sound moves.
Cheek Pouch - Restores HP when it gets .
Chop-Chop - Able to alternate between moves quickly.
Cloaked - Avoids most hits in weather.
Daring - Defense goes down and Attack goes up.
Dodgy - Sometimes avoids damage.
Drizzle - It makes the rain fall.
Drought - It makes the sun shine.
Dry Skin - Absorbs Water-type moves.
Effective - Avoids supereffective moves. They do more damage when used.
Energy Surge - Inflicts more damage when its HP isn't full.
Feisty - Sweep foes to a farther distance.
Focused - Will not be made wobbly.
Forecast - Transforms when the weather changes.
Gale Wings - Combines Flying Boost and Speedy.
Graceful - Added effects happen more often.
Grappler - Damage goes up when striking foes at close range.
Greedy - Pulls from far away.
Gutsy - Makes foes wobbly more easily.
Hardy - High Defense.
Healthy - Restores HP naturally.
Heatproof - Immune to Fire-type moves.
Hot - May burn the attacker.
Jinxed - When attacked, the attacker's Speed goes down.
Levitating - Immune to Ground-type moves.
Lingering - Any Status Change lingers.
Lobber - Damage goes up when striking foes from a distance.
Lucky - Foe drops more .
Macho - Gets stronger when with allies.
Magician - Steals when striking foes at close range.
Mighty - Won't get swept away by its foe.
Multitype - Has no weakness. Its Normal-type moves are always super-effective.
Nightmarish - It steals the HP of sleeping foes.
Normalize - Its moves become Normal-type.
Observant - Raises Attack when hit at close range.
Parental Bond - All moves are used twice in a row.
Perky - Recovers quickly from a Status Change.
Picky - Has only one move. Combines Punchy, Techie, and Snappy.
Poisonous - May poison the attacker.
PokéTC - Makes the user and allies stronger when playing together.
Prankster - Status moves go quickly and always hit.
Protean - Changes type to match its attacks.
Punchy - High Attack.
Rally - Makes friends stronger when playing together.
Rattled - Raises Speed when hit by a Dark-, Bug- or Ghost-type move.
Reflector - Reflects bad Status Changes to the foe.
Resilient - May be left with 1 HP after a hit that would have knocked it out.
Scrappy - It has a higher critical-hit rate.
Shapeshifter - Has only one move. Takes the shape and second attack of the nearest foe.
Skill Link - High Attack when hitting twice or more.
Skittish - Inflicts less damage when its HP isn't full.
Slacker - Moves travel more slowly.
Slugger - Slow to use a move, but the move has more reach.
Snappy - Use moves quickly.
Speedy - Moves quickly.
Spiky - Damages the attacker when it receives damage.
Slow-Starting - Attack and Speed are halved until it has defeated 10 Pokémon.
Stance Change - Changes Forme based on its moves. Cannot be purchased.
Static - May paralyze the attacker.
Steadfast - Raises Speed after being wobbly.
Steady - It is not affected by any Status Changes.
Steely - Inflicts more damage when it has a status problem.
Strong Willed - Ignores the foe's Special Trait.
Superstar - Cool and popular. (Makes foes come and makes foes tip over more easily.)
Tangling - The attacker may not be able to use moves.
Techie - Moves with fewer *s get stronger.
Trap - Foes are pulled closer.
Turbo - Keeps using moves for a longer period of time.
Unburden - The less it has, the more damage it does.
Unhindered - Never unable to attack.
Unruly - Damage goes up when charging into foes.
Unstoppable - Slow to use a move but not stoppable by foes' attacks.
Zen Mode - Changes mode when low on HP. Cannot be purchased.
<Type> Boost - <Type>-type moves: damage dealt goes up, taken goes down.

Note that not all of these Special Traits are associated with Abilities. Because of this, some are only available through purchase.
Also note that prices have not yet been added. When they are, there will be a one week period for anyone already registered to change the Special Trait of their Pokémon, even if they have already been in the RP and have taken advantage of their current Special Trait. (Naturally, members who register after the prices are added will be able to choose to buy a different Special Trait when they join, and therefore will not need this period.)
Artevoir
OFFLINE
Trainerlevel: 50

Forum Posts: 1,644
Posted: Sat, 15/03/2014 21:05 (10 Years ago)
Username:baras the hedgehog
Toy Pokémon species:Arbok
Attack 1 : Gunk Shot-attacks pokemon infront
Attack 2 :Acid Spray-affects all pokemon nearby
Attack:••••
Defense: •••
Speed: •••
Special Trait: Shed Skin




21/251
Styx
OFFLINE
Trainerlevel: 34

Forum Posts: 836
Posted: Sat, 15/03/2014 21:46 (10 Years ago)
Username: Forest Train
Toy Pokémon species: Timburr
Attack 1: Knock back
Attack 2: Low kick
Attack: 5
Defense: 2
Speed: 3
Special Trait: Iron fist


interact with my sentret i want her to become big n strong
tumblr: chuckpanozzo (more active there)
CarpetMonster
OFFLINE
Trainerlevel: 34

Forum Posts: 1,134
Posted: Sat, 15/03/2014 21:51 (10 Years ago)
Joe, accepted! ^^ I won't add you yet in case you change your form, but for now, you're in! ^^
ForestTrain, 5 + 10 + 7 is 22, which is greater than 10. Also, Timburr cannot have Limber. It can have Guts, Sheer Force, or Iron Fist. Please adjust this so you can be added! (Lastly, does Knock Back mean Knock Off, or something else?)
Styx
OFFLINE
Trainerlevel: 34

Forum Posts: 836
Posted: Sat, 15/03/2014 21:53 (10 Years ago)
Ok,I didnt know what you meant with the stats and I didnt know what its speicial trait was xD.


interact with my sentret i want her to become big n strong
tumblr: chuckpanozzo (more active there)
Styx
OFFLINE
Trainerlevel: 34

Forum Posts: 836
Posted: Sat, 15/03/2014 21:57 (10 Years ago)
*Le delete*


interact with my sentret i want her to become big n strong
tumblr: chuckpanozzo (more active there)
Saiban
OFFLINE
Trainerlevel: 32

Forum Posts: 1,380
Posted: Sat, 15/03/2014 22:00 (10 Years ago)
Username: Oddballme
Toy Pokémon species: Arcanine
Attack 1: Flame Burst: Hits any nearby Pokémon with sudden flames.
Attack 2: Bite: Hits the pokemon in front.
Attack: ||||
Defense: |||
Speed: |||
Special Trait: Abosorbent (If possible)

sig by Tokimaru
CarpetMonster
OFFLINE
Trainerlevel: 34

Forum Posts: 1,134
Posted: Sat, 15/03/2014 22:13 (10 Years ago)
Forest, accepted! ^^
Oddballme, Absorbent is, in fact, one of the Abilities that Arcanine can get without spending , so that works! ^^ Accepted!
madman
OFFLINE
Trainerlevel: 23

Forum Posts: 303
Posted: Sun, 16/03/2014 08:13 (10 Years ago)
Username: dialkia
Toy Pokémon species: physic dance
Attack 1 (may be changed for later): lungi dance [over here the opponent gets blind for 5moves]
Attack 2 (may be changed for later): earthquake dance[over here the opponent has to face an earth quake]
Attack: 5
Defense: 2
Speed: 3
Special Trait: dancer

CarpetMonster
OFFLINE
Trainerlevel: 34

Forum Posts: 1,134
Posted: Sun, 16/03/2014 18:51 (10 Years ago)
Dialkia, there are a number of problems with that.
First of all, Lungi Dance and Earthquake Dance are not real moves.
Secondly, Physic Dance is not a real Pokémon.
Thirdly, Dancer is not a real trait.
Sorry, but your form is rejected.
CarpetMonster
OFFLINE
Trainerlevel: 34

Forum Posts: 1,134
Posted: Mon, 17/03/2014 19:51 (10 Years ago)
I know that I already posted a day ago, but this is an important announcement that will probably not be noticed otherwise. Sorry!

For St. Patrick's Day, if you join or edit your form today, you can get the Special Trait Lucky for free!

Also, I'm currently working on finishing up the plot. I'll make the map afterwards, and then the prices for special traits, and then give an extra 24 hour period for anyone to make final edits to their forms, and then we can start!
Artevoir
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Trainerlevel: 50

Forum Posts: 1,644
Posted: Mon, 17/03/2014 19:52 (10 Years ago)
seems lucky enough :P (like your avatar)




21/251
CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Tue, 15/04/2014 14:00 (10 Years ago)
I am SO sorry! I completely forgot about this! >.< I have just finished the plot, now that I remembered to do so, and the RP can start whenever everyone is ready. (When I finish adding the prices, you will be able to change your Special Trait, because I don't want to keep everyone waiting any longer than I already have.)

Just as a note to everyone: My Zygarde is NOT the Legendary Pokémon mentioned, and will be participating in the challenge like everyone else. The Legendary Pokémon will, however, be controlled by me once his species is revealed.
As an additional note, I am about to update the rules slightly.
Edit: Okay! Rule 6 has been updated.
madman
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Trainerlevel: 23

Forum Posts: 303
Posted: Tue, 15/04/2014 14:09 (10 Years ago)
Username: dialkia
Toy Pokémon species: infernape
Attack 1: Close Combat
Attack 2: Flare Blitz
Attack: 4
Defense: 3
Speed: 5
Special Trait: i dont know wats special trait
CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Tue, 15/04/2014 14:12 (10 Years ago)
4 + 3 + 5 is 12, which is greater than 10. I also explained what a Special Trait is in great detail in the first post. Thus, your form has been rejected once again.
Fortunately for you, you did not make the same mistakes as before, so this does not meet the conditions described in Rule 8 to permanently ban you from entering the RP and you are allowed to post another form if you so choose.
PenScales
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Trainerlevel: 40

Forum Posts: 569
Posted: Tue, 15/04/2014 14:24 (10 Years ago)
Username: MegaShadowSamurott
Toy Pokémon species: Oshawott
Attack 1: Razor Shell: Hits the target with a sharp shell covered in water
Attack 2: Tackle: Slams the target
Attack: 4
Defense: 3
Speed: 3
Special Trait: Limber

Can our characters have any special trait?
CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Tue, 15/04/2014 14:26 (10 Years ago)
Yes, they can have any special trait. ^^ It will cost you some from the 10,000 with which you start, though, so when I determine the prices, I'll double-check with you to make sure the price is okay, and if it isn't, you can choose to change it to Oshawott's normal Special Trait if you'd prefer that. ^^
Anyway, accepted! I will add you (and every other member) momentarily! ^^
Spiritburn
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Trainerlevel: 71

Forum Posts: 1,838
Posted: Tue, 15/04/2014 15:14 (10 Years ago)
Username: DemonShade
Toy Pokémon species: Joltik
Attack 1: Thunder Wave
Attack 2: Cut
Attack: 2
Defense: 2
Speed: 4
Special Trait: Random Special Trait for 1,000 of my starting funds, please?



Username: DemonShade
Toy Pokémon species: Umbreon
Attack 1: Pursuit
Attack 2: Moonlight
Attack: 2
Defense: 5
Speed: 3
Special Trait: Focused (Hidden Ability based, if that's okay?)

CarpetMonster
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Trainerlevel: 34

Forum Posts: 1,134
Posted: Tue, 15/04/2014 15:19 (10 Years ago)
Yes, it's fine to have it based on the Hidden Ability. ^^
You have been accepted!
The randomly selected Special Trait was Picky. Normally, I don't allow people to have me rerandomize the trait at all, but I didn't plan in advance for Picky (or Shapeshifting, for that matter), so I will ask you this: Would you like to keep Picky and only have one of your two moves for Joltik, or should I rerandomize it (which will not cost you an additional fee)?
Spiritburn
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Trainerlevel: 71

Forum Posts: 1,838
Posted: Tue, 15/04/2014 15:24 (10 Years ago)
Considering Joltik's moveset, being Picky will make it much harder to keep it from fainting often. I'd prefer to have it re-randomized for this one reason. Thank you for this opportunity.