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Searching for: Posts from rhiecakes.
rhiecakes OFFLINE Forum Posts: 9 |
Posted: Sat, 29/08/2015 16:48 (9 Years ago) |
i usually just do the online list and sometimes i'll mass-click myself. for whatever reason, the 'random' lists are kind of laggy so i just wait for more people to come online. i click in zombie mode pretty much all the time. i like to keep my eye fixed on my pokedollars so i can set little goals. like i'll stop clicking after i reach so much pokedollars, then take a break. [Read more] |
rhiecakes OFFLINE Forum Posts: 9 |
Posted: Sat, 29/08/2015 16:45 (9 Years ago) |
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rhiecakes OFFLINE Forum Posts: 9 |
Posted: Sat, 29/08/2015 16:43 (9 Years ago) |
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rhiecakes OFFLINE Forum Posts: 9 |
Posted: Wed, 19/08/2015 14:03 (9 Years ago) |
i can see in previous posts in this thread that people were able to edit the background in the past so i'm assuming this is a new development. it's pretty annoying because the change i want to make is very small, but i can't change the background element or its sub elements at all (idk if that's the right word for it, but like 'background-image' and such). are others having this problem as well, or is there some way to get around it? just for reference this is what my bit of edited code looks like. edit: i'm a goof. it turns out there's already a #main element in the code i'm using (editing a style sheet i got off stylish's website) which is conflicting with my own addition. nevermind my question. [Read more] |
rhiecakes OFFLINE Forum Posts: 9 |
Posted: Tue, 11/08/2015 22:20 (9 Years ago) |
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rhiecakes OFFLINE Forum Posts: 9 |
Posted: Tue, 11/08/2015 09:14 (9 Years ago) |
evolution - sun stone - sun stone - sunstone cooking recipes sour galette - 7 moomoo milk - 10 flour - 20 yache berry, level 5 - 15 charti berry, level 3 - 10 sitrus berry, level 10 sweet galette - 7 moomoo milk - 10 flour - 20 kasib berry, level 5 - 15 haban berry, level 3 - 10 lum berry, level 10 please don't post in this thread unless you're interested in helping me evolve pokemon via trade. [Read more] |
rhiecakes OFFLINE Forum Posts: 9 |
Posted: Tue, 09/07/2013 02:24 (11 Years ago) |
I think it would make more sense if you discovered more of an area based on how much time was spent in it, rather than the predictable and apparently set amount you can discover based on how much you've already discovered in that level. For example, if a level 1 area takes 30 minutes to clear, if you send your Pokemon in for 30 minutes, it'll come back and the area will be 100% cleared. If it takes 3 hours, and you send it in for 2, it comes back 65% cleared, and so on. As it stands, this isn't how it works at all, which I found confusing and counter-intuitive. What I've seen so far is that on level 1, you can discover around 25% of an area by going in for five minutes one time. The more times you go in, the greater the curve becomes; you have to send in your pokemon to rumble more separate times, rather than actually spending more time in the area. So you can finish clearing a level 1 area in less than half an hour only IF you chose to send it in for 5 minutes every time. I learned this the hard way when I thought that 2 hours would clear a significant part of an area only to realize it cleared relatively the same amount as 5 minutes would have. The only difference was that my Pokemon found a little bit more pokedollars and berries. If the intent behind sending your pokemon in for a lengthy period of time isn't to "discover more of the area," but to gather more materials, I feel like this should be made clear somewhere, because it makes no sense at all for a Pokemon to spend 12 hours in an area and only discover 20% of it (something that I actually did!). It can do the same thing in five minutes anyway, so all the other options are essentially a waste of time -- and it also makes rumbling a huge time sink as a part of the game. You're forced to pay attention to where you are in rumbling and enter every 5 minutes so you can advance significantly in an area. The curve I mentioned -- making it harder to complete the level as you progress through it, requiring you to enter the area more times -- is also a waste of time. I feel like this added hurdle is nothing more than a nuisance and is quite frustrating. It serves no purpose beyond slowing the player down. The rewards for rumbling are practically non-existent, unless someone is striving to collect gems. I would suggest increasing the rewards enough to make it feel like rumbling isn't a complete waste of time. 1-3 pokedollars at level 3 is absolutely abysmal, but I think getting 2 or 3 gems is fine. So essentially, changing it so that spending time will clear an area, and removing the unnecessary curve, would make it a lot more satisfying and far less tedious in my opinion. And also it makes more sense. I think it's reasonable that a level 1 area would take, say, two hours to clear. Then every level afterward might take twice as long as the last. In this way, you won't progress too quickly, and there will be a long-term reward for those who play every day and remember to send their pokemon rumbling. People who have obligations like school or work wouldn't be forced to progress at a snail's pace by sending their pokemon in for 5-30 minute stints tens of times a day. Right now I just kind of want to quit rumbling because it feels like there's no point, and advancing through levels doesn't yield much reward at all. I think it's a cool concept, but it does need some consideration. [Read more] |
rhiecakes OFFLINE Forum Posts: 9 |
Posted: Sat, 06/07/2013 23:27 (11 Years ago) |
I agree with this. It would be extremely convenient and would eliminate the need to click "random pokemon" or "random user" to find new eggs to click. it would be a nice option for those of us who want to click a lot. :p [Read more] |
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