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I'm Feeling Lucky

Searching for: Posts from TimetoTosstheDice.
Posted: Tue, 09/08/2022 06:03 (1 Year ago)
"I'm fine," She panted, still filling her weight mind.

"I'm just glad I didn't die! Thanks for saving me, by the way."

She struggled for a moment to contain her cloak, then gave up. She looked up at the wyvren-no, it was different then she thought at first. It had chicken legs, and. . . It was just weird.

"What are you, anyways?"

Blunt as always.

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Posted: Mon, 08/08/2022 00:09 (1 Year ago)
Yep!

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Posted: Sun, 07/08/2022 05:01 (1 Year ago)
Reserved! And it's totally OK, it is very complicated and I still made mistakes in explaining everything(its a WIP)

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Posted: Fri, 05/08/2022 18:20 (1 Year ago)
Vin tapped her luck metalmind, hoping against hope for something to happen. She squeezed her eyes shut, growling to herself, when she heard more flapping. She snapped her eyes open, and she saw her hope. Another wyvern was approaching, wings folded against their body, rope tied around their eyes.

"OVER HERE!"

She shouted, hopping the wind wouldn't carry her words away. She struggled to turn herself flat, arms spread wide and mistcloack whipping in the wind. She felt her luck metlmind run out, and she pulled out a vial of metal flakes in an alcohol solution. She pulled out the cork, and downed the vial. She turned off all her other metals except pewter, then prepared duralamen. She also began filling her Weight metalmind, making herself many times lighter. Her body size did not change, she just became. . . Lighter. She watched the wyvern closely, preparing to defend herself if it decided to attack her.

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Posted: Fri, 05/08/2022 17:45 (1 Year ago)
Vin leaped from tree to tree, burning pewter. A strong gust pressed against her, but her pewter kept her muscles strong and her balance perfect. Branches whipped her exposed skin, leaving long but shallow gashes on her face and arms. But again, the pewter stabilized her and she was able to ignore the bleeding wounds.

The sound of flapping distracted her, and she looked up to see a brown spotted wyvern above her, carrying something in its claws. She increased her speed, thinking that the wyvern was racing her. She clenched her jaw, flaring her tin and pewter and tapping her steeling for speed. These were her two mistakes. With the distraction, she neglected to watch where she was going. She stepped out onto nothing.

She groped for her coinpouch, but realized with horror that the tree had ripped it from her belt. She spotted it, hanging on a branch, and she frantically flared steel. A faint blue line appeared, connecting from her chest to the thing in the wyvern claws, but before she could pull on it, it faded. With it, faded her hope. She screamed

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Posted: Fri, 05/08/2022 04:04 (1 Year ago)
Name: Vin
Age: 7
Gender: F
What endangered them/caused them to come to Jester's circus?: Her brother left her here when she was four and she has been scared into staying here since because her brother told her that if she ever left he would beat her to death.(he is long dead, he left her here so she wouldn't see it happen)
Personality: She likes people a lot, and will hug any random stranger. She is brutally honest because she was never taught how not to be. She was also not thought how to read or write.
Appearance: (This is the most accurate image I could find of her, just replace the blond hair and blue eyes with brown and brown. The clothes stay the same.)
Others?: N/A

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Posted: Fri, 05/08/2022 03:44 (1 Year ago)
Sign-ups are here!


Kel ran across the rooftop, bare feet sliding along the damp shingles. His mist cloak flapped behind him, mixing with the dense mist that was all around. He noticed too late the edge of the rooftop approaching. His foot landed on nothing, and he fell.
Reaching into his coin pouch, Kel brought out a boxing, the smallest form of currency. He threw it down, then burned steel. Translucent blue lines sprang up all around him, connected to his chest and seemingly pointing at random things. A small fire blazed in his stomach as he chose a blue line, the one pointing directly below him. He pushed on the blue line, and felt himself being flung into the air.


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Posted: Fri, 05/08/2022 03:38 (1 Year ago)
Username: TimetoTosstheDice
Character name: Elvidreda (Vin)
Character Species: Sca Mistchemist
Is your character going to be one of the chosen ones?: Not at the start, will at some point be revealed that she was hiding the fact that she is
Rank: Assasin/middle class
Abilities: Can ingest metals and burn them in her stomach, enabling her to gain power from said metals, can also wear metals and store up abilities. Guide to how it works here.
Personality: She is a very blunt, untrusting person who prefers the night over the day. She never sits, always flitting around. When provided a chair, she perches on the edge or the back of the chair. She doesn't like people very much, but won't necessarily kill you unless you threaten her friends. She feels like she doesn't quite fit in her own body, and she doesn't know who she is. She is not picky and tries to make herself smaller than she is. She wants to seem insignificant, and gets scared easily when people shout. If you get angry at her, she will try to seem submissive and she will have no objections if you hit her, because that's how she grew up.
Gender/ Pronouns: Female, She/Her
Backstory (Optional): Snapped(A term used to mean she gained her Allomantic ability) at four when her mother killed her baby sister, was saved by her brother who periodically beat her "for her own good," and she believed him and loved him because he "cared about her." He eventually betrayed her and left her with a thieving crew, whose leader beat her every day for the smallest things. She was saved by a man named Kelseir, and is the only man she trusted until she betrayed her by dying.
Appearance: The black things around her are just strips of cloth from her mistcloak.
Other: N/A


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Posted: Thu, 04/08/2022 06:52 (1 Year ago)
Reserved! You know, that's a pretty interesting thing to not be able to smell. Also, being trained for 15 odd years means that they were trained in their Feruchemic ability for that long, but have only been working as a pewterarm for one year.

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Posted: Thu, 04/08/2022 00:41 (1 Year ago)
Reserved! Just a note, Feruchemists do not have to snap in order to use their powers.

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Posted: Wed, 03/08/2022 19:09 (1 Year ago)

Title: Im new to this Site, But am an experienced RPer!

Literacy//Basic/semi-literate/literate(It all depends on the roleplay, for example, if it's just a simple roleplay I'll maybe do 3 paragraphs, but if the plot and storyline are interesting, I'll do 6-7 paragraphs. In short, I use what I'm given.

Length and Style// Depends on the roleplay, though I do prefer 3d person past tense. If the Roleplay has a decided Style, I'm happy with anything, but if it's undecided I'll write 3rd person past/present. I dislike future tense. I tend to write in a semi-descriptive-descriptive style, depending on how tense the moment is. If I'm simply walking down the street, I'll say so, but if I'm in a really tense emotional moment, It will be 3-4 paragraphs of describing everything in detail.

Interests/Genre// I prefer fantasy, mostly humanoid roleplays. I'm OK with Pokemon/Animal roleplays where you ARE the pokemon/animal, but I will not roleplay as a pokemon trainer who owns pokemon or some such related. I'm a big fan of reading and I'm currently writing a fantasy novel, so I really do prefer things like Robert Jordan and Brandon Sanderson. (The Wheel of Time is my favorite series)

Maturity and Romance//I've got no limit, it depends ENTIRELY on what the other person/people are comfortable with.

Contact//Anything on this site, I won't give out my E-mail/Phone#.

I cant wait to get out there and meet new characters! This is mu current roleplay.

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Posted: Wed, 03/08/2022 18:11 (1 Year ago)
[This RolePlay is based on the books Mistborn, by Brandon Sanderson.]

In the Central Dominance, Many things have changed. It has been hundreds of years since The Deepness was truly slain, thus returning the world to its beautiful green state, where the sun is no longer red, and ash ceased to fall from the sky. Ashmounts do still exist, but they are silent and cold. The mists still come, but rarely do they appear.
Once a year, on a night called the Night of the Mists, the mists return to Luthadel in mourning the death of the Lord of the Mists. His apprentice, Vin, is long gone, and her descendants left to explore the world. In their absence, a new king has taken rulership of the Central dominance.
This new king, whose name is Prellin, is a supposed Misting. He is thought to be a rioter, and he remembers the old books written about the Lord Ruler's time. He looks up the Rashik, the man who oppressed the world and ruled as God for thousands of years. Prellin wants to bring back that time when Noblemen and Sca were set apart from one another. He also believes himself to be the hero of ages.
Unfortunately, with Prellin ruling over Luthadel, the Sca underground has become much larger. Scams are starting to happen more and more, and the street urchins are becoming harder, stealing more often. Your job is to stop/and or kill Prellin, and to find and bring back one of Vin's descendants, some of the most powerful Mistborn known. Whether you be Noble, Sca, or anything in between, you must stop this tyrant before he destroys humanity.

A thing to know: For a person to have an Allomantic ability, they have to go through some sort of traumatic event to make them snap, but just because you had a traumatic event does not mean you were born with Allomantic powers.

The Q&A is Here! Click Here if You Have Any Questions!

RULES

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1. All PH rules apply

2. No Godmoding. This means no power playing, like making it so your character dodges every attack and is all-powerful, etc.

3.No Bunnying. This means no controlling the other character/background characters with express permission.

4. No characters under 10

5. you must put in the password section '"Roses," then after I have approved it, change the password to "Blue Cheesecake"

6. No 1-3 liners, please.

7. try to keep it pg-pg13 if you would.

8. Romance is, of course, allowed, just please don't make it the whole plot.

9. DO not change the main plot, I have a whole google doc for it and it would be a shame to have to delete it all.

10. Have fun!

11. Try to keep cursing to a minimum, such as damn, frick, and shoot. also, They curse differently. Instead of Oh god, they said "By the lord Ruler!" and basically replace "God" with Lord Ruler. They also use '"Bloody" a lot.

12. NO. RACIAL. SLURS. You will be kicked and your character killed. No warnings. Instant ban from the thread.

13. Be kind to one another (I mean this as in the palpad, your character can be rude asf if you want)


FORM

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[center]Username:
Name:
Age:(over 10)
Gender:
Pronouns:
Appearance:
Personality:
Sca/Nobleman:(A Sca is just a normal person who is not noble)
Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal:
Allomantic Power:{misting/twinborn}
Feruchemic Power:{Twinborn/Ferring}
Snapped:(has your character snapped yet, or are you planning to snap in RP)
Snapping Event:{Misting/Mistborn/Twinborn}
Years Training:(Years since your character snapped/Years training in feruchemy)
Backstory:(Optional)
Anything Else:
Palpad:[/center]


MY FORM(S)

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Username:TimetoTosstheDice
Name: Kel
Age:26
Gender: Male
Pronouns: He/Him
Appearance:(The black things are his mist cloak, just strips of cloth that he wears sometimes, credit to Parttimedragon)
Personality: Outgoing, Always late, kind, trusting, little to no secrets, Will make friends with anyone, Dislikes noblemen.
Sca/Nobleman: Sca
Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal: Mistborn
Allomantic Power: N/A
Feruchemic Power: N/A
Snapped: Yes
Snapping Event: When his Wife Dies
Years Training: 2
Backstory: N/A
Anything Else: N/A
Palpad: Yes


Mistborn, Misting, Feruchemist, Twinborn, Ferring

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A Mistborn is someone who can Burn all 16 of the Allomantic metals. There is no exception to this rule.
A Misting is someone who can only burn one of the 16 Allomantic Metals. There is no exception to this rule.
A Feruchemist is someone who can tap ALL metalminds. There is no exception to this rule.
A Twinborn is a Misting who can also tap one singular metalmind. There is no exception to this rule.
A Ferring is someone who can tap only one metalmind. There is no exception to this rule.
You are either a Mistborn Or a Misting, You can either burn One or All. There are no exceptions to this rule.
You are either a Feruchemist or a Ferring. You can either tap all metalminds or one. There are no exceptions to this rule.


Allomancy in a Nutshell

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People capable of Allomancy are known as "Allomancers" and have the ability to use or "burn" ingested metals to fuel a variety of physical and mental enhancements or abilities. These metals must be swallowed, usually in the form of metal flakes in an alcohol solution. For an additional burst of power, Allomancers can burn their metal quicker (or "flare"), consuming it faster but also gaining far greater benefits in return.
There are sixteen metals Allomancers can use: 8 basic metals (4 base, 4 alloys) and 8 higher metals (4 base, 4 alloys); there are also 2 additional metals referred to as God Metals that sit outside the main 16, which have as many as 16 alloys each, including Malatium. All these metals must be pure when ingested while the alloys need to be mixed in specific proportions; if the metals are impure or the alloys are mixed incorrectly, the Allomancer could become ill or even die.

The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal, and Enhancement. Each of these 4 groupings has 2 base metals and their corresponding alloys, which in turn have a related ability. Each metal produces an "Internal" or an "External"; a "Push" or a "Pull" effect.


How Misting Names Work

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A misting name is what you call someone who can Only burn one Allomantic metal. For example, Spook, who can only burn tin, is called a Tineye. All mistings(People with only one Allomantic metal)who can burn tin are called Tineyes.


The Eight Basic Metals, and their Misting Names

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PHYSICAL: Steel(Coinshot), Iron(Lurcher), Tin(Tineye), and Pewter(Thug)
MENTAL: Bronze(Seeker), Copper(Smoker), Zinc(Rioter), and Brass(Soother)


The Ten Higher Metals and Their Misting Names

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TEMPORAL: Gold(Augur), Electrum(Oracle), Cadmium(Pulser), and Bendalloy(Slider)
ENHANCEMENT: Aluminum(N/A), Duralumin(N/A), Chromium(Leecher), and Nocrosil(Nicroburst, Nicro)


The Three God Metals and Their Misting Names

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Lerasium(N/A), Atium(Seer), and Malatium(Sibyl)


Physical

Steel
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Coinshots have the ability to burn Steel, which allows them to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than the user does, this can cause the user to be pushed away from the object. It was generally assumed that a Coinshot could not Push on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however, it can be achieved by an exceedingly powerful Allomancer.


Iron
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Lurchers have the ability to burn Iron, which allows them to Pull on nearby metals. This can allow the user to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause the user to be pulled toward the object. It was generally assumed that a Lurcher could not Pull on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.


Tin
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Tineyes have the ability to burn Tin, which allows them to enhance all five of their senses. Tineyes are often used as lookouts and scouts because they can see in near-darkness. A major flaw of burning is that if a sudden loud noise or bright light appears it can render a Tineye stunned for a short time. Tin also gives mental "stability" allowing the person to utilize all of the information that it provides and allowing them to assess a battle situation quicker than a normal person. The increase given compares in no way to the mental increase given by atium.


Pewter
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Pewterarms, or Thugs, have the ability to burn Pewter, which allows them to greatly enhance their physical capabilities. While burning pewter, a Thug can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides a Thug with an increased sense of balance and vastly increased speed and dexterity. A Thug performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion.

One danger for a Thug is when the Thug carrying something that he or she normally could not carry and he or she runs out of pewter to burn, the object he or she is carrying will crush him or her, causing serious injury. Another danger is that a Thug who shrugged off earlier wounds could succumb to said wounds when he or she runs out of pewter to burn.


Mental

Bronze
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Seekers have the ability to burn Bronze, which allows them to determine if someone is using Allomancy in the immediate area. With practice, an Allomancer can determine the location of the other Allomancer, which metal the other Allomancer is burning, and to what extent the other Allomancer is burning his or her metal. An extremely powerful Allomancer can penetrate the copperclouds of other weaker Allomancers.


Copper
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Copperclouds[1], or Smokers, have the ability to burn Copper, which allows them to hide themselves and others from "Seekers" by dampening Allomantic vibrations caused by burning metals. The area hidden by a Smoker is known as a coppercloud (hence the name). In strike teams, Smokers are extremely helpful to keep from being caught by a Seeker, or a Mistborn burning Bronze. Exceedingly powerful Mistborn or Seekers can pierce copperclouds and feel the dampened allomantic vibrations.


Zinc
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Rioters have the ability to burn Zinc, which allows them to inflame the emotions of those nearby. This can be used to incite riots (hence the name) or to enhance any emotion of the target. A Rioter can affect a single person or all the individuals in a particular area. When one's head is being protected by aluminum or its alloy, he or she cannot be affected by the riot effect of zinc.


Brass
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Soothers have the ability to burn Brass, which allows them to dampen or guide emotions in a particular direction. A Soother can affect a single person or all the individuals in a particular area. When one's head is being protected by aluminum or its alloy, he or she cannot be affected by the soothing effect of brass.


Higher Metals


Gold
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Allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma and its questionable usefulness. (I personally find it absolutely useless)

A misting who can burn gold is called an "Augur."


Electrum
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An alloy of gold, allows an Allomancer to see into their own future, which effectively disables Atium.

A misting who can burn electrum is called an "Oracle."


Cadmium
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An Allomancer burning Cadmium can subtly pull on time in a bubble around them, stretching it and making time pass more slowly. A Misting who can only burn Cadmium is known as a "Pulser". Once a time bubble is set by a Pulser, it cannot be relocated once the metal is continuously being burnt. Any human located within the bubble when it is set could feel the effect, and can see a "blur" of movement outside the bubble as time is seemed to be compressed. No one can either enter or leave the bubble until the metal is extinguished, while any object (e.g. bullet) tries to pass through the "boundary" would find the moving path unpredictable. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens.


Bendalloy
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An Allomancer burning Bendalloy can subtly push on time in a bubble around them, compressing it and making it pass more quickly. A Misting who can only burn Bendalloy is known as a "Slider". Apart from that Bendalloy can compress time instead of stretching it, it obeys laws as Cadmium, e.g. not being able to be relocated, any object passing through the "boundaries" would have an unpredictable moving path, etc. People outside the bubble can see a "blur" of movement inside if they watch carefully as time is being compressed. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens.


Enhancement

Aluminum
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Drains all other metal reserves of a Mistborn, leaving them powerless. There are no known Aluminum Mistings because one has to be able to burn other metals to burn Aluminum.


Duralumin
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An alloy of Aluminum and Copper, Duralumin reacts with other metals currently burning to create an exceptionally large flare of the metal, consuming the remaining supply. There are no known Duralumin Mistings because one has to be able to burn other metals to burn Duralumin.


Chromium
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Chromium destroys another Allomancer's metals, just like Aluminum does to one's self. A misting who can burn chromium is known as a leecher. There must be physical contact.


Nicrosil
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An Allomancer burning Nicrosil causes the target Allomancer's currently burning metals to be burned in a brief, intense flash. Similar to Duralumin, differing only because Duralumin is an internal metal (target is the Allomancer burning it), and Nicrosil is an external metal (target is other Allomancers). There must be physical contact.

A misting who can burn Nicrosil is called a nicroburst (Nicro)


God Metals


Lerasium
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The body of Preservation. A greenish bead that allows the burner (which can be anyone) to become a Mistborn, allowing you access to all of the Allomantic metals. These beads are the source of Mistborn, and this trait ends up being genetic.

Lerasium is not actually one of the 16 Allomantic metals, though it is clearly related. When alloyed with other Allomantic metals it can be used to create a Misting of the metal used to alloy.


Atium
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This metal allows the Mistborn to see a few seconds into the future, thereby allowing them to anticipate the moves of an opponent. It also enhances the mind to cope with and understand these new insights, effectively turning a Mistborn invincible for a short time. Atium burns very quickly.

Initially, the only known counter to Atium was Atium itself, showing what the attacker will do. However, this, in turn, changes what the defender will do, which changes what the attacker will do, creating a confusing "vortex" of Atium shadows. Later, it is discovered that one could also burn Electrum, which shows the user the same shadows the Atium attacker sees, though does not allow the burner to see similar shadows around their opponent.
If someone burning Atium attacks someone not burning the metal there is a way to combat the Atium-burner. The person being attacked can allow their attacker to begin intercepting their future move before they make it allowing the victim to change what they are doing, and as the attacker is aware that the victim has no atium to burn they will see their victim's Atium shadow "split" into two separate attacks causing a presumably fatal outcome.

A Misting who can only burn Atium is called a "Seer".


Malatium
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Malatium is an alloy of Atium and Gold which allows an Allomancer to see the past of someone else, like an external version of Gold's power. This metal is referred to in legend as the Eleventh Metal.


Feruchemy In A Nutshell

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Feruchemy works differently from the other magics. While an Allomancer burns metal to gain power, a Feruchemist must provide the power for the magic from their own body, storing it over time for use later. Feruchemist uses the same metals as storage units; commonly referred to as "metalminds", to store up and expend their stored power.

The major strength of Feruchemy is the speed at which one can access its power. An Allomancer has limits to how much power they can draw at once; while a Feruchemist can draw out the power of the metalmind with virtually no upper limit, exhausting it in one massive burst if they so choose. For instance, a Feruchemist tapping a pewtermind can be far, far stronger than even a very powerful Mistborn burning pewter, if only for a short time.
Ferruchemy is also different from Allomancy in the way that it affects the physical Body. For example, an Allomancer burning pewter will look the same, but a Feruchemist will visibly grow muscles.


MetalMinds, Their Ferring Names, And How They Work.


Iron(Skimmer)
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Stores Weight. Less weight slows descent. A Skimmer Ferring using this will decrease the pull of gravity on them in exchange for increasing it later.


Steel(Steelrunner)
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Stores Physical Speed. A Steelrunner Ferring using this will be physically slower now in exchange for being faster later.


Tin(Windwhisperer)
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Stores Senses. A Windwhisperer Ferring using this will become less sensitive in one of the five senses of his choice (sight, hearing, touch, smell, taste) in exchange for heightening that sense later. You can have five Tin Metalminds, that all store different senses.


Pewter(Brute)
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Stores Strength. A Brute Ferring using this will lessen the size of his muscles to increase them later.


Zinc(Sparker)
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Stores Mental Speed. A Sparker Ferring using this will think very slowly in exchange for thinking faster later.


Brass(Firesoul)
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Stores Warmth. Firesoul Ferrings using this will cool themselves in exchange for being able to warm themselves later by tapping the metalmind.


Copper(Archivist)
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Stores Memories. An Archivist Ferring using this will be able to store memories inside copper, forget them, then will be able to recall them with perfect clarity later while withdrawing them from the metal.


Bronze(Sentry)
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Stores Wakefulness. A Sentry Ferring using this will sleep or be drowsier now in exchange for staying awake longer later.


Cadmium(Gasper)
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Stores Breath. A Gasper Ferring may hyperventilate while storing breath in exchange for eliminating or reducing the need to breathe later on.


Bendalloy(Subsumer)
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Stores Energy. A Subsumer Ferring using this can consume large quantities of food and store the calories in the metalmind, in exchange for the ability to forgo eating later.


Gold(Bloodmaker)
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Stores Health. A Bloodmaker Ferring using this will feel sick now in exchange for increased regeneration and healing later.


Electrum(Pinnacle)
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Stores Determination. A Pinnacle Ferring using this will become depressed in exchange for a manic state when tapping the metalmind.


Chromium(Spinner)
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Stores Fortune. A Spinner Ferring will become unlucky during active storage in exchange for increased fortune later.


Nicrosil(Soulbearer)
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Stores Investiture. Little is known about Soulbearer Ferrings.


Aluminum(Trueself)
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Stores Identity. Trueself Ferrings can store their spiritual sense of self within an aluminum metalmind.


Duralumin(Connector)
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Stores Connection. A Connector Ferring can store spiritual connection inside a metalmind, reducing friendship and outside awareness during active storage, in exchange for the ability to quickly form friendships and relationships while tapping.


Atium(Epoch)
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Stores Age. Epoch Ferrings using this will become older now in exchange for becoming younger later, the same amount of years for the same time.


Thank you so much for Deciding to join my RolePlay! The Q&A is Here! Click Here if You Have Any Questions!

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Posted: Wed, 03/08/2022 18:07 (1 Year ago)
Hey there Questioners! (Moderators, please scroll to the bottom of this post, I have info for you there) This is the Mistborn Q&A, Where I Answer your questions about the Roleplay! The sign-ups are Here if you would like to join the Roleplay!
FAQ

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Wow, Such Empty.


All Questions & Answers

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Wow, Such Empty.


FOR THE MODERATORS

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Hey there Mods! The reason this thread is here is so that I can answer the questions asked about my roleplay! I wasn't sure what thread to put this in, so I went with what seemed like the safest option. If you have any questions, my PMs and PPs are wide open! Thank you!


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Posted: Wed, 03/08/2022 15:33 (1 Year ago)
Username:TimetoTosstheDice
Name: Samus
age: 40
species: Human
Gender: Female
pronouns: She/Her
Game: Metroid
appearance: She wears a giant metal suit,(Look up pictures because I can't figure out how to post pictures) but when she is out of suit, she wears a simple blue jumpsuit with her hair in a bun.
personality: (For the sake of the RP, I'm changing her personality a bit) Blunt, brutally honest with adults, loves teenagers(NOT IN A CREEPY WAY SHE JUST RELATES TO THEM ALOT BC BEING A TEENAGER WAS HER FAVORITE YEARS) and knows how to impress them, just kinda ignores little kids unless she has to interact with them, annoyed easily.
abilities: She has a giant metal suit that is pretty much 5x better than Iron Man's.
password: Ralph
palpad?: Ofc!
other: She has MANY MANY MANY games, so IDK if that will cause confusion in the fact that we might end up meeting several of her other selves.

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Posted: Tue, 02/08/2022 21:41 (1 Year ago)
Username: TimetoTosstheDice
Character Name:X
Gender/pronouns:He/him
Backstory:Normal Kid in middle school, 15, nothing really interesting. Ended up here when he went down the new slide at the park.
Personality:Doesnt really show emotion, rarely talks, asexual, socially awkward.
Palpad? Yup!
Powers/Abilities:(optional) N/A (so far)
Anything else?:N/A

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Posted: Tue, 02/08/2022 20:22 (1 Year ago)
They sighed, struggling again in their bonds. The rope had cut into their wrists and ankles, and pale blue blood spilled onto the hard cobblestones of the alleyway. But hey, it wasn't that bad! At least they would be able to scrub the alley floor nice and clean! They smiled, dropping their head and watching the clouds above. They wondered when that big man would come back to get them.
They remembered how dark it was inside the kangaskahn's pouch, and shivered. They hoped the man would just come and set them free, but it was just idle speculation. They knew for a fact that the reason they were even here was a punishment for being seen in the square earlier. They shifted again, then winced as the scales caught on the course rope.
What would the man think If I just cut the rope and waited in a more comfortable position? They shook their head.
He wouldn't like it. Then he would just tie me up tighter and hurt my arms. Darnit. They sighed again, rolling onto their side. They waited in silence.

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Posted: Tue, 02/08/2022 19:58 (1 Year ago)
Name: Ash (Prefers X or Zero)
Age: 19
Status (Nobility/Royalty/Commoner/Serf etc.): Commoner
Gender/Pronouns: Non-Binary They/Them/It/It's
Personality: Hates Pretty much everyone, and will easily cause harm to anyone and everyone. They also have no qualms about killing for money. They never feel any emotions really, and if they do, they hide it very well. Very Blunt, and lies very well. It is Brutaly honest.
Appearance: Short cropped dark brown hair, dark tan skin, wears the same outfit every day ( Black Jeans, no shoes, short-sleeved navy shirt, dark grey hoodie. Also Changes contacts[non-perscriptive, colored.] daily.) Brown/Hazel eyes.
Back Story:Ran away from home at 13, killed a man on accident when they threw a brick off a building to see how many pieces it would break into, periodically cut their arms until they met Lendara[lenny] (Second Character.)
Mage or Knight: Night
Magic Elements (Mages only): N/A
Primary Weapon(Knights only): Quarter Staff
Secondary Weapon (Knights only): Rope Dart
Extra: N/A


Name: Lendara(Lenny or Len)
Age: 17 1/2
Status (Nobility/Royalty/Commoner/Serf etc.): Commoner
Gender/Pronouns: Demi-Girl They/Them She/her
Personality:Happy all the time {+} Kinda Clueless {+}Defines Their Entire Self Worth By What Others Think {+} Grew Up On The Streets {+} ADHD {+} Distracted Easily {+} OCD {+} Tries to Help Everyone {+} Really Bad at Social Interactions {+} Reads a Lot {+} Skips Meals Regularly {+}
Appearance: Long Black hair, Scrappy clothes, missing their left hand, Olive skin.
Back Story: Parents kicked them out at seven, Been periodically kidnapped, lived on the streets since then.
Mage or Knight: Mage
Magic Elements (Mages only): Healing(Does that work? If not, earth.)
Primary Weapon(Knights only):
Secondary Weapon (Knights only):
Extra: Nope!

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Posted: Tue, 02/08/2022 19:15 (1 Year ago)
Username:TimetoTosstheDice
Rp Name: Lendar(Lenny)
Species:Pokemon/Human(Vaporeon)
Gender: Non-Binary
Palpad?: Yep!
Characteristics: Has the Tail of a Vaporeon, a Blue Forked Tounge, and Their Entire Left Arm is Covered in Blue Iridescent Scales. Their Left Hand also has Webbed Fingers.
Personality: Happy all the time {+} Kinda Clueless {+}Defines Their Entire Self Worth By What Others Think {+} Grew Up On The Streets {+} ADHD {+} Distracted Easily {+} OCD {+} Tries to Help Everyone {+} Really Bad at Social Interactions {+} Reads a Lot {+} Skips Meals Regularly {+} Can't Feel Temperature {+}
Abilities: They can Breath Underwater, But only in Saltwater. Working on Controlling the Fact that Their Hair Will Sometimes Turn Into Water.
Age: 17 1/2
Other: No Relatives{+}Lives Alone{+}Refuses to Hurt People{+}Startled Easily (Because of Childhood Incident)

[I am an Experienced RolePlayer, and have a habit of writing very long posts, just so you know ^^]

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Posted: Tue, 09/11/2021 01:55 (2 Years ago)
Literacy// Semi
Length and Style//I dunno- I like to ake long posts, but not when i am interacting with the other Charas. I like to be able to talk and give them choices.
Interests/Genre// Animals, humans, humans with powers, not so much pokemon role plays.
Maturity and Romance// Sure! Not too much gore, and I'm fine with all kinds of romance.
Contact//Pp me and start with this sentance- Hi GU!

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Posted: Thu, 21/10/2021 23:28 (2 Years ago)
Name: Akuma
Nicknames: Demon, null.
Age: unknown
Appearance: url=https://i.pinimg.com/originals/ba/89/3c/ba893c2bc18357eb495877dc863d1424.jpg] but covering the legs all the way[/url]
Being Type(s): Sorcerer
Fighting Style: Daggers or hands
Personality: Changes daily XD
Backstory: Also unknown
Motivation: Revenge
Gender: F
Romantic Orientation: none
Sexual Orientation: f
Courses: Animate, specialised, and inanimate
Activities: whatever she feels like doing at the moment
Other: nope

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