Forum Thread
Rumbling Experience Points
Forum-Index → Suggestions → Implemented → Rumbling Experience PointsBut just getting more Items/Money would be boring as well so I thought, just like attack moves, for some level ups your pokemon can equip Abilities.
For example:
The Ability "Money" (No I'm not very creative). This Ability makes your Pokemon look more for money and will return with more money.
However it would return with less items/ would battle less because it focus on getting money.
Maybe there should be two types of Abilities as well like passive and active.
So the Ability "Money" would be an active one as the pokemon actively does it.
A Passive ability could be like this:
"Thick Headed" I am totally not thinking about PMD this ability would avoid your pokemon to faint once. In a battle of course.
But you can't equip all abilities and have to chose between maybe 1-2 active abilities and 1-2 passive ones.
Well I hope this makes sense.
Well if it doesn't then just think about Pokemon Mystery Dungeon, I mean the IQ system of it at least. But you can't overpower yourself.
But they do have their draw backs so it doesn't overpower and it only affects one Pokemon not the whole rumbling team.
Doesn't make it better though.
Then instead of calling it Abilities, let's just call it command. I mean the rumbling pokemon does have a cam and headphone after all, so why not tell it that it should search for certain stuff.
And I don't think that one typ should be able to learn all abilities. Too much overpower and many wouldn't even care which pokemon they would send to rumble. Like this they would "carefully" pick out their pokemon in order to rumble a bit.
And I didn't mean the normal abilities from Pokemon, but the IQ from Pokemon Mystery dungeon.
There's already something like this. But not the Pokemon gets the exp, but the area you're exploring. It works the same though, being able to get more money and items as the area level increases.
This ability idea is quite nice. How about you can train your Pokemon to specialize on one ability, like "Money" or "Experience". You will have to spend Pokedollar to train them and they can only have one trait.
And Umbreon: That Meowth has nothing to do with this.
But first I would like to wait how the battling system will work.
And to train and specialize a Pokemon would be great, too u-u
It will make them think twice about what they want their Pokemon to do.
Maybe for every train session (I have no idea what else I should call it) it'll get more expensive.
Now thinking about it it would be quite fun too if the different areas would have different chances of finding items/ money / to battle.
But nevermind, I guess before making any further suggestion, I should wait how the battle system will work as well ^^|||