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I'm Feeling Lucky

Searching for: Posts from Elliana.
Posted: Mon, 15/08/2022 04:01 (2 Years ago)
Sending, please send missing.

If you send me a shiny, I'll send an equivalent shiny or whatever you want that's equal! (Yes, I'll send you a million lesser plushies)



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Posted: Sat, 13/08/2022 23:27 (2 Years ago)
Bump.

I just got this task today.



Is this enough proof that the system is so broken that it NEEDS to be looked into?

Oh, and in case you're wondering, there are no R7+ Enigmas for sale.


Before you say "Just stock up!" that doesn't work.
- The higher your berry level, the higher the requirement in tasks.
- If a lvl 5 Enigma berry takes 23 to grow (after first watering and on Medium soil), and every level of Enigma berry increases growth time by 2 hours..
- At level 100, it would add another 95 x 2 hours to total growth time.
- It would take almost 9 days for that sucker to grow, although the time would be shortened by regular watering.
- Even if you were to be extremely generous and cut that down to 2 days overall, that's still unacceptably long.
- In this instance, there is no such thing as "just stock up." You would have to "just stock up" for months to cover some of these ridiculous costs.

When will we accept that the system is broken and that it shouldn't punish you for progressing? It's been 3 years since this thread has been ignored.

Does someone need to max every reasonable berry to prove a point?


So what would fix this? Properly incentivizing leveling berries AND leveling up in general.

1) Make higher leveled farmers get better quality item rewards. There are so many items in the game! At the truly higher end of the level spectrum, perhaps even sought-after items! There could be different tiers of potential rewards as your level goes up! The only problem I can see is loot bloat.
1a) This could potentially be an area where we give player agency by allowing them the choice to take on different
requests from different people and shift up the loot table. Or perhaps a weekly rotation. Both ideas sound pretty
amazing!


2) Basic-level re-tune of the bulletin task requirements should be done. I'm not sure what the scaling is, but it can get pretty bad. Even worse? The PD rewards aren't even that good. Reducing the scaling can help alleviate these issues. It's a simple tuning suggestion. Just a numbers fix. Putting in a hard-cap on the upper end of the scaling range would future-proof this.
2a) While simple, this reduces on quantity issues, such as requiring as many as 90 or more of any battle item. Player satisfaction goes up when there's no unreasonably-huge costs to deal with! And there'll be no sizeable impact on the economy.
---

So with that said,
There'sstill the issue of leveling berries not feeling worthwhile.
There's also the issue of bulletin tasks scaling with your current berry level.
And since berry levels increase the growth time..

What you get is a recipe for player dissatisfaction! No wonder Berrygarden is so unpopular!

We need to make leveling berries feel better. We do that by giving an actual incentive.

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3) Leveling berries should be good on its own. The only reason you'd ever want to level up your berries is for crafting costs and for bulletin task requirements. Your total berry yield doesn't go up when you level berries. As you go up in "level brackets" for berries, the growth time goes up at the same rate your garden-to-bag ratio goes up. In other words, you still get the same amount of berries no matter the level when you consider the amount of time it takes to grow. Berries-per-minute stays the same.

Sooo.. Let's fix it! We can't demolish the berry economy on the main site (as I recall, that was a concern of the respective minor update post), so increasing the yield is out. That leaves one other point of major dissatisfaction: Growth times. Simple. Lower the growth time! It's a feature that would only really be evident in berries that aren't green-star, but it would be an incredible help! It would incentivize leveling berries and give a bit more leeway to the restrictive timers some tasks are bound to have in a scaling system.

3a) It should be noted that if berry times were to be lowered with level, it would make leveling easier the higher level you go. This is backwards. To complement this, one could add a system where berry levelups are less common as the level rises. This could get frustrating for the player, but outside of implementing a whole new system (Off the table, I know), this is the only thing I can think of. Incentivizing leveling berries and rewarding doing so is much better, and makes the lowered leveling chance worthwhile (as long as the numbers aren't downtuned into the extreme).

3b) And with these changes, we fixed the issue of berry leveling being a detriment, as well as bulletin tasks being impossible/painful to do at a certain point.
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Oh, one more thing:

4) Remove red-star berries from bulletin tasks, or severely tune down their requirements. Unless #3 is implemented, they will never be viable in bulletin tasks. Purple stars kinda push the envelop a bit too.

Oh, one more other thing:

5) Remove raw Moomoo Milk and Honey as requirements for berrygarden tasks. There's no way to speed up production on either of these. Players shouldn't be stifled like this. It ain't right. Both of these already have to be spent on Shakes and various other recipes. It's just unnecessary and is always requested in disproportionally huge amounts.

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Posted: Fri, 23/04/2021 18:29 (3 Years ago)
Support. It should really be a thing already, tbh.. ^^;

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Posted: Thu, 22/04/2021 23:26 (3 Years ago)
So for pokemon like Primal Kyogre which change forme and name, the system still thinks they're normal Kyogres?

It does say when you search it up that there's no data available for it, but I thought it was searching up Primal Kyogre with no held item.

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Posted: Thu, 22/04/2021 22:19 (3 Years ago)
What about held items? Does anyone know what the parameter is for that?

Certain pokemon (Primal Kyogre for instance) show up as having no data available, when I know they're being sold and have been being sold throughout the years. Other item-holding pokemon are like this as well.

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Posted: Mon, 15/03/2021 23:39 (3 Years ago)
Hello! So with this super neat feature, we can look up the recent prices of Pokemon and get a good, detailed picture of its value. That's really awesome.

However, there are some Pokemon that I don't know how to search exactly! In the link I provided, I searched up Shadow Mewtwo. However, there are two variations of Shadow Mewtwo! The same applies to Lugia.

Is there any way to search up this version of the pokemon? I think the Market Insider only shows the Shadow Radar versions, rather than the OG versions. It would be nice to know how to search for them. ^^

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Posted: Mon, 22/02/2021 12:15 (3 Years ago)
Wanted to make this exact suggestion. I've got my hands in a few different markets I'm experimenting with, and it was hard to remember what exactly sold. I had to write down all the items I had up just to be able to get the data I needed.

It would be great to know what exactly sold. I'm surprised this isn't already how it is, to be honest.

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Posted: Tue, 02/02/2021 06:50 (3 Years ago)
Sending, please send favorite!

If anyone sends me a shiny toucannon plushie, I'll send you one back. If you have it, I'll give an equivalent (or multiple non-shiny equivalents)!

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Posted: Mon, 01/02/2021 21:20 (3 Years ago)
Sending, please send favorite!

If anyone sends me a shiny toucannon plushie, I'll send you one back. If you have it, I'll give an equivalent (or multiple non-shiny equivalents)!

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Posted: Mon, 01/02/2021 05:01 (3 Years ago)
Sending, please send favorite!

If anyone sends me a shiny toucannon plushie, I'll send you one back. If you have it, I'll give an equivalent!

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Posted: Sat, 30/01/2021 01:52 (3 Years ago)
Sending, please send favorite.

If someone sends me a shiny toucannon, I will return with the same. If you have it, I'll give an equivalent shiny. ^^

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Posted: Wed, 27/01/2021 19:29 (3 Years ago)
Sending, please send favorite!

If anyone sends me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Wed, 27/01/2021 16:28 (3 Years ago)
Sending, please send favorite!

If anyone sends me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Tue, 26/01/2021 20:39 (3 Years ago)
Sending, please send favorite!

If anyone sends me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Tue, 26/01/2021 05:51 (3 Years ago)
Sending, please send favorite!

If anyone sends me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Mon, 25/01/2021 20:49 (3 Years ago)
Sending, please send favorite!

If you send me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Mon, 25/01/2021 19:19 (3 Years ago)
Sending, please send favorite!

If you send me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Mon, 25/01/2021 17:26 (3 Years ago)
Sending, please send missing.

If you send me a missing shiny, I will return with the same shiny, or equivalent shiny (or combination) if you already have it.

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Posted: Wed, 04/11/2020 19:12 (4 Years ago)
Given the new update, I'd like to bump this suggestion.

Fishing is not engaging at all, whatsoever. Even basic animations could help, but I feel sounds would help people actually want to play this minigame. A splash when something bites, maybe? Something really basic would go a long way.

It's just.. such a chore right now. I don't really want to look at the unmoving beach with no sounds, but I want to get the rewards. It's just sooooo boring.

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Posted: Sat, 24/10/2020 18:42 (4 Years ago)
Sending, please send Heartomb!

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