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I'm Feeling Lucky

Searching for: Posts from Cony.
Posted: Wed, 01/07/2020 23:42 (4 Years ago)




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Posted: Thu, 11/04/2019 23:17 (5 Years ago)
I really appreciate your honest opinions !

It's not that easy to take criticism without taking it personal, it may hurt people also if it's not intended.
We're all human and most of the interested users are artists, so we should learn and work together.

The topics for beginners "Progams & Tools" and "How to begin ?" were updated.
If something is still missing or you want to know more about, just message me or comment.


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Posted: Mon, 08/04/2019 12:47 (5 Years ago)
Pokéheroes is a public game, so all sprites/pictures for the game are too. That doesn't mean someone may claim them as theirs, it's just free to post where it's needed on this site, including the forums.
Also the official copyright says that everyone is allowed to use public stuff for educational and scientific purposes.
If you're not okay with your sprites being public or criticized in any way you shouldn't be a staff member of a public game.

As I mentioned above, I couldn't get a list of sprite creators from staff members, because they simply didn't have one. All sprites used are not to blame/offend anyone, I didn't know who made what sprite, just took the ones that would fit in the tutorial to show the difference between own and gen5 style.

All artists have the same right to post tutorials and their art.
Sentences like "this guide is helpful and well made for private artists" and "I am a person who can live with critics very well if this critics come from persons i work for ... And critics wich come from our team" shows that YOU think the staff is worth more than every other artist. That's sad to hear..
I won't hide just because there is a staff on this site (like on every other too), I waited for a tutorial 3 years now and no staff member wanted to do one, the existing one is outdated and the links are dead, so why shouldn't I do one ? It's my own decision and I liked to do it.

It would be nice if you still read the whole tutorial and not just look at the pictures, so you may imagine why they're needed to show differences (like in every tutorial).

I started with pixel art in 2007 and don't need to be in the PH staff to be a good pixel artist, because it's fun for me and I love to pixel every week. I decided to share my knowledge and made it as simple as I can.
Everyone starts with trashy art and then improves, some faster, some slower, but it's the fun and will to improve that makes pixel art so nice, I hope a few users will like to try things out and maybe show me !

I'll add pros and contras of programs and what you may use to do pixel art within the next days.
Thanks for the suggestion c;

Edit: If someone citicizes my art, I think of it and am happy about someone looking at my art more precise. I mean, it's their time spent on writing a comment that could help be improve faster. Why taking it so negative ?


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Posted: Mon, 08/04/2019 03:15 (5 Years ago)
I'm sorry if you're thinking that negative about this.
I was informed by a staff member that some sprites are outdated and the creators left/are unknown, so I took one of the very old ones that just doesn't fit the gen5 style and reworked it to show how it should look like in that style.
The whole thread is meant neutral, so I hope you can take it like this now.


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Posted: Mon, 08/04/2019 02:10 (5 Years ago)
I just used the sprites as examples because this is for users/staff on here.
You can see the full staff list here c;

Edit: I just did the tutorial pixel changes and the Tom Nook rework sprite.


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Posted: Mon, 08/04/2019 01:26 (5 Years ago)
TRACING

What's Tracing ?

Tracing is when you pixel/draw/use something someone else did first to create your own art.
Tracing is cheating only when it’s used to pass off someone else’s art as your own, but it’s never dishonest simply to use what others have learned to improve your skills.
Tracing is an excellent way to teach yourself how to accurately pixel/draw something, I used the pokemon sprites very often to learn how they're made and how to meet the style.

Example of tracing here on PH:

As you can see, the original icon was taken and changed to the event icon.
Please do not say something like "done by me", it's "edited by me" in this case and that makes the difference, respect the work the artist has done before you took/edited it !


Even if more than half of the sprite was done by you, it's still tracing, the base sprite gave you the shape for your work.
PH has a lot of event sprites using older and the newest pokemon sprites as bases and that's fine as long as you don't claim it completely as your own work.


But there are also sprites whose bases were done by other artists and I really don't know if PH has all permissions for those traced sprites. As long as they stay like this, it's stolen art.
Example:
Skiddo from here was used to create Skugar ➜

Making a sprite out of another artist's design or using poses for your own art is also tracing !
Look at other artist's sprites first and figure out a good way to not trace too much, it's YOUR work the users want to see, no copied stuff.
I hope you now know what tracing is about, it's the base of trust artists give to each other and if you steal art, you're not worth being honored for "your" work.



POKÉMON GEN5 SPRITE TUTORIAL - BEGINNERS GUIDE

Programs & Tools

You can use every program that allows you to set a 1 px pen without anti-aliasing, so it won't blur single pixels and lines !

Examples of programs you may use:
MS PAINT
+ free / on every windows computer
+ runs on every pc, fast and easy to use
- only 1 layer
- no transparent background

I once started pixel art with MS Paint, it doesn't make much difference to other programs pixelwise, you just need to have another program to make the white background transparent afterwards.

GIMP
+ free
+ multiple layers
+ transparent background
+ easy color adjustment / color wheel

Photoshop / Clip Studio Paint
+ multiple layers
+ transparent background
+ easy color adjustment / color wheel
- expensive (if you use it for pixel art only)

It's always nice to have multiple layers to put every part of a design on a different layer and adjust it without damaging the base design. Every pixel art needs a transparent background, so you'll need a program that's able to save like that.

It doesn't matter if you use a mouse or a tablet pen, use the one you like more.



How to start ?

Before you start your actual pixel art, think of a design. The design shouldn't have too many details, because you want to show a few details others may recognize and notice cleary.

A Pokémon sprite is always 96x96 px big, front and back sprite, set your canvas at this size (or wider if you put reference/s on it).
It's important to check out what body size to use for what kind of Pokémon, it depends on how detailed, shaped and big it is. To keep the right size, put a fitting original Pokemon sprite on your canvas, so you have a reference.
All Pokémon usually look to the left (front), so they look at the opponent in battles.

1. Baby Pokemon are the smallest sprites, a few pixels smaller than the small Pokemon.
On the 96x96 px canvas they may look a bit lost, because there's much empty space.
2. A lot of base Pokemon are small sized, they don't need an impressive presentation, more cute.
3. Mid size sprites often have more impressive poses, the size gives enough space for emotions in the face and details. Perfect size for many evolutions or cool Pokemon without evolution.
4. Big size sprites don't touch the border of the 96x96 px big canvas unless they have too many details (like Reshiram here).
Try to set the focus on the main stuff, it's impossible to display all details at once.



All sprites are always set in the middle of the canvas, try to keep that in mind when placing and saving it. You should check if the original sprite is on the same place as the one you made to prevent weird looking boxes like this ➜
Alolan Diglett isn't at the same height and looks off, it's fast to change, so no big deal.

When you chose your sprite design and a fitting size, start to skribble with the 1 px pen.



Lineart
*

This topic is really hard to explain, because pixel lines seem so small and not important enough..
Wrong ! They are really important and the only way to give your pixel art smoothness where it's needed.


It's difficult to pixel perfect lines immediately, they need time to adjust. Look at the preview
*
everytime you think a part looks fine. If you don't have a program with a preview, prepare to zoom in and out a lot of times, you'll get used to it even though it's annoying.

The preview has to be the original size, not blurred or somewhat zoomed in.

Pokemon sprites are always done with dark grey to black lines (depends on generation, I use black ones) and edited when the shape and colors are nearly finished, that's the easiest way.




*

Let your lines look soft, the right smoothness is the key to professional pixel art.

*

Spiky stuff shouldn't look too spiky. Do not let 2 lines end in parallel lines, that's the most frequent mistake.
Ninetales mane and tails are a nice reference for edgy stuff.


*

Keep your lines simple, especially when it comes to details. The more lines you add the more messy it may look. Instead of pixelling too many lines, use colors to let details show their potential.



* click on the picture to see all details


Colors

To highlight the best parts of the sprite, you need to pick the right colors.
Do not simply pick the colors from the 3D models or sugimori artworks, they're too greyish and the sprite will look monotonous in the end !

There are 2 ways to pick the right colors for your sprite:
1. Pick the color from the artwork/3D model and try to change the color in the color wheel to make it look more colorful and fresh. (Not that easy, sometimes you still need to pick a new color, I recommend 2.)
2. Look at the artwork and open up already existing nice looking sprites to pick colors that could fit, change them a bit and you're done.


Here's a sample of how different colors can be:
Artwork and 3D model really lack when it comes to saturation. The colors really differ on sprites and they need those differences, without them they'd have nearly 0 contrast and the details couldn't be seen without zooming in.
But we want to have something small where everything that matters can be seen at first sight !
Color picking is one of the most important but also difficult skills to do art fast and beautiful, just don't give up, try out whatever you think looks nice.




Shading / Lighting
*

There are 3 kinds of colors: base, shade and light color

Most pokemon sprites only have 1 shade and light color per base color, but there are exceptions that need a 2nd shade color. The 2nd shade color should only be picked when there's a special/dark area you really need to draw attention to.
Try not to shade too much, most of your pixel art needs its base color to look clean.
Just pick colors when they're needed, not every area needs all kinds of colors.

Most out- and inlines are black/grey and have 1 to 2 light colors per base color. The outline light color should be a bit darker than the main shade color. You may use a brighter inline color for details.


*
The sun always shines from the upper left side of the canvas, so where the sprite is touched by the sun the lines and some color areas should be the brightest.
Only use white as light color for very bright base colors (yellow, bright blue/green/grey, etc) !
Details within the sprite, like the mouth, eyes and stuff on the body should have more colored lines unless they're in the shadows.

When you shade and light the right areas, you'll see that things look round, more detailed and your pixel art comes to life.
If you're unsure, look at some existing sprites and try to learn from them. If you think it looks smooth enough, don't push yourself too much and edit every little pixel that could be lighted/darkened, it's not necessary.

Just have fun letting your idea become a design !

* click on the picture to see all details


Reworks

If you have a sprite that's old or doesn't seem to fit in the 5th gen style, it's not that difficult to edit it. Mostly the sprites are too big/small, have too many different color shadings and seem to look a bit blurred.

We'll look at the old Tom Nook Bidoof here, that's too big, has blurred teeth and too many colors:

First adjust the colors and add a reference of Tom Nook, whose design should be recognizable and the original Bidoof sprite to compare size and details. Nothing has to be perfect at this point.

As you may see, the colors are cleaner now and you're able to see the main details on the sprite that should be highlighted in the end, like the apron and face. You'll also notice that the tail isn't colored right here, the dark area is missing.

Try to adjust everything piece by piece, start with the part you can imagine best.

(I started with the apron and leg, then worked my way up.)
Look at the preview (or zoom out) everytime you think a part looks fine now. If you think it's okay for now, go on, you can come back later to that part and adjust it.

In the end adjust colors and line colors that you think don't fit yet and you're done.

Do not !!

Glowing and other effects are no pixel art and shouldn't be used on Pokémon sprites in any way, it looks messy and amateurish, please don't even think of it.
Same goes for resized pictures, also resized pixel art isn't pixel art anymore if it's blurred!



Final words

If there's anything missing or seems wrong, please let me know !
You can comment/palpad me for more information, questions, critique or if you need help, just stay friendly.


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Posted: Thu, 27/12/2018 23:47 (5 Years ago)
As you can see on Vegis Profile, the Shiny Hunt Panel doesn't show the megaables correctly.
There should be an x and y megastone. He hatched 14 megaables, as you can see in his Awesomeness box, he hatched y megaables too, but the panel shows that he only hatched x megaables.
Hope you can fix that, because it's only wrong for Charmander and Mewtwo (yet).

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Posted: Mon, 21/05/2018 21:54 (6 Years ago)

Adoptable sold !



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Posted: Sun, 13/05/2018 16:01 (6 Years ago)

New adoptable, you can bid now !



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Posted: Sat, 10/03/2018 22:58 (6 Years ago)
1000 Nuggets on Gardevoir x Ho-oh ♥

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Posted: Mon, 04/12/2017 18:49 (6 Years ago)

Adoptable sold !

Winner
#W1 Pinktaria - Pitohui



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Posted: Fri, 01/12/2017 20:35 (6 Years ago)

New adoptable, you can bid now !



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Posted: Fri, 08/09/2017 23:54 (7 Years ago)

Adoptable sold !

Winner
# Fabulous Delcatty - Nymphrasis
It's yours, have fun with it ♥



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Posted: Fri, 08/09/2017 23:35 (7 Years ago)
Wtf guys, I didn't expect that tbh.
So Nymph, you want it ? Not that I get something wrong, aha :'D

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Posted: Sat, 05/08/2017 20:21 (7 Years ago)
Aww thank you ♡

I'm planning on opening my shop after my birthday (end of august) again, my illness takes a lot of my free time atm and I don't want others to wait too long.

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Posted: Fri, 12/05/2017 20:46 (7 Years ago)

And the winners aaaare...
Feathered - Custom Art with background
Nexanda - Custom Pixel Art + Icon
mallas - Custom Pixel Art
Doopliss - Custom Pixel Art
zona - Custom Pixel Art

I'll also do these
Hotdog - Small Pixel Art
Amphipterya - Small Pixel Art
CyndaquilLuvsVan_Halen - Small Pixel Art
Nymphrasis - Small Pixel Art

The commissions will be finished within the next weeks, because I'll be FINALLY able to play
The Legend of Zelda: Breath of the Wild on the 21st ♥ disappears for a week then
If you're not okay with waiting, just leave ne a message.

If I'll be finished early enough to do some more ordered art, I'll message you !



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Posted: Fri, 12/05/2017 19:58 (7 Years ago)
@Hanzie341 Sorry, but my hunt is already over.. (seems I forgot to change things here)

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Posted: Thu, 11/05/2017 20:23 (7 Years ago)

Sorry for letting you wait Q.Q
Real life is a bit stressful this week, but I'm free this weekend so I'll post my decision tomorrow !
I'm just too tired now and will make mistakes.


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Posted: Tue, 09/05/2017 01:39 (7 Years ago)

Adoptable sold !

Winner
# Ninja Eevee - MeowMaid
I'll send you the full image later when I'm on my pc



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Posted: Mon, 08/05/2017 21:27 (7 Years ago)

New adoptable, you can bid now !



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