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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Thu, 08/05/2025 06:04 (1 Month ago) |
I recently got a task that asked for 58 Lansat Berries at Level 5. I don’t even have any Lansat berries in my Berry Bag, only had 1 in my item bag. And there were none on item/berry market, so I had to get help from other users. I think it would be a good idea to remove both purple/red star berries from tasks, or lower their growth times, as they take an extremely long time to grow. Another thing should be to limit the level requirement to your level+1. I had to level up the Lansat Berry from 1 to 5, which takes a while, especially if you’re unlucky. Also, berry yields for purple/red star berries should be higher. Pretty sure there’s only a 50% chance to get a second berry for each plant (so you only get 1.5x per harvest). Increasing the time frame for difficult tasks would work, but that’d just make it tedious and repetitive, if you’re levelling the same berries for a single task. [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Sun, 04/05/2025 07:31 (1 Month ago) |
Edit: Another option would be to simply boost rewards for eggs, without adding an item [such as scarves]. Though, to not completely eliminate the purpose of berries, the overall profit (after subtracting the cost of berries) should be ~10% lower than berries, but still higher than training pokemon. For example, if berries are 1.5x the overall profit compared to training, then eggs should be 1.35x. This idea was briefly mentioned in this suggestion: “maybe they [egg interactions] should get a small boost in rewards so people aren't biased towards feeding Pokémon. Maybe (in order of increasing rewards), regular pokemon interact < egg interact < berry feeding?” In addition, similar to how Berries give 20% extra chance for Shaymin (and other legends), eggs should give a 10% extra chance. This could also be applied to regular distributions: 2 AP for eggs (currently 3 AP for berries). [this would also apply to a reward boosting item, like scarves] [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Thu, 01/05/2025 22:41 (2 Months ago) |
Silver, Brown, and Green Powders display a broken image when waiting to be claimed at the Cooking Pot. This is because “big” images don’t exist for them. Image link displayed: “https://staticpokeheroes.com/img/items/big/brown-powder.png” [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Thu, 01/05/2025 20:14 (2 Months ago) |
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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Wed, 30/04/2025 04:38 (2 Months ago) |
Another idea could possibly be to introduce level rewards: 1 White Powder every 5 levels from 15-30, 1 every level for 30+ (that might be too much, maybe 2 every 5 levels 30 till 50, and 1 every level for 50+) [That'd probably require a separate suggestion thread though.] Like I said earlier, I think the main issue is the lack of powders for sale. So either upping the drop rate, or making them obtainable in multiple ways, should help. Another small idea would be to make them obtainable from the beach. You could find them washed up on the shore, like the Shoal items, at a 1/500-1/1000 chance (you can only get 5 items per day). Or you could fish them up very rarely. Doesn't really make sense lore-wise how you can get a mysterious "white powder" from delivering berries to NPCs. [Though again, this'd require another suggestion, which is a bit annoying, since these are all related to the same idea - cost / ease of obtaining the Swords of Justice] Got confused for a second by what you meant by GC lol. Yeah, the Gem Legendaries are also quite expensive. But I feel like those are a bit more passive; you don't have to refresh Board tasks every 15 minutes, you don't have to check the Item Market as often, since there's a lot more gems available compared to powders. You can also get gems in multiple ways, not just buying them (slots, rumble). There's a suggestion to lower the number of gems needed, but I don't think that's the right approach. Made a suggestion a couple days ago to lower the rarity tier for Ice, Ghost, and Fire gems, which would mean there's more of them available. Especially since both Glastrier and Articuno need Ice gems, so they're currently worth 3k PD. [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Tue, 29/04/2025 22:32 (2 Months ago) |
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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Tue, 22/04/2025 23:36 (2 Months ago) |
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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Tue, 22/04/2025 08:38 (2 Months ago) |
A “Disable the Hoopa quest” option would help a lot. This could be in Gameplay Settings. [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Sat, 19/04/2025 22:32 (2 Months ago) |
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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Sat, 19/04/2025 11:04 (2 Months ago) |
I have thought of a few options: - Add X eggs to the Tall Grass at the beginning of each rotation/the event. This would also benefit shiny hunters, not just Gimmicoin collectors, which isn't the intended purpose. They would also stay after the event eggs. - Change every species to "many" (infinite eggs), similar to the Tadbulb/Orthworm event. Either Daycare-released eggs would be used first, or they could be preserved till the end of the event, so the Tall Grass population isn't affected. - Add an egg to the tall grass every X minutes. This could be random, like the daycare, or guaranteed. [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Sat, 19/04/2025 10:56 (2 Months ago) |
I have thought of two options: - Limit the EHP of eggs to 5355 EHP (or 4080/6630, but it should be the same for all users) - Scale Gimmicoins with EHP, as well as rarity (though I still think this is unfair, as some users will get more coins, as they have higher EHP eggs, and the same number of eggs from daycare) [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Sat, 19/04/2025 04:40 (2 Months ago) |
If the incentive is to get users to spend their Fair Tickets, instead of convert them, then a 1:3 ratio would also work. This could potentially bring more Celestica Flutes into the market, helping users who can't do Emera Square contests get the items. It would also provide another means to get Festival Points, as there are only 4 other ways (Bug, Beauty, Oak, Berry), 1 of which is an event, another is locked behind a series of quests, another requires a lot of items to decorate, and the last requires luck. [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Fri, 18/04/2025 23:12 (2 Months ago) |
I think something small might be nice, so there's no reason to get it, but there's still an incentive to complete it. A certificate, similar to the dex completion ones, could be displayed on your profile. A puzzle medal would also work, but that might be confusing, as it isn't obtained from the Medal Rally. If there needs to be a reward that affects gameplay in some way, there could be a 10th Exp. Share. (Dex completion certificate example - ![]() [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Fri, 18/04/2025 02:49 (2 Months ago) |
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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Thu, 17/04/2025 05:14 (2 Months ago) |
One option is reducing the number of gems needed. Maybe the more items you've brewed, the lower the cost. There could also be a chance to get some value back, maybe in the form of Stardust, as leftover gem sediment from Cauldron boilings. Instead of Stardust, you could get White Powders, at a lower rate. [this would also help with making White Powders easier/cheaper to obtain] Another issue is Black boxes being worthless, as they can be obtained from the beach. This leads to many users not risking using the Gem Cauldron to make mega stones. Maybe the Black items could be made Beach-exclusive, and Silver Mystery items could be introduced. (See this suggestion). [Read more] |
Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Thu, 17/04/2025 05:04 (2 Months ago) |
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Binks OFFLINE ![]() Forum Posts: 183 |
Posted: Thu, 17/04/2025 05:02 (2 Months ago) |
There are 72 Royal Tunnel pieces available. The current fastest way to get them is by repeating the Beginner Path over and over, where you'll have a chance to get a piece at the end. 72*20 = 1440 levels, and that'd be higher if you answer wrong and start again. By having a 100% drop rate, it wouldn't take any more than 1440 levels. Gem Cauldron has a similar issue. 48 pieces, but a ~1/4 drop rate. Given how expensive it is to brew evolution stones (~15k PD worth of gems), pieces should have a 100% drop rate. Same with the Bulletin Board. The cost of the items is often greater than the reward, especially at higher levels. There are 48 pieces to get, so it can take a while. The Emera Square pieces are obtained from the Bug contest. You have a chance to get them when rating a Pokémon. 24 Pokémon isn't a lot, so maybe a 50% chance would be better, which'd take 48 Pokémon. There are 72 Rumble pieces. I have completed 1320 missions and only got 39 of them. Maybe a 10% chance would work? [Edit: got the rest by spamming 5 minute rumbles. Maybe it’d be better if the chance scaled with duration?] [Read more] |