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I'm Feeling Lucky

Searching for: Posts from CreativeJackalope.
Posted: Tue, 18/08/2020 21:28 (3 Years ago)
That's kind of my point, the Swords shouldn't be worth more than other Legends, whether that's in sale value (where a Groudon is 30k and a Sword is 200k, over 6x the price) or their respective value in summoning items (where a Groudon Egg is 210k and a Sword Egg is 1-1.25mil, again almost 6x the price). The Swords shouldn't be so much more expensive than other Legendaries when they aren't restricted availability - like Kyurem or Shaymin - and they're just standard Legendary Pokemon.

And a slight correction on the math:
30k is 14.29% of 210k
200k is 16% of 1.25mil
So the difference isn't as much as you initially thought, their payback is near-identical statistically speaking.

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Posted: Tue, 18/08/2020 20:03 (3 Years ago)
@absol-girl, by that logic, nothing should ever be improved because it'll be unfair to those who had to work harder in the past due to a broken or inefficient system.

Improving things to make them more fair for the future (whether that's something completely unimportant in a game, such as making a Pokemon easier to obtain, or something very important in real life) does mean that people who worked through the unfairness before will have missed out; but that doesn't mean that future people should have to continue to suffer through the same unfair situations when they can - and should - be improved. Especially considering that the number of people who will benefit from the change is drastically more than the number of people who have already obtained one or more Shiny Swords.

Not to mention that it makes no sense for a group of Pokemon that aren't that special being worth 1mil PD each in summoning items... that's higher than the exclusive event Legendaries like Shaymin and Kyurem that are only available 2 weeks or less each year.

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Posted: Mon, 17/08/2020 16:19 (3 Years ago)
100% agree on the spawn area / zoomed-out issues. The spawn area shouldn't be so huge as to make it sometimes impossible to win due to spawning outside the field of view or being so zoomed out that you can't click on the Giratina sprites. No game should become impossible through no fault of your own. 2A is my ideal solution, but 2B would still be vastly preferable over the current spawning rules.

I disagree with changing the minigame-trigger to being a definite link you click on as in my opinion that removes a lot of the "spooky" from a Halloween-themed questline that is supposed to be startling, plus makes it <i>too</i> quick to complete. I'm neutral on changing the spawn odds as a whole, since the gap between minigames has always felt fine to me but I've never gone through dedicatingly converting several in a row, so I can't really comment.

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Posted: Mon, 17/08/2020 14:32 (3 Years ago)
I think a good method would be combining the two suggestions - having a hold item that means when the Pokemon goes to the Alola/Galar rumble area it evolves.

I remember Greggory_Lee mentioned in the past an item such as "Alolan Lei" which can be found via the Alola rumble area, and when held by a Cubone, Exeggcute, or Pikachu that rumbles in Alola would cause them to evolve into their Alolan version. A Galarian item could be something such as "Galarian Tea" or something similarly british-seeming. Alternatively a single item, perhaps called "Faraway Stone" or something like that, could be used for evolving Pokemon into their Regional evolutions when sent to the appropriate region Rumble Area.

In my opinion this would keep the regional evolutions linked to the Alola and Galar Rumble Areas and still not "easy" to get, but allows them to be readily available as Shiny without relying on full-odds random luck. I would however still be happy with simply an Item or sending to the Rumble Area.

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Posted: Fri, 17/07/2020 22:36 (3 Years ago)
Huge support! I am autistic and have problems with light sensitivity, so I use dark mode / light-on-dark text settings on any site I possibly can. With Pokeheroes, even on min brightness and with a screen overlay to dull bright colors I struggle to play for more than a few minutes without getting a headache. Improving accessibility by adding in a dark mode would be amazing. ;w; Keeping a blue theme would be possible by simply using a darker blue and white text, with the main bg (the very pale blue) being blue-black.

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Posted: Wed, 27/05/2020 17:57 (3 Years ago)
@FurryStar - the suggestion isn't about changing the value of Gems, or saying people should pay more / less for them. What the suggestion is saying is that the price of a Legendary Bird / Ditto Egg, when traded for with the Gem Collector, should be drastically less than it currently is.

The price of Pokemon Eggs from the Gem Collector are a set number of Gems that changes depending on the rarity of the Pokemon you're asking for.
- A Ditto Egg costs 10k Normal Gems - by far the most expensive Egg on site at approx. 10mil PD value per Egg.
- A Legendary Bird Egg costs 2.5k Flying Gems + 2.5k Fire/Ice/Electric Gems (5k Gems total) - half the price but still significantly more expensive than any other Eggs in the game.

Other Legendary / Mythical Pokemon's summon items are usually much closer valued to 200-300k PD each maximum, despite being significantly easier to obtain than a whopping 10k Gems. Even Xerneas and Yveltal, which are ONLY available by Gem Collector, only take 300 Gems each (though 75 of those are Dragon Gems, which are drastically more valuable).

This isn't balanced or fair and, as Karp points out in his post, the math on how many Gems you would need to obtain for a full Shiny Hunt and how much that comparatively costs in PD is beyond ridiculous. Considering that the only other way to obtain Legendary Bird / Ditto Eggs is via the Lab, the only possible way to hunt these Pokemon is through trading with the Gem Collector, which is currently infeasible, and needs a massive change.

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Posted: Wed, 22/04/2020 20:55 (4 Years ago)
I'd like to join, and I'll also sign up as a back-up artist owo7

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Posted: Wed, 30/10/2019 12:59 (4 Years ago)
both myself and Greggory_Lee picked little kids!

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Posted: Sun, 27/10/2019 10:27 (4 Years ago)
I chose kids :P

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Posted: Sun, 21/07/2019 10:32 (4 Years ago)
Big support for this. It doesn't hurt anyone who doesn't want to use it, and it can massively benefit people who do want to use it. Just because you think it's stupid to be affected by a Pokemon plushie doesn't mean people AREN'T affected.

Something I went through several years back caused me some pretty serious trauma, and amongst other things there were certain Pokemon that, in various ways, were linked to the situation and therefore became a trigger and trigger is a legitimate word for when something seriously affects your mental health in a negative way due to reminding you of a past trauma, not just a word for when someone gets "offended". If I were still in that same place, and I had gone through the same sort of harassment that the user from the Plushie Drama before had received, I would have ended up in a very, VERY serious mental health crisis. Literally anything can be a trigger for someone, and just because the processes behind it aren't always clear to you, it doesn't mean that the trigger doesn't exist and doesn't lead to legitimate distress. So to prevent this sort of thing happening again, with people being sent plushies they explicitly ask not to receive deliberately to harass and upset and, yes, trigger them, this suggestion should be implemented. It's a simple bit of code and it could prevent so much petty drama and harassment, and save a lot of people a lot of worry.

On top of that. Sometimes people just don't want a plushie sent to them cause they'd rather receive meaningful plushies and not be spammed with "I need to spend DP" plushies. And that should be respected too. It doesn't have to be deep.

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Posted: Sun, 21/07/2019 09:57 (4 Years ago)
Voltorb flip is an amazing game and I'd love to see it here!! It fits with the Game Center theme perfectly too. Also support the idea of it having levels like in the original games and HoL. Please add this!!!!!

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Posted: Sun, 21/07/2019 09:51 (4 Years ago)
Absolutely full support!! It could be argued that lower level berries are usable for bulletin board tasks, but at the same time, my bags are overflowing with low-levelled berries that I haven't got a use for. Even being able to throw them away would be great, and composting sounds even better.

While I like the idea of specific berry compost improving the growth of another specific berry, I have another possible suggestion for how these Composts could work; their effect could be based on the "flavor" of the berries used. So for example:
If you make Pecha berries into compost, you'd end up with Sweet Compost which boosts yield and lowers growth speed.
If you use Chesto berries for your compost, you'd get Dry Compost that increases growing speed but decreases berry yield.
Berries with more than one flavor - like Sitrus, which is Dry, Sweet, Bitter, and Sour - could randomly select one of the flavors to use for the created Compost, plus have a very low chance to make a level-up Compost instead which would instantly boost the Berryplant's level by 1 (and possibly a low chance to make a "bad" compost, to balance out the risk of trying to get the level-up compost).

To preserve the Nugget-value of Mulches, it could require a large amount of berries to make a bag of Compost - like 100-200 or something - so that it still takes quite a lot of effort, and it could perhaps take 6-12 hours to fully compost. Another possibility is to make the Nugget-bought Mulches have no "drawbacks", ie they just give a benefit such as increased yield, whereas make the Composts have a "tradeoff" effect similar to the original games, ie boosts yield but lowers speed of growth.

Some suggestions for the possible Composts, all single-use and only usable on soil BEFORE a Berry is planted (to prevent avoidance of the increased growing time):
- Sweet Compost - Increases yield by 2, decreases growth speed by 10%.
- Sour Compost - Increases yield by 5, decreases growth speed by 25%.
- Dry Compost - Increases growth speed by 10%, decreases yield by 2 (to a min. of 1)
- Bitter Compost - Increases growth speed by 25%, decreases yield by 5 (to a min. of 1)
- Spicy Compost - Doubles experience gained from harvesting the Berries, decreases growth speed by 20%.
- Rare Compost - An equivalent of the level-up Mulch, named after Rare Candies. Instantly boosts the Berryplant's level by 1. Would have a very low chance of being made when Berries with 3 or more flavors are composted.
- Curious Compost - Randomly either increases yield and decreases growing speed, or increases growing speed and decreases yield. Would have an uncommon chance of being made from Berries with 3 or more flavors being composted. Suggested so that we can balance out the possibility of getting Rare Compost.

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Posted: Tue, 18/06/2019 15:42 (4 Years ago)
Zera-chan - Your commission is complete, I hope you like it! Thank you for your business. owo7



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Posted: Mon, 17/06/2019 21:10 (4 Years ago)
Kuuruusu - Your commission is complete, I hope it is to your liking!! Thank you for your business. owo7 Also this is probably one of my most favourite things I've ever drawn--



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Posted: Sun, 16/06/2019 01:33 (4 Years ago)
Rascal - Your commission is finished! I really hope you like it, thank you so much for the commission!



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Posted: Fri, 14/06/2019 13:50 (4 Years ago)
Rose~Kitty - Your commission is finished! I hope you like it, thank you for your business.



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Posted: Thu, 13/06/2019 22:31 (4 Years ago)
Kuuruusu & Zera-chan - Both accepted! Please send the payment over and I'll get started when I can. owo7

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Posted: Thu, 13/06/2019 20:59 (4 Years ago)
Kuuruusu - Yep, that should be fine! owo7

Rascal - Accepted! That ref should be just fine. uwu Please send the payment through and I'll get started soon!

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Posted: Thu, 13/06/2019 20:45 (4 Years ago)
Yonji - your commission is finished! I hope that you like it, thank you very much for your business.



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Posted: Thu, 13/06/2019 11:18 (4 Years ago)
Zera-chan - a full-body colored commission costs 900k PD. .u.; Also, the reference link doesn't work for me, it gives me an "invalid character selected" error.

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