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Forum Thread

Ermi's Dev Log

Forum-Index Diaries Ermi's Dev Log
Ermi
OFFLINE
Trainerlevel: 54

Forum Posts: 345
Posted: Tue, 18/08/2020 14:22 (3 Years ago)
Hi all! I'm going you use this thread as a Dev Log for the game i'm working on. I hope it will motivate me to work more.

Prologue


I believe this is my 5th attempt to this game. The topic was always the same, but the approach keep changing with different attempt. So basically, this will be a browser game (clicker) where everything will be happen in the Tavern. Player is a hero, will select his class (that can be change in any moment without any penalty) and with the class come different set of stats, for example "Warrior" will have Strength, Stamina and Block, while the "Archer" will have Agility, Aim and Speed. While changing the class the points doesn't transfer to the new stats, but stay, so when you have 5 points in Strenght as Warrior and change to Archer, your Agility will have 0 points, but when you switch back to Warrior you will have 5 points in Strength. I hope that's clear enough:) The other mechanics are still in the project phase and will be added once approved.

If you have any questions or suggestions, PalPad me and we can talk:)

Done:


•login and signup system
•training of stats
•viewing the profile


To do:


•class selection
•profile editing
•custom avatars?
•currency system
•item system
UI!!!!!

Ermi
OFFLINE
Trainerlevel: 54

Forum Posts: 345
Posted: Tue, 18/08/2020 14:30 (3 Years ago)

12th of August 2020


Decided on language (PHP) and database system(PostgreSQL). Created the Database Entity Diagram. Created the login/register system. Developed first version of button incrementing values in database.


17th of August 2020


Changed the Database Entity Diagram. Created new tables and adjust login/register system. Developed the viewing of profile (all users) and created a early version of stats training system (still without classes). Added the "Page generation time" in the footer. Was thinking about using the framework (Symfony, Laravel)...