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Forum Thread

Another way of catching+banning auto clickers

Forum-Index Suggestions Rejected Another way of catching+banning auto clickers
Akishi
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Posted: Thu, 06/07/2017 17:08 (6 Years ago)
Read the full suggestion to understand everything!!!!!
Everything is explained with details.If there is something i forgotten or i haven't explained with details,feel free to ask me if you read the full suggestion

As i know from my experience,auto clicker can exactly interact with the same rhythim.
Let me explain it:
Human Clicker:6 click per second 9 click per second 3 click per second
Auto Clicker:10 click per second 10 click per second 10 click per second
*********THIS SHOULD ALSO COUNT INTERACTIONS PER MILISECONDS!
So,rather than having that auto clicker scanner we have now,why dont we make an auto auto clicker catcher?
For example,if someone clicks with the same rhythim,they get a warning or get banned.
Q:Is this even possible?
A:Yes,it is.There is another internet game that catches and ban auto clickers,but i don't know the how they did it,but it's probably like that.

So,rather than being disturbed from interacting with that auto clicker thing we have right now,why don't we have an automatic one that catches players that interact with the same rhythim?
Q:But what if someone who doesn't use auto clicker has the same clicking rhythim?
A:That's not possible.

In addition,the automatic auto clicker catcher,should record the clicks of 10 seconds,and if someone does the same ammount of clicks for 10 seconds,he is warned or banned.
This has NEVER been suggested before.
This will enchance interacting by removing the auto clicker catcher we have now
Everybody will use it,since everyone interacts and they wont have the old auto clicker catcher
From my side of view,there is no reason not to support this.
If you have your own opinion,please feel free to post your opinion.
If you mistake this suggestion for something else and don't support it because you mistaken it or not readed the full post,Do not expect me to not answer..

Furthermore,why not support it?are you using auto clicker?;)
***Also,i don't know much about coding,so i don't know if it is possible to make a system that automaticaly catches auto clickers.
***In addition,this would profit those who watch anime while interacting ALOT.
Q:But can't auto clickers change rhythim?
A:I have autoclicker too(I dont use it)and it cannot change rhythim,idk if there is a new version that can,but probably not since auto clickers are made for cookie clickers and stuff
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PidgeyEvent
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Posted: Thu, 06/07/2017 17:17 (6 Years ago)
I click with precision, once it reaches 3 minutes I always have 520-550 interactions done

People are more likely to click at the same speed, they don't change pace till they're been doing it for a while non-stop and I most people watch videos and read while they interact so that heightens the chance for keeping at a steady pace cause your mind is focusing on something else, so the pace of your hand/finger/wrist movement will stay at a constant rate
Akishi
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Posted: Thu, 06/07/2017 17:18 (6 Years ago)
No human can click at the same rhythim in miliseconds.
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PidgeyEvent
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Posted: Thu, 06/07/2017 17:19 (6 Years ago)
When your mind is focusing on one thing and you're trying to do something else you stay at a constant rate

I learned that in AP Psychology, along with knowing that you won't change rate until you've been doing it for a long time
Akishi
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Posted: Thu, 06/07/2017 17:20 (6 Years ago)
Have you read the full suggestion?
Especially the full suggestion.
Also,never heard of such a thing.
No one can click with the same rhythim in milliseconds.
But in seconds,it is possible.
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SakuraWolf23
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Posted: Thu, 06/07/2017 17:41 (6 Years ago)
Many people have Gaming Mice. Their Rapid-Fire ability allows for the same amount of clicks per second.

Rhythm? Based on Internet speed, the rhythm would be different for every person. I have slow internet speed. I could click 5-10 times a second, and only have 3 interactions count. Others with top of the line internet could click 10+ times a second, and have all count.

However that one game does it, it cannot be by counting the clicks per second, because no matter what, there are way too many variables to take into account. The current Auto-Bot catcher works great because the longer it is left on the screen without you doing anything, the more likely you are using a bot.

The best way to check this would be to implement a system that checks for Interacting WHILE the person is doing other things at the same time in game. This most likely means they have two devices running at the same time.
Akishi
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Posted: Thu, 06/07/2017 18:05 (6 Years ago)
It doesnt matter if you make slow or fast interactions!
AS long as you make the SAME RHYTHIM that means you auto click.I ALSO said that this system should count MILISECONDS too.
Please read the full post.
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Cypher2101
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Posted: Thu, 06/07/2017 18:19 (6 Years ago)
The suggestion maker means that if you do the same amount of interactions per second, you auto-click.
lion-magnus
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Posted: Thu, 06/07/2017 18:23 (6 Years ago)
I'm not entirely sure, but maybe people would then just adjust the bot to click in different intervals? Idk if this is possible, but if people put their mind into something, they can get everything done and it would just be another way to work around this security measurement. I could be wrong of course, but this just came to my mind
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Akishi
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Posted: Thu, 06/07/2017 18:27 (6 Years ago)
@Cypher thanks for supporting me,+ the interactions per miliseconds
@lion-magnus i have auto clicker too,(no i dont use it.),and it cant change it's rhythim.It will have always the same rhythim.Idk if there is a new auto clicker that does that,but i doubt it since it is made for cookie clicker and stuff.
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Fernsong
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Posted: Thu, 06/07/2017 21:50 (6 Years ago)
"Do not expect me to not answer?" Isn't that self contrary? Basically this means you will respond. Besides, you can't say that just because people don't support it means they auto click. I don't support because some people (as previously mentioned) can in fact interact in the same rhythm.
PidgeyEvent
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Posted: Thu, 06/07/2017 22:04 (6 Years ago)
My stepdad's gaming mouse only let's him do a certain amount of clicks cause of the setting he has it on, 0.001 milliseconds are in a second, even top notch auto clickers can't click that fast
PhoeniXXTalon
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Posted: Thu, 06/07/2017 22:13 (6 Years ago)
Can't you set auto clickers to click at a "human" pace, spacing out clicks randomly to make it seem more natural? It's not that hard to code, even I could probably code that, and I've been learning coding for like, half a week.
Anyway, the current system is fine. It works well and catches bots/auto clickers easily enough. We don't need a new system.
PidgeyEvent
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Posted: Thu, 06/07/2017 22:14 (6 Years ago)
Auto clickers can be paced at any number, from 1 click per minute to 1000+ clicks per second

^^
Saladfish
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Posted: Thu, 06/07/2017 22:53 (6 Years ago)
I don't think this is necessary. Our current system of weeding out bots and auto clickers works very well. This suggestion is over-complicating it; in many cases such as this one, simpler is better.
CatLady
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Posted: Fri, 07/07/2017 01:00 (6 Years ago)
I would just like to point out that the 'Are you human' prompt is far from the only way Riako has devised to identify auto-clickers.
Personally, I think the 'Are you human' test is just a way to weed out specific auto clickers...
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Narendra-Modi
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Posted: Fri, 07/07/2017 09:27 (6 Years ago)
as per my knowledge riako already developed this feature and it is implemented too ;) i had many chat with riako before too and i know that this kind of function is already operating and "Are you human " prompt is only basic function of it to sort out some autoclickers as catlady said :D
thatgirlygeek
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Posted: Fri, 07/07/2017 11:32 (6 Years ago)
I doubt this would work. There are many autoclickers out there where you can change the number of clicks per second and also set them to random number of clicks per second.
Suvichan
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Posted: Fri, 07/07/2017 11:55 (6 Years ago)
A human can click at the same speed.
If this is implemented, Ecco and other users who are expert in interacting, will not be able to play this game anymore.

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Riako
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Posted: Mon, 13/11/2017 13:31 (6 Years ago)
Rejected due to high amount of "no supports" by our community (Support: 6, No Support: 20, Don't Care: 6)

We already have a very strong anti-cheat detection system which finds interaction cheaters baded on many different criteria; and who knows - maybe your idea is already a part of it?